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Isaac Kauvar

dblp:171/6800 · DBLP profile ↗
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6ranked-venue papers
3as first author
3since 2021 · last 2024
0000-0002-1336-0721ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Reinforcement learning · 68% Image recognition and object detection · 10% Multi-agent systems · 8%
Computer graphics and multimedia
2 papers
Computational photography and imaging · 83% Image and video processing · 17%

Topics — the 17 heaviest of 17, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
model-based reinforcement learning
1.422024
Policy-shaped prediction: avoiding distractions in model-based reinforcement learning · NeurIPS 2024
Curious Replay for Model-based Adaptation · ICML 2023
Machine learning › Reinforcement learning
representation learning for control
0.812024
Policy-shaped prediction: avoiding distractions in model-based reinforcement learning · NeurIPS 2024
Computer vision › Image recognition and object detection
task-aware reconstruction
0.812024
Policy-shaped prediction: avoiding distractions in model-based reinforcement learning · NeurIPS 2024
Machine learning › Reinforcement learning › model-based reinforcement learning
world model
0.812024
Policy-shaped prediction: avoiding distractions in model-based reinforcement learning · NeurIPS 2024
Machine learning › Reinforcement learning › exploration › intrinsic motivation
curiosity-driven exploration
0.712023
Curious Replay for Model-based Adaptation · ICML 2023
Machine learning › Reinforcement learning › off-policy reinforcement learning
experience replay
0.712023
Curious Replay for Model-based Adaptation · ICML 2023
Machine learning › Reinforcement learning
exploration
0.712023
Curious Replay for Model-based Adaptation · ICML 2023
Machine learning › Deep learning architectures and training
attention mechanism
0.612022
Interaction Modeling with Multiplex Attention · NeurIPS 2022
Knowledge, reasoning and agents › Multi-agent systems › agent interaction › multi-agent interaction
multi-agent interaction modeling
0.612022
Interaction Modeling with Multiplex Attention · NeurIPS 2022
Computational photography and imaging › computational optics
coded aperture imaging
0.212016
Variable Aperture Light Field Photography: Overcoming the Diffraction-Limited Spatio-Angular Resolution Tradeoff · CVPR 2016
Computational photography and imaging › light field imaging
light field capture
0.212016
Variable Aperture Light Field Photography: Overcoming the Diffraction-Limited Spatio-Angular Resolution Tradeoff · CVPR 2016
Computational photography and imaging › light field imaging
light field photography
0.212016
Variable Aperture Light Field Photography: Overcoming the Diffraction-Limited Spatio-Angular Resolution Tradeoff · CVPR 2016
Computer vision › Segmentation and scene understanding
semantic segmentation
0.212024
Policy-shaped prediction: avoiding distractions in model-based reinforcement learning · NeurIPS 2024
Computational photography and imaging › image display
computational display
0.212015
Adaptive color display via perceptually-driven factored spectral projection · ACM Trans. Graph. 2015
Image and video processing › color image processing
gamut mapping
0.212015
Adaptive color display via perceptually-driven factored spectral projection · ACM Trans. Graph. 2015
Robotics › Autonomous driving
trajectory prediction
0.212022
Interaction Modeling with Multiplex Attention · NeurIPS 2022
Computational photography and imaging
high dynamic range imaging
0.112016
Variable Aperture Light Field Photography: Overcoming the Diffraction-Limited Spatio-Angular Resolution Tradeoff · CVPR 2016

Methods — techniques the papers use, named apart from their topics

task-aware reconstruction loss · 0.8pretrained segmentation model · 0.8adversarial learning · 0.8prioritized experience replay · 0.7curiosity-based priority · 0.7progressive layer training · 0.6multiplex attention · 0.6sequential acquisition · 0.2coded-aperture acquisition · 0.2time-multiplexed primaries · 0.2perceptually-driven optimization · 0.2factored spectral projection · 0.2
YearPublicationVenuePosition
2024 Policy-shaped prediction: avoiding distractions in model-based reinforcement learning
abstract
Model-based reinforcement learning (MBRL) is a promising route to sample-efficient policy optimization. However, a known vulnerability of reconstruction-based MBRL consists of scenarios in which detailed aspects of the world are highly predictable, but irrelevant to learning a good policy. Such scenarios can lead the model to exhaust its capacity on meaningless content, at the cost of neglecting important environment dynamics. While existing approaches attempt to solve this problem, we highlight its continuing impact on leading MBRL methods ---including DreamerV3 and DreamerPro--- with a novel environment where background distractions are intricate, predictable, and useless for planning future actions. To address this challenge we develop a method for focusing the capacity of the world model through a synergy of a pretrained segmentation model, a task-aware reconstruction loss, and adversarial learning. Our method outperforms a variety of other approaches designed to reduce the impact of distractors, and is an advance towards robust model-based reinforcement learning.
Miles Hutson, Isaac Kauvar, Nick Haber
NeurIPS2
2023 Curious Replay for Model-based Adaptation
abstract
Agents must be able to adapt quickly as an environment changes. We find that existing model-based reinforcement learning agents are unable to do this well, in part because of how they use past experiences to train their world model. Here, we present Curious Replay—a form of prioritized experience replay tailored to model-based agents through use of a curiosity-based priority signal. Agents using Curious Replay exhibit improved performance in an exploration paradigm inspired by animal behavior and on the Crafter benchmark. DreamerV3 with Curious Replay surpasses state-of-the-art performance on Crafter, achieving a mean score of 19.4 that substantially improves on the previous high score of 14.5 by DreamerV3 with uniform replay, while also maintaining similar performance on the Deepmind Control Suite. Code for Curious Replay is available at github.com/AutonomousAgentsLab/curiousreplay.
Isaac Kauvar, Chris Doyle, Linqi Zhou, Nick Haber
ICML1
2022 Interaction Modeling with Multiplex Attention
abstract
Modeling multi-agent systems requires understanding how agents interact. Such systems are often difficult to model because they can involve a variety of types of interactions that layer together to drive rich social behavioral dynamics. Here we introduce a method for accurately modeling multi-agent systems. We present Interaction Modeling with Multiplex Attention (IMMA), a forward prediction model that uses a multiplex latent graph to represent multiple independent types of interactions and attention to account for relations of different strengths. We also introduce Progressive Layer Training, a training strategy for this architecture. We show that our approach outperforms state-of-the-art models in trajectory forecasting and relation inference, spanning three multi-agent scenarios: social navigation, cooperative task achievement, and team sports. We further demonstrate that our approach can improve zero-shot generalization and allows us to probe how different interactions impact agent behavior.
Fan-Yun Sun, Isaac Kauvar, Jiachen Li 0001, Mykel J. Kochenderfer, Jiajun Wu 0001, Nick Haber
NeurIPS2
2017 Aperture interference and the volumetric resolution of light field fluorescence microscopy
abstract
Light field microscopy (LFM) is an emerging technique for volumetric fluorescence imaging, but widespread use is hampered by its poor spatial resolution. Using diffraction-based analysis we show how this degraded resolution arises because conventional LFM aims to sample four dimensions of the light field. By instead prioritizing 3D volumetric information over 4D sampling, we can optically interfere certain redundant angular samples to allow higher spatial resolution while maintaining enough angular information for depth discrimination. With this in mind, we design a number of aperture plane sampling schemes, characterize their frequency support and invertibility, and describe how their relative performance depends on the operating signal-to-noise regime. With simulations and a prototype, we demonstrate a time-sequential amplitude mask-based acquisition approach that outperforms conventional LFM in terms of both spatial resolution and axial field of view.
Isaac Kauvar, Julie Chang, Gordon Wetzstein
ICCP1
2016 Variable Aperture Light Field Photography: Overcoming the Diffraction-Limited Spatio-Angular Resolution Tradeoff
abstract
Light fields have many applications in machine vision, consumer photography, robotics, and microscopy. However, the prevalent resolution limits of existing light field imaging systems hinder widespread adoption. In this paper, we analyze fundamental resolution limits of light field cameras in the diffraction limit. We propose a sequential, coded-aperture-style acquisition scheme that optimizes the resolution of a light field reconstructed from multiple photographs captured from different perspectives and fnumber settings. We also show that the proposed acquisition scheme facilitates high dynamic range light field imaging and demonstrate a proof-of-concept prototype system. With this work, we hope to advance our understanding of the resolution limits of light field photography and develop practical computational imaging systems to overcome them.
Julie Chang, Isaac Kauvar, Gordon Wetzstein
CVPR2
2015 Adaptive color display via perceptually-driven factored spectral projection
abstract
Fundamental display characteristics are constantly being improved, especially resolution, dynamic range, and color reproduction. However, whereas high resolution and high-dynamic range displays have matured as a technology, it remains largely unclear how to extend the color gamut of a display without either sacrificing light throughput or making other tradeoffs. In this paper, we advocate for adaptive color display; with hardware implementations that allow for color primaries to be dynamically chosen, an optimal gamut and corresponding pixel states can be computed in a content-adaptive and user-centric manner. We build a flexible gamut projector and develop a perceptually-driven optimization framework that robustly factors a wide color gamut target image into a set of time-multiplexed primaries and corresponding pixel values. We demonstrate that adaptive primary selection has many benefits over fixed gamut selection and show that our algorithm for joint primary selection and gamut mapping performs better than existing methods. Finally, we evaluate the proposed computational display system extensively in simulation and, via photographs and user experiments, with a prototype adaptive color projector.
Isaac Kauvar, Samuel J. Yang, Liang Shi 0003, Ian McDowall, Gordon Wetzstein
ACM Trans. Graph.1