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Timothy S. Piper

dblp:171/1130 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 1984
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
GPUs and heterogeneous computing · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › monte carlo rendering
stochastic rendering
0.011984
A hardware stochastic interpolator for raster displays · SIGGRAPH 1984
GPUs and heterogeneous computing
graphics hardware
0.011984
A hardware stochastic interpolator for raster displays · SIGGRAPH 1984

Methods — techniques the papers use, named apart from their topics

stochastic modeling · 0.0
YearPublicationVenuePosition
1984 A hardware stochastic interpolator for raster displays
abstract
Stochastic modeling has found uses so far mainly for expensive very realistic graphics display. The cost of rendering is not intrinsic to the technique, but mainly due to the high resolution and the sophisticated display techniques which accompany it. We describe here a basic tool for a less expensive approach to stochastic modeling which is designed for a more “down to earth” type of application, and brings the display of stochastic models nearer to real-time.
Timothy S. Piper, Alain Fournier
SIGGRAPH1