EDBT 2026 Demo / reviewers in the wild / expert
Minhyuk Sung
dblp:171/6792 · also Min-Hyuk Sung
· DBLP profile ↗
54ranked-venue papers
7as first author
40since 2021 · last 2026
0000-0001-7428-9570ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 40 · 1 first-author · 33 since 2021Graphics, computer vision, multimedia, augmented reality and games · 40 · 6 first-author · 27 since 2021Systems, architecture and hardware · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Proxy-Free Gaussian Splats Deformation with Splat-Based Surface EstimationabstractWe introduce SpLap, a proxy-free deformation method for Gaussian splats (GS) based on a Laplacian operator computed from our novel surface-aware splat graph. Existing approaches to GS deformation typically rely on deformation proxies such as cages or meshes, but they suffer from dependency on proxy quality and additional computational overhead. An alternative is to directly apply Laplacianbased deformation techniques by treating splats as point clouds. However, this often fail to properly capture surface information due to lack of explicit structure. To address this, we propose a novel method that constructs a surface-aware splat graph, enabling the Laplacian operator derived from it to support more plausible deformations that preserve details and topology. Our key idea is to leverage the spatial arrangement encoded in splats, defining neighboring splats not merely by the distance between their centers, but by their intersections. Furthermore, we introduce a Gaussian kernel adaptation technique that preserves surface structure under deformation, thereby improving rendering quality after deformation. In our experiments, we demonstrate the superior performance of our method compared to both proxy-based and proxy-free baselines, evaluated on 50 challenging objects from the ShapeNet, Objaverse, and Sketchfab datasets, as well as the NeRF-Synthetic dataset. Code is available at https://github.com/kjae0/SpLap. Jaeyeong Kim, Seungwoo Yoo, Minhyuk Sung |
3DV | 3 |
| 2026 | BoxSplitGen: A Generative Model for 3D Part Bounding Boxes in Varying GranularityabstractHuman creativity follows a perceptual process, moving from abstract ideas to finer details during creation. While 3D generative models have advanced dramatically, models specifically designed to assist human imagination in 3D creation–particularly for detailing abstractions from coarse to fine–have not been explored. We propose a framework that enables intuitive and interactive 3D shape generation by iteratively splitting bounding boxes to refine the set of bounding boxes. The main technical components of our framework are two generative models: the box-splitting generative model and the box-to-shape generative model. The first model, named BoxSplitGen, generates a collection of 3D part bounding boxes with varying granularity by iteratively splitting coarse bounding boxes. It utilizes part bounding boxes created through agglomerative merging and learns the reverse of the merging process—the splitting sequences. The model consists of two main components: the first learns the categorical distribution of the box to be split, and the second learns the distribution of the two new boxes, given the set of boxes and the indication of which box to split. The second model, the box-to-shape generative model, is trained by leveraging the 3D shape priors learned by an existing 3D diffusion model while adapting the model to incorporate bounding box conditioning. In our experiments, we demonstrate that the box-splitting generative model outperforms token prediction models and the inpainting approach with an unconditional diffusion model. Also, we show that our box-to-shape model, based on a state-of-the-art 3D diffusion model, provides superior results compared to a previous model. Juil Koo, Wei-Tung Lin, Chanhyeok Park, Minhyuk Sung |
WACV | 5 |
| 2026 | Unconditional Priors Matter! Improving Conditional Generation of Fine-Tuned Diffusion ModelsabstractClassifier-Free Guidance (CFG) is a fundamental technique in training conditional diffusion models. The common practice for CFG-based training is to use a single network to learn both conditional and unconditional noise prediction, with a small dropout rate for conditioning. However, we observe that the joint learning of unconditional noise with limited bandwidth in training results in poor priors for the unconditional case. More importantly, these poor unconditional noise predictions become a serious reason for degrading the quality of conditional generation. Inspired by the fact that most CFG-based conditional models are trained by fine-tuning a base model with better unconditional generation, we first show that simply replacing the unconditional noise in CFG with that predicted by the base model can significantly improve conditional generation. Furthermore, we show that a diffusion model other than the one the fine-tuned model was trained on can be used for unconditional noise replacement. We experimentally verify our claim with a range of CFG-based conditional models for both image and video generation, including Zero-1-to-3, Versatile Diffusion, DiT, DynamiCrafter, and InstructPix2Pix. Prin Phunyaphibarn, Phillip Y. Lee, Jaihoon Kim, Minhyuk Sung |
WACV | 4 |
| 2025 | VideoHandles: Editing 3D Object Compositions in Videos Using Video Generative PriorsabstractGenerative methods for image and video editing leverage generative models as priors to perform edits despite incomplete information, such as changing the composition of 3D objects depicted in a single image. Recent methods have shown promising composition editing results for images. However, in the video domain, editing methods have focused on editing objects’ appearance and motion, or camera motion. As a result, methods for editing object composition in videos remain largely unexplored. We propose VideoHandles as a method for editing 3D object compositions in videos of static scenes with camera motion. Our approach enables the editing of an object’s 3D position across all frames of a video in a temporally consistent manner. This is achieved by lifting intermediate features of a generative model to a 3D reconstruction that is shared between all frames, editing the reconstruction, and projecting the features on the edited reconstruction back to each frame. To the best of our knowledge, this is the first generative approach to edit object compositions in videos. Our approach is simple and training-free, while outperforming state-of-the-art image editing baselines. Our project page is https://videohandles.github.io. Juil Koo, Paul Guerrero 0001, Chun-Hao Paul Huang, Duygu Ceylan, Minhyuk Sung |
CVPR | 5 |
| 2025 | REWIND: Real-Time Egocentric Whole-Body Motion Diffusion with Exemplar-Based Identity ConditioningabstractWe present REWIND (Real-Time Egocentric Whole-Body Motion Diffusion), a one-step diffusion model for real-time, high-fidelity human motion estimation from egocentric image inputs. While an existing method for egocentric whole-body (i.e., body and hands) motion estimation is non-real-time and acausal due to diffusion-based iterative motion refinement to capture correlations between body and hand poses, REWIND operates in a fully causal and real-time manner. To enable real-time inference, we introduce (1) cascaded body-hand denoising diffusion, which effectively models the correlation between egocentric body and hand motions in a fast, feed-forward manner, and (2) diffusion distillation, which enables high-quality motion estimation with a single denoising step. Our denoising diffusion model is based on a modified Transformer architecture, designed to causally model output motions while enhancing generalizability to unseen motion lengths. Additionally, REWIND optionally supports identity-conditioned motion estimation when identity prior is available. To this end, we propose a novel identity conditioning method based on a small set of pose exemplars of the target identity, which further enhances motion estimation quality. Through extensive experiments, we demonstrate that REWIND significantly outperforms the existing baselines both with and without exemplar-based identity conditioning. Weipeng Xu, Alexander Richard, Shih-En Wei, Shunsuke Saito, Shaojie Bai, Te-Li Wang, Minhyuk Sung, Tae-Kyun Kim 0001, Jason M. Saragih |
CVPR | 8 |
| 2025 | Perspective-Aware Reasoning in Vision-Language Models via Mental Imagery SimulationabstractWe present a framework for perspective-aware reasoning in vision-language models (VLMs) through mental imagery simulation. Perspective-taking, the ability to perceive an environment or situation from an alternative viewpoint, is a key benchmark for human-level visual understanding, essential for environmental interaction and collaboration with autonomous agents. Despite advancements in spatial reasoning within VLMs, recent research has shown that modern VLMs significantly lack perspective-aware reasoning capabilities and exhibit a strong bias toward egocentric interpretations. To bridge the gap between VLMs and human perception, we focus on the role of mental imagery, where humans perceive the world through abstracted representations that facilitate perspective shifts. Motivated by this, we propose a framework for perspective-aware reasoning, named Abstract Perspective Change (APC), that effectively leverages vision foundation models, such as object detection, segmentation, and orientation estimation, to construct scene abstractions and enable perspective transformations. Our experiments on synthetic and real-image benchmarks, compared with various VLMs, demonstrate significant improvements in perspective-aware reasoning with our framework, further outperforming fine-tuned spatial reasoning models and novel-view-synthesis-based approaches. Phillip Y. Lee, Jihyeon Je, Leonidas J. Guibas, Mikaela Angelina Uy, Minhyuk Sung |
ICCV | 6 |
| 2025 | StochSync: Stochastic Diffusion Synchronization for Image Generation in Arbitrary SpacesabstractWe propose a zero-shot method for generating images in arbitrary spaces (e.g., a sphere for 360◦ panoramas and a mesh surface for texture) using a pretrained image diffusion model. The zero-shot generation of various visual content using a pretrained image diffusion model has been explored mainly in two directions. First, Diffusion Synchronization–performing reverse diffusion processes jointly across different projected spaces while synchronizing them in the target space–generates high-quality outputs when enough conditioning is provided, but it struggles in its absence. Second, Score Distillation Sampling–gradually updating the target space data through gradient descent–results in better coherence but often lacks detail. In this paper, we reveal for the first time the interconnection between these two methods while highlighting their differences. To this end, we propose StochSync, a novel approach that combines the strengths of both, enabling effective performance with weak conditioning. Our experiments demonstrate that StochSync provides the best performance in 360◦ panorama generation (where image conditioning is not given), outperforming previous finetuning-based methods, and also delivers comparable results in 3D mesh texturing (where depth conditioning is provided) with previous methods. Kyeongmin Yeo, Jaihoon Kim, Minhyuk Sung |
ICLR | 3 |
| 2025 | Moment- and Power-Spectrum-Based Gaussianity Regularization for Text-to-Image ModelsabstractWe propose a novel regularization loss that enforces standard Gaussianity, encouraging samples to align with a standard Gaussian distribution. This facilitates a range of downstream tasks involving optimization in the latent space of text-to-image models.
We treat elements of a high-dimensional sample as one-dimensional standard Gaussian variables and define a composite loss that combines moment-based regularization in the spatial domain with power spectrum-based regularization in the spectral domain. Since the expected values of moments and power spectrum distributions are analytically known, the loss promotes conformity to these properties. To ensure permutation invariance, the losses are applied to randomly permuted inputs. Notably, existing Gaussianity-based regularizations fall within our unified framework: some correspond to moment losses of specific orders, while the previous covariance-matching loss is equivalent to our spectral loss but incurs higher time complexity due to its spatial-domain computation.
We showcase the application of our regularization in generative modeling for test-time reward alignment with a text-to-image model, specifically to enhance aesthetics and text alignment. Our regularization outperforms previous Gaussianity regularization, effectively prevents reward hacking and accelerates convergence. Jisung Hwang, Jaihoon Kim, Minhyuk Sung |
NeurIPS | 3 |
| 2025 | Inference-Time Scaling for Flow Models via Stochastic Generation and Rollover Budget ForcingabstractWe propose an inference-time scaling approach for pretrained flow models. Recently, inference-time scaling has gained significant attention in LLMs and diffusion models, improving sample quality or better aligning outputs with user preferences by leveraging additional computation. For diffusion models, particle sampling has allowed more efficient scaling due to the stochasticity at intermediate denoising steps. On the contrary, while flow models have gained popularity as an alternative to diffusion models--offering faster generation and high-quality outputs--efficient inference-time scaling methods used for diffusion models cannot be directly applied due to their deterministic generative process. To enable efficient inference-time scaling for flow models, we propose three key ideas: 1) SDE-based generation, enabling particle sampling in flow models, 2) Interpolant conversion, broadening the search space and enhancing sample diversity, and 3) Rollover Budget Forcing (RBF), an adaptive allocation of computational resources across timesteps to maximize budget utilization. Our experiments show that SDE-based generation and variance-preserving (VP) interpolant-based generation, improves the performance of particle sampling methods for inference-time scaling in flow models. Additionally, we demonstrate that RBF with VP-SDE achieves the best performance, outperforming all previous inference-time scaling approaches. Jaihoon Kim, Taehoon Yoon, Jisung Hwang, Minhyuk Sung |
NeurIPS | 4 |
| 2025 | ORIGEN: Zero-Shot 3D Orientation Grounding in Text-to-Image GenerationabstractWe introduce ORIGEN, the first zero-shot method for 3D orientation grounding in text-to-image generation across multiple objects and diverse categories. While previous work on spatial grounding in image generation has mainly focused on 2D positioning, it lacks control over 3D orientation.
To address this, we propose a reward-guided sampling approach using a pretrained discriminative model for 3D orientation estimation and a one-step text-to-image generative flow model. While gradient-ascent-based optimization is a natural choice for reward-based guidance, it struggles to maintain image realism. Instead, we adopt a sampling-based approach using Langevin dynamics, which extends gradient ascent by simply injecting random noise—requiring just a single additional line of code.
Additionally, we introduce adaptive time rescaling based on the reward function to accelerate convergence. Our experiments show that \textsc{Origen} outperforms both training-based and test-time guidance methods across quantitative metrics and user studies. Yunhong Min, Daehyeon Choi, Kyeongmin Yeo, Minhyuk Sung |
NeurIPS | 5 |
| 2025 | Neural Green's FunctionsabstractWe introduce Neural Green’s Function, a neural solution operator for linear partial differential equations (PDEs) whose differential operators admit eigendecompositions. Inspired by Green’s functions, the solution operators of linear PDEs that depend exclusively on the domain geometry, we design Neural Green’s Function to imitate their behavior, achieving superior generalization across diverse irregular geometries and source and boundary functions. Specifically, Neural Green’s Function extracts per-point features from a volumetric point cloud representing the problem domain and uses them to predict a decomposition of the solution operator, which is subsequently applied to evaluate solutions via numerical integration. Unlike recent learning-based solution operators, which often struggle to generalize to unseen source or boundary functions, our framework is, by design, agnostic to the specific functions used during training, enabling robust and efficient generalization. In the steady-state thermal analysis of mechanical part geometries from the MCB dataset, Neural Green’s Function outperforms state-of-the-art neural operators, achieving an average error reduction of 13.9% across five shape categories, while
being up to 350 times faster than a numerical solver that requires computationally expensive meshing. Seungwoo Yoo, Kyeongmin Yeo, Jisung Hwang, Minhyuk Sung |
NeurIPS | 4 |
| 2025 | Ψ-Sampler: Initial Particle Sampling for SMC-Based Inference-Time Reward Alignment in Score Models
Taehoon Yoon, Yunhong Min, Kyeongmin Yeo, Minhyuk Sung |
NeurIPS | 4 |
| 2024 | Split, Merge, and Refine: Fitting Tight Bounding Boxes via Over-Segmentation and Iterative SearchabstractAchieving tight bounding boxes of a shape while guaranteeing complete boundness is an essential task for efficient geometric operations and unsupervised semantic part detection. But previous methods fail to achieve both full coverage and tightness. Neural-network-based methods are not suitable for these goals due to the non-differentiability of the objective, while classic iterative search methods suffer from their sensitivity to the initialization. We propose a novel framework for finding a set of tight bounding boxes of a 3D shape via over-segmentation and iterative merging and refinement. Our result shows that utilizing effective search methods with appropriate objectives is the key to producing bounding boxes with both properties. We employ an existing pre-segmentation to split the shape and obtain over-segmentation. Then, we apply hierarchical merging with our novel tightness-aware merging and stopping criteria. To overcome the sensitivity to the initialization, we also define actions to refine the bounding box parameters in an Markov Decision Process (MDP) setup with a soft reward function promoting a wider exploration. Lastly, we further improve the refinement step with Monte Carlo Tree Search (MCTS) based multi-action space exploration. By thoughtful evaluation on diverse 3D shapes, we demonstrate full coverage, tightness, and an adequate number of bounding boxes of our method without requiring any training data or supervision. It thus can be applied to various downstream tasks in computer vision and graphics. Chanhyeok Park, Minhyuk Sung |
3DV | 2 |
| 2024 | Posterior Distillation SamplingabstractWe introduce Posterior Distillation Sampling (PDS), a novel optimization method for parametric image editing based on diffusion models. Existing optimization-based methods, which leverage the powerful 2D prior of diffusion models to handle various parametric images, have mainly focused on generation. Unlike generation, editing requires a balance between conforming to the target attribute and preserving the identity of the source content. Recent 2D image editing methods have achieved this balance by leveraging the stochastic latent encoded in the generative process of diffusion models. To extend the editing capabilities of diffusion models shown in pixel space to parameter space, we reformulate the 2D image editing method into an optimization form named PDS. PDS matches the stochastic latents of the source and the target, enabling the sampling of targets in diverse parameter spaces that align with a desired attribute while maintaining the source's identity. We demonstrate that this optimization resembles running a generative process with the target attribute, but aligning this process with the trajectory of the source's generative process. Extensive editing results in Neural Radiance Fields and Scalable Vector Graphics representations demonstrate that PDS is capable of sampling targets to fulfill the aforementioned balance across various parameter spaces. Our project page is at https://posterior-distillation-sampling.github.io. Juil Koo, Minhyuk Sung |
CVPR | 3 |
| 2024 | InterHandGen: Two-Hand Interaction Generation via Cascaded Reverse DiffusionabstractWe present InterHandGen, a novel framework that learns the generative prior of two-hand interaction. Sampling from our model yields plausible and diverse two-hand shapes in close interaction with or without an object. Our prior can be incorporated into any optimization or learning methods to reduce ambiguity in an ill-posed setup. Our key observation is that directly modeling the joint distribution of multiple instances imposes high learning complexity due to its combinatorial nature. Thus, we propose to decom-pose the modeling of joint distribution into the modeling of factored unconditional and conditional single instance distribution. In particular, we introduce a diffusion model that learns the single-hand distribution unconditional and conditional to another hand via conditioning dropout. For sampling, we combine anti-penetration and classifier-free guidance to enable plausible generation. Furthermore, we establish the rigorous evaluation protocol of two-hand synthesis, where our method significantly outperforms baseline generative models in terms of plausibility and diversity. We also demonstrate that our diffusion prior can boost the performance of two-hand reconstruction from monocular in-the-wild images, achieving new state-of-the-art accuracy. Shunsuke Saito, Giljoo Nam, Minhyuk Sung, Tae-Kyun Kim 0001 |
CVPR | 4 |
| 2024 | As-Plausible-As-Possible: Plausibility-Aware Mesh Deformation Using 2D Diffusion PriorsabstractWe present As-Plausible-as-Possible (APAP) mesh deformation technique that leverages 2D diffusion priors to preserve the plausibility of a mesh under user-controlled deformation. Our framework uses per-face lacobians to represent mesh deformations, where mesh vertex coordinates are computed via a differentiable Poisson Solve. The deformed mesh is rendered, and the resulting 2D image is used in the Score Distillation Sampling (SDS) process, which enables extracting meaningful plausibility priors from a pretrained 2D diffusion model. To better preserve the identity of the edited mesh, we fine-tune our 2D diffusion model with LoRA. Gradients extracted by SDS and a user-prescribed handle displacement are then back-propagated to the per-face Jacobians, and we use iterative gradient descent to compute the final deformation that balances between the user edit and the output plausibility. We evaluate our method with 2D and 3D meshes and demonstrate qualitative and quantitative improvements when using plausibility priors over geometry-preservation or distortion-minimization priors used by previous techniques. Our project page is at: https://as-plausible-as-possible.github.io/ Seungwoo Yoo, Kunho Kim, Vladimir G. Kim, Minhyuk Sung |
CVPR | 4 |
| 2024 | PartSTAD: 2D-to-3D Part Segmentation Task Adaptation
Minhyuk Sung |
ECCV (5) | 2 |
| 2024 | ReGround: Improving Textual and Spatial Grounding at No Cost
Phillip Y. Lee, Minhyuk Sung |
ECCV (23) | 2 |
| 2024 | MV2Cyl: Reconstructing 3D Extrusion Cylinders from Multi-View ImagesabstractWe present MV2Cyl, a novel method for reconstructing 3D from 2D multi-view images, not merely as a field or raw geometry but as a sketch-extrude CAD. Extracting extrusion cylinders from raw 3D geometry has been extensively researched in computer vision, while the processing of 3D data through neural networks has remained a bottleneck. Since 3D scans are generally accompanied by multi-view images, leveraging 2D convolutional neural networks allows these images to be exploited as a rich source for extracting extrusion cylinder information. However, we observe that extracting only the surface information of the extrudes and utilizing it results in suboptimal outcomes due to the challenges in the occlusion and surface segmentation. By synergizing with the extracted base curve information, we achieve the optimal reconstruction result with the best accuracy in 2D sketch and extrude parameter estimation. Our experiments, comparing our method with previous work that takes a raw 3D point cloud as input, demonstrate the effectiveness of our approach by taking advantage of multi-view images. Eunji Hong, Mikaela Angelina Uy, Minhyuk Sung |
NeurIPS | 4 |
| 2024 | SyncTweedies: A General Generative Framework Based on Synchronized DiffusionsabstractWe introduce a general diffusion synchronization framework for generating diverse visual content, including ambiguous images, panorama images, 3D mesh textures, and 3D Gaussian splats textures, using a pretrained image diffusion model. We first present an analysis of various scenarios for synchronizing multiple diffusion processes through a canonical space. Based on the analysis, we introduce a synchronized diffusion method, SyncTweedies, which averages the outputs of Tweedie’s formula while conducting denoising in multiple instance spaces. Compared to previous work that achieves synchronization through finetuning, SyncTweedies is a zero-shot method that does not require any finetuning, preserving the rich prior of diffusion models trained on Internet-scale image datasets without overfitting to specific domains. We verify that SyncTweedies offers the broadest applicability to diverse applications and superior performance compared to the previous state-of-the-art for each application. Our project page is at https://synctweedies.github.io. Jaihoon Kim, Juil Koo, Kyeongmin Yeo, Minhyuk Sung |
NeurIPS | 4 |
| 2024 | GrounDiT: Grounding Diffusion Transformers via Noisy Patch TransplantationabstractWe introduce GrounDiT, a novel training-free spatial grounding technique for text-to-image generation using Diffusion Transformers (DiT). Spatial grounding with bounding boxes has gained attention for its simplicity and versatility, allowing for enhanced user control in image generation. However, prior training-free approaches often rely on updating the noisy image during the reverse diffusion process via backpropagation from custom loss functions, which frequently struggle to provide precise control over individual bounding boxes. In this work, we leverage the flexibility of the Transformer architecture, demonstrating that DiT can generate noisy patches corresponding to each bounding box, fully encoding the target object and allowing for fine-grained control over each region. Our approach builds on an intriguing property of DiT, which we refer to as semantic sharing. Due to semantic sharing, when a smaller patch is jointly denoised alongside a generatable-size image, the two become semantic clones. Each patch is denoised in its own branch of the generation process and then transplanted into the corresponding region of the original noisy image at each timestep, resulting in robust spatial grounding for each bounding box. In our experiments on the HRS and DrawBench benchmarks, we achieve state-of-the-art performance compared to previous training-free approaches. Project Page: https://groundit-diffusion.github.io/. Yuseung Lee, Taehoon Yoon, Minhyuk Sung |
NeurIPS | 3 |
| 2024 | Neural Pose Representation Learning for Generating and Transferring Non-Rigid Object PosesabstractWe propose a novel method for learning representations of poses for 3D deformable objects, which specializes in 1) disentangling pose information from the object's identity, 2) facilitating the learning of pose variations, and 3) transferring pose information to other object identities. Based on these properties, our method enables the generation of 3D deformable objects with diversity in both identities and poses, using variations of a single object. It does not require explicit shape parameterization such as skeletons or joints, point-level or shape-level correspondence supervision, or variations of the target object for pose transfer.
To achieve pose disentanglement, compactness for generative models, and transferability, we first design the pose extractor to represent the pose as a keypoint-based hybrid representation and the pose applier to learn an implicit deformation field. To better distill pose information from the object's geometry, we propose the implicit pose applier to output an intrinsic mesh property, the face Jacobian. Once the extracted pose information is transferred to the target object, the pose applier is fine-tuned in a self-supervised manner to better describe the target object's shapes with pose variations. The extracted poses are also used to train a cascaded diffusion model to enable the generation of novel poses.
Our experiments with the DeformThings4D and Human datasets demonstrate state-of-the-art performance in pose transfer and the ability to generate diverse deformed shapes with various objects and poses. Seungwoo Yoo, Juil Koo, Kyeongmin Yeo, Minhyuk Sung |
NeurIPS | 4 |
| 2024 | Occupancy-Based Dual ContouringabstractWe introduce a dual contouring method that provides state-of-the-art performance for occupancy functions while achieving computation times of a few seconds. Our method is learning-free and carefully designed to maximize the use of GPU parallelization. The recent surge of implicit neural representations has led to significant attention to occupancy fields, resulting in a wide range of 3D reconstruction and generation methods based on them. However, the outputs of such methods have been underestimated due to the bottleneck in converting the resulting occupancy function to a mesh. Marching Cubes tends to produce staircase-like artifacts, and most subsequent works focusing on exploiting signed distance functions as input also yield suboptimal results for occupancy functions. Based on Manifold Dual Contouring (MDC), we propose Occupancy-Based Dual Contouring (ODC), which mainly modifies the computation of grid edge points (1D points) and grid cell points (3D points) to not use any distance information. We introduce auxiliary 2D points that are used to compute local surface normals along with the 1D points, helping identify 3D points via the quadric error function. To search the 1D, 2D, and 3D points, we develop fast algorithms that are parallelizable across all grid edges, faces, and cells. Our experiments with several 3D neural generative models and a 3D mesh dataset demonstrate that our method achieves the best fidelity compared to prior works. Jisung Hwang, Minhyuk Sung |
SIGGRAPH Asia | 2 |
| 2023 | ShapeTalk: A Language Dataset and Framework for 3D Shape Edits and DeformationsabstractEditing 3D geometry is a challenging task requiring specialized skills. In this work, we aim to facilitate the task of editing the geometry of 3D models through the use of natural language. For example, we may want to modify a 3D chair model to “make its legs thinner” or to “open a hole in its back”. To tackle this problem in a manner that promotes open-ended language use and enables fine-grained shape edits, we introduce the most extensive existing corpus of natural language utterances describing shape differences: ShapeTalk. ShapeTalk contains over half a million discriminative utterances produced by contrasting the shapes of common 3D objects for a variety of object classes and degrees of similarity. We also introduce a generic framework, ChangeIt3D, which builds on ShapeTalk and can use an arbitrary 3D generative model of shapes to produce edits that align the output better with the edit or deformation description. Finally, we introduce metrics for the quantitative evaluation of language-assisted shape editing methods that reflect key desiderata within this editing setup. We note that ShapeTalk allows methods to be trained with explicit 3D-to-language data, bypassing the necessity of “lifting” 2D to 3D using methods like neural rendering, as required by extant 2D image-language foundation models. Our code and data are publicly available at https://changeit3d.github.io/. Panos Achlioptas, Ian Huang, Minhyuk Sung, Sergey Tulyakov, Leonidas J. Guibas |
CVPR | 3 |
| 2023 | Im2Hands: Learning Attentive Implicit Representation of Interacting Two-Hand ShapesabstractWe present Implicit Two Hands (Im2Hands), the first neural implicit representation of two interacting hands. Unlike existing methods on two-hand reconstruction that rely on a parametric hand model and/or low-resolution meshes, Im2Hands can produce fine-grained geometry of two hands with high hand-to-hand and hand-to-image coherency. To handle the shape complexity and interaction context between two hands, Im2Hands models the occupancy volume of two hands – conditioned on an RGB image and coarse 3D keypoints – by two novel attention-based modules responsible for (1) initial occupancy estimation and (2) context-aware occupancy refinement, respectively. Im2Hands first learns per-hand neural articulated occupancy in the canonical space designed for each hand using query-image attention. It then refines the initial two-hand occupancy in the posed space to enhance the coherency between the two hand shapes using query-anchor attention. In addition, we introduce an optional keypoint refinement module to enable robust two-hand shape estimation from predicted hand keypoints in a single-image reconstruction scenario. We experimentally demonstrate the effectiveness of Im2Hands on two-hand reconstruction in comparison to related methods, where ours achieves state-of-the-art results. Our code is publicly available at https://github.com/jyunlee/Im2Hands. Minhyuk Sung, Honggyu Choi, Tae-Kyun Kim 0001 |
CVPR | 2 |
| 2023 | SALAD: Part-Level Latent Diffusion for 3D Shape Generation and ManipulationabstractWe present a cascaded diffusion model based on a part-level implicit 3D representation. Our model achieves state-of-the-art generation quality and also enables part-level shape editing and manipulation without any additional training in conditional setup. Diffusion models have demonstrated impressive capabilities in data generation as well as zero-shot completion and editing via a guided reverse process. Recent research on 3D diffusion models has focused on improving their generation capabilities with various data representations, while the absence of structural information has limited their capability in completion and editing tasks. We thus propose our novel diffusion model using a part-level implicit representation. To effectively learn diffusion with high-dimensional embedding vectors of parts, we propose a cascaded framework, learning diffusion first on a low-dimensional subspace encoding extrinsic parameters of parts and then on the other high-dimensional subspace encoding intrinsic attributes. In the experiments, we demonstrate the outperformance of our method compared with the previous ones both in generation and part-level completion and manipulation tasks. Our project page is https://salad3d.github.io. Juil Koo, Seungwoo Yoo, Minhyuk Sung |
ICCV | 4 |
| 2023 | FourierHandFlow: Neural 4D Hand Representation Using Fourier Query FlowabstractRecent 4D shape representations model continuous temporal evolution of implicit shapes by (1) learning query flows without leveraging shape and articulation priors or (2) decoding shape occupancies separately for each time value. Thus, they do not effectively capture implicit correspondences between articulated shapes or regularize jittery temporal deformations. In this work, we present FourierHandFlow, which is a spatio-temporally continuous representation for human hands that combines a 3D occupancy field with articulation-aware query flows represented as Fourier series. Given an input RGB sequence, we aim to learn a fixed number of Fourier coefficients for each query flow to guarantee smooth and continuous temporal shape dynamics. To effectively model spatio-temporal deformations of articulated hands, we compose our 4D representation based on two types of Fourier query flow: (1) pose flow that models query dynamics influenced by hand articulation changes via implicit linear blend skinning and (2) shape flow that models query-wise displacement flow. In the experiments, our method achieves state-of-the-art results on video-based 4D reconstruction while being computationally more efficient than the existing 3D/4D implicit shape representations. We additionally show our results on motion inter- and extrapolation and texture transfer using the learned correspondences of implicit shapes. To the best of our knowledge, FourierHandFlow is the first neural 4D continuous hand representation learned from RGB videos. The code will be publicly accessible. Junbong Jang, Minhyuk Sung, Tae-Kyun Kim 0001 |
NeurIPS | 4 |
| 2023 | SyncDiffusion: Coherent Montage via Synchronized Joint DiffusionsabstractThe remarkable capabilities of pretrained image diffusion models have been utilized not only for generating fixed-size images but also for creating panoramas. However, naive stitching of multiple images often results in visible seams. Recent techniques have attempted to address this issue by performing joint diffusions in multiple windows and averaging latent features in overlapping regions. However, these approaches, which focus on seamless montage generation, often yield incoherent outputs by blending different scenes within a single image. To overcome this limitation, we propose SyncDiffusion, a plug-and-play module that synchronizes multiple diffusions through gradient descent from a perceptual similarity loss. Specifically, we compute the gradient of the perceptual loss using the predicted denoised images at each denoising step, providing meaningful guidance for achieving coherent montages. Our experimental results demonstrate that our method produces significantly more coherent outputs compared to previous methods (66.35% vs. 33.65% in our user study) while still maintaining fidelity (as assessed by GIQA) and compatibility with the input prompt (as measured by CLIP score). We further demonstrate the versatility of our method across three plug-and-play applications: layout-guided image generation, conditional image generation and 360-degree panorama generation. Our project page is at https://syncdiffusion.github.io. Yuseung Lee, Kunho Kim, Minhyuk Sung |
NeurIPS | 4 |
| 2023 | Seg&Struct: The Interplay Between Part Segmentation and Structure Inference for 3D Shape ParsingabstractWe propose Seg&Struct, a supervised learning framework leveraging the interplay between part segmentation and structure inference and demonstrating their synergy in an integrated framework. Both part segmentation and structure inference have been extensively studied in the recent deep learning literature, while the supervisions used for each task have not been fully exploited to assist the other task. Namely, structure inference has been typically conducted with an autoencoder that does not lever-age the point-to-part associations. Also, segmentation has been mostly performed without structural priors that tell the plausibility of the output segments. We present how these two tasks can be best combined while fully utilizing super-vision to improve performance. Our framework first decomposes a raw input shape into part segments using an off-the-shelf algorithm, whose outputs are then mapped to nodes in a part hierarchy, establishing point-to-part associations. Following this, ours predicts the structural information, e.g., part bounding boxes and part relationships. Lastly, the segmentation is rectified by examining the confusion of part boundaries using the structure-based part features. Our experimental results based on the StructureNet and PartNet demonstrate that the interplay between two tasks results in remarkable improvements in both tasks: 27.91% in structure inference and 0.5% in segmentation. Kaichun Mo, Minhyuk Sung, Woontack Woo |
WACV | 3 |
| 2023 | OptCtrlPoints: Finding the Optimal Control Points for Biharmonic 3D Shape DeformationabstractAbstract We proposeOptCtrlPoints, a data‐driven framework designed to identify the optimal sparse set of control points for reproducing target shapes using biharmonic 3D shape deformation. Control‐point‐based 3D deformation methods are widely utilized for interactive shape editing, and their usability is enhanced when the control points are sparse yet strategically distributed across the shape. With this objective in mind, we introduce a data‐driven approach that can determine the most suitable set of control points, assuming that we have a given set of possible shape variations. The challenges associated with this task primarily stem from the computationally demanding nature of the problem. Two main factors contribute to this complexity: solving a large linear system for the biharmonic weight computation and addressing the combinatorial problem of finding the optimal subset of mesh vertices. To overcome these challenges, we propose a reformulation of the biharmonic computation that reduces the matrix size, making it dependent on the number of control points rather than the number of vertices. Additionally, we present an efficient search algorithm that significantly reduces the time complexity while still delivering a nearly optimal solution. Experiments on SMPL, SMAL, and DeformingThings4D datasets demonstrate the efficacy of our method. Our control points achieve better template‐to‐target fit than FPS, random search, and neural‐network‐based prediction. We also highlight the significant reduction in computation time from days to approximately 3 minutes. Kunho Kim, Mikaela Angelina Uy, Despoina Paschalidou, Alec Jacobson, Leonidas J. Guibas, Minhyuk Sung |
Comput. Graph. Forum | 6 |
| 2022 | PartGlot: Learning Shape Part Segmentation from Language Reference GamesabstractWe introduce PartGlot, a neural framework and associated architectures for learning semantic part segmentation of 3D shape geometry, based solely on part referential language. We exploit the fact that linguistic descriptions of a shape can provide priors on the shape's parts - as natural language has evolved to reflect human perception of the compositional structure of objects, essential to their recognition and use. For training we use ShapeGlot's paired geometry /language data collected via a reference game where a speaker produces an utterance to differentiate a target shape from two distractors and the listener has to find the target based on this utterance [3]. Our network is designed to solve this target multi-modal recognition problem, by carefully incorporating a Transformer-based attention module so that the output attention can precisely highlight the semantic part or parts described in the language. Remarkably, the network operates without any direct supervision on the 3D geometry itself. Furthermore, we also demonstrate that the learned part information is generaliz-able to shape classes unseen during training. Our approach opens the possibility of learning 3D shape parts from language alone, without the need for large-scale part geometry annotations, thus facilitating annotation acquisition. The code is available at https://github.com/63days/PartGlot. Juil Koo, Ian Huang, Panos Achlioptas, Leonidas J. Guibas, Minhyuk Sung |
CVPR | 5 |
| 2022 | Pop-Out Motion: 3D-Aware Image Deformation via Learning the Shape LaplacianabstractWe propose a framework that can deform an object in a 2D image as it exists in 3D space. Most existing methods for 3D-aware image manipulation are limited to (1) only changing the global scene information or depth, or (2) manipulating an object of specific categories. In this paper, we present a 3D-aware image deformation method with minimal restrictions on shape category and deformation type. While our framework leverages 2D-to-3D reconstruction, we argue that reconstruction is not sufficient for realistic deformations due to the vulnerability to topological errors. Thus, we propose to take a supervised learning-based approach to predict the shape Laplacian of the underlying volume of a 3D reconstruction represented as a point cloud. Given the deformation energy calculated using the predicted shape Laplacian and user-defined deformation handles (e.g., keypoints), we obtain bounded biharmonic weights to model plausible handle-based image deformation. In the experiments, we present our results of deforming 2D character and clothed human images. We also quantitatively show that our approach can produce more accurate deformation weights compared to alternative methods (i.e., mesh reconstruction and point cloud Laplacian methods). Minhyuk Sung, Tae-Kyun Kim 0001 |
CVPR | 2 |
| 2022 | Point2Cyl: Reverse Engineering 3D Objects from Point Clouds to Extrusion CylindersabstractWe propose Point2Cyl, a supervised network transforming a raw 3D point cloud to a set of extrusion cylinders. Reverse engineering from a raw geometry to a CAD model is an essential task to enable manipulation of the 3D data in shape editing software and thus expand their usages in many downstream applications. Particularly, the form of CAD models having a sequence of extrusion cylinders - a 2D sketch plus an extrusion axis and range - and their boolean combinations is not only widely used in the CAD community/software but also has great expressivity of shapes, compared to having limited types of primitives (e.g., planes, spheres, and cylinders). In this work, we introduce a neural network that solves the extrusion cylinder decomposition problem in a geometry-grounded way by first learning underlying geometric proxies. Precisely, our approach first predicts per-point segmentation, base/barrel labels and normals, then estimates for the underlying extrusion parameters in differentiable and closed-form formulations. Our experiments show that our approach demonstrates the best performance on two recent CAD datasets, Fusion Gallery and DeepCAD, and we further showcase our approach on reverse engineering and editing. Mikaela Angelina Uy, Yen-Yu Chang, Minhyuk Sung, Purvi Goel, Joseph Lambourne, Tolga Birdal, Leonidas J. Guibas |
CVPR | 3 |
| 2022 | The Shape Part Slot Machine: Contact-Based Reasoning for Generating 3D Shapes from Parts
Kai Wang 0002, Paul Guerrero 0001, Vladimir G. Kim, Siddhartha Chaudhuri, Minhyuk Sung, Daniel Ritchie 0001 |
ECCV (3) | 5 |
| 2022 | Implicit LiDAR Network: LiDAR Super-Resolution via Interpolation Weight PredictionabstractSuper-resolution of LiDAR range images is crucial to improving many downstream tasks such as object detection, recognition, and tracking. While deep learning has made a remarkable advances in super-resolution techniques, typical convolutional architectures limit upscaling factors to specific output resolutions in training. Recent work has shown that a continuous representation of an image and learning its implicit function enable almost limitless upscaling. However, the detailed approach, predicting values (depths) for neighbor pixels in the input and then linearly interpolating them, does not best fit the LiDAR range images since it does not fill the unmeasured details but creates a new image with regression in a high-dimensional space. In addition, the linear interpolation blurs sharp edges providing important boundary information of objects in 3-D points. To handle these problems, we propose a novel network, Implicit LiDAR Network (ILN), which learns not the values per pixels but weights in the interpolation so that the super-resolution can be done by blending the input pixel depths but with non-linear weights. Also, the weights can be considered as attentions from the query to the neighbor pixels, and thus an attention module in the recent Transformer architecture can be leveraged. Our experiments with a novel large-scale synthetic dataset demonstrate that the proposed network reconstructs more accurately than the state-of-the-art methods, achieving much faster convergence in training. Youngsun Kwon, Minhyuk Sung, Sung-Eui Yoon |
ICRA | 2 |
| 2021 | MultiBodySync: Multi-Body Segmentation and Motion Estimation via 3D Scan SynchronizationabstractWe present MultiBodySync, a novel, end-to-end trainable multi-body motion segmentation and rigid registration framework for multiple input 3D point clouds. The two non-trivial challenges posed by this multi-scan multibody setting that we investigate are: (i) guaranteeing correspondence and segmentation consistency across multiple input point clouds capturing different spatial arrangements of bodies or body parts; and (ii) obtaining robust motion-based rigid body segmentation applicable to novel object categories. We propose an approach to address these issues that incorporates spectral synchronization into an iterative deep declarative network, so as to simultaneously recover consistent correspondences as well as motion segmentation. At the same time, by explicitly disentangling the correspondence and motion segmentation estimation modules, we achieve strong generalizability across different object categories. Our extensive evaluations demonstrate that our method is effective on various datasets ranging from rigid parts in articulated objects to individually moving objects in a 3D scene, be it single-view or full point clouds. Code at https://github.com/huangjh-pub/multibody-sync. He Wang 0010, Tolga Birdal, Minhyuk Sung, Federica Arrigoni, Shi-Min Hu 0001, Leonidas J. Guibas |
CVPR | 4 |
| 2021 | DeepMetaHandles: Learning Deformation Meta-Handles of 3D Meshes With Biharmonic CoordinatesabstractWe propose DeepMetaHandles, a 3D conditional generative model based on mesh deformation. Given a collection of 3D meshes of a category and their deformation handles (control points), our method learns a set of meta-handles for each shape, which are represented as combinations of the given handles. The disentangled meta-handles factorize all the plausible deformations of the shape, while each of them corresponds to an intuitive deformation. A new deformation can then be generated by sampling the co-efficients of the meta-handles in a specific range. We employ biharmonic coordinates as the deformation function, which can smoothly propagate the control points’ translations to the entire mesh. To avoid learning zero deformaion as meta-handles, we incorporate a target-fitting module which deforms the input mesh to match a random target. To enhance deformations’ plausibility, we employ a soft-rasterizer-based discriminator that projects the meshes to a 2D space. Our experiments demonstrate the superiority of the generated deformations as well as the interpretability and consistency of the learned meta-handles. The code is available at https://github.com/Colin97/DeepMetaHandles. Minghua Liu, Minhyuk Sung, Radomír Mech, Hao Su 0001 |
CVPR | 2 |
| 2021 | Joint Learning of 3D Shape Retrieval and DeformationabstractWe propose a novel technique for producing high-quality 3D models that match a given target object image or scan. Our method is based on retrieving an existing shape from a database of 3D models and then deforming its parts to match the target shape. Unlike previous approaches that independently focus on either shape retrieval or deformation, we propose a joint learning procedure that simultaneously trains the neural deformation module along with the embedding space used by the retrieval module. This enables our network to learn a deformation-aware embedding space, so that retrieved models are more amenable to match the target after an appropriate deformation. In fact, we use the embedding space to guide the shape pairs used to train the deformation module, so that it invests its capacity in learning deformations between meaningful shape pairs. Furthermore, our novel part-aware deformation module can work with inconsistent and diverse part-structures on the source shapes. We demonstrate the benefits of our joint training not only on our novel framework, but also on other state- of-the-art neural deformation modules proposed in recent years. Lastly, we also show that our jointly-trained method outperforms various non-joint baselines. Mikaela Angelina Uy, Vladimir G. Kim, Minhyuk Sung, Noam Aigerman, Siddhartha Chaudhuri, Leonidas J. Guibas |
CVPR | 3 |
| 2021 | CPFN: Cascaded Primitive Fitting Networks for High-Resolution Point CloudsabstractRepresenting human-made objects as a collection of base primitives has a long history in computer vision and reverse engineering. In the case of high-resolution point cloud scans, the challenge is to be able to detect both large primitives as well as those explaining the detailed parts. While the classical RANSAC approach requires case-specific parameter tuning, state-of-the-art networks are limited by memory consumption of their backbone modules such as PointNet++ [27], and hence fail to detect the fine-scale primitives. We present Cascaded Primitive Fitting Networks (CPFN) that relies on an adaptive patch sampling network to assemble detection results of global and local primitive detection networks. As a key enabler, we present a merging formulation that dynamically aggregates the primitives across global and local scales. Our evaluation demonstrates that CPFN improves the state-of-the-art SPFN performance by 13 − 14% on high-resolution point cloud datasets and specifically improves the detection of fine-scale primitives by 20 − 22%. Our code is available at: https://github.com/erictuanle/CPFN Eric-Tuan Le, Minhyuk Sung, Duygu Ceylan, Radomír Mech, Tamy Boubekeur, Niloy J. Mitra |
ICCV | 2 |
| 2021 | CTRL-C: Camera calibration TRansformer with Line-ClassificationabstractSingle image camera calibration is the task of estimating the camera parameters from a single input image, such as the vanishing points, focal length, and horizon line. In this work, we propose Camera calibration TRansformer with Line-Classification (CTRL-C), an end-to-end neural network-based approach to single image camera calibration, which directly estimates the camera parameters from an image and a set of line segments. Our network adopts the transformer architecture to capture the global structure of an image with multi-modal inputs in an end-to-end manner. We also propose an auxiliary task of line classification to train the network to extract the global geometric information from lines effectively. Our experiments demonstrate that CTRL-C outperforms the previous state-of-the-art methods on the Google Street View and SUN360 benchmark datasets. Code is available at https://github.com/jwlee-vcl/CTRL-C. Hyunsung Go, Hyunjoon Lee, Sunghyun Cho, Minhyuk Sung, Junho Kim 0001 |
ICCV | 5 |
| 2020 | Neural Geometric Parser for Single Image Camera Calibration
Minhyuk Sung, Hyunjoon Lee, Junho Kim 0001 |
ECCV (12) | 2 |
| 2020 | Pix2Surf: Learning Parametric 3D Surface Models of Objects from Images
Jiahui Lei, Srinath Sridhar 0002, Paul Guerrero 0001, Minhyuk Sung, Niloy J. Mitra, Leonidas J. Guibas |
ECCV (18) | 4 |
| 2020 | Learning 3D Part Assembly from a Single Image
Yichen Li 0004, Kaichun Mo, Lin Shao 0002, Minhyuk Sung, Leonidas J. Guibas |
ECCV (6) | 4 |
| 2020 | Deformation-Aware 3D Model Embedding and Retrieval
Mikaela Angelina Uy, Jingwei Huang 0001, Minhyuk Sung, Tolga Birdal, Leonidas J. Guibas |
ECCV (7) | 3 |
| 2020 | DeformSyncNet: Deformation transfer via synchronized shape deformation spacesabstractShape deformation is an important component in any geometry processing toolbox. The goal is to enable intuitive deformations of single or multiple shapes or to transfer example deformations to new shapes while preserving the plausibility of the deformed shape(s). Existing approaches assume access to point-level or part-level correspondence or establish them in a preprocessing phase, thus limiting the scope and generality of such approaches. We propose DeformSyncNet, a new approach that allows consistent and synchronized shape deformations without requiring explicit correspondence information. Technically, we achieve this by encoding deformations into a class-specific idealized latent space while decoding them into an individual, model-specific linear deformation action space, operating directly in 3D. The underlying encoding and decoding are performed by specialized (jointly trained) neural networks. By design, the inductive bias of our networks results in a deformation space with several desirable properties, such as path invariance across different deformation pathways, which are then also approximately preserved in real space. We qualitatively and quantitatively evaluate our framework against multiple alternative approaches and demonstrate improved performance. Minhyuk Sung, Zhenyu Jiang 0002, Panos Achlioptas, Niloy J. Mitra, Leonidas J. Guibas |
ACM Trans. Graph. | 1 |
| 2019 | Supervised Fitting of Geometric Primitives to 3D Point CloudsabstractFitting geometric primitives to 3D point cloud data bridges a gap between low-level digitized 3D data and high-level structural information on the underlying 3D shapes. As such, it enables many downstream applications in 3D data processing. For a long time, RANSAC-based methods have been the gold standard for such primitive fitting problems, but they require careful per-input parameter tuning and thus do not scale well for large datasets with diverse shapes. In this work, we introduce Supervised Primitive Fitting Network (SPFN), an end-to-end neural network that can robustly detect a varying number of primitives at different scales without any user control. The network is supervised using ground truth primitive surfaces and primitive membership for the input points. Instead of directly predicting the primitives, our architecture first predicts per-point properties and then uses a differential model estimation module to compute the primitive type and parameters. We evaluate our approach on a novel benchmark of ANSI 3D mechanical component models and demonstrate a significant improvement over both the state-of-the-art RANSAC-based methods and the direct neural prediction. Minhyuk Sung, Anastasia Dubrovina, Li Yi 0001, Leonidas J. Guibas |
CVPR | 2 |
| 2019 | GSPN: Generative Shape Proposal Network for 3D Instance Segmentation in Point CloudabstractWe introduce a novel 3D object proposal approach named Generative Shape Proposal Network (GSPN) for instance segmentation in point cloud data. Instead of treating object proposal as a direct bounding box regression problem, we take an analysis-by-synthesis strategy and generate proposals by reconstructing shapes from noisy observations in a scene. We incorporate GSPN into a novel 3D instance segmentation framework named Region-based PointNet (R-PointNet) which allows flexible proposal refinement and instance segmentation generation. We achieve state-of-the-art performance on several 3D instance segmentation tasks. The success of GSPN largely comes from its emphasis on geometric understandings during object proposal, greatly reducing proposals with low objectness. Li Yi 0001, Wang Zhao 0001, He Wang 0010, Minhyuk Sung, Leonidas J. Guibas |
CVPR | 4 |
| 2018 | Deep Functional Dictionaries: Learning Consistent Semantic Structures on 3D Models from FunctionsabstractVarious 3D semantic attributes such as segmentation masks, geometric features, keypoints, and materials can be encoded as per-point probe functions on 3D geometries. Given a collection of related 3D shapes, we consider how to jointly analyze such probe functions over different shapes, and how to discover common latent structures using a neural network — even in the absence of any correspondence information. Our network is trained on point cloud representations of shape geometry and associated semantic functions on that point cloud. These functions express a shared semantic understanding of the shapes but are not coordinated in any way. For example, in a segmentation task, the functions can be indicator functions of arbitrary sets of shape parts, with the particular combination involved not known to the network. Our network is able to produce a small dictionary of basis functions for each shape, a dictionary whose span includes the semantic functions provided for that shape. Even though our shapes have independent discretizations and no functional correspondences are provided, the network is able to generate latent bases, in a consistent order, that reflect the shared semantic structure among the shapes. We demonstrate the effectiveness of our technique in various segmentation and keypoint selection applications. Minhyuk Sung, Hao Su 0001, Ronald Yu, Leonidas J. Guibas |
NeurIPS | 1 |
| 2018 | Learning Fuzzy Set Representations of Partial Shapes on Dual Embedding SpacesabstractAbstract Modeling relations between components of 3D objects is essential for many geometry editing tasks. Existing techniques commonly rely on labeled components, which requires substantial annotation effort and limits components to a dictionary of predefined semantic parts. We propose a novel framework based on neural networks that analyzes an uncurated collection of 3D models from the same category and learns two important types of semantic relations among full and partial shapes: complementarity and interchangeability. The former helps to identify which two partial shapes make a complete plausible object, and the latter indicates that interchanging two partial shapes from different objects preserves the object plausibility. Our key idea is to jointly encode both relations by embedding partial shapes as fuzzy sets in dual embedding spaces. We model these two relations as fuzzy set operations performed across the dual embedding spaces, and within each space, respectively. We demonstrate the utility of our method for various retrieval tasks that are commonly needed in geometric modeling interfaces. Minhyuk Sung, Anastasia Dubrovina, Vladimir G. Kim, Leonidas J. Guibas |
Comput. Graph. Forum | 1 |
| 2017 | Complementme: weakly-supervised component suggestions for 3D modelingabstractAssembly-based tools provide a powerful modeling paradigm for non-expert shape designers. However, choosing a component from a large shape repository and aligning it to a partial assembly can become a daunting task. In this paper we describe novel neural network architectures for suggesting complementary components and their placement for an incomplete 3D part assembly. Unlike most existing techniques, our networks are trained on unlabeled data obtained from public online repositories, and do not rely on consistent part segmentations or labels. Absence of labels poses a challenge in indexing the database of parts for the retrieval. We address it by jointly training embedding and retrieval networks, where the first indexes parts by mapping them to a low-dimensional feature space, and the second maps partial assemblies to appropriate complements. The combinatorial nature of part arrangements poses another challenge, since the retrieval network is not a function: several complements can be appropriate for the same input. Thus, instead of predicting a single output, we train our network to predict a probability distribution over the space of part embeddings. This allows our method to deal with ambiguities and naturally enables a UI that seamlessly integrates user preferences into the design process. We demonstrate that our method can be used to design complex shapes with minimal or no user input. To evaluate our approach we develop a novel benchmark for component suggestion systems demonstrating significant improvement over state-of-the-art techniques. Minhyuk Sung, Hao Su 0001, Vladimir G. Kim, Siddhartha Chaudhuri, Leonidas J. Guibas |
ACM Trans. Graph. | 1 |
| 2015 | Data-driven structural priors for shape completionabstractAcquiring 3D geometry of an object is a tedious and time-consuming task, typically requiring scanning the surface from multiple viewpoints. In this work we focus on reconstructing complete geometry from a single scan acquired with a low-quality consumer-level scanning device. Our method uses a collection of example 3D shapes to build structural part-based priors that are necessary to complete the shape. In our representation, we associate a local coordinate system to each part and learn the distribution of positions and orientations of all the other parts from the database, which implicitly also defines positions of symmetry planes and symmetry axes. At the inference stage, this knowledge enables us to analyze incomplete point clouds with substantial occlusions, because observing only a few regions is still sufficient to infer the global structure. Once the parts and the symmetries are estimated, both data sources, symmetry and database, are fused to complete the point cloud. We evaluate our technique on a synthetic dataset containing 481 shapes, and on real scans acquired with a Kinect scanner. Our method demonstrates high accuracy for the estimated part structure and detected symmetries, enabling higher quality shape completions in comparison to alternative techniques. Minhyuk Sung, Vladimir G. Kim, Roland Angst, Leonidas J. Guibas |
ACM Trans. Graph. | 1 |
| 2013 | Image unprojection for 3D surface reconstruction: A triangulation-based approachabstractWe present a new framework that reconstructs a 3D surface by incorporating a color image into sparse depth points. Assuming that the image intensity change is highly correlated with the scene geometry, we first generate a planar mesh on the image using color variation, and then, we unproject the triangulated image to the world space by integrating the sparse depth points. A quadric error metric-based mesh simplification method is employed for effective image triangulation, and a non-linear optimization is formulated to estimate the length of the projected ray from the camera center to each vertex of the triangulated image by minimizing the errors between the reconstructed surface and the depth points. Our approach can achieve an accurate 3D surface with smooth planar regions and sharp edges on the object boundaries, and it also outperforms other surface reconstruction methods (which use only depth points) in terms of the accuracy. Minhyuk Sung, Hwasup Lim, Hyoung-Gon Kim, Sang Chul Ahn |
ICIP | 1 |
| 2013 | Finding the M-best consistent correspondences between 3D symmetric objects
Minhyuk Sung, Junho Kim 0001 |
Comput. Graph. | 1 |
| 2012 | A Triangulation-Invariant Method for Anisotropic Geodesic Map Computation on Surface MeshesabstractThis paper addresses the problem of computing the geodesic distance map from a given set of source vertices to all other vertices on a surface mesh using an anisotropic distance metric. Formulating this problem as an equivalent control theoretic problem with Hamilton-Jacobi-Bellman partial differential equations, we present a framework for computing an anisotropic geodesic map using a curvature-based speed function. An ordered upwind method (OUM)-based solver for these equations is available for unstructured planar meshes. We adopt this OUM-based solver for surface meshes and present a triangulation-invariant method for the solver. Our basic idea is to explore proximity among the vertices on a surface while locally following the characteristic direction at each vertex. We also propose two speed functions based on classical curvature tensors and show that the resulting anisotropic geodesic maps reflect surface geometry well through several experiments, including isocontour generation, offset curve computation, medial axis extraction, and ridge/valley curve extraction. Our approach facilitates surface analysis and processing by defining speed functions in an application-dependent manner. Sang Wook Yoo, Joon-Kyung Seong, Minhyuk Sung, Joseph S. Shin, Elaine Cohen |
IEEE Trans. Vis. Comput. Graph. | 3 |