Oliver Groth

dblp:172/0935 · DBLP profile ↗
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11ranked-venue papers
2as first author
5since 2021 · last 2025
0009-0008-0892-9339ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 11 · 2 first-author · 5 since 2021Systems, architecture and hardware · 4 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author
YearPublicationVenuePosition
2025 Exploiting Policy Idling for Dexterous Manipulation
abstract
Learning based methods for dexterous manipulation have made notable progress in recent years, and they can now produce solutions to complex tasks. However, learned policies often still lack reliability and exhibit limited robustness to important factors of variation. One failure pattern that can be observed across many settings is that policies idle, i.e. they cease to move beyond a small region of states, often indefinitely, when they reach certain states. This policy idling is often a reflection of the training data. For instance, it can occur when the data contains small actions in areas where the robot needs to perform high-precision motions, e.g., when preparing to grasp an object or object insertion. Prior works have tried to mitigate this phenomenon e.g. by filtering the training data or modifying the control frequency. However, these approaches can negatively impact policy performance in other ways. As an alternative, we investigate how to leverage the detectability of idling behavior to inform exploration and policy improvement. Our approach, Pause-Induced Perturbations (PIP), applies perturbations at detected idling states, thus helping it to escape problematic basins of attraction. On a range of challenging simulated dual-arm tasks, we find that this simple approach can already noticeably improve test-time performance, with no additional supervision or training. Furthermore, since the robot tends to idle at critical points in a movement, we also find that learning from the resulting episodes leads to better iterative policy improvement compared to prior approaches. Our perturbation strategy also leads to a 15-35% improvement in absolute success rate on a real-world insertion task that requires complex multi-finger manipulation.
Annie S. Chen, Philemon Brakel, Antonia Bronars, Annie Xie, Sandy H. Huang, Oliver Groth, Maria Bauzá 0001, Markus Wulfmeier, Nicolas Heess, Dushyant Rao
IROS6
2024 Unlocking the Power of Representations in Long-term Novelty-based Exploration
abstract
We introduce Robust Exploration via Clustering-based Online Density Estimation (RECODE), a non-parametric method for novelty-based exploration that estimates visitation counts for clusters of states based on their similarity in a chosen embedding space. By adapting classical clustering to the nonstationary setting of Deep RL, RECODE can efficiently track state visitation counts over thousands of episodes. We further propose a novel generalization of the inverse dynamics loss, which leverages masked transformer architectures for multi-step prediction; which in conjunction with \DETOCS achieves a new state-of-the-art in a suite of challenging 3D-exploration tasks in DM-Hard-8. RECODE also sets new state-of-the-art in hard exploration Atari games, and is the first agent to reach the end screen in "Pitfall!"
Alaa Saade, Steven Kapturowski, Daniele Calandriello, Charles Blundell, Pablo Sprechmann, Leopoldo Sarra, Oliver Groth, Michal Valko, Bilal Piot
ICLR7
2024 Offline Actor-Critic Reinforcement Learning Scales to Large Models
abstract
We show that offline actor-critic reinforcement learning can scale to large models - such as transformers - and follows similar scaling laws as supervised learning. We find that offline actor-critic algorithms can outperform strong, supervised, behavioral cloning baselines for multi-task training on a large dataset; containing both sub-optimal and expert behavior on 132 continuous control tasks. We introduce a Perceiver-based actor-critic model and elucidate the key features needed to make offline RL work with self- and cross-attention modules. Overall, we find that: i) simple offline actor critic algorithms are a natural choice for gradually moving away from the currently predominant paradigm of behavioral cloning, and ii) via offline RL it is possible to learn multi-task policies that master many domains simultaneously, including real robotics tasks, from sub-optimal demonstrations or self-generated data.
Jost Tobias Springenberg, Abbas Abdolmaleki, Jingwei Zhang 0001, Oliver Groth, Michael Bloesch, Thomas Lampe, Philemon Brakel, Sarah Bechtle, Steven Kapturowski, Roland Hafner, Nicolas Heess, Martin A. Riedmiller
ICML4
2024 Mastering Stacking of Diverse Shapes with Large-Scale Iterative Reinforcement Learning on Real Robots
abstract
Reinforcement learning solely from an agent’s self-generated data is often believed to be infeasible for learning on real robots, due to the amount of data needed. However, if done right, agents learning from real data can be surprisingly efficient through re-using previously collected sub-optimal data. In this paper we demonstrate how the increased understanding of off-policy learning methods and their embedding in an iterative online/offline scheme ("collect and infer") can drastically improve data-efficiency by using all the collected experience, which empowers learning from real robot experience only. Moreover, the resulting policy improves significantly over the state of the art on a recently proposed real robot manipulation benchmark. Our approach learns end-to-end, directly from pixels, and does not rely on additional human domain knowledge such as a simulator or demonstrations.
Thomas Lampe, Abbas Abdolmaleki, Sarah Bechtle, Sandy H. Huang, Jost Tobias Springenberg, Michael Bloesch, Oliver Groth, Roland Hafner, Tim Hertweck, Michael Neunert, Markus Wulfmeier, Jingwei Zhang 0001, Francesco Nori, Nicolas Heess, Martin A. Riedmiller
ICRA7
2021 Goal-Conditioned End-to-End Visuomotor Control for Versatile Skill Primitives
abstract
Visuomotor control (VMC) is an effective means of achieving basic manipulation tasks such as pushing or pick- and-place from raw images. Conditioning VMC on desired goal states is a promising way of achieving versatile skill primitives. However, common conditioning schemes either rely on task-specific fine tuning - e.g. using one-shot imitation learning (IL) - or on sampling approaches using a forward model of scene dynamics i.e. model-predictive control (MPC), leaving deployability and planning horizon severely limited. In this paper we propose a conditioning scheme which avoids these pitfalls by learning the controller and its conditioning in an end-to-end manner. Our model predicts complex action sequences based directly on a dynamic image representation of the robot motion and the distance to a given target observation. In contrast to related works, this enables our approach to efficiently perform complex manipulation tasks from raw image observations without predefined control primitives or test time demonstrations. We report significant improvements in task success over representative MPC and IL baselines. We also demonstrate our model's generalisation capabilities in challenging, unseen tasks featuring visual noise, cluttered scenes and unseen object geometries.
Oliver Groth, Chia-Man Hung, Andrea Vedaldi, Ingmar Posner
ICRA1
2020 RELATE: Physically Plausible Multi-Object Scene Synthesis Using Structured Latent Spaces
abstract
We present RELATE, a model that learns to generate physically plausible scenes and videos of multiple interacting objects. Similar to other generative approaches, RELATE is trained end-to-end on raw, unlabeled data. RELATE combines an object-centric GAN formulation with a model that explicitly accounts for correlations between individual objects. This allows the model to generate realistic scenes and videos from a physically-interpretable parameterization. Furthermore, we show that modeling the object correlation is necessary to learn to disentangle object positions and identity. We find that RELATE is also amenable to physically realistic scene editing and that it significantly outperforms prior art in object-centric scene generation in both synthetic (CLEVR, ShapeStacks) and real-world data (cars). In addition, in contrast to state-of-the-art methods in object-centric generative modeling, RELATE also extends naturally to dynamic scenes and generates videos of high visual fidelity. Source code, datasets and more results are available at http://geometry.cs.ucl.ac.uk/projects/2020/relate/.
Sébastien Ehrhardt, Oliver Groth, Áron Monszpart, Martin Engelcke, Ingmar Posner, Niloy J. Mitra, Andrea Vedaldi
NeurIPS2
2019 Scrutinizing and De-Biasing Intuitive Physics with Neural Stethoscopes
Fabian Fuchs, Oliver Groth, Adam R. Kosiorek, Alex Bewley, Markus Wulfmeier, Andrea Vedaldi, Ingmar Posner
BMVC2
2018 ShapeStacks: Learning Vision-Based Physical Intuition for Generalised Object Stacking
Oliver Groth, Fabian Fuchs, Ingmar Posner, Andrea Vedaldi
ECCV (1)1
2017 Analyzing modular CNN architectures for joint depth prediction and semantic segmentation
abstract
This paper addresses the task of designing a modular neural network architecture that jointly solves different tasks. As an example we use the tasks of depth estimation and semantic segmentation given a single RGB image. The main focus of this work is to analyze the cross-modality influence between depth and semantic prediction maps on their joint refinement. While most of the previous works solely focus on measuring improvements in accuracy, we propose a way to quantify the cross-modality influence. We show that there is a relationship between final accuracy and cross-modality influence, although not a simple linear one. Hence a larger cross-modality influence does not necessarily translate into an improved accuracy. We find that a beneficial balance between the cross-modality influences can be achieved by network architecture and conjecture that this relationship can be utilized to understand different network design choices. Towards this end we propose a Convolutional Neural Network (CNN) architecture that fuses the state-of-the-art results for depth estimation and semantic labeling. By balancing the cross-modality influences between depth and semantic prediction, we achieve improved results for both tasks using the NYU-Depth v2 benchmark.
Omid Hosseini Jafari, Oliver Groth, Alexander Kirillov, Michael Ying Yang, Carsten Rother
ICRA2
2017 Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotations
abstract
Despite progress in perceptual tasks such as image classification, computers still perform poorly on cognitive tasks such as image description and question answering. Cognition is core to tasks that involve not just recognizing, but reasoning about our visual world. However, models used to tackle the rich content in images for cognitive tasks are still being trained using the same datasets designed for perceptual tasks. To achieve success at cognitive tasks, models need to understand the interactions and relationships between objects in an image. When asked “What vehicle is the person riding?”, computers will need to identify the objects in an image as well as the relationships riding(man, carriage) and pulling(horse, carriage) to answer correctly that “the person is riding a horse-drawn carriage.” In this paper, we present the Visual Genome dataset to enable the modeling of such relationships. We collect dense annotations of objects, attributes, and relationships within each image to learn these models. Specifically, our dataset contains over 108K images where each image has an average of $$35$$ objects, $$26$$ attributes, and $$21$$ pairwise relationships between objects. We canonicalize the objects, attributes, relationships, and noun phrases in region descriptions and questions answer pairs to WordNet synsets. Together, these annotations represent the densest and largest dataset of image descriptions, objects, attributes, relationships, and question answer pairs.
Ranjay Krishna, Yuke Zhu, Oliver Groth, Justin Johnson 0001, Kenji Hata, Joshua Kravitz, Stephanie Chen, Yannis Kalantidis, Li-Jia Li 0001, David A. Shamma, Michael S. Bernstein, Li Fei-Fei 0001
Int. J. Comput. Vis.3
2016 Visual7W: Grounded Question Answering in Images
abstract
We have seen great progress in basic perceptual tasks such as object recognition and detection. However, AI models still fail to match humans in high-level vision tasks due to the lack of capacities for deeper reasoning. Recently the new task of visual question answering (QA) has been proposed to evaluate a model's capacity for deep image understanding. Previous works have established a loose, global association between QA sentences and images. However, many questions and answers, in practice, relate to local regions in the images. We establish a semantic link between textual descriptions and image regions by object-level grounding. It enables a new type of QA with visual answers, in addition to textual answers used in previous work. We study the visual QA tasks in a grounded setting with a large collection of 7W multiple-choice QA pairs. Furthermore, we evaluate human performance and several baseline models on the QA tasks. Finally, we propose a novel LSTM model with spatial attention to tackle the 7W QA tasks.
Yuke Zhu, Oliver Groth, Michael S. Bernstein, Li Fei-Fei 0001
CVPR2