Demo Data from EDBT 2026 / reviewers in the wild / expert
Evan Powers
dblp:170/5366
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Parallel and multicore computing · 77% GPUs and heterogeneous computing · 23% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Parallel and multicore computing › parallel algorithms
graph algorithms |
0.4 | 1 | 2020 | Increasing the parallelism of graph coloring via shortcutting · PPoPP 2020 |
Parallel and multicore computing
graph coloring |
0.4 | 1 | 2020 | Increasing the parallelism of graph coloring via shortcutting · PPoPP 2020 |
GPUs and heterogeneous computing › GPU programming
CUDA |
0.1 | 1 | 2020 | Increasing the parallelism of graph coloring via shortcutting · PPoPP 2020 |
GPUs and heterogeneous computing
GPU computing |
0.1 | 1 | 2020 | Increasing the parallelism of graph coloring via shortcutting · PPoPP 2020 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Increasing the parallelism of graph coloring via shortcuttingabstractGraph coloring is an assignment of colors to the vertices of a graph such that no two adjacent vertices get the same color. It is a key building block in many applications. Finding a coloring with a minimal number of colors is often only part of the problem. In addition, the solution also needs to be computed quickly. Several parallel implementations exist, but they may suffer from low parallelism depending on the input graph. We present an approach that increases the parallelism without affecting the coloring quality. On 18 test graphs, our technique yields an average of 3.4 times more parallelism. Our CUDA implementation running on a Titan V is 2.9 times faster on average and uses as few or fewer colors as the best GPU codes from the literature. Ghadeer Ahmed H. Alabandi, Evan Powers, Martin Burtscher |
PPoPP | 2 |