Demo Data from EDBT 2026 / reviewers in the wild / expert
Paul-Emile Buteau
dblp:170/8906
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2015
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 100% | |
| Computer graphics and multimedia
1 paper |
Rendering · 44% Computational photography and imaging · 44% Virtual and augmented reality · 13% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d reconstruction |
0.2 | 1 | 2015 | Retrieving Lights Positions Using Plane Segmentation with Diffuse Illumination Reinforced with Specular Component · ISMAR 2015 |
Computer vision › 3D vision › 3d shape analysis
3d shape segmentation |
0.2 | 1 | 2015 | Retrieving Lights Positions Using Plane Segmentation with Diffuse Illumination Reinforced with Specular Component · ISMAR 2015 |
Computer vision › 3D vision › 3d scene understanding › scene geometry
plane detection |
0.2 | 1 | 2015 | Retrieving Lights Positions Using Plane Segmentation with Diffuse Illumination Reinforced with Specular Component · ISMAR 2015 |
Computational photography and imaging › illumination estimation
light source position estimation |
0.2 | 1 | 2015 | Retrieving Lights Positions Using Plane Segmentation with Diffuse Illumination Reinforced with Specular Component · ISMAR 2015 |
Rendering
relighting |
0.2 | 1 | 2015 | Retrieving Lights Positions Using Plane Segmentation with Diffuse Illumination Reinforced with Specular Component · ISMAR 2015 |
Virtual and augmented reality
augmented reality |
0.1 | 1 | 2015 | Retrieving Lights Positions Using Plane Segmentation with Diffuse Illumination Reinforced with Specular Component · ISMAR 2015 |
Methods — techniques the papers use, named apart from their topics
specular component refinement · 0.4diffuse illumination analysis · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2015 | Retrieving Lights Positions Using Plane Segmentation with Diffuse Illumination Reinforced with Specular ComponentabstractWe present a novel method to retrieve multiple positions of point lights in real indoor scenes based on a 3D reconstruction. This method takes advantage of illumination over planes detected using a segmentation of the reconstructed mesh of the scene. We can also provide an estimation without suffering from the presence of specular highlights but rather use this component to refine the final estimation. This allows consistent relighting throughout the entire scene for aumented reality purposes. Paul-Emile Buteau, Hideo Saito 0001 |
ISMAR | 1 |