Demo Data from EDBT 2026 / reviewers in the wild / expert
Etienne Pot
dblp:170/0685
· DBLP profile ↗
7ranked-venue papers
1as first author
5since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-author · 4 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
3D vision · 49% Video understanding and tracking · 28% Language models and text generation · 8% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Medical and health informatics · 50% Environmental and earth informatics · 50% |
Topics — the 15 heaviest of 19, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
novel view synthesis |
1.2 | 2 | 2023 | RUST: Latent Neural Scene Representations from Unposed Imagery · CVPR 2023 Scene Representation Transformer: Geometry-Free Novel View Synthesis Through Set-Latent Scene Representations · CVPR 2022 |
Computer vision › 3D vision › 3d scene modeling
scene representation |
1.2 | 2 | 2023 | RUST: Latent Neural Scene Representations from Unposed Imagery · CVPR 2023 Scene Representation Transformer: Geometry-Free Novel View Synthesis Through Set-Latent Scene Representations · CVPR 2022 |
Computer vision › Video understanding and tracking › video modeling
video foundation model |
0.9 | 1 | 2025 | SciVid: Cross-Domain Evaluation of Video Models in Scientific Applications · ICCV 2025 |
Computer vision › Video understanding and tracking
video representation learning |
0.8 | 1 | 2024 | Moving Off-the-Grid: Scene-Grounded Video Representations · NeurIPS 2024 |
Computer vision › 3D vision
pose embedding |
0.7 | 1 | 2023 | RUST: Latent Neural Scene Representations from Unposed Imagery · CVPR 2023 |
Computer vision › 3D vision › motion estimation
optical flow |
0.6 | 1 | 2022 | Kubric: A scalable dataset generator · CVPR 2022 |
Machine learning › Generative modeling
synthetic data generation |
0.6 | 1 | 2022 | Kubric: A scalable dataset generator · CVPR 2022 |
Natural language and speech › Language models and text generation › text summarization
abstractive summarization |
0.3 | 1 | 2018 | Generating Wikipedia by Summarizing Long Sequences · ICLR (Poster) 2018 |
Natural language and speech › Language models and text generation
text summarization |
0.3 | 1 | 2018 | Generating Wikipedia by Summarizing Long Sequences · ICLR (Poster) 2018 |
Environmental and earth informatics
weather forecasting |
0.3 | 1 | 2025 | SciVid: Cross-Domain Evaluation of Video Models in Scientific Applications · ICCV 2025 |
Computer vision › 3D vision › 3d scene understanding
scene structure |
0.2 | 1 | 2024 | Moving Off-the-Grid: Scene-Grounded Video Representations · NeurIPS 2024 |
Computer vision › 3D vision
camera pose estimation |
0.2 | 1 | 2023 | RUST: Latent Neural Scene Representations from Unposed Imagery · CVPR 2023 |
Computer vision › Segmentation and scene understanding
scene understanding |
0.2 | 1 | 2022 | Scene Representation Transformer: Geometry-Free Novel View Synthesis Through Set-Latent Scene Representations · CVPR 2022 |
Computer vision › Segmentation and scene understanding
semantic segmentation |
0.2 | 1 | 2022 | Scene Representation Transformer: Geometry-Free Novel View Synthesis Through Set-Latent Scene Representations · CVPR 2022 |
Machine learning › Deep learning architectures and training › data-centric deep learning
training data generation |
0.2 | 1 | 2022 | Kubric: A scalable dataset generator · CVPR 2022 |
Methods — techniques the papers use, named apart from their topics
trainable readout modules · 1.7pretrained video foundation models · 1.7positional embedding · 0.8next-frame prediction · 0.8cross-attention · 0.8transformer · 0.7pose encoder · 0.7amortized neural scene representation · 0.7light field rendering · 0.6feed-forward inference · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | SciVid: Cross-Domain Evaluation of Video Models in Scientific ApplicationsabstractIn recent years, there has been a proliferation of spatiotemporal foundation models in different scientific disciplines. While promising, these models are often domain-specific and are only assessed within the particular applications for which they are designed. Given that many tasks can be represented as video modeling problems, video foundation models (ViFMs) hold considerable promise as general-purpose domain-agnostic approaches. However, it is not known whether the knowledge acquired on large-scale but potentially out-of-domain data can be effectively transferred across diverse scientific disciplines, and if a single, pretrained ViFM can be competitive with domain-specific baselines. To address this, we introduce SciVid, a comprehensive benchmark comprising five *Sci*entific *Vid*eo tasks, across medical computer vision, animal behavior, and weather forecasting. We adapt six leading ViFMs to SciVid using simple trainable readout modules, establishing strong baselines and demonstrating the potential for effective transfer learning. Specifically, we show that state-of-the-art results can be obtained in several applications by leveraging the general-purpose representations from ViFM backbones. Furthermore, our results reveal the limitations of existing ViFMs, and highlight opportunities for the development of generalizable models for high-impact scientific applications. We release our code at https://github.com/google-deepmind/scivid to facilitate further research in the development of ViFMs. Yana Hasson, Pauline Luc, Liliane Momeni, Maks Ovsjanikov, Guillaume Le Moing, Alina Kuznetsova, Ira Ktena, Jennifer J. Sun, Skanda Koppula, Dilara Gokay, Joseph Heyward, Etienne Pot, Andrew Zisserman |
ICCV | 12 |
| 2024 | Moving Off-the-Grid: Scene-Grounded Video RepresentationsabstractCurrent vision models typically maintain a fixed correspondence between their representation structure and image space.
Each layer comprises a set of tokens arranged “on-the-grid,” which biases patches or tokens to encode information at a specific spatio(-temporal) location. In this work we present *Moving Off-the-Grid* (MooG), a self-supervised video representation model that offers an alternative approach, allowing tokens to move “off-the-grid” to better enable them to represent scene elements consistently, even as they move across the image plane through time. By using a combination of cross-attention and positional embeddings we disentangle the representation structure and image structure. We find that a simple self-supervised objective—next frame prediction—trained on video data, results in a set of latent tokens which bind to specific scene structures and track them as they move. We demonstrate the usefulness of MooG’s learned representation both qualitatively and quantitatively by training readouts on top of the learned representation on a variety of downstream tasks. We show that MooG can provide a strong foundation for different vision tasks when compared to “on-the-grid” baselines. Sjoerd van Steenkiste, Daniel Zoran, Yi Yang 0007, Yulia Rubanova, Rishabh Kabra, Carl Doersch, Dilara Gokay, Joseph Heyward, Etienne Pot, Klaus Greff, Drew A. Hudson, Thomas Keck, João Carreira 0001, Alexey Dosovitskiy, Mehdi S. M. Sajjadi, Thomas Kipf |
NeurIPS | 9 |
| 2023 | RUST: Latent Neural Scene Representations from Unposed ImageryabstractInferring the structure of 3D scenes from 2D observations is a fundamental challenge in computer vision. Recently popularized approaches based on neural scene representations have achieved tremendous impact and have been applied across a variety of applications. One of the major remaining challenges in this space is training a single model which can provide latent representations which effectively generalize beyond a single scene. Scene Representation Transformer (SRT) has shown promise in this direction, but scaling it to a larger set of diverse scenes is challenging and necessitates accurately posed ground truth data. To address this problem, we propose RUST (Really Unposed Scene representation Transformer), a pose-free approach to novel view synthesis trained on RGB images alone. Our main insight is that one can train a Pose Encoder that peeks at the target image and learns a latent pose embedding which is used by the decoder for view synthesis. We perform an empirical investigation into the learned latent pose structure and show that it allows meaningful test-time camera transformations and accurate explicit pose readouts. Perhaps surprisingly, RUST achieves similar quality as methods which have access to perfect camera pose, thereby unlocking the potential for large-scale training of amortized neural scene representations. Mehdi S. M. Sajjadi, Aravindh Mahendran, Thomas Kipf, Etienne Pot, Daniel Duckworth, Mario Lucic, Klaus Greff |
CVPR | 4 |
| 2022 | Kubric: A scalable dataset generatorabstractData is the driving force of machine learning, with the amount and quality of training data often being more important for the performance of a system than architecture and training details. But collecting, processing and annotating real data at scale is difficult, expensive, and frequently raises additional privacy, fairness and legal concerns. Synthetic data is a powerful tool with the potential to address these shortcomings: 1) it is cheap 2) supports rich ground-truth annotations 3) offers full control over data and 4) can circumvent or mitigate problems regarding bias, privacy and licensing. Unfortunately, software tools for effective data generation are less mature than those for architecture design and training, which leads to fragmented generation efforts. To address these problems we introduce Kubric, an open-source Python framework that interfaces with PyBullet and Blender to generate photo-realistic scenes, with rich annotations, and seamlessly scales to large jobs distributed over thousands of machines, and generating TBs of data. We demonstrate the effectiveness of Kubric by presenting a series of 13 different generated datasets for tasks ranging from studying 3D NeRF models to optical flow estimation. We release Kubric, the used assets, all of the generation code, as well as the rendered datasets for reuse and modification. Klaus Greff, Francois Belletti, Lucas Beyer, Carl Doersch, Yilun Du, Daniel Duckworth, David J. Fleet, Dan Gnanapragasam, Florian Golemo, Charles Herrmann, Thomas Kipf, Abhijit Kundu, Dmitry Lagun, Issam H. Laradji, Hsueh-Ti Derek Liu, Henning Meyer, Yishu Miao, Derek Nowrouzezahrai, A. Cengiz Öztireli, Etienne Pot, Noha Radwan, Daniel Rebain, Sara Sabour, Mehdi S. M. Sajjadi, Matan Sela, Vincent Sitzmann, Austin Stone, Deqing Sun, Suhani Vora, Tianhao Wu 0003, Kwang Moo Yi, Fangcheng Zhong, Andrea Tagliasacchi |
CVPR | 20 |
| 2022 | Scene Representation Transformer: Geometry-Free Novel View Synthesis Through Set-Latent Scene RepresentationsabstractA classical problem in computer vision is to infer a 3D scene representation from few images that can be used to render novel views at interactive rates. Previous work focuses on reconstructing pre-defined 3D representations, e.g. textured meshes, or implicit representations, e.g. radiance fields, and often requires input images with precise camera poses and long processing times for each novel scene. In this work, we propose the Scene Representation Transformer (SRT), a method which processes posed or unposed RGB images of a new area, infers a “set-latent scene representation ”, and synthesises novel views, all in a single feed-forward pass. To calculate the scene representation, we propose a generalization of the Vision Transformer to sets of images, enabling global information integration, and hence 3D reasoning. An efficient decoder transformer parameterizes the light field by attending into the scene representation to render novel views. Learning is supervised end-to-end by minimizing a novel-view reconstruction error. We show that this method outperforms recent baselines in terms of PSNR and speed on synthetic datasets, including a new dataset created for the paper. Further, we demonstrate that SRT scales to support interactive visualization and semantic segmentation of real-world outdoor environments using Street View imagery. Mehdi S. M. Sajjadi, Henning Meyer, Etienne Pot, Urs Bergmann, Klaus Greff, Noha Radwan, Suhani Vora, Mario Lucic, Daniel Duckworth, Alexey Dosovitskiy, Jakob Uszkoreit, Thomas A. Funkhouser, Andrea Tagliasacchi |
CVPR | 3 |
| 2018 | Generating Wikipedia by Summarizing Long Sequences
Peter J. Liu, Mohammad Saleh, Etienne Pot, Ben Goodrich, Ryan Sepassi, Lukasz Kaiser, Noam Shazeer |
ICLR (Poster) | 3 |
| 2015 | Person re-identification visualization tool for object tracking across non-overlapping camerasabstractIn this paper, we present a visualization tool for person re-identification when tracking objects across non-overlapping cameras. Tracking objects across non-overlapping cameras is challenging because the observations from different cameras are widely separated in both time and space. Hence, these systems need a large amount of labeled training data. Commonly, this training data is constructed manually at significant human cost. We support this process efficiently by visualizing the correspondences of objects across multiple cameras. Our tool facilitates the construction of a database for person re-identification with ease. Moreover, the accuracy of person re-identification can be increased using the generated database because the amount of training data is increased. In the experiments, we apply the proposed tool to real world situations to verify the validity of the proposed system. Etienne Pot, Maiya Hori, Atsushi Shimada 0001, Hajime Nagahara, Rin-Ichiro Taniguchi |
AVSS | 1 |