EDBT 2026 Demo / reviewers in the wild / expert
Yuchang Zhang
dblp:171/0927
· DBLP profile ↗
3ranked-venue papers
0as first author
2since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 2 · 1 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Parallel and multicore computing · 44% High-performance computing · 44% GPUs and heterogeneous computing · 13% | |
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
High-performance computing
barrier elimination |
1.0 | 1 | 2026 | Odin: Harnessing Rendering Visibility to Break Global Barriers in Distributed Point-Based Neural Rendering · HPDC 2026 |
Parallel and multicore computing › synchronization
synchronization optimization |
1.0 | 1 | 2026 | Odin: Harnessing Rendering Visibility to Break Global Barriers in Distributed Point-Based Neural Rendering · HPDC 2026 |
GPUs and heterogeneous computing › multi-GPU computing
multi-GPU training |
0.3 | 1 | 2026 | Odin: Harnessing Rendering Visibility to Break Global Barriers in Distributed Point-Based Neural Rendering · HPDC 2026 |
Methods — techniques the papers use, named apart from their topics
visibility metadata · 2.0ahead-of-time scheduling · 2.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Odin: Harnessing Rendering Visibility to Break Global Barriers in Distributed Point-Based Neural RenderingabstractWe present Odin, a training system for distributed point-based neural rendering (PBNR) that accelerates training by removing unnecessary global barriers. Odin observes that two training steps need synchronization only when they update overlapping visible parameters. It uses lightweight visibility metadata and a two-phase design with ahead-of-time scheduling plus runtime refinement to handle irregular and dynamic behavior. Odin hides 82% of exposed communication and achieves up to 1.89 × throughput speedup on 64 GPUs while preserving baseline accuracy. Zhenxiang Ma, Yuanzhen Zhou, Yuchang Zhang, Miao Tao, Jidong Zhai, Hengjie Li |
HPDC | 5 |
| 2023 | A deep reinforcement learning hyper-heuristic with feature fusion for online packing problemsabstractIn recent years, deep reinforcement learning has shown great potential in solving computer games with sequential decision-making scenarios. Hyper-heuristic is a generic search framework, capable of intelligently selecting or generating algorithms to solve a class of optimisation problems with stochastic or dynamic settings. This paper proposes a new general framework for solving online packing problems using deep reinforcement learning hyper-heuristics. Although analytical approaches can address most offline packing problems successfully, their online versions have proved much more challenging and the performance of the existing methods is often not satisfactory. In this paper, we extend a recent deep reinforcement learning hyper-heuristic framework by fusing the visual information of real-time packing with distributional information of random parameters of the problem. Computational experiments show that our method outperforms the state of the art online methods with reductions in optimality gap between 2%–19% for knapsack problem and 0.7% for the online strip packing problem. In addition, a new visual analysis presentation is also devised to better interpret the learned packing strategies, which can reveal more information than the widely used landscape analysis. As online packing problems are widely available in production environments, the proposed approach can serve as an important reference to solve other similar combinatorial optimisation problems for which visual layout inputs would aid learning. Chaofan Tu, Ruibin Bai, Uwe Aickelin, Yuchang Zhang, Heshan Du |
Expert Syst. Appl. | 4 |
| 2015 | MN-ALG: A Data Delivery Algorithm for Large Scale Wireless Electronic Shelf Label System
Yingzhuang Chen, Qifei Zhang 0001, Chaofan Tu, Yuchang Zhang, Yinchao Xue, Sheng Zhang 0016 |
ICA3PP (1) | 4 |