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Timothy Zimmerlin

dblp:171/4680 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 1978
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 56% Computer animation and physical simulation · 44%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
animation systems
0.011978
A sensor simulation and animation system · SIGGRAPH 1978
Rendering
hidden surface removal
0.011978
A sensor simulation and animation system · SIGGRAPH 1978

Methods — techniques the papers use, named apart from their topics

textured shading · 0.0list priority hidden surface algorithm · 0.0aliasing control · 0.0
YearPublicationVenuePosition
1978 A sensor simulation and animation system
abstract
A shaded computer graphics system for sensor simulation and animation must possess extensive capabilities. Sensor simulation involves scenes that are viewed, environments that produce tones in the scenes, and sensors that image the scenes. Animation centers on image generation, but data input, motion specification, and tone specification routines are very important for an effective system.A unique system has been developed that models a variety of scenes, environments, and sensors. It possesses a balance of data input, motion and tone specification, and frame generation routines. The system possesses several user languages for data input. User defined sections of the scene can move. Visible, infrared, laser radar, and radar sensors have been modeled. The frame generator possesses advanced aliasing controls, textured shading, and a very fast list priority hidden surface algorithm. The system is used as a test bed for training simulators and sensor-based system simulation.
Timothy Zimmerlin, John Stanley, Warren Stone
SIGGRAPH1