Demo Data from EDBT 2026 / reviewers in the wild / expert
Gabriele Salvati
dblp:171/6813
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 2016
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Geometric modeling and processing · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › shape modeling › shape editing
mesh editing |
0.5 | 2 | 2016 | cSculpt: a system for collaborative sculpting · ACM Trans. Graph. 2016 MeshHisto: collaborative modeling by sharing and retargeting editing histories · ACM Trans. Graph. 2015 |
Geometric modeling and processing › shape modeling › geometry editing
virtual sculpting |
0.2 | 1 | 2016 | cSculpt: a system for collaborative sculpting · ACM Trans. Graph. 2016 |
Methods — techniques the papers use, named apart from their topics
multiresolution representation · 0.2merge algorithm · 0.2mesh difference encoding · 0.2distributed version control · 0.2conflict detection · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2016 | cSculpt: a system for collaborative sculptingabstractCollaborative systems are well established solutions for sharing work among people. In computer graphics these workflows are still not well established, compared to what is done for text writing or software development. Usually artists work alone and share their final models by sending files. In this paper we present a system for collaborative 3D digital sculpting. In our prototype, multiple artists concurrently sculpt a polygonal mesh on their local machines by changing its vertex properties, such as positions and material BRDFs. Our system shares the artists' edits automatically and seamlessly merges these edits even when they happen on the same region of the surface. We propose a merge algorithm that is fast-enough for seamless collaboration, respects users' edits as much as possible, can support any sculpting operation, and works for both geometry and appearance modifications. Since in sculpting artists alternatively perform fine adjustments and large scale modifications, our algorithm is based on a multiresolution edit representation that handles concurrent overlapping edits at different scales. We tested our algorithm by modeling meshes collaboratively in different sculpting sessions and found that our algorithm outperforms prior works on collaborative mesh editing in all cases. Claudio Calabrese, Gabriele Salvati, Marco Tarini, Fabio Pellacini |
ACM Trans. Graph. | 2 |
| 2015 | MeshHisto: collaborative modeling by sharing and retargeting editing historiesabstractCurrent modeling packages have polished interfaces for editing polygonal meshes, where artists work individually on each mesh. A variety of recent cloud-based services have shown the benefits of editing documents in real-time collaboration with others. In this paper, we present a system for collaborative editing of low-polygonal and subdivision mesh models. We cast collaborative editing as a special instance of distributed version control. We support concurrent editing by robustly sharing and merging mesh version histories in real-time. We store and transmit mesh differences efficiently by encoding them as sequences of primitive editing operations. We enable collaboration by merging and detecting conflicts. We extend this model letting artists adapt others' editing histories by retargeting sequences of editing operations to new parts of the mesh with potentially different topology. We tested our algorithms by editing meshes with up to thousand edits, in collaborative editing sessions lasting a few hours, and by retargeting sequences of several hundred edits. We found the proposed system to be reliable, fast and scaling well with mesh complexity. We demonstrate that our merge algorithm is more robust than prior work. We further validated the proposed collaborative workflow with a user study where MeshHisto was consistently preferred over other alternatives for collaborative workflows. Gabriele Salvati, Christian Santoni, Valentina Tibaldo, Fabio Pellacini |
ACM Trans. Graph. | 1 |