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William H. Clifford Jr.

dblp:171/6479 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 1988
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 1 heaviest of 1, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › shape deformation
surface deformation
0.011975
Computer animation of the sphere eversion · SIGGRAPH 1975

Methods — techniques the papers use, named apart from their topics

keyframe animation · 0.0immersion visualization · 0.0
YearPublicationVenuePosition
1988 The Development of PHEX, a 3D Graphics Extension to X11
abstract
Today, many computer applications require both 3 dimensional (3D) graphics and window management. The new ISO PHIGS [1] and GKS-3D [2] standards define functional interfaces for applications needing 3D graphics but do not provide control over windows. The X Windowing System (tm), Version 11 [3], is a de facto standard that provides control over windows but has limited 2D graphics capabilities. A consortium of organizations under the auspices of MIT has developed X3D PEX [4], an extension to the X11 standard, that supports PHIGS and GKS3D. The goal of PEX is to provide the best of both worlds: a high performance foundation for PHIGS and GKS-3D within the heterogeneous, distributed, X11 windowing environment. The underlying concept in PEX is that every X11 window has the capability to be a PHIGS or GKS-3D workstation.
William H. Clifford Jr., John I. McConnell, Jeffrey S. Saltz
Eurographics1
1975 Computer animation of the sphere eversion
abstract
In 1948, Stephen Smale, a mathematician who was then at the University of Chicago, proved that it was possible to turn the surface of a sphere inside out by a special kind of deformation called a “regular homotopy”. During a regular homotopy, the surface must remain continuous, without any tears or holes, and smooth, without any creases or singularities. However, the surface is allowed to cross and pass through itself. In other words, if we consider a position of the sphere as a function from the standard round spherical surface S2 into the three dimensional space R3, this function must be continuous and smooth (C1), but not necessarily one-to-one. Such a function is called an immersion, and some sample immersions of the sphere are shown in the figures here. A regular homotopy is then a continuous family of immersions, satisfying a technical condition that its partial derivatives with respect to position coordinates on S2 are continuous functions of time, as well as of position on S2. This is the smoothness condition which prohibits creases and kinks. Smale proved that there was a regular homotopy between any two immersions of the sphere. The ordinary round sphere and an inside-out round sphere are special cases of immersions, so there must be a regular homotopy between them. Smale’s proof was by induction and in principal contained a construction of an actual regular homotopy, but one so complicated that it would be impossible to visualize. Once the solution was known to be possible, a number of people tried to invent simple and easily visualized homotopies. One of these is discussed in a Scientific American article [7], which contains a more extensive description of the problem, and a complete sequence of illustrations for the homotopy. However, in order to understand the deformation, the reader must imagine the motions between the illustrations in the sequence, and convince himself that they are continuous and smooth. Clearly it would be preferable to have a movie showing the whole deformation. Since each frame is a different complicated surface, this is an obvious candidate for computer animation. The film projected at the meeting and illustrated in the figures here shows a regular homotopy developed by Bernard Morin, a blind French mathematician who was also instrumental in the creation of several other such homotopies. The one used here is among the simplest known, since it contains only fourteen critical stages, the minimum among the homotopies known at present. There were two main problems in the creation of the film: first the mathematical definition of the homotopy to the computer, and second, the efficient computation of the frames for output through suitable hardware onto film. These will be discussed in the sections to follow.
Nelson L. Max, William H. Clifford Jr.
SIGGRAPH2