EDBT 2026 Demo / reviewers in the wild / expert
Mary A. Carskadon
dblp:171/4041
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2016
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 87% Health and well-being technologies · 13% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction
augmented reality |
0.2 | 1 | 2016 | Augmented Reality as a Countermeasure for Sleep Deprivation · IEEE Trans. Vis. Comput. Graph. 2016 |
Immersive interaction › augmented reality
spatial augmented reality |
0.2 | 1 | 2016 | Augmented Reality as a Countermeasure for Sleep Deprivation · IEEE Trans. Vis. Comput. Graph. 2016 |
Methods — techniques the papers use, named apart from their topics
user study · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2016 | Augmented Reality as a Countermeasure for Sleep DeprivationabstractSleep deprivation is known to have serious deleterious effects on executive functioning and job performance. Augmented reality has an ability to place pertinent information at the fore, guiding visual focus and reducing instructional complexity. This paper presents a study to explore how spatial augmented reality instructions impact procedural task performance on sleep deprived users. The user study was conducted to examine performance on a procedural task at six time points over the course of a night of total sleep deprivation. Tasks were provided either by spatial augmented reality-based projections or on an adjacent monitor. The results indicate that participant errors significantly increased with the monitor condition when sleep deprived. The augmented reality condition exhibited a positive influence with participant errors and completion time having no significant increase when sleep deprived. The results of our study show that spatial augmented reality is an effective sleep deprivation countermeasure under laboratory conditions. James Baumeister, Jillian Dorrian, Siobhan Banks, Alex Chatburn, Ross Smith 0001, Mary A. Carskadon, Kurt Lushington, Bruce H. Thomas |
IEEE Trans. Vis. Comput. Graph. | 6 |