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Jonas August

dblp:17/6721 · DBLP profile ↗
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12ranked-venue papers
10as first author
0since 2021 · last 2004
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 9 · 7 first-authorGraphics, computer vision, multimedia, augmented reality and games · 8 · 6 first-authorApplied, interdisciplinary, general and emerging computing · 2 · 2 first-authorSystems, architecture and hardware · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
5 papers
Image and video processing · 59% Geometric modeling and processing · 41%
Artificial intelligence
2 papers
3D vision · 87% Probabilistic and Bayesian machine learning · 13%

Topics — the 13 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
shape representation
0.021999
On the Evolution of the Skeleton · ICCV 1999
Ligature Instabilities in the Perceptual Organization of Shape · CVPR 1999
Geometric modeling and processing
skeletonization
0.021999
On the Evolution of the Skeleton · ICCV 1999
Ligature Instabilities in the Perceptual Organization of Shape · CVPR 1999
Image and video processing › super-resolution
video super-resolution
0.012004
High-Zoom Video Hallucination by Exploiting Spatio-Temporal Regularities · CVPR (2) 2004
Computer vision › 3D vision › 3d reconstruction
multi-view reconstruction
0.012003
Multiview Reconstruction of Space Curves · ICCV 2003
Computer vision › 3D vision › 3d reconstruction
multi-view stereo
0.012003
Multiview Reconstruction of Space Curves · ICCV 2003
Image and video processing › image segmentation
contour refinement
0.012003
Sketches with Curvature: The Curve Indicator Random Field and Markov Processes · IEEE Trans. Pattern Anal. Mach. Intell. 2003
Image and video processing › image restoration
image denoising
0.012002
Volterra Filtering of Noisy Images of Curves · ECCV (3) 2002
Image and video processing › image filtering
nonlinear filtering
0.012002
Volterra Filtering of Noisy Images of Curves · ECCV (3) 2002
Geometric modeling and processing › shape deformation
shape evolution
0.011999
On the Evolution of the Skeleton · ICCV 1999
Image and video processing
video enhancement
0.012004
High-Zoom Video Hallucination by Exploiting Spatio-Temporal Regularities · CVPR (2) 2004
Machine learning › Probabilistic and Bayesian machine learning › stochastic processes › markov chain
markov data modeling
0.012003
Sketches with Curvature: The Curve Indicator Random Field and Markov Processes · IEEE Trans. Pattern Anal. Mach. Intell. 2003
Image and video processing › image filtering
image smoothing
0.011999
On the Evolution of the Skeleton · ICCV 1999
Geometric modeling and processing
shape analysis
0.011999
Ligature Instabilities in the Perceptual Organization of Shape · CVPR 1999

Methods — techniques the papers use, named apart from their topics

partial differential equations · 0.1feynman-kac formula · 0.1spatio-temporal regularization · 0.0generative model · 0.0bayesian inference · 0.0volterra filtering · 0.0topological analysis · 0.0skeleton evolution analysis · 0.0pruning · 0.0noise modeling · 0.0geometric heat equation · 0.0
YearPublicationVenuePosition
2004 High-Zoom Video Hallucination by Exploiting Spatio-Temporal Regularities
Göksel Dedeoglu, Takeo Kanade, Jonas August
CVPR (2)3
2004 Scalable Regularized Tomography without Repeated Projections
abstract
Summary form only given. X-ray computerized tomography (CT) and related imaging modalities (e.g., PET) are notorious for their excessive computational demands, especially when noise-resistant probabilistic methods such as regularized tomography are used. The basic idea of regularized tomography is to compute a smooth image whose simulated projections (line integrals) approximate the observed, noisy X-ray projections. The computational expense in previous methods stems from explicitly applying a large sparse projection matrix to enforce these smoothness and data fidelity constraints during each of many iterations of the algorithm. Here we review our recent work in regularized tomography in which the smoothness constraint is analytically transformed from the image to the projection domain, before any computations begin. As a result, iterations take place entirely in the projection domain, avoiding the repeated sparse matrix-vector products. A more surprising benefit is the decoupling of a large system of regularization equations into many small systems of simpler independent equations, whose solution requires an "embarassingly parallel" computation. Here, we demonstrate that this method provides linear speedup of regularized tomography for up to 20 compute nodes (Pentium 4, 1.5 GHz) on a 100 Mb/s network using a Matlab MPI implementation.
Jonas August, Takeo Kanade
IPDPS1
2004 Fast Streaking Artifact Reduction in CT Using Constrained Optimization in Metal Masks
Jonas August, Takeo Kanade
MICCAI (2)1
2003 Multiview Reconstruction of Space Curves
abstract
Is the real problem in resolving correspondence using current stereo algorithms the lack of the "right" matching criterion? In studying the related task of reconstructing three-dimensional space curves from their projections in multiple views, we suggest that the problem is more basic: matching and reconstruction are coupled, and so reconstruction algorithms should exploit this rather than assuming that matching can be successfully performed before reconstruction. To realize this coupling, a generative model of curves is introduced which has two key components: (i) a prior distribution of general space curves and (ii) an image formation model which describes how 3D curves are projected onto the image plane. A novel aspect of the image formation model is that it uses an exact description of the gradient field of a piecewise constant image. Based on this forward model, a fully automatic algorithm for solving the inverse problem is developed for an arbitrary number of views. The resulting algorithm is robust to partial occlusion, deficiencies in image curve extraction and it does not rely on photometric information. The relative motion of the cameras is assumed to be given. Several experiments are carried out on various realistic scenarios. In particular, we focus on scenes where traditional correlation-based methods would fail.
Fredrik Kahl, Jonas August
ICCV2
2003 Weakly-Supervised Segmentation of Non-Gaussian Images via Histogram Adaptation
Jonas August
MICCAI (2)1
2003 Sketches with Curvature: The Curve Indicator Random Field and Markov Processes
abstract
While complaints about typical edge operators are common, proposals articulating a notion of the "perfect" edge map are comparatively rare, hindering the improvement of contour enhancement techniques. To address this situation, we suggest that one objective of visual contour computation is the estimation of a clean sketch from a corrupted rendition, the latter modeling noisy and low contrast edge or line operator responses to an image. Our formal model of this clean sketch is the curve indicator random field (CIRF), whose role is to provide a basis for defining edge likelihood models by eliminating the parameter along each curve to create an image of curves. For curves modeled with stationary Markov processes, this ideal edge prior is non-Gaussian and its moment generating functional has a form closely related to the Feynman-Kac formula. This sketch model leads to a nonlinear, minimum mean squared error contour enhancement filter that requires the solution of two elliptic partial differential equations. The framework is also independent of the order of the contour model, allowing us to introduce a Markov process model for contour curvature. We analyze the distribution of such curves and show that its mode is the Euler spiral, a curve minimizing changes in curvature. Example computations using the contour enhancement filter with the curvature-based contour model are provided, highlighting how the filter is curvature-selective even when curvature is absent in the input.
Jonas August, Steven W. Zucker
IEEE Trans. Pattern Anal. Mach. Intell.1
2002 Volterra Filtering of Noisy Images of Curves
Jonas August
ECCV (3)1
1999 Ligature Instabilities in the Perceptual Organization of Shape
abstract
Although the classical Blum skeleton has long been considered unstable, many have attempted to alleviate this defect through pruning. Unfortunately, these methods have an arbitrary basis, and, more importantly, they do not prevent internal structural alterations due to slight changes in an object's boundary. The result is a relative lack of development of skeleton representations for indexing object databases, despite a long history. Here we revisit a subset of the skeleton-called ligature by Blum-to demonstrate how the topological sensitivity of the skeleton can be eliminated. We relate ligature to a natural growth principle to provide an account of the perceptual parts of shape.
Jonas August, Steven W. Zucker, Kaleem Siddiqi
CVPR1
1999 On the Evolution of the Skeleton
abstract
It is commonly held that skeleton variation due to noise is unmanageable. It is also believed that smoothing, invoked to combat noise, creates no new structures, as in the causality principle for smoothing images. We demonstrate that both views are incorrect. We characterize how smooth points of the skeleton evolve under a general boundary evolution, with the corollary that, when the boundary is smoothed by a geometric heat equation, the skeleton evolves according to a related geometric heat equation. The surprise is that, while certain aspects of the skeleton simplify, as one would expect, others can behave wildly, including the creation of new skeleton branches. Fortunately such sections can be flagged as ligature, or those portions of the skeleton related to shape concavities. Our analysis also includes junctions and an explicit model for boundary noise. Provided a smoothness condition is met, the skeleton can often reduce noise. However when the smoothness condition is violated, the skeleton can change violently, which, we speculate, corresponds to situations in which "parts" are created, e.g., when the handle appears on a rotating cup.
Jonas August, Allen R. Tannenbaum, Steven W. Zucker
ICCV1
1999 Contour Fragment Grouping and Shared, Simple Occluders
abstract
Bounding contours of physical objects are often fragmented by other occluding objects. Long-distance perceptual grouping seeks to join fragments belonging to the same object. Approaches to grouping based on invariants assume objects are in restricted classes, while those based on minimal energy continuations assume a shape for the missing contours and require this shape to drive the grouping process. While these assumptions may be appropriate for certain specific tasks or when contour gaps are small, in general occlusion can give rise to large gaps, and thus long-distance contour fragment grouping is a different type of perceptual organization problem. We propose the long-distance principle that those fragments should be grouped whose fragmentation could have arisen from a shared, simple occluder. The gap skeleton is introduced as a representation of this virtual occluder, and an algorithm for computing it is given. Finally, we show that a view of the virtual occluder as a disk can be interpreted as an equivalence class of curves interpolating the fragment endpoints.
Jonas August, Kaleem Siddiqi, Steven W. Zucker
Comput. Vis. Image Underst.1
1999 Ligature Instabilities in the Perceptual Organization of Shape
abstract
Although the classical Blum skeleton has long been considered unstable, many have attempted to alleviate this defect through pruning. Unfortunately, these methods have an arbitrary basis, and, more importantly, they do not prevent internal structural alterations due to slight changes in an object's boundary. The result is a relative lack of development of skeleton representations for indexing object databases, despite a long history. Here we revisit a subset of the skeleton—called ligature by Blum—to demonstrate how the topological sensitivity of the skeleton can be alleviated. In particular, we show how the deletion of ligature regions leads to stable hierarchical descriptions, illustrating this point with several computational examples. We then relate ligature to a natural growth principle to provide an account of the perceptual parts of shape. Finally, we discuss the duality between the problems of part decomposition and contour fragment grouping.
Jonas August, Kaleem Siddiqi, Steven W. Zucker
Comput. Vis. Image Underst.1
1996 Fragment grouping via the principle of perceptual occlusion
abstract
Bounding contours of physical objects are often fragmented by other occluding objects. Long-distance perceptual grouping seeks to join fragments belonging to the same object. Approaches to grouping based on invariants assume objects are in restricted classes, while those based on minimal energy continuations assume a shape for the missing contours and require this shape to drive the grouping process. We propose the more general principle that those fragments should be grouped whose fragmentation could have arisen from a generic occluder. The gap skeleton is introduced as a representation of this virtual occluder, and an algorithm for computing it is given.
Jonas August, Kaleem Siddiqi, Steven W. Zucker
ICPR1