EDBT 2026 Demo / reviewers in the wild / expert
Wanchao Su
dblp:170/1690
· DBLP profile ↗
13ranked-venue papers
2as first author
9since 2021 · last 2025
0000-0002-7498-3033ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 12 · 2 first-author · 8 since 2021Artificial intelligence and machine learning · 3 · 3 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Chat2SVG: Vector Graphics Generation with Large Language Models and Image Diffusion ModelsabstractScalable Vector Graphics (SVG) has become the de facto standard for vector graphics in digital design, offering resolution independence and precise control over individual elements. Despite their advantages, creating high-quality SVG content remains challenging, as it demands technical expertise with professional editing software and a considerable time investment to craft complex shapes. Recent text-to-SVG generation methods aim to make vector graphics creation more accessible, but they still encounter limitations in shape regularity, generalization ability, and expressiveness. To address these challenges, we introduce Chat2SVG, a hybrid framework that combines the strengths of Large Language Models (LLMs) and image diffusion models for text-to-SVG generation. Our approach first uses an LLM to generate semantically meaningful SVG templates from basic geometric primitives. Guided by image diffusion models, a dual-stage optimization pipeline refines paths in latent space and adjusts point coordinates to enhance geometric complexity. Extensive experiments show that Chat2SVG outperforms existing methods in visual fidelity, path regularity, and semantic alignment. Additionally, our system enables intuitive editing through natural language instructions, making professional vector graphics creation accessible to all users. Our code is available at https://chat2svg.github.io/. Ronghuan Wu, Wanchao Su, Jing Liao 0001 |
CVPR | 2 |
| 2025 | LayerPeeler: Autoregressive Peeling for Layer-wise Image VectorizationabstractImage vectorization is a powerful technique that converts raster images into vector graphics, enabling enhanced flexibility and interactivity. However, popular image vectorization tools struggle with occluded regions, producing incomplete or fragmented shapes that hinder editability. While recent advancements have explored optimization-based and learning-based layer-wise image vectorization, these methods face limitations in vectorization quality and flexibility. In this paper, we introduce LayerPeeler, a novel layer-wise image vectorization approach that addresses these challenges through a progressive simplification paradigm. The key to LayerPeeler’s success lies in its autoregressive peeling strategy: by identifying and removing the topmost non-occluded layers while recovering underlying content, we generate vector graphics with complete paths and coherent layer structures. Our method leverages vision-language models to construct a layer graph that captures occlusion relationships among elements, enabling precise detection and description for non-occluded layers. These descriptive captions are used as editing instructions for a finetuned image diffusion model to remove the identified layers. To ensure accurate removal, we employ localized attention control that precisely guides the model to target regions while faithfully preserving the surrounding content. To support this, we contribute a large-scale dataset specifically designed for layer peeling tasks. Extensive quantitative and qualitative experiments demonstrate that LayerPeeler significantly outperforms existing techniques, producing vectorization results with superior path semantics, geometric regularity, and visual fidelity. Our code and dataset will be available at https://layerpeeler.github.io/. Ronghuan Wu, Wanchao Su, Jing Liao 0001 |
SIGGRAPH Asia | 2 |
| 2025 | AniClipart: Clipart Animation with Text-to-Video PriorsabstractAbstract Clipart, a pre-made graphic art form, offers a convenient and efficient way of illustrating visual content. Traditional workflows to convert static clipart images into motion sequences are laborious and time-consuming, involving numerous intricate steps like rigging, key animation and in-betweening. Recent advancements in text-to-video generation hold great potential in resolving this problem. Nevertheless, direct application of text-to-video generation models often struggles to retain the visual identity of clipart images or generate cartoon-style motions, resulting in unsatisfactory animation outcomes. In this paper, we introduce AniClipart, a system that transforms static clipart images into high-quality motion sequences guided by text-to-video priors. To generate cartoon-style and smooth motion, we first define Bézier curves over keypoints of the clipart image as a form of motion regularization. We then align the motion trajectories of the keypoints with the provided text prompt by optimizing the Video Score Distillation Sampling (VSDS) loss, which encodes adequate knowledge of natural motion within a pretrained text-to-video diffusion model. With a differentiable As-Rigid-As-Possible shape deformation algorithm, our method can be end-to-end optimized while maintaining deformation rigidity. Experimental results show that the proposed AniClipart consistently outperforms existing image-to-video generation models, in terms of text-video alignment, visual identity preservation, and motion consistency. Furthermore, we showcase the versatility of AniClipart by adapting it to generate a broader array of animation formats, such as layered animation, which allows topological changes. Ronghuan Wu, Wanchao Su, Kede Ma, Jing Liao 0001 |
Int. J. Comput. Vis. | 2 |
| 2025 | HRC-Net: Learning Visual Hypothesis, Representative, and Collaboration for Multi-Domain Image InpaintingabstractMulti-domain image inpainting utilizes complementary contextual information from auxiliary domain images to restore corrupted regions. While existing methods reconstruct auxiliary images to provide additional guidance, they face fundamental limitations: recovered pixels with complex patterns often lack representative details, while oversimplified patterns offer insufficient contextual information. To address these challenges, we propose HRC-Net, a novel framework incorporating three generative sub-networks for the comprehensive image inpainting task. Our architecture consists of: (1) A Hypothesis Sub-network that enables robust samplings of pixel-wise hypotheses from multi-domain inputs; (2) A Representative Sub-network that learns to score hypothesis quality based on contextual relevance; and (3) a Collaboration Sub-network that optimizes adaptive fusion kernels to integrate the most pertinent details. Together, these components model the joint distribution of representative scores and convolutional kernels, fostering a precise interaction between auxiliary hypotheses and target image corruption to meticulously repair the target image. Extensive evaluations across multiple benchmark datasets demonstrate HRC-Net's superior performance, significantly outperforming state-of-the-art methods in both quantitative metrics and visual quality. Xin Wang 0118, Di Lin 0002, Wanchao Su, Ji Du, Jie Zhang 0090, Haotian Dong, Ke Xu 0010, Qing Guo 0005, Ping Li 0016 |
ACM Trans. Graph. | 3 |
| 2025 | StyleRetoucher: Generalized Portrait Image Retouching With GAN PriorsabstractCreating fine-retouched portrait images is tedious and time-consuming even for professional artists. There exist automatic retouching methods, but they either suffer from over-smoothing artifacts or lack generalization ability. To address such issues, we present StyleRetoucher, a novel automatic portrait image retouching framework, leveraging StyleGAN's generation and generalization ability to improve an input portrait image's skin condition while preserving its facial details. Harnessing the priors of pretrained StyleGAN, our method shows superior robustness: a). performing stably with fewer training samples and b). generalizing well on the out-domain data. Moreover, by blending the spatial features of the input image and intermediate features of the StyleGAN layers, our method preserves the input characteristics to the largest extent. We further propose a novel blemish-aware feature selection mechanism to effectively identify and remove the skin blemishes, improving the image skin condition. Qualitative and quantitative evaluations validate the great generalization capability of our method. Further experiments show StyleRetoucher's superior performance to the alternative solutions in the image retouching task. We also conduct a user perceptive study to confirm the superior retouching performance of our method over the existing state-of-the-art alternatives. Wanchao Su, Can Wang 0007, Fangzhou Han, Hongbo Fu 0001, Jing Liao 0001 |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2024 | Memory Matching is Not Enough: Jointly Improving Memory Matching and Decoding for Video Object Segmentation
Jintu Zheng, Yun Liang 0003, Wanchao Su |
ICPR (22) | 4 |
| 2023 | IconShop: Text-Guided Vector Icon Synthesis with Autoregressive TransformersabstractScalable Vector Graphics (SVG) is a popular vector image format that offers good support for interactivity and animation. Despite its appealing characteristics, creating custom SVG content can be challenging for users due to the steep learning curve required to understand SVG grammars or get familiar with professional editing software. Recent advancements in text-to-image generation have inspired researchers to explore vector graphics synthesis using either image-based methods (i.e., text → raster image → vector graphics) combining text-to-image generation models with image vectorization, or language-based methods (i.e., text → vector graphics script) through pretrained large language models. Nevertheless, these methods suffer from limitations in terms of generation quality, diversity, and flexibility. In this paper, we introduce IconShop, a text-guided vector icon synthesis method using autoregressive transformers. The key to success of our approach is to sequentialize and tokenize SVG paths (and textual descriptions as guidance) into a uniquely decodable token sequence. With that, we are able to exploit the sequence learning power of autoregressive transformers, while enabling both unconditional and text-conditioned icon synthesis. Through standard training to predict the next token on a large-scale vector icon dataset accompanied by textural descriptions, the proposed IconShop consistently exhibits better icon synthesis capability than existing image-based and language-based methods both quantitatively (using the FID and CLIP scores) and qualitatively (through formal subjective user studies). Meanwhile, we observe a dramatic improvement in generation diversity, which is validated by the objective Uniqueness and Novelty measures. More importantly, we demonstrate the flexibility of IconShop with multiple novel icon synthesis tasks, including icon editing, icon interpolation, icon semantic combination, and icon design auto-suggestion. Ronghuan Wu, Wanchao Su, Kede Ma, Jing Liao 0001 |
ACM Trans. Graph. | 2 |
| 2023 | DrawingInStyles: Portrait Image Generation and Editing With Spatially Conditioned StyleGANabstractThe research topic of sketch-to-portrait generation has witnessed a boost of progress with deep learning techniques. The recently proposed StyleGAN architectures achieve state-of-the-art generation ability but the original StyleGAN is not friendly for sketch-based creation due to its unconditional generation nature. To address this issue, we propose a direct conditioning strategy to better preserve the spatial information under the StyleGAN framework. Specifically, we introduce Spatially Conditioned StyleGAN (SC-StyleGAN for short), which explicitly injects spatial constraints to the original StyleGAN generation process. We explore two input modalities, sketches and semantic maps, which together allow users to express desired generation results more precisely and easily. Based on SC-StyleGAN, we present DrawingInStyles, a novel drawing interface for non-professional users to easily produce high-quality, photo-realistic face images with precise control, either from scratch or editing existing ones. Qualitative and quantitative evaluations show the superior generation ability of our method to existing and alternative solutions. The usability and expressiveness of our system are confirmed by a user study. Wanchao Su, Lin Gao 0004, Hongbo Fu 0001 |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2022 | DifferSketching: How Differently Do People Sketch 3D Objects?abstractMultiple sketch datasets have been proposed to understand how people draw 3D objects. However, such datasets are often of small scale and cover a small set of objects or categories. In addition, these datasets contain freehand sketches mostly from expert users, making it difficult to compare the drawings by expert and novice users, while such comparisons are critical in informing more effective sketch-based interfaces for either user groups. These observations motivate us to analyze how differently people with and without adequate drawing skills sketch 3D objects. We invited 70 novice users and 38 expert users to sketch 136 3D objects, which were presented as 362 images rendered from multiple views. This leads to a new dataset of 3,620 freehand multi-view sketches, which are registered with their corresponding 3D objects under certain views. Our dataset is an order of magnitude larger than the existing datasets. We analyze the collected data at three levels, i.e., sketch-level, stroke-level, and pixel-level, under both spatial and temporal characteristics, and within and across groups of creators. We found that the drawings by professionals and novices show significant differences at stroke-level, both intrinsically and extrinsically. We demonstrate the usefulness of our dataset in two applications: (i) freehand-style sketch synthesis, and (ii) posing it as a potential benchmark for sketch-based 3D reconstruction. Our dataset and code are available at https://chufengxiao.github.io/DifferSketching/. Chu-Feng Xiao 0001, Wanchao Su, Jing Liao 0001, Zhouhui Lian, Yi-Zhe Song, Hongbo Fu 0001 |
ACM Trans. Graph. | 2 |
| 2020 | DeepFaceDrawing: deep generation of face images from sketchesabstractRecent deep image-to-image translation techniques allow fast generation of face images from freehand sketches. However, existing solutions tend to overfit to sketches, thus requiring professional sketches or even edge maps as input. To address this issue, our key idea is to implicitly model the shape space of plausible face images and synthesize a face image in this space to approximate an input sketch. We take a local-to-global approach. We first learn feature embeddings of key face components, and push corresponding parts of input sketches towards underlying component manifolds defined by the feature vectors of face component samples. We also propose another deep neural network to learn the mapping from the embedded component features to realistic images with multi-channel feature maps as intermediate results to improve the information flow. Our method essentially uses input sketches as soft constraints and is thus able to produce high-quality face images even from rough and/or incomplete sketches. Our tool is easy to use even for non-artists, while still supporting fine-grained control of shape details. Both qualitative and quantitative evaluations show the superior generation ability of our system to existing and alternative solutions. The usability and expressiveness of our system are confirmed by a user study. Wanchao Su, Lin Gao 0004, Shihong Xia, Hongbo Fu 0001 |
ACM Trans. Graph. | 2 |
| 2020 | ARAnimator: in-situ character animation in mobile AR with user-defined motion gesturesabstractCreating animated virtual AR characters closely interacting with real environments is interesting but difficult. Existing systems adopt video see-through approaches to indirectly control a virtual character in mobile AR, making close interaction with real environments not intuitive. In this work we use an AR-enabled mobile device to directly control the position and motion of a virtual character situated in a real environment. We conduct two guessability studies to elicit user-defined motions of a virtual character interacting with real environments, and a set of user-defined motion gestures describing specific character motions. We found that an SVM-based learning approach achieves reasonably high accuracy for gesture classification from the motion data of a mobile device. We present ARAnimator , which allows novice and casual animation users to directly represent a virtual character by an AR-enabled mobile phone and control its animation in AR scenes using motion gestures of the device, followed by animation preview and interactive editing through a video see-through interface. Our experimental results show that with ARAnimator , users are able to easily create in-situ character animations closely interacting with different real environments. Kin Chung Kwan, Wanchao Su, Hongbo Fu 0001 |
ACM Trans. Graph. | 3 |
| 2017 | Real-virtual fusion model for traffic animationabstractAbstract In this paper, we present an innovative, animated traffic simulation method that we designed to feature an enhanced sense of reality and diversity of traffic flows. Instead of the typical one‐off initialization, our simulation method includes continuous, real trajectory data input providing an interactive control function that maximizes the characteristics of real‐world traffic flows. Our fusion models represent a comprehensive integration of the interactions among real‐data‐driven and virtual vehicles, thus depicting accurately the irregularity of traffic flows. Test results showed that animations generated via our proposed method depict inverse and irregular vehicle driving behaviors throughout the entire traffic flow. Xin Yang 0011, Wanchao Su, Xiaogang Jin 0001, Guozhen Tan |
Comput. Animat. Virtual Worlds | 2 |
| 2017 | Interactive traffic simulation model with learned local parameters
Xin Yang 0011, Shuai Li 0014, Wanchao Su, Guozhen Tan, Qiang Zhang 0008, Xiaopeng Wei |
Multim. Tools Appl. | 4 |