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Philip Cooksey

dblp:171/5119 · DBLP profile ↗
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5ranked-venue papers
3as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 3 first-authorSystems, architecture and hardware · 2 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Multi-agent systems · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Multi-agent systems
multi-robot coordination
0.212016
Selectively Reactive Coordination for a Team of Robot Soccer Champions · AAAI 2016
Knowledge, reasoning and agents › Multi-agent systems › multi-robot systems
robot soccer
0.212016
Selectively Reactive Coordination for a Team of Robot Soccer Champions · AAAI 2016

Methods — techniques the papers use, named apart from their topics

physics-based simulation · 0.2
YearPublicationVenuePosition
2018 A Rationale-Driven Team Plan Representation for Autonomous Intra-Robot Replanning*
abstract
For autonomous multi-robot teams, the individual team members are tasked with completing their assigned tasks as defined by a team plan provided by a centralized team planner. However in complex dynamic domains, the team plans are generated by the team planner with assumptions due to the complexity of modeling the domain. Failures in execution are therefore inevitable for the team members, and as such, replanning will occur for the team. In this paper, we introduce a rationale-driven team plan representation that provides rationales on why actions were chosen by the team planner. During a failure, the individual team members autonomously use our described intra-robot replanning algorithm to select all applicable replan policies for a given rationale. We then describe a method to learn the predicted cost of each replan policy, given a state of the environment, in order for the individual robots to select the lowest costing replan policy to improve team performance.
Philip Cooksey, Manuela M. Veloso
IROS1
2017 Intra-robot replanning to enable team plan conditions
abstract
Individual team members are the building blocks of successful multi-robot teams in dynamic competitive domains. The current approach to designing a team is to divide the planning into a hierarchy by separating team coordination and task assignment - global planning - from task planning and execution - local planning. The global planner must make assumptions based on simplified models of dynamics and/or opponents, and as such certain conditions are assumed true when globally planning but are not always true at local execution time. In this paper, we describe several algorithms for intra-robot replanning that allow the individual robots to enable the conditions of their tasks. We then demonstrate improvements in task completion when the robots are capable of replanning their task(s) and their teammates' task(s) in a simplified robot soccer domain. We further show preliminary results on learning when to replan.
Philip Cooksey, Manuela M. Veloso
IROS1
2016 Selectively Reactive Coordination for a Team of Robot Soccer Champions
abstract
CMDragons 2015 is the champion of the RoboCup Small Size League of autonomous robot soccer. The team won all of its six games, scoring a total of 48 goals and conceding 0. This unprecedented dominant performance is the result of various features, but we particularly credit our novel offense multi-robot coordination. This paper thus presents our Selectively Reactive Coordination (SRC) algorithm, consisting of two layers: A coordinated opponent-agnostic layer enables the team to create its own plans, setting the pace of the game in offense. An individual opponent-reactive action selection layer enables the robots to maintain reactivity to different opponents. We demonstrate the effectiveness of our coordination through results from RoboCup 2015, and through controlled experiments using a physics-based simulator and an automated referee.
Juan Pablo Mendoza, Joydeep Biswas, Philip Cooksey, Steven D. Klee, Danny Zhu, Manuela M. Veloso
AAAI3
2016 Opponent-Aware Ball-Manipulation Skills for an Autonomous Soccer Robot
Philip Cooksey, Juan Pablo Mendoza, Manuela M. Veloso
RoboCup1
2015 CMDragons 2015: Coordinated Offense and Defense of the SSL Champions
abstract
The CMDragons Small Size League (SSL) team won all of its 6 games at RoboCup 2015, scoring a total of 48 goals and conceding 0. This paper presents the core coordination algorithms in offense and defense that enabled such successful performance. We first describe the coordinated plays layer that distributes the team’s robots into offensive and defensive subteams. We then describe the offense and defense coordination algorithms to control these subteams. Effective coordination enables our robots to attain a remarkable level of team-oriented gameplay, persistent offense, and reliability during regular gameplay, shifting our strategy away from stopped ball plays. We support these statements and the effectiveness of our algorithms with statistics from our performance at RoboCup 2015. These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
Juan Pablo Mendoza, Joydeep Biswas, Danny Zhu, Philip Cooksey, Steven D. Klee, Manuela M. Veloso
RoboCup5