Ioannis Papaioannou

dblp:170/6698 · DBLP profile ↗
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8ranked-venue papers
1as first author
5since 2021 · last 2025
0000-0002-8055-4024ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 1 since 2021Theory of computation · 3 · 3 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-authorDatabases, data management, data science and information retrieval · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author
YearPublicationVenuePosition
2025 Byzantine fault-tolerant protocols for (n,f)-evacuation from a circle
Pourandokht Behrouz, Orestis Konstantinidis, Nikos Leonardos, Aris Pagourtzis, Ioannis Papaioannou, Marianna Spyrakou
Theor. Comput. Sci.5
2023 No that's not what I meant: Handling Third Position Repair in Conversational Question Answering
abstract
The ability to handle miscommunication is crucial to robust and faithful conversational AI.People usually deal with miscommunication immediately as they detect it, using highly systematic interactional mechanisms called repair.One important type of repair is Third Position Repair (TPR) whereby a speaker is initially misunderstood but then corrects the misunderstanding as it becomes apparent after the addressee's erroneous response (see Fig. 1).Here, we collect and publicly release REPAIR-QA 1 , the first large dataset of TPRs in a conversational question answering (QA) setting.The data is comprised of the TPR turns, corresponding dialogue contexts, and candidate repairs of the original turn for execution of TPRs.We demonstrate the usefulness of the data by training and evaluating strong baseline models for executing TPRs.For stand-alone TPR execution, we perform both automatic and human evaluations on a fine-tuned T5 model, as well as OpenAI's GPT-3 LLMs.Additionally, we extrinsically evaluate the LLMs' TPR processing capabilities in the downstream conversational QA task.The results indicate poor out-of-thebox performance on TPR's by the GPT-3 models, which then significantly improves when exposed to REPAIR-QA.
Vevake Balaraman, Arash Eshghi, Ioannis Konstas, Ioannis Papaioannou
SIGDIAL4
2023 Optimal circle search despite the presence of faulty robots
Konstantinos Georgiou, Evangelos Kranakis, Nikos Leonardos, Aris Pagourtzis, Ioannis Papaioannou
Inf. Process. Lett.5
2023 Byzantine fault tolerant symmetric-persistent circle evacuation
Nikos Leonardos, Aris Pagourtzis, Ioannis Papaioannou
Theor. Comput. Sci.3
2021 Byzantine Fault Tolerant Symmetric-Persistent Circle Evacuation
Nikos Leonardos, Aris Pagourtzis, Ioannis Papaioannou
ALGOSENSORS3
2019 Optimal Circle Search Despite the Presence of Faulty Robots
Konstantinos Georgiou, Evangelos Kranakis, Nikos Leonardos, Aris Pagourtzis, Ioannis Papaioannou
ALGOSENSORS5
2018 Spoken Conversational AI in Video Games: Emotional Dialogue Management Increases User Engagement
abstract
In a traditional role-playing game (RPG) conversing with a Non-Playable Character (NPC) typically appears somewhat unrealistic and can break immersion and user engagement. In commercial games, the player usually selects one of several possible predefined conversation options which are displayed as text or labels on the screen, to progress the conversation. In contrast, we first present a spoken conversational interface, built using a state-of-the-art open-domain social conversational AI developed for the Amazon Alexa Challenge, which was modified for use in a video game. This system is designed to keep users engaged in the conversation -- which we measure by time taken speaking with the character. In particular, we use emotion detection and emotional dialogue management to enhance the conversational experience. We then evaluate the contribution of emotion detection and conversational responses in a spoken dialogue system for a role-playing video game. In order to do this, two prototypes of the same game were created: one system using sentiment analysis and emotional modelling and the other system that does not detect or react to emotions. Both systems use a spoken conversational AI system where the user can freely talk to a Non-Playable-Character using unconstrained speech input.
Jamie Fraser, Ioannis Papaioannou, Oliver Lemon
IVA2
2017 Hybrid chat and task dialogue for more engaging HRI using reinforcement learning
abstract
Most of today's task-based spoken dialogue systems perform poorly if the user goal is not within the system's task domain. On the other hand, chatbots cannot perform tasks involving robot actions but are able to deal with unforeseen user input. To overcome the limitations of each of these separate approaches and be able to exploit their strengths, we present and evaluate a fully autonomous robotic system using a novel combination of task-based and chat-style dialogue in order to enhance the user experience with human-robot dialogue systems. We employ Reinforcement Learning (RL) to create a scalable and extensible approach to combining chat and task-based dialogue for multimodal systems. In an evaluation with real users, the combined system was rated as significantly more “pleasant” and better met the users' expectations in a hybrid task+chat condition, compared to the task-only condition, without suffering any significant loss in task completion.
Ioannis Papaioannou, Christian Dondrup, Jekaterina Novikova, Oliver Lemon
RO-MAN1