Demo Data from EDBT 2026 / reviewers in the wild / expert
Elizabeth S. Cobb
dblp:171/1537
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 1982
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 87% Geometric modeling and processing · 13% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › surface rendering
parametric surface rendering |
0.0 | 1 | 1982 | Scanline rendering of parametric surfaces · SIGGRAPH 1982 |
Rendering › rasterization
scanline rendering |
0.0 | 1 | 1982 | Scanline rendering of parametric surfaces · SIGGRAPH 1982 |
Geometric modeling and processing › shape modeling › parametric modeling
parametric surfaces |
0.0 | 1 | 1982 | Scanline rendering of parametric surfaces · SIGGRAPH 1982 |
Methods — techniques the papers use, named apart from their topics
surface intersection · 0.0subdivision · 0.0scanline algorithm · 0.0curved-edge polygon · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1982 | Scanline rendering of parametric surfacesabstractA scanline algorithm is described which renders bicubic patches directly from the parametric description without producing a polygonal approximation. The algorithm is partially based on earlier work by Whitted. A primitive object, called a “curved-edge polygon”, is defined, and an algorithm for breaking down a bicubic patch into the primitive objects is described. A general surface intersection method is employed to provide a robust silhouette edge detector. Shades are computed by calculating a cubic approximation to the normal surface and performing either a cubic or a linear interpolation of the bounding edge normals across the scanline. Subdivision of parametric surfaces is used to reduce the complexity of the surfaces being rendered, providing dramatic improvement in the results of both the silhouette detector and the shading methods. Dino Schweitzer, Elizabeth S. Cobb |
SIGGRAPH | 2 |