Demo Data from EDBT 2026 / reviewers in the wild / expert
Grace C. Hertlein
dblp:171/4109
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 1977
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 100% |
Topics — the 1 heaviest of 1, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing
computer art |
0.0 | 1 | 1977 | Computer art for computer people - a syllabus · SIGGRAPH 1977 |
Methods — techniques the papers use, named apart from their topics
syllabus design · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1977 | Computer art for computer people - a syllabusabstractGiven the present state of the art, it is easier to introduce and teach computer art to people who have some background in computer science. Although there are many art-oriented systems for non-programmers, a study of the work of these artist-students reveals that their final products do not surpass the work of programmer-artists. Experience in working with artists and non-programmers during the past seven years has repeatedly shown that computer people, with special guidance and instruction, can and do produce professional looking computer art works that rival and often surpass the works of intermediate to advanced artists who engage in this new medium. However, working with Computer Science people poses unique requirements. Although they produce professional looking works within one semester, their orientation is dominantly practical, and often they will abandon their artistic efforts after the conclusion of their course of study, to aim at more practical, job-oriented skills. This paper describes in detail the course objectives, and includes a listing of lecture/discussiontopics, and offers the reader a schedule of week-by-week presentations and explorations for development in laboratory sessions. Grace C. Hertlein |
SIGGRAPH | 1 |