Demo Data from EDBT 2026 / reviewers in the wild / expert
Nicholas Weller
dblp:17/9705
· DBLP profile ↗
4ranked-venue papers
0as first author
2since 2021 · last 2026
0000-0002-2198-5625ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Theory of computation · 1Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Information extraction and text analysis · 100% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computational social science and digital humanities · 100% | |
| Theoretical computer science
1 paper |
Algorithmic game theory and mechanism design · 50% Computational complexity · 38% Graph algorithms and graph theory · 12% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Information extraction and text analysis
subjectivity analysis |
1.0 | 1 | 2026 | The Subjectivity of Respect in Police Traffic Stops: Modeling Community Perspectives in Body-Worn Camera Footage · ACL (1) 2026 |
Computational complexity
constraint satisfaction |
0.1 | 1 | 2011 | Does more connectivity help groups to solve social problems · EC 2011 |
Algorithmic game theory and mechanism design › non-cooperative game
coordination games |
0.1 | 1 | 2011 | Does more connectivity help groups to solve social problems · EC 2011 |
Graph algorithms and graph theory
graph connectivity |
0.0 | 1 | 2011 | Does more connectivity help groups to solve social problems · EC 2011 |
Algorithmic game theory and mechanism design
social networks |
0.0 | 1 | 2011 | Does more connectivity help groups to solve social problems · EC 2011 |
Methods — techniques the papers use, named apart from their topics
large language model · 2.0game theory · 0.1experimental study · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | The Subjectivity of Respect in Police Traffic Stops: Modeling Community Perspectives in Body-Worn Camera FootageabstractPreni Golazizian, Elnaz Rahmati, Jackson Trager, Zhivar Sourati, Nona Ghazizadeh, Georgios Chochlakis, Jose J. Alcocer, Kerby Bennett, Aarya Vijay Devnani, Parsa Hejabi, Harry G. Muttram, Akshay Kiran Padte, Mehrshad Saadatinia, Chenhao Wu, Alireza Salkhordeh Ziabari, Michael Sierra-Arévalo, Nicholas Weller, Shrikanth Narayanan, Benjamin A.t. Graham, Morteza Dehghani. Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2026. Preni Golazizian, Elnaz Rahmati, Jackson Trager, Zhivar Sourati, Nona Ghazizadeh, Georgios Chochlakis, Jose Alcocer, Kerby Bennett, Aarya Vijay Devnani, Parsa Hejabi, Harry G. Muttram, Akshay Kiran Padte, Mehrshad Saadatinia, Alireza S. Ziabari, Michael Sierra-Arévalo, Nicholas Weller, Shri Narayanan, Benjamin A. T. Graham, Morteza Dehghani |
ACL (1) | 17 |
| 2021 | We Haven't Gone Paperless Yet: Why the Printing Press Can Help Us Understand Data and AIabstractHow should we understand the social and political effects of the datafication of human life? This paper argues that the effects of data should be understood as a constitutive shift in social and political relations. We explore how datafication, or quantification of human and non-human factors into binary code, affects the identity of individuals and groups. This fundamental shift goes beyond economic and ethical concerns, which has been the focus of other efforts to explore the effects of datafication and AI. We highlight that technologies such as datafication and AI (and previously, the printing press) both disrupted extant power arrangements, leading to decentralization, and triggered a recentralization of power by new actors better adapted to leveraging the new technology. We use the analogy of the printing press to provide a framework for understanding constitutive change. The printing press example gives us more clarity on 1) what can happen when the medium of communication drastically alters how information is communicated and stored; 2) the shift in power from state to private actors; and 3) the tension of simultaneously connecting individuals while driving them towards narrower communities through algorithmic analyses of data. Julian Posada, Nicholas Weller, Wendy H. Wong |
AIES | 2 |
| 2014 | Game-Theoretic Target Selection in Contagion-Based DomainsabstractMany strategic actions carry a ‘contagious’ component beyond the immediate locale of the effort itself. Viral marketing and peacekeeping operations have both been observed to have a spreading effect. In this work, we use counterinsurgency as our illustrative domain. Defined as the effort to block the spread of support for an insurgency, such operations lack the manpower to defend the entire population and must focus on the opinions of a subset of local leaders. As past researchers of security resource allocation have done, we propose using game theory to develop such policies and model the interconnected network of leaders as a graph. Unlike this past work in security games, actions in these domains possess a probabilistic, non-local impact. To address this new class of security games, we combine recent research in influence-blocking maximization with a double oracle approach and create novel heuristic oracles to generate mixed strategies for a real-world leadership network from Afghanistan, synthetic leadership networks and scale-free graphs. We find that leadership networks that exhibit highly interconnected clusters can be solved equally well by our heuristic methods, but our more sophisticated heuristics outperform simpler ones in less interconnected scale-free graphs. Jason Tsai, Thanh Hong Nguyen, Nicholas Weller, Milind Tambe |
Comput. J. | 3 |
| 2011 | Does more connectivity help groups to solve social problemsabstractA growing literature on human networks suggests that the way we are connected influences both individual and group outcomes. Recent experimental studies in the social and computer sciences have claimed that higher network connectivity helps individuals solve coordination problems. However, this is not always the case, especially when we consider complex coordination tasks; we demonstrate that networks can have both constraining edges that inhibit collective action and redundant edges that encourage it. We show that the constraints imposed by additional edges can impede coordination even though these edges also increase communication. By contrast, edges that do not impose additional constraints facilitate coordination, as described in previous work. We explain why the negative effect of constraint trumps the positive effect of communication by analyzing coordination games as a special case of widely-studied constraint satisfaction problems. The results help us to understand the importance of problem complexity and network connections, and how different types of connections can influence real-world coordination. Daniel P. Enemark, Mathew D. McCubbins, Ramamohan Paturi, Nicholas Weller |
EC | 4 |