Daniel Seita

dblp:172/0917 · DBLP profile ↗
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22ranked-venue papers
7as first author
15since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 19 · 7 first-author · 13 since 2021Systems, architecture and hardware · 12 · 3 first-author · 9 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 2 since 2021Theory of computation · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
YearPublicationVenuePosition
2026 Data-Efficient and Contact-Rich Manipulation Through Diffusion Augmentation and Vision-Language Models
abstract
Recent progress in robot learning has produced impressive results, yet many systems still require learning from large datasets of demonstrations and are less effective in clutter or with highly deformable objects. This talk presents work on data-efficient manipulation using (i) diffusion-based augmentation that synthesizes geometrically consistent images and action labels to reduce demonstration requirements and (ii) Vision-Language Models (VLMs) that inject high-level semantics for contact-rich motion planning in clutter. We will also introduce ManipBench, which evaluates VLMs’ abilities for low-level manipulation. Together, we show how to move the community towards achieving robot manipulators that can learn and operate with reduced demonstration requirements across cluttered and real-world environments.
Daniel Seita
AAAI1
2026 Cross-domain Few-shot Object Detection with Multi-modal Textual Enrichment
Zeyu Shangguan, Daniel Seita
Int. J. Comput. Vis.2
2025 PhysBench: Benchmarking and Enhancing Vision-Language Models for Physical World Understanding
abstract
Understanding the physical world is a fundamental challenge in embodied AI, critical for enabling agents to perform complex tasks and operate safely in real-world environments. While Vision-Language Models (VLMs) have shown great promise in reasoning and task planning for embodied agents, their ability to comprehend physical phenomena remains extremely limited. To close this gap, we introduce PhysBench, a comprehensive benchmark designed to evaluate VLMs' physical world understanding capability across a diverse set of tasks. PhysBench contains 10,002 entries of interleaved video-image-text data, categorized into four major domains: physical object properties, physical object relationships, physical scene understanding, and physics-based dynamics, further divided into 19 subclasses and 8 distinct capability dimensions. Our extensive experiments, conducted on 75 representative VLMs, reveal that while these models excel in common-sense reasoning, they struggle with understanding the physical world---likely due to the absence of physical knowledge in their training data and the lack of embedded physical priors. To tackle the shortfall, we introduce PhysAgent, a novel framework that combines the generalization strengths of VLMs with the specialized expertise of vision models, significantly enhancing VLMs' physical understanding across a variety of tasks, including an 18.4\% improvement on GPT-4o. Furthermore, our results demonstrate that enhancing VLMs' physical world understanding capabilities can help embodied agents such as MOKA. We believe that PhysBench and PhysAgent offer valuable insights and contribute to bridging the gap between VLMs and physical world understanding. [Project Page is here](https://physbench.github.io/)
Wei Chow, Jiageng Mao, Boyi Li 0001, Daniel Seita, Vitor Campagnolo Guizilini, Yue Wang 0041
ICLR4
2025 Sequential Multi-Object Grasping with One Dexterous Hand
abstract
Sequentially grasping multiple objects with multi-fingered hands is common in daily life, where humans can fully leverage the dexterity of their hands to enclose multiple objects. However, the diversity of object geometries and the complex contact interactions required for high-DOF hands to grasp one object while enclosing another make sequential multi-object grasping challenging for robots. In this paper, we propose SeqMultiGrasp, a system for sequentially grasping objects with a four-fingered Allegro Hand. We focus on sequentially grasping two objects, ensuring that the hand fully encloses one object before lifting it and then grasps the second object without dropping the first. Our system first synthesizes single-object grasp candidates, where each grasp is constrained to use only a subset of the hand’s links. These grasps are then validated in a physics simulator to ensure stability and feasibility. Next, we merge the validated single-object grasp poses to construct multi-object grasp configurations. For real-world deployment, we train a diffusion model conditioned on point clouds to propose grasp poses, followed by a heuristic-based execution strategy. We test our system using 8 × 8 object combinations in simulation and 6 × 3 object combinations in real. Our diffusion-based grasp model obtains an average success rate of 65.8% over 1,600 simulation trials and 56.7% over 90 real-world trials, suggesting that it is a promising approach for sequential multi-object grasping with multi-fingered hands. Supplementary material is available on our project website: https://hesic73.github.io/SeqMultiGrasp.
Zeyu Shangguan, Kuanning Wang, Yongchong Gu, Yuqian Fu, Yanwei Fu 0001, Daniel Seita
IROS7
2025 Cross-Domain Multi-Modal Few-Shot Object Detection via Rich Text
abstract
Cross-modal feature extraction and integration have led to steady performance improvements in few-shot learning tasks. However, existing multi-modal object detection (MM-Olr) methods degrade when facing significant domain shift and are sample insufficient. We hypothesize that rich text information could more effectively help the model to build a knowledge relationship between the vision instance and its language description and can help mitigate domain shift. Specifically, we study the Cross-Domain few-shot generalization of MM-OD (CDMM-FSOD) and propose a meta-learning based multi-modal few-shot object detection method that utilizes rich text semantic information as an auxiliary modality to achieve domain adaptation. Our proposed novel neural network contains (i) a multi-modal feature aggregation module that aligns the vision and language support feature embeddings and (ii) a rich text se-mantic rectify module that utilizes bidirectional text feature generation to reinforce multi-modal feature alignment and thus to enhance the model's language understanding capability. We evaluate our model on common standard cross-domain object detection datasets and demonstrate that our approach considerably outperforms existing FSOD meth-ods. Our implementation is publicly available: https://github.com/zshanggu/CDMM
Zeyu Shangguan, Daniel Seita
WACV2
2023 AutoBag: Learning to Open Plastic Bags and Insert Objects
abstract
Thin plastic bags are ubiquitous in retail stores, healthcare, food handling, recycling, homes, and school lunchrooms. They are challenging both for perception (due to specularities and occlusions) and for manipulation (due to the dynamics of their 3D deformable structure). We formulate the task of “bagging:” manipulating common plastic shopping bags with two handles from an unstructured initial state to an open state where at least one solid object can be inserted into the bag and lifted for transport. We propose a self-supervised learning framework where a dual-arm robot learns to recognize the handles and rim of plastic bags using UV-fluorescent markings; at execution time, the robot does not use UV markings or UV light. We propose the AutoBag algorithm, where the robot uses the learned perception model to open a plastic bag through iterative manipulation. We present novel metrics to evaluate the quality of a bag state and new motion primitives for reorienting and opening bags based on visual observations. In physical experiments, a YuMi robot using AutoBag is able to open bags and achieve a success rate of 16/30 for inserting at least one item across a variety of initial bag configurations. Supplementary material is available at https://sites.google.com/view/autobag.
Yunliang Chen 0001, Baiyu Shi, Daniel Seita, Richard Cheng, Thomas Kollar, David Held, Kenneth Y. Goldberg
ICRA3
2023 Bagging by Learning to Singulate Layers Using Interactive Perception
abstract
Many fabric handling and 2D deformable material tasks in homes and industries require singulating layers of material such as opening a bag or arranging garments for sewing. In contrast to methods requiring specialized sensing or end effectors, we use only visual observations with ordinary parallel jaw grippers. We propose SLIP: Singulating Layers using Interactive Perception, and apply SLIP to the task of autonomous bagging. We develop SLIP-Bagging, a bagging algorithm that manipulates a plastic or fabric bag from an unstructured state and uses SLIP to grasp the top layer of the bag to open it for object insertion. In physical experiments, a YuMi robot achieves a success rate of 67% to 81% across bags of a variety of materials, shapes, and sizes, significantly improving in success rate and generality over prior work. Experiments also suggest that SLIP can be applied to tasks such as singulating layers of folded cloth and garments. Supplementary material is available at https://sites.google.com/view/slip-bagging/.
Yunliang Chen 0001, Baiyu Shi, Roy Lin, Daniel Seita, Ayah Ahmad, Richard Cheng, Thomas Kollar, David Held, Kenneth Y. Goldberg
IROS4
2023 Automating Surgical Peg Transfer: Calibration With Deep Learning Can Exceed Speed, Accuracy, and Consistency of Humans
abstract
Peg transfer is a well-known surgical training task in the Fundamentals of Laparoscopic Surgery (FLS). While human surgeons teleoperate robots such as the da Vinci to perform this task with high speed and accuracy, it is challenging to automate. This paper presents a novel system and control method using a da Vinci Research Kit (dVRK) surgical robot and a Zivid depth sensor, and a human subjects study comparing performance on three variants of the peg-transfer task: unilateral, bilateral without handovers, and bilateral with handovers. The system combines 3D printing, depth sensing, and deep learning for calibration with a new analytic inverse kinematics model and time-minimized motion controller. In a controlled study of 3384 peg transfer trials performed by the system, an expert surgical resident, and 9 volunteers, results suggest that the system achieves accuracy on par with the experienced surgical resident and is significantly faster and more consistent than the surgical resident and volunteers. The system also exhibits the highest consistency and lowest collision rate. To our knowledge, this is the first autonomous system to achieve “superhuman” performance on a standardized surgical task. All data is available athttps://sites.google.com/view/surgicalpegtransferNote to Practitioners—This paper presents a new approach to calibrating cable-driven robots based on a combination of 3D printing, depth sensing, inverse kinematics, convex optimization, and deep learning. The approach is applied to calibrating the da Vinci, commercial surgical-assist robot, to automate a standard “pick and place” task. Experiments suggest that the resulting system matches human surgical expert performance in speed and accuracy and significantly outperforms humans in terms of consistency. All details on the system including CAD models, code, and user study data are available online.
Minho Hwang, Jeffrey Ichnowski, Brijen Thananjeyan, Daniel Seita, Samuel Paradis, Danyal Fer, Thomas Low, Kenneth Y. Goldberg
IEEE Trans Autom. Sci. Eng.4
2022 Real2Sim2Real: Self-Supervised Learning of Physical Single-Step Dynamic Actions for Planar Robot Casting
abstract
This paper introduces the task of Planar Robot Casting (PRC): where one planar motion of a robot arm holding one end of a cable causes the other end to slide across the plane toward a desired target. PRC allows the cable to reach points beyond the robot workspace and has applications for cable management in homes, warehouses, and factories. To efficiently learn a PRC policy for a given cable, we propose Real2Sim2Real, a self-supervised framework that automatically collects physical trajectory examples to tune parameters of a dynamics simulator using Differential Evolution, generates many simulated examples, and then learns a policy using a weighted combination of simulated and physical data. We evaluate Real2Sim2Real with three simulators, Isaac Gym-segmented, Isaac Gym-hybrid, and PyBullet, two function approximators, Gaussian Processes and Neural Networks (NNs), and three cables with differing stiffness, torsion, and friction. Results with 240 physical trials suggest that the PRC policies can attain median error distance (as % of cable length) ranging from 8 % to 14 %, outperforming baselines and policies trained on only real or only simulated examples. Code, data, and videos are available at https://tinyurl.com/robotcast.
Vincent Lim, Yunliang Chen 0001, Jeffrey Ichnowski, Daniel Seita, Michael Laskey, Kenneth Y. Goldberg
ICRA6
2022 Learning to Singulate Layers of Cloth using Tactile Feedback
abstract
Robotic manipulation of cloth has applications ranging from fabrics manufacturing to handling blankets and laundry. Cloth manipulation is challenging for robots largely due to their high degrees of freedom, complex dynamics, and severe self-occlusions when in folded or crumpled configurations. Prior work on robotic manipulation of cloth relies primarily on vision sensors alone, which may pose challenges for fine-grained manipulation tasks such as grasping a desired number of cloth layers from a stack of cloth. In this paper, we propose to use tactile sensing for cloth manipulation; we attach a tactile sensor (ReSkin) to one of the two fingertips of a Franka robot and train a classifier to determine whether the robot is grasping a specific number of cloth layers. During test-time experiments, the robot uses this classifier as part of its policy to grasp one or two cloth layers using tactile feedback to determine suitable grasping points. Experimental results over 180 physical trials suggest that the proposed method outperforms baselines that do not use tactile feedback and has better generalization to unseen cloth compared to methods that use image classifiers. Code, data, and videos are available at https://sites.google.com/view/reskin-cloth.
Sashank Tirumala, Thomas Weng, Daniel Seita, Oliver Kroemer, Fatma Zeynep Temel, David Held
IROS3
2022 Efficiently Learning Single-Arm Fling Motions to Smooth Garments
Yunliang Chen 0001, Ellen R. Novoseller, Daniel Seita, Jeffrey Ichnowski, Michael Laskey, Richard Cheng, Thomas Kollar, Kenneth Y. Goldberg
ISRR4
2021 Learning Dense Visual Correspondences in Simulation to Smooth and Fold Real Fabrics
abstract
Robotic fabric manipulation is challenging due to the infinite dimensional configuration space, self-occlusion, and complex dynamics of fabrics. There has been significant prior work on learning policies for specific fabric manipulation tasks, but comparatively less focus on algorithms which can perform many different tasks. We take a step towards this goal by learning point-pair correspondences across different fabric configurations in simulation. Then, given a single demonstration of a new task from an initial fabric configuration, these correspondences can be used to compute geometrically equivalent actions in a new fabric configuration. This makes it possible to define policies to robustly imitate a broad set of multi-step fabric smoothing and folding tasks. The resulting policies achieve 80.3% average task success rate across 10 fabric manipulation tasks on two different physical robotic systems. Results also suggest robustness to fabrics of various colors, sizes, and shapes. See https://tinyurl.com/fabric-descriptors for supplementary material and videos.
Aditya Ganapathi, Priya Sundaresan, Brijen Thananjeyan, Ashwin Balakrishna, Daniel Seita, Jennifer Grannen, Minho Hwang, Ryan Hoque, Joseph Gonzalez 0001, Nawid Jamali, Katsu Yamane, Soshi Iba, Kenneth Y. Goldberg
ICRA5
2021 Intermittent Visual Servoing: Efficiently Learning Policies Robust to Instrument Changes for High-precision Surgical Manipulation
abstract
Assisting surgeons with automation of surgical subtasks is challenging due to backlash, hysteresis, and variable tensioning in cable-driven robots. These issues are exacerbated as surgical instruments are changed during an operation. In this work, we propose a framework for automation of high- precision surgical subtasks by learning local, sample-efficient, accurate, closed-loop policies that use visual feedback instead of robot encoder estimates. This framework, which we call deep Intermittent Visual Servoing (IVS), switches to a learned visual servo policy for high-precision segments of repetitive surgical tasks while relying on a coarse open-loop policy for the segments where precision is not necessary. We train the policy using only 180 human demonstrations that are roughly 2 seconds each. Results on a da Vinci Research Kit suggest that combining the coarse policy with half a second of corrections from the learned policy during each high-precision segment improves the success rate on the Fundamentals of Laparoscopic Surgery peg transfer task from 72.9% to 99.2%, 31.3% to 99.2%, and 47.2% to 100.0% for 3 instruments with differing cable properties. In the contexts we studied, IVS attains the highest published success rates for automated surgical peg transfer and is significantly more reliable than previous techniques when instruments are changed. Supplementary material is available at https://tinyurl.com/ivs-icra.
Samuel Paradis, Minho Hwang, Brijen Thananjeyan, Jeffrey Ichnowski, Daniel Seita, Danyal Fer, Thomas Low, Joseph Gonzalez 0001, Kenneth Y. Goldberg
ICRA5
2021 Learning to Rearrange Deformable Cables, Fabrics, and Bags with Goal-Conditioned Transporter Networks
abstract
Rearranging and manipulating deformable objects such as cables, fabrics, and bags is a long-standing challenge in robotic manipulation. The complex dynamics and high-dimensional configuration spaces of deformables, compared to rigid objects, make manipulation difficult not only for multi-step planning, but even for goal specification. Goals cannot be as easily specified as rigid object poses, and may involve complex relative spatial relations such as "place the item inside the bag". In this work, we develop a suite of simulated benchmarks with 1D, 2D, and 3D deformable structures, including tasks that involve image-based goal-conditioning and multi-step deformable manipulation. We propose embedding goal-conditioning into Transporter Networks, a recently proposed model architecture for learning robotic manipulation that rearranges deep features to infer displacements that can represent pick and place actions. We demonstrate that goal-conditioned Transporter Networks enable agents to manipulate deformable structures into flexibly specified configurations without test-time visual anchors for target locations. We also significantly extend prior results using Transporter Networks for manipulating deformable objects by testing on tasks with 2D and 3D deformables. Supplementary material is available at https://berkeleyautomation.github.io/bags/.
Daniel Seita, Peter R. Florence, Jonathan Tompson, Erwin Coumans, Vikas Sindhwani, Kenneth Y. Goldberg, Andy Zeng 0001
ICRA1
2021 Robots of the Lost Arc: Self-Supervised Learning to Dynamically Manipulate Fixed-Endpoint Cables
abstract
We explore how high-speed robot arm motions can dynamically manipulate ropes and cables to vault over obstacles, knock objects from pedestals, and weave between obstacles. In this paper, we propose a self-supervised learning framework that enables a UR5 robot to perform these three tasks. The framework finds a 3D apex point for the robot arm, which, together with a task-specific trajectory function, defines an arcing motion that dynamically manipulates the cable to perform a task with varying obstacle and target locations. The trajectory function computes minimum-jerk motions that are constrained to remain within joint limits and to travel through the 3D apex point by repeatedly solving quadratic programs to find the shortest and fastest feasible motion. We experiment with 5 physical cables with different thickness and mass and compare performance against two baselines in which a human chooses the apex point. Results suggest that a baseline with a fixed apex across the three tasks achieves respective success rates of 51.7 %, 36.7 %, and 15.0 %, and a baseline with human-specified, task-specific apex points achieves 66.7 %, 56.7 %, and 15.0 % success rate respectively, while the robot using the learned apex point can achieve success rates of 81.7 % in vaulting, 65.0 % in knocking, and 60.0 % in weaving. Code, data, and supplementary materials are available at https://sites.google.com/berkeley.edu/dynrope/home.
Harry Zhang, Jeffrey Ichnowski, Daniel Seita, Kenneth Y. Goldberg
ICRA3
2020 Deep Imitation Learning of Sequential Fabric Smoothing From an Algorithmic Supervisor
abstract
Sequential pulling policies to flatten and smooth fabrics have applications from surgery to manufacturing to home tasks such as bed making and folding clothes. Due to the complexity of fabric states and dynamics, we apply deep imitation learning to learn policies that, given color (RGB), depth (D), or combined color-depth (RGBD) images of a rectangular fabric sample, estimate pick points and pull vectors to spread the fabric to maximize coverage. To generate data, we develop a fabric simulator and an algorithmic supervisor that has access to complete state information. We train policies in simulation using domain randomization and dataset aggregation (DAgger) on three tiers of difficulty in the initial randomized configuration. We present results comparing five baseline policies to learned policies and report systematic comparisons of RGB vs D vs RGBD images as inputs. In simulation, learned policies achieve comparable or superior performance to analytic baselines. In 180 physical experiments with the da Vinci Research Kit (dVRK) surgical robot, RGBD policies trained in simulation attain coverage of 83% to 95% depending on difficulty tier, suggesting that effective fabric smoothing policies can be learned from an algorithmic supervisor and that depth sensing is a valuable addition to color alone. Supplementary material is available at https://sites.google.com/view/fabric-smoothing.
Daniel Seita, Aditya Ganapathi, Ryan Hoque, Minho Hwang, Edward Cen, Ajay Kumar Tanwani, Ashwin Balakrishna, Brijen Thananjeyan, Jeffrey Ichnowski, Nawid Jamali, Katsu Yamane, Soshi Iba, John F. Canny, Kenneth Y. Goldberg
IROS1
2019 Risk Averse Robust Adversarial Reinforcement Learning
abstract
Deep reinforcement learning has recently made significant progress in solving computer games and robotic control tasks. A known problem, though, is that policies overfit to the training environment and may not avoid rare, catastrophic events such as automotive accidents. A classical technique for improving the robustness of reinforcement learning algorithms is to train on a set of randomized environments, but this approach only guards against common situations. Recently, robust adversarial reinforcement learning (RARL) was developed, which allows efficient applications of random and systematic perturbations by a trained adversary. A limitation of RARL is that only the expected control objective is optimized; there is no explicit modeling or optimization of risk. Thus the agents do not consider the probability of catastrophic events (i.e., those inducing abnormally large negative reward), except through their effect on the expected objective. In this paper we introduce risk-averse robust adversarial reinforcement learning (RARARL), using a risk-averse protagonist and a risk-seeking adversary. We test our approach on a self-driving vehicle controller. We use an ensemble of policy networks to model risk as the variance of value functions. We show through experiments that a risk-averse agent is better equipped to handle a risk-seeking adversary, and experiences substantially fewer crashes compared to agents trained without an adversary. Supplementary materials are available at https://sites.google.com/view/rararl.
Xinlei Pan, Daniel Seita, John F. Canny
ICRA2
2019 Deep Transfer Learning of Pick Points on Fabric for Robot Bed-Making
Daniel Seita, Nawid Jamali, Michael Laskey, Ajay Kumar Tanwani, Ron Berenstein, Prakash Baskaran, Soshi Iba, John F. Canny, Kenneth Y. Goldberg
ISRR1
2018 Fast and Reliable Autonomous Surgical Debridement with Cable-Driven Robots Using a Two-Phase Calibration Procedure
abstract
Automating precision subtasks such as debridement (removing dead or diseased tissue fragments) with Robotic Surgical Assistants (RSAs) such as the da Vinci Research Kit (dVRK) is challenging due to inherent nOnlinearities in cable-driven systems. We propose and evaluate a novel two-phase coarse-to-fine calibration method. In Phase I (coarse), we place a red calibration marker on the end effector and let it randomly move through a set of open-loop trajectories to obtain a large sample set of camera pixels and internal robot end-effector configurations. This coarse data is then used to train a Deep Neural Network (DNN) to learn the coarse transformation bias. In Phase II (fine), the bias from Phase I is applied to move the end -effector toward a small set of specific target points on a printed sheet. For each target, a human operator manually adjusts the end -effector position by direct contact (not through teleoperation) and the residual compensation bias is recorded. This fine data is then used to train a Random Forest (RF) to learn the fine transformation bias. Subsequent experiments suggest that without calibration, position errors average 4.55mm. Phase I can reduce average error to 2.14mm and the combination of Phase I and Phase II can reduces average error to 1.08mm. We apply these results to debridement of raisins and pumpkin seeds as fragment phantoms. Using an endoscopic stereo camera with standard edge detection, experiments with 120 trials achieved average success rates of 94.5 %, exceeding prior results with much larger fragments (89.4%) and achieving a speedup of 2.1x, decreasing time per fragment from 15.8 seconds to 7.3 seconds. Source code, data, and videos are available at https://sites.google.com/view/calib-icra/.
Daniel Seita, Sanjay Krishnan, Roy Fox, Stephen McKinley, John F. Canny, Kenneth Y. Goldberg
ICRA1
2018 An Efficient Minibatch Acceptance Test for Metropolis-Hastings
abstract
We present a novel Metropolis-Hastings method for large datasets that uses small expected-size mini-batches of data. Previous work on reducing the cost of Metropolis-Hastings tests yields only constant factor reductions versus using the full dataset for each sample. Here we present a method that can be tuned to provide arbitrarily small batch sizes, by adjusting either proposal step size or temperature. Our test uses the noise-tolerant Barker acceptance test with a novel additive correction variable. The resulting test has similar cost to a normal SGD update. Our experiments demonstrate several order-of-magnitude speedups over previous work.
Daniel Seita, Xinlei Pan, John F. Canny
IJCAI1
2017 An Efficient Minibatch Acceptance Test for Metropolis-Hastings
Daniel Seita, Xinlei Pan, John F. Canny
UAI1
2016 Computing abelian complexity of binary uniform morphic words
Francine Blanchet-Sadri, Daniel Seita, David Wise
Theor. Comput. Sci.2