Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Henry Sowizral

dblp:17/6613 · also Henry A. Sowizral · DBLP profile ↗
← Back
5ranked-venue papers
1as first author
0since 2021 · last 2000
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-authorArtificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Geometric modeling and processing · 80% Virtual and augmented reality · 20%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 100%
Software engineering, system software, and programming languages
2 papers
Programming languages and type systems · 100%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › spatial data structures
bounding volume hierarchy
0.011998
Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs · IEEE Trans. Vis. Comput. Graph. 1998
Geometric modeling and processing
collision detection
0.011998
Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs · IEEE Trans. Vis. Comput. Graph. 1998
Immersive interaction
virtual reality
0.011995
Performing work within virtual environments (panel session) · SIGGRAPH 1995
Virtual and augmented reality › haptics
haptic rendering
0.011998
Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs · IEEE Trans. Vis. Comput. Graph. 1998
Programming languages and type systems › interoperability
language interoperability
0.011997
What 3D API for Java should I use and why? (panel) · SIGGRAPH 1997
Programming languages and type systems › object-oriented programming
object-oriented languages
0.011981
An Object-Oriented Language for Constructing Simulations · IJCAI 1981
Programming languages and type systems
language design
0.011981
An Object-Oriented Language for Constructing Simulations · IJCAI 1981

Methods — techniques the papers use, named apart from their topics

k-DOP · 0.0convex polytope · 0.0bounding volume hierarchy · 0.0object-oriented programming · 0.0
YearPublicationVenuePosition
2000 Adapting computer graphics curricula to changes in graphics
Lewis E. Hitchner, Henry Sowizral
Comput. Graph.2
1998 Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs
abstract
Collision detection is of paramount importance for many applications in computer graphics and visualization. Typically, the input to a collision detection algorithm is a large number of geometric objects comprising an environment, together with a set of objects moving within the environment. In addition to determining accurately the contacts that occur between pairs of objects, one needs also to do so at real-time rates. Applications such as haptic force feedback can require over 1000 collision queries per second. We develop and analyze a method, based on bounding-volume hierarchies, for efficient collision detection for objects moving within highly complex environments. Our choice of bounding volume is to use a discrete orientation polytope (k-DOP), a convex polytope whose facets are determined by halfspaces whose outward normals come from a small fixed set of k orientations. We compare a variety of methods for constructing hierarchies (BV-trees) of bounding k-DOPs. Further, we propose algorithms for maintaining an effective BV-tree of k-DOPs for moving objects, as they rotate, and for performing fast collision detection using BV-trees of the moving objects and of the environment. Our algorithms have been implemented and tested. We provide experimental evidence showing that our approach yields substantially faster collision detection than previous methods.
James T. Klosowski, Martin Held, Joseph S. B. Mitchell, Henry Sowizral, Karel Zikan
IEEE Trans. Vis. Comput. Graph.4
1997 What 3D API for Java should I use and why? (panel)
David R. Nadeau, Brad Grantham, Colin McCartney, Henry Sowizral
SIGGRAPH4
1995 Performing work within virtual environments (panel session)
abstract
No abstract available.
Henry Sowizral, Ian G. Angus, Steve Bryson, Stefan Haas, Mark R. Mine, Randy F. Pausch
SIGGRAPH1
1981 An Object-Oriented Language for Constructing Simulations
David McArthur, Henry Sowizral
IJCAI2