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Félix G. Harvey

dblp:172/0829 · DBLP profile ↗
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5ranked-venue papers
2as first author
2since 2021 · last 2024
0000-0002-2720-4324ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Computer animation and physical simulation · 100%
Artificial intelligence
3 papers
Motion planning and robot control · 46% Deep learning architectures and training · 31% Reinforcement learning · 18%

Topics — the 7 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › motion synthesis › motion interpolation
motion in-betweening
1.222024
Motion In-Betweening via Deep $\Delta$Δ-Interpolator · IEEE Trans. Vis. Comput. Graph. 2024
Robust motion in-betweening · ACM Trans. Graph. 2020
Computer animation and physical simulation › motion synthesis
human motion synthesis
0.812024
Motion In-Betweening via Deep $\Delta$Δ-Interpolator · IEEE Trans. Vis. Comput. Graph. 2024
Robotics › Motion planning and robot control › robot control
inverse kinematics
0.612022
ProtoRes: Proto-Residual Network for Pose Authoring via Learned Inverse Kinematics · ICLR 2022
Robotics › Motion planning and robot control › robot control › inverse kinematics
learned inverse kinematics
0.612022
ProtoRes: Proto-Residual Network for Pose Authoring via Learned Inverse Kinematics · ICLR 2022
Computer animation and physical simulation
character animation
0.612022
ProtoRes: Proto-Residual Network for Pose Authoring via Learned Inverse Kinematics · ICLR 2022
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.412020
Promoting Coordination through Policy Regularization in Multi-Agent Deep Reinforcement Learning · NeurIPS 2020
Computer animation and physical simulation › motion synthesis › motion composition
motion transition generation
0.412020
Robust motion in-betweening · ACM Trans. Graph. 2020

Methods — techniques the papers use, named apart from their topics

spherical linear interpolation · 1.5delta-mode learning · 1.5residual network · 1.1neural network · 1.1time-to-arrival embedding · 0.4teamreg · 0.4scheduled target noise · 0.4policy regularization · 0.4coachreg · 0.4adversarial recurrent neural network · 0.4
YearPublicationVenuePosition
2024 Motion In-Betweening via Deep $\Delta$Δ-Interpolator
abstract
We show that the task of synthesizing human motion conditioned on a set of key frames can be solved more accurately and effectively if a deep learning based interpolator operates in the delta mode using the spherical linear interpolator as a baseline. We empirically demonstrate the strength of our approach on publicly available datasets achieving state-of-the-art performance. We further generalize these results by showing that the ∆-regime is viable with respect to the reference of the last known frame (also known as the zero-velocity model). This supports the more general conclusion that operating in the reference frame local to input frames is more accurate and robust than in the global (world) reference frame advocated in previous work.
Boris N. Oreshkin, Antonios Valkanas, Félix G. Harvey, Louis-Simon Ménard, Florent Bocquelet, Mark Coates
IEEE Trans. Vis. Comput. Graph.3
2022 ProtoRes: Proto-Residual Network for Pose Authoring via Learned Inverse Kinematics
Boris N. Oreshkin, Florent Bocquelet, Félix G. Harvey, Bay Raitt, Dominic Laflamme
ICLR3
2020 Promoting Coordination through Policy Regularization in Multi-Agent Deep Reinforcement Learning
abstract
In multi-agent reinforcement learning, discovering successful collective behaviors is challenging as it requires exploring a joint action space that grows exponentially with the number of agents. While the tractability of independent agent-wise exploration is appealing, this approach fails on tasks that require elaborate group strategies. We argue that coordinating the agents' policies can guide their exploration and we investigate techniques to promote such an inductive bias. We propose two policy regularization methods: TeamReg, which is based on inter-agent action predictability and CoachReg that relies on synchronized behavior selection. We evaluate each approach on four challenging continuous control tasks with sparse rewards that require varying levels of coordination as well as on the discrete action Google Research Football environment. Our experiments show improved performance across many cooperative multi-agent problems. Finally, we analyze the effects of our proposed methods on the policies that our agents learn and show that our methods successfully enforce the qualities that we propose as proxies for coordinated behaviors.
Julien Roy, Paul Barde, Félix G. Harvey, Derek Nowrouzezahrai, Christopher Joseph Pal
NeurIPS3
2020 Robust motion in-betweening
abstract
In this work we present a novel, robust transition generation technique that can serve as a new tool for 3D animators, based on adversarial recurrent neural networks. The system synthesises high-quality motions that use temporally-sparse keyframes as animation constraints. This is reminiscent of the job of in-betweening in traditional animation pipelines, in which an animator draws motion frames between provided keyframes. We first show that a state-of-the-art motion prediction model cannot be easily converted into a robust transition generator when only adding conditioning information about future keyframes. To solve this problem, we then propose two novel additive embedding modifiers that are applied at each timestep to latent representations encoded inside the network's architecture. One modifier is a time-to-arrival embedding that allows variations of the transition length with a single model. The other is a scheduled target noise vector that allows the system to be robust to target distortions and to sample different transitions given fixed keyframes. To qualitatively evaluate our method, we present a custom MotionBuilder plugin that uses our trained model to perform in-betweening in production scenarios. To quantitatively evaluate performance on transitions and generalizations to longer time horizons, we present well-defined in-betweening benchmarks on a subset of the widely used Human3.6M dataset and on LaFAN1, a novel high quality motion capture dataset that is more appropriate for transition generation. We are releasing this new dataset along with this work, with accompanying code for reproducing our baseline results.
Félix G. Harvey, Mike Yurick, Derek Nowrouzezahrai, Christopher Joseph Pal
ACM Trans. Graph.1
2018 Recurrent semi-supervised classification and constrained adversarial generation with motion capture data
Félix G. Harvey, Julien Roy, David Kanaa, Christopher Joseph Pal
Image Vis. Comput.1