Demo Data from EDBT 2026 / reviewers in the wild / expert
Henry Sowizral
dblp:17/6613 · also Henry A. Sowizral
· DBLP profile ↗
5ranked-venue papers
1as first author
0since 2021 · last 2000
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-authorArtificial intelligence and machine learning · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Geometric modeling and processing · 80% Virtual and augmented reality · 20% | |
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 100% | |
| Software engineering, system software, and programming languages
2 papers |
Programming languages and type systems · 100% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › spatial data structures
bounding volume hierarchy |
0.0 | 1 | 1998 | Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs · IEEE Trans. Vis. Comput. Graph. 1998 |
Geometric modeling and processing
collision detection |
0.0 | 1 | 1998 | Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs · IEEE Trans. Vis. Comput. Graph. 1998 |
Immersive interaction
virtual reality |
0.0 | 1 | 1995 | Performing work within virtual environments (panel session) · SIGGRAPH 1995 |
Virtual and augmented reality › haptics
haptic rendering |
0.0 | 1 | 1998 | Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs · IEEE Trans. Vis. Comput. Graph. 1998 |
Programming languages and type systems › interoperability
language interoperability |
0.0 | 1 | 1997 | What 3D API for Java should I use and why? (panel) · SIGGRAPH 1997 |
Programming languages and type systems › object-oriented programming
object-oriented languages |
0.0 | 1 | 1981 | An Object-Oriented Language for Constructing Simulations · IJCAI 1981 |
Programming languages and type systems
language design |
0.0 | 1 | 1981 | An Object-Oriented Language for Constructing Simulations · IJCAI 1981 |
Methods — techniques the papers use, named apart from their topics
k-DOP · 0.0convex polytope · 0.0bounding volume hierarchy · 0.0object-oriented programming · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2000 | Adapting computer graphics curricula to changes in graphics
Lewis E. Hitchner, Henry Sowizral |
Comput. Graph. | 2 |
| 1998 | Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPsabstractCollision detection is of paramount importance for many applications in computer graphics and visualization. Typically, the input to a collision detection algorithm is a large number of geometric objects comprising an environment, together with a set of objects moving within the environment. In addition to determining accurately the contacts that occur between pairs of objects, one needs also to do so at real-time rates. Applications such as haptic force feedback can require over 1000 collision queries per second. We develop and analyze a method, based on bounding-volume hierarchies, for efficient collision detection for objects moving within highly complex environments. Our choice of bounding volume is to use a discrete orientation polytope (k-DOP), a convex polytope whose facets are determined by halfspaces whose outward normals come from a small fixed set of k orientations. We compare a variety of methods for constructing hierarchies (BV-trees) of bounding k-DOPs. Further, we propose algorithms for maintaining an effective BV-tree of k-DOPs for moving objects, as they rotate, and for performing fast collision detection using BV-trees of the moving objects and of the environment. Our algorithms have been implemented and tested. We provide experimental evidence showing that our approach yields substantially faster collision detection than previous methods. James T. Klosowski, Martin Held, Joseph S. B. Mitchell, Henry Sowizral, Karel Zikan |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 1997 | What 3D API for Java should I use and why? (panel)
David R. Nadeau, Brad Grantham, Colin McCartney, Henry Sowizral |
SIGGRAPH | 4 |
| 1995 | Performing work within virtual environments (panel session)abstractNo abstract available. Henry Sowizral, Ian G. Angus, Steve Bryson, Stefan Haas, Mark R. Mine, Randy F. Pausch |
SIGGRAPH | 1 |
| 1981 | An Object-Oriented Language for Constructing Simulations
David McArthur, Henry Sowizral |
IJCAI | 2 |