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Paul-Emile Buteau

dblp:170/8906 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 100%
Computer graphics and multimedia
1 paper
Rendering · 44% Computational photography and imaging · 44% Virtual and augmented reality · 13%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
0.212015
Retrieving Lights Positions Using Plane Segmentation with Diffuse Illumination Reinforced with Specular Component · ISMAR 2015
Computer vision › 3D vision › 3d shape analysis
3d shape segmentation
0.212015
Retrieving Lights Positions Using Plane Segmentation with Diffuse Illumination Reinforced with Specular Component · ISMAR 2015
Computer vision › 3D vision › 3d scene understanding › scene geometry
plane detection
0.212015
Retrieving Lights Positions Using Plane Segmentation with Diffuse Illumination Reinforced with Specular Component · ISMAR 2015
Computational photography and imaging › illumination estimation
light source position estimation
0.212015
Retrieving Lights Positions Using Plane Segmentation with Diffuse Illumination Reinforced with Specular Component · ISMAR 2015
Rendering
relighting
0.212015
Retrieving Lights Positions Using Plane Segmentation with Diffuse Illumination Reinforced with Specular Component · ISMAR 2015
Virtual and augmented reality
augmented reality
0.112015
Retrieving Lights Positions Using Plane Segmentation with Diffuse Illumination Reinforced with Specular Component · ISMAR 2015

Methods — techniques the papers use, named apart from their topics

specular component refinement · 0.4diffuse illumination analysis · 0.4
YearPublicationVenuePosition
2015 Retrieving Lights Positions Using Plane Segmentation with Diffuse Illumination Reinforced with Specular Component
abstract
We present a novel method to retrieve multiple positions of point lights in real indoor scenes based on a 3D reconstruction. This method takes advantage of illumination over planes detected using a segmentation of the reconstructed mesh of the scene. We can also provide an estimation without suffering from the presence of specular highlights but rather use this component to refine the final estimation. This allows consistent relighting throughout the entire scene for aumented reality purposes.
Paul-Emile Buteau, Hideo Saito 0001
ISMAR1