Demo Data from EDBT 2026 / reviewers in the wild / expert
William Dungan Jr.
dblp:171/2835
· DBLP profile ↗
2ranked-venue papers
2as first author
0since 2021 · last 1979
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorHuman-computer interaction and ubiquitous computing · 2 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Rendering · 68% Computer animation and physical simulation · 32% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation › natural phenomena simulation
cloud simulation |
0.0 | 1 | 1979 | A terrain and cloud computer image generation model · SIGGRAPH 1979 |
Rendering › surface rendering
terrain rendering |
0.0 | 1 | 1979 | A terrain and cloud computer image generation model · SIGGRAPH 1979 |
Rendering
texture mapping |
0.0 | 1 | 1978 | Texture tile considerations for raster graphics · SIGGRAPH 1978 |
Rendering
antialiasing |
0.0 | 1 | 1978 | Texture tile considerations for raster graphics · SIGGRAPH 1978 |
Methods — techniques the papers use, named apart from their topics
mipmapping · 0.0filtering · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1979 | A terrain and cloud computer image generation modelabstractA method is presented that produces a realistic simulation of terrain using source data from the Defense Mapping Agency (DMA). Spatially compact objects are presently modeled with some success at realism. Because terrain is large in extent it exhibits special problems. These problems include: data base size and generation, masking priority, and shading. William Dungan Jr. |
SIGGRAPH | 1 |
| 1978 | Texture tile considerations for raster graphicsabstractAs a technique for rendering texture in images, texture tiles meet the subjective criterion of visual acceptability. A texture tile is a digital array of stored texture information that is replicated on a surface within an image. The purpose is to give the surface a textured appearance. The repetitive pattern inherent in the tiling approach can be suppressed. A texture tile must not exhibit macropatterns to avoid this problem. Properties that the mapping algorithm must include are oriented toward controlling aliasing. The tile is stored and accessed at several different levels-of-detail. The accessing technique is based on the size of the footprint the sample projects onto the surface to be textured. Aliasing is further controlled by a combination of increased sampling per pixel and filtering. Several textured images are presented, produced by the texture tile technique. These images show the realistic effect that is added by texture tiles. William Dungan Jr., Anthony Stenger, George Sutty |
SIGGRAPH | 1 |