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Daniel Windham

dblp:170/4816 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Interaction techniques and input · 38% Personal fabrication and tangible interfaces · 33% Haptics and multimodal interaction · 29%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Personal fabrication and tangible interfaces
shape-changing interfaces
0.212016
Materiable: Rendering Dynamic Material Properties in Response to Direct Physical Touch with Shape Changing Interfaces · CHI 2016
Interaction techniques and input
object manipulation
0.212015
Kinetic Blocks: Actuated Constructive Assembly for Interaction and Display · UIST 2015
Haptics and multimodal interaction › tactile display
shape display
0.212015
Kinetic Blocks: Actuated Constructive Assembly for Interaction and Display · UIST 2015
Interaction techniques and input › touch interaction
touch input
0.112016
Materiable: Rendering Dynamic Material Properties in Response to Direct Physical Touch with Shape Changing Interfaces · CHI 2016

Methods — techniques the papers use, named apart from their topics

user experiment · 0.2physics simulation · 0.2technical evaluation · 0.2
YearPublicationVenuePosition
2016 Materiable: Rendering Dynamic Material Properties in Response to Direct Physical Touch with Shape Changing Interfaces
abstract
Shape changing interfaces give physical shapes to digital data so that users can feel and manipulate data with their hands and bodies. However, physical objects in our daily life not only have shape but also various material properties. In this paper, we propose an interaction technique to represent material properties using shape changing interfaces. Specifically, by integrating the multi-modal sensation techniques of haptics, our approach builds a perceptive model for the properties of deformable materials in response to direct manipulation. As a proof-of-concept prototype, we developed preliminary physics algorithms running on pin-based shape displays. The system can create computationally variable properties of deformable materials that are visually and physically perceivable. In our experiments, users identify three deformable material properties (flexibility, elasticity and viscosity) through direct touch interaction with the shape display and its dynamic movements. In this paper, we describe interaction techniques, our implementation, future applications and evaluation on how users differentiate between specific properties of our system. Our research shows that shape changing interfaces can go beyond simply displaying shape allowing for rich embodied interaction and perceptions of rendered materials with the hands and body.
Ken Nakagaki, Luke Vink, Jared Counts, Daniel Windham, Daniel Leithinger, Sean Follmer, Hiroshi Ishii 0001
CHI4
2015 Kinetic Blocks: Actuated Constructive Assembly for Interaction and Display
abstract
Pin-based shape displays not only give physical form to digital information, they have the inherent ability to accurately move and manipulate objects placed on top of them. In this paper we focus on such object manipulation: we present ideas and techniques that use the underlying shape change to give kinetic ability to otherwise inanimate objects. First, we describe the shape display's ability to assemble, disassemble, and reassemble structures from simple passive building blocks through stacking, scaffolding, and catapulting. A technical evaluation demonstrates the reliability of the presented techniques. Second, we introduce special kinematic blocks that are actuated and sensed through the underlying pins. These blocks translate vertical pin movements into other degrees of freedom like rotation or horizontal movement. This interplay of the shape display with objects on its surface allows us to render otherwise inaccessible forms, like overhangs, and enables richer input and output.
Philipp Schoessler, Daniel Windham, Daniel Leithinger, Sean Follmer, Hiroshi Ishii 0001
UIST2