EDBT 2026 Demo / reviewers in the wild / expert
Donglai Xiang
dblp:172/1223
· DBLP profile ↗
19ranked-venue papers
5as first author
11since 2021 · last 2025
0000-0002-6487-1935ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 17 · 5 first-author · 11 since 2021Artificial intelligence and machine learning · 11 · 1 first-author · 5 since 2021Systems, architecture and hardware · 1Databases, data management, data science and information retrieval · 1Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | DressRecon: Freeform 4D Human Reconstruction from Monocular VideoabstractWe present a method to reconstruct time-consistent human body models from monocular videos, focusing on extremely loose clothing or handheld object interactions. Prior work in human reconstruction is either limited to tight clothing with no object interactions, or requires calibrated multi- view captures or personalized template scans which are costly to collect at scale. Our key insight for high-quality yet flexible reconstruction is the careful combination of generic human priors about articulated body shape (learned from large-scale training data) with video-specific articulated “bag-of-bones” deformation (fit to a single video via test-time optimization). We accomplish this by learning a neural implicit model that disentangles body versus clothing deformations as separate motion model layers. To capture subtle geometry of clothing, we leverage image-based priors such as human body pose, surface normals, and optical flow during optimization. The resulting neural fields can be extracted into time-consistent meshes, or further optimized as explicit 3D Gaussians for high-fidelity interactive rendering. On datasets with highly challenging clothing deformations and object interactions, Dress-Recon yields higher-fidelity 3D reconstructions than prior art. Project page: https://jefftan969.github.io/dressrecon/ Jeff Tan, Donglai Xiang, Shubham Tulsiani, Deva Ramanan, Gengshan Yang |
3DV | 2 |
| 2025 | Articulated Kinematics Distillation from Video Diffusion ModelsabstractWe present Articulated Kinematics Distillation (AKD), a framework for generating high-fidelity character animations by merging the strengths of skeleton-based animation and modern generative models. AKD uses a skeleton-based representation for rigged 3D assets, drastically reducing the Degrees of Freedom (DoFs) by focusing on joint-level control, which allows for efficient, consistent motion synthesis. Through Score Distillation Sampling (SDS) with pre-trained video diffusion models, AKD distills complex, articulated motions while maintaining structural integrity, overcoming challenges faced by 4D neural deformation fields in preserving shape consistency. This approach is naturally compatible with physics-based simulation, ensuring physically plausible interactions. Experiments show that AKD achieves superior 3D consistency and motion quality compared with existing works on text-to-4D generation. Xuan Li 0015, Tsung-Yi Lin, Yongxin Chen 0002, Chenfanfu Jiang, Ming-Yu Liu 0001, Donglai Xiang |
CVPR | 7 |
| 2025 | CoT-VLA: Visual Chain-of-Thought Reasoning for Vision-Language-Action ModelsabstractVision-language-action models (VLAs) have shown potential in leveraging pretrained vision-language models and diverse robot demonstrations for learning generalizable sensorimotor control. While this paradigm effectively utilizes large-scale data from both robotic and non-robotic sources, current VLAs primarily focus on direct input–output mappings, lacking the intermediate reasoning steps crucial for complex manipulation tasks. As a result, existing VLAs lack temporal planning or reasoning capabilities. In this paper, we introduce a method that incorporates explicit visual chain-of-thought (CoT) reasoning into vision-language-action models (VLAs) by predicting future image frames autoregressively as visual goals before generating a short action sequence to achieve these goals. We introduce CoT-VLA, a state-of-the-art 7B VLA that can understand and generate visual and action tokens. Our experimental results demonstrate that CoT-VLA achieves strong performance, outperforming the state-of-the-art VLA model by 17% in real-world manipulation tasks and 6% in simulation benchmarks. Videos are available at: https://cot-vla.github.io/. Yao Lu 0006, Moo Jin Kim, Zipeng Fu, Zhuoyang Zhang, Yecheng Wu, Zhaoshuo Li, Song Han 0003, Chelsea Finn, Ankur Handa, Tsung-Yi Lin, Gordon Wetzstein, Ming-Yu Liu 0001, Donglai Xiang |
CVPR | 15 |
| 2025 | PartField: Learning 3D Feature Fields for Part Segmentation and BeyondabstractWe propose PartField, a feedforward approach for learning part-based 3D features, which captures the general concept of parts and their hierarchy without relying on predefined templates or text-based names, and can be applied to open-world 3D shapes across various modalities. PartField requires only a 3D feedforward pass at inference time, significantly improving runtime and robustness compared to prior approaches. Our model is trained by distilling 2D and 3D part proposals from a mix of labeled datasets and image segmentations on large unsupervised datasets, via a contrastive learning formulation. It produces a continuous feature field which can be clustered to yield a hierarchical part decomposition. Comparisons show that PartField is up to 20% more accurate and often orders of magnitude faster than other recent class-agnostic part-segmentation methods. Beyond single-shape part decomposition, consistency in the learned field emerges across shapes, enabling tasks such as co-segmentation and correspondence, which we demonstrate in several applications of these general-purpose, hierarchical, and consistent 3D feature fields. Check our Webpage! https://research.nvidia.com/labs/toronto-ai/partfield-release/ Ming-Yu Liu 0001, Mikaela Angelina Uy, Donglai Xiang, Sanja Fidler, Nicholas Sharp, Jun Gao 0004 |
ICCV | 3 |
| 2024 | Diffusion Shape Prior for Wrinkle-Accurate Cloth RegistrationabstractRegistering clothes from 4D scans with vertex-accurate correspondence is challenging, yet important for dynamic appearance modeling and physics parameter estimation from real-world data. However, previous methods either rely on texture information, which is not always reliable, or achieve only coarse-level alignment. In this work, we present a novel approach to enabling accurate surface registration of texture-less clothes with large deformation. Our key idea is to effectively leverage a shape prior learned from pre-captured clothing using diffusion models. We also propose a multi-stage guidance scheme based on learned functional maps, which stabilizes registration for large-scale deformation even when they vary significantly from training data. Using high-fidelity real captured clothes, our experiments show that the proposed approach based on diffusion models generalizes better than surface registration with VAE or PCA-based priors, outperforming both optimization-based and learning-based non-rigid registration methods for both interpolation and extrapolation tests. Jingfan Guo, Fabian Prada, Donglai Xiang, Javier Romero 0002, Chenglei Wu, Hyun Soo Park, Takaaki Shiratori, Shunsuke Saito |
3DV | 3 |
| 2024 | PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observations
Guandao Yang, Wang Yifan 0001, Donglai Xiang, Florian Dubost, Dmitry Lagun, Thabo Beeler, Federico Tombari, Leonidas J. Guibas, Gordon Wetzstein |
ECCV (37) | 5 |
| 2023 | Drivable Avatar Clothing: Faithful Full-Body Telepresence with Dynamic Clothing Driven by Sparse RGB-D InputabstractClothing is an important part of human appearance but challenging to model in photorealistic avatars. In this work we present avatars with dynamically moving loose clothing that can be faithfully driven by sparse RGB-D inputs as well as body and face motion. We propose a Neural Iterative Closest Point (N-ICP) algorithm that can efficiently track the coarse garment shape given sparse depth input. Given the coarse tracking results, the input RGB-D images are then remapped to texel-aligned features, which are fed into the drivable avatar models to faithfully reconstruct appearance details. We evaluate our method against recent image-driven synthesis baselines, and conduct a comprehensive analysis of the N-ICP algorithm. We demonstrate that our method can generalize to a novel testing environment, while preserving the ability to produce high-fidelity and faithful clothing dynamics and appearance. Donglai Xiang, Fabian Prada, Zhe Cao 0003, Chenglei Wu, Jessica K. Hodgins, Timur M. Bagautdinov |
SIGGRAPH Asia | 1 |
| 2022 | Pattern-Based Cloth Registration and Sparse-View AnimationabstractWe propose a novel multi-view camera pipeline for the reconstruction and registration of dynamic clothing. Our proposed method relies on a specifically designed pattern that allows for precise video tracking in each camera view. We triangulate the tracked points and register the cloth surface in a fine-grained geometric resolution and low localization error. Compared to state-of-the-art methods, our registration exhibits stable correspondence, tracking the same points on the deforming cloth surface along the temporal sequence. As an application, we demonstrate how the use of our registration pipeline greatly improves state-of-the-art pose-based drivable cloth models. Furthermore, we propose a novel model, Garment Avatar , for driving cloth from a dense tracking signal which is obtained from two opposing camera views. The method produces realistic reconstructions which are faithful to the actual geometry of the deforming cloth. In this setting, the user wears a garment with our custom pattern which enables our driving model to reconstruct the geometry. Our code and data are available at https://github.com/HalimiOshri/Pattern-Based-Cloth-Registration-and-Sparse-View-Animation. The released data includes our pattern and registered mesh sequences containing four different subjects and 15k frames in total. Oshri Halimi, Tuur Stuyck, Donglai Xiang, Timur M. Bagautdinov, He Wen 0001, Ron Kimmel, Takaaki Shiratori, Chenglei Wu, Yaser Sheikh, Fabian Prada |
ACM Trans. Graph. | 3 |
| 2022 | Dressing Avatars: Deep Photorealistic Appearance for Physically Simulated ClothingabstractDespite recent progress in developing animatable full-body avatars, realistic modeling of clothing - one of the core aspects of human self-expression - remains an open challenge. State-of-the-art physical simulation methods can generate realistically behaving clothing geometry at interactive rates. Modeling photorealistic appearance, however, usually requires physically-based rendering which is too expensive for interactive applications. On the other hand, data-driven deep appearance models are capable of efficiently producing realistic appearance, but struggle at synthesizing geometry of highly dynamic clothing and handling challenging body-clothing configurations. To this end, we introduce pose-driven avatars with explicit modeling of clothing that exhibit both photorealistic appearance learned from real-world data and realistic clothing dynamics. The key idea is to introduce a neural clothing appearance model that operates on top of explicit geometry: at training time we use high-fidelity tracking, whereas at animation time we rely on physically simulated geometry. Our core contribution is a physically-inspired appearance network, capable of generating photorealistic appearance with view-dependent and dynamic shadowing effects even for unseen body-clothing configurations. We conduct a thorough evaluation of our model and demonstrate diverse animation results on several subjects and different types of clothing. Unlike previous work on photorealistic full-body avatars, our approach can produce much richer dynamics and more realistic deformations even for many examples of loose clothing. We also demonstrate that our formulation naturally allows clothing to be used with avatars of different people while staying fully animatable, thus enabling, for the first time, photorealistic avatars with novel clothing. Donglai Xiang, Timur M. Bagautdinov, Tuur Stuyck, Fabian Prada, Javier Romero 0002, Weipeng Xu, Shunsuke Saito, Jingfan Guo, Breannan Smith, Takaaki Shiratori, Yaser Sheikh, Jessica K. Hodgins, Chenglei Wu |
ACM Trans. Graph. | 1 |
| 2021 | Revitalizing Optimization for 3D Human Pose and Shape Estimation: A Sparse Constrained FormulationabstractWe propose a novel sparse constrained formulation and from it derive a real-time optimization method for 3D human pose and shape estimation. Our optimization method, SCOPE (Sparse Constrained Optimization for 3D human Pose and shapE estimation), is orders of magnitude faster (avg. 4ms convergence) than existing optimization methods, while being mathematically equivalent to their dense unconstrained formulation under mild assumptions. We achieve this by exploiting the underlying sparsity and constraints of our formulation to efficiently compute the Gauss-Newton direction. We show that this computation scales linearly with the number of joints and measurements of a complex 3D human model, in contrast to prior work where it scales cubically due to their dense unconstrained formulation. Based on our optimization method, we present a real-time motion capture framework that estimates 3D human poses and shapes from a single image at over 30 FPS. In benchmarks against state-of-the-art methods on multiple public datasets, our framework outperforms other optimization methods and achieves competitive accuracy against regression methods. Project page with code and videos: https://sites.google.com/view/scope-human/. Taosha Fan, Kalyan Vasudev Alwala, Donglai Xiang, Weipeng Xu, Todd D. Murphey, Mustafa Mukadam |
ICCV | 3 |
| 2021 | Modeling clothing as a separate layer for an animatable human avatarabstractWe have recently seen great progress in building photorealistic animatable full-body codec avatars, but generating high-fidelity animation of clothing is still difficult. To address these difficulties, we propose a method to build an animatable clothed body avatar with an explicit representation of the clothing on the upper body from multi-view captured videos. We use a two-layer mesh representation to register each 3D scan separately with the body and clothing templates. In order to improve the photometric correspondence across different frames, texture alignment is then performed through inverse rendering of the clothing geometry and texture predicted by a variational autoencoder. We then train a new two-layer codec avatar with separate modeling of the upper clothing and the inner body layer. To learn the interaction between the body dynamics and clothing states, we use a temporal convolution network to predict the clothing latent code based on a sequence of input skeletal poses. We show photorealistic animation output for three different actors, and demonstrate the advantage of our clothed-body avatars over the single-layer avatars used in previous work. We also show the benefit of an explicit clothing model that allows the clothing texture to be edited in the animation output. Donglai Xiang, Fabian Prada, Timur M. Bagautdinov, Weipeng Xu, He Wen 0001, Jessica K. Hodgins, Chenglei Wu |
ACM Trans. Graph. | 1 |
| 2020 | MonoClothCap: Towards Temporally Coherent Clothing Capture from Monocular RGB VideoabstractWe present a method to capture temporally coherent dynamic clothing deformation from a monocular RGB video input. In contrast to the existing literature, our method does not require a pre-scanned personalized mesh template, and thus can be applied to in-the-wild videos. To constrain the output to a valid deformation space, we build statistical deformation models for three types of clothing: T- shirt, short pants and long pants. A differentiable renderer is utilized to align our captured shapes to the input frames by minimizing the difference in both silhouette, segmentation, and texture. We develop a UV texture growing method which expands the visible texture region of the clothing sequentially in order to minimize drift in deformation tracking. We also extract fine-grained wrinkle detail from the input videos by fitting the clothed surface to the normal maps estimated by a convolutional neural network. Our method produces temporally coherent reconstruction of body and clothing from monocular video. We demonstrate successful clothing capture results from a variety of challenging videos. Extensive quantitative experiments demonstrate the effectiveness of our method on metrics including body pose error and surface reconstruction error of the clothing. Donglai Xiang, Fabian Prada, Chenglei Wu, Jessica K. Hodgins |
3DV | 1 |
| 2020 | You2Me: Inferring Body Pose in Egocentric Video via First and Second Person InteractionsabstractThe body pose of a person wearing a camera is of great interest for applications in augmented reality, healthcare, and robotics, yet much of the person's body is out of view for a typical wearable camera. We propose a learning-based approach to estimate the camera wearer's 3D body pose from egocentric video sequences. Our key insight is to leverage interactions with another person---whose body pose we can directly observe---as a signal inherently linked to the body pose of the first-person subject. We show that since interactions between individuals often induce a well-ordered series of back-and-forth responses, it is possible to learn a temporal model of the interlinked poses even though one party is largely out of view. We demonstrate our idea on a variety of domains with dyadic interaction and show the substantial impact on egocentric body pose estimation, which improves the state of the art. Evonne Ng, Donglai Xiang, Hanbyul Joo, Kristen Grauman |
CVPR | 2 |
| 2019 | Monocular Total Capture: Posing Face, Body, and Hands in the WildabstractWe present the first method to capture the 3D total motion of a target person from a monocular view input. Given an image or a monocular video, our method reconstructs the motion from body, face, and fingers represented by a 3D deformable mesh model. We use an efficient representation called 3D Part Orientation Fields (POFs), to encode the 3D orientations of all body parts in the common 2D image space. POFs are predicted by a Fully Convolutional Network, along with the joint confidence maps. To train our network, we collect a new 3D human motion dataset capturing diverse total body motion of 40 subjects in a multiview system. We leverage a 3D deformable human model to reconstruct total body pose from the CNN outputs with the aid of the pose and shape prior in the model. We also present a texture-based tracking method to obtain temporally coherent motion capture output. We perform thorough quantitative evaluations including comparison with the existing body-specific and hand-specific methods, and performance analysis on camera viewpoint and human pose changes. Finally, we demonstrate the results of our total body motion capture on various challenging in-the-wild videos. Donglai Xiang, Hanbyul Joo, Yaser Sheikh |
CVPR | 1 |
| 2019 | Single-Network Whole-Body Pose EstimationabstractWe present the first single-network approach for 2D~whole-body pose estimation, which entails simultaneous localization of body, face, hands, and feet keypoints. Due to the bottom-up formulation, our method maintains constant real-time performance regardless of the number of people in the image. The network is trained in a single stage using multi-task learning, through an improved architecture which can handle scale differences between body/foot and face/hand keypoints. Our approach considerably improves upon OpenPose~\cite{cao2018openpose}, the only work so far capable of whole-body pose estimation, both in terms of speed and global accuracy. Unlike OpenPose, our method does not need to run an additional network for each hand and face candidate, making it substantially faster for multi-person scenarios. This work directly results in a reduction of computational complexity for applications that require 2D whole-body information (e.g., VR/AR, re-targeting). In addition, it yields higher accuracy, especially for occluded, blurry, and low resolution faces and hands. For code, trained models, and validation benchmarks, visit our project page: https://github.com/CMU-Perceptual-Computing-Lab/openpose_train. Gines Hidalgo, Yaadhav Raaj, Haroon Idrees, Donglai Xiang, Hanbyul Joo, Tomas Simon, Yaser Sheikh |
ICCV | 4 |
| 2017 | Surface Normals in the WildabstractWe study the problem of single-image depth estimation for images in the wild. We collect human annotated surface normals and use them to help train a neural network that directly predicts pixel-wise depth. We propose two novel loss functions for training with surface normal annotations. Experiments on NYU Depth, KITTI, and our own dataset demonstrate that our approach can significantly improve the quality of depth estimation in the wild. Donglai Xiang, Jia Deng 0001 |
ICCV | 2 |
| 2017 | Local Discriminant Training and Global Optimization for Convolutional Neural Network Based Handwritten Chinese Character RecognitionabstractThis paper investigates local discriminant training and global optimization methods for Convolutional Neural Network (CNN) to improve its discriminant ability and recognition accuracy. For local discriminant training, we propose to combine triplet loss and softmax with cross-entropy loss as the loss function. The triplet loss is incorporated into an additional fully-connected layer before the final fully-connected layer of a CNN model. For global optimization, we use Conditional Random Field (CRF) to further utilize the pairwise distance of the CNN feature vectors trained with triplet loss. Experiments with different CNN models on handwritten Chinese character samples show that the combined local discriminant training and global optimization scheme achieves better character recognition accuracy and confidence analysis performance. Xiangsheng Zeng, Donglai Xiang, Liangrui Peng, Changsong Liu, Xiaoqing Ding |
ICDAR | 2 |
| 2016 | Semantic Object Parsing with Local-Global Long Short-Term MemoryabstractSemantic object parsing is a fundamental task for understanding objects in detail in computer vision community, where incorporating multi-level contextual information is critical for achieving such fine-grained pixel-level recognition. Prior methods often leverage the contextual information through post-processing predicted confidence maps. In this work, we propose a novel deep Local-Global Long Short-Term Memory (LG-LSTM) architecture to seamlessly incorporate short-distance and long-distance spatial dependencies into the feature learning over all pixel positions. In each LG-LSTM layer, local guidance from neighboring positions and global guidance from the whole image are imposed on each position to better exploit complex local and global contextual information. Individual LSTMs for distinct spatial dimensions are also utilized to intrinsically capture various spatial layouts of semantic parts in the images, yielding distinct hidden and memory cells of each position for each dimension. In our parsing approach, several LG-LSTM layers are stacked and appended to the intermediate convolutional layers to directly enhance visual features, allowing network parameters to be learned in an end-to-end way. The long chains of sequential computation by stacked LG-LSTM layers also enable each pixel to sense a much larger region for inference benefiting from the memorization of previous dependencies in all positions along all dimensions. Comprehensive evaluations on three public datasets well demonstrate the significant superiority of our LG-LSTM over other state-of-the-art methods. Xiaodan Liang, Xiaohui Shen, Donglai Xiang, Jiashi Feng, Liang Lin 0004, Shuicheng Yan |
CVPR | 3 |
| 2016 | Performance-aware task scheduling for energy harvesting nonvolatile processors considering power switching overheadabstractNonvolatile processors have manifested strong vitality in battery-less energy harvesting sensor nodes due to their characteristics of zero standby power, resilience to power failures and fast read/write operations. However, I/O and sensing operations cannot store their system states after power off, hence they are sensitive to power failures and high power switching overhead is induced during power oscillation, which significantly degrades the system performance. In this paper, we propose a novel performance-aware task scheduling technique considering power switching overhead for energy harvesting nonvolatile processors. We first give the analysis of the power switching overhead on energy harvesting sensor nodes. Then, the scheduling problem is formulated by MILP (Mixed Integer Linear Programming). Furthermore, a task splitting strategy is adopted to improve the performance and an heuristic scheduling algorithm is proposed to reduce the problem complexity. Experimental results show that the proposed scheduling approach can improve the performance by 14% on average compared to the state-of-the-art scheduling strategy. With the employment of the task splitting approach, the execution time can be further reduced by 10.6%. Hehe Li, Yongpan Liu, Chenchen Fu, Chun Jason Xue, Donglai Xiang, Jinshan Yue, Jinyang Li 0002, Jingtong Hu, Huazhong Yang |
DAC | 5 |