EDBT 2026 Demo / reviewers in the wild / expert
Xiangyu Xu 0002
dblp:172/1282-2
· DBLP profile ↗
32ranked-venue papers
12as first author
21since 2021 · last 2026
0000-0002-9305-5830ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 22 · 10 first-author · 15 since 2021Graphics, computer vision, multimedia, augmented reality and games · 22 · 7 first-author · 13 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Computer networks · 1 · 1 since 2021Theory of computation · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Progressive Text-to-3D Generation for Automatic 3D PrototypingabstractThe challenge of text-to-3D generation lies in accurately and efficiently crafting 3D objects based on natural language descriptions, a capability that promises a substantial reduction in manual design efforts and offers an intuitive interface for user interaction with digital environments. Despite recent advancements, effective recovery of fine-grained details and efficient optimization of high-resolution 3D outputs remain critical hurdles. Drawing inspiration from the efficacious paradigm of progressive learning, we present a novel Multi-Scale Triplane Network (MTN) architecture coupled with a tailored progressive learning strategy. As the name implies, the MTN consists of four triplanes transitioning from low to high resolution. This hierarchical structure allows the low-resolution triplane to serve as an initial shape for the high-resolution counterparts, easing the inherent complexity of the optimization process. Furthermore, we introduce the progressive learning scheme that systematically guides the network to shift its attention from prominent coarse-grained structures to intricate fine-grained patterns. This strategic progression ensures that the focus of the model evolves towards emulating the subtlest aspects of the described 3D object. Our experiment verifies that the proposed method performs favorably against contemporary methods. Even for the complex and nuanced textual descriptions, our method consistently excels, delivering robust and viable 3D shapes where other methods falter. Han Yi, Zhedong Zheng, Xiangyu Xu 0002, Tat-Seng Chua |
ACM Trans. Multim. Comput. Commun. Appl. | 3 |
| 2025 | EFTViT: Efficient Federated Training of Vision Transformers with Masked Images on Resource-Constrained Clients
Meihan Wu, Tao Chang, Cui Miao, Jie Zhou 0001, Xiangyu Xu 0002, Ming Li 0073, Xiaodong Wang 0002 |
ICCV | 6 |
| 2025 | Correction: Instant3D: Instant Text-to-3D Generation
Ming Li 0073, Pan Zhou 0002, Jia-Wei Liu, Jussi Keppo, Shuicheng Yan, Xiangyu Xu 0002 |
Int. J. Comput. Vis. | 7 |
| 2025 | Rate-Distortion-Perception Theory for the Quadratic Wasserstein SpaceabstractWe derive a single-letter characterization of the fundamental distortion-rate-perception tradeoff with limited common randomness under the squared error distortion measure and the squared Wasserstein-2 perception measure. This characterization is further shown to admit an explicit evaluation in the case of Gaussian sources. In addition, we clarify two different notions of universal representation. As a byproduct, soft-covering lemmas with respect to the Wasserstein-2 distance are established. Xiqiang Qu, Jun Chen 0005, Lei Yu 0003, Xiangyu Xu 0002 |
IEEE Trans. Inf. Theory | 4 |
| 2024 | Motion-Adaptive Separable Collaborative Filters for Blind Motion DeblurringabstractEliminating image blur produced by various kinds ofmotion has been a challenging problem. Dominant approaches rely heavily on model capacity to remove blurring by reconstructing residual from blurry observation in feature space. These practices not only prevent the capture of spatially variable motion in the real world but also ignore the tai-lored handling of various motions in image space. In this paper, we propose a novel real-world deblurring filtering model called the Motion-adaptive Separable Collaborative (MISC) Filter. In particular, we use a motion estimation net-work to capture motion information from neighborhoods, thereby adaptively estimating spatially-variant motion flow, mask, kernels, weights, and offsets to obtain the MISC Fil-ter. The MISC Filter first aligns the motion-induced blur-ring patterns to the motion middle along the predicted flow direction, and then collaboratively filters the aligned image through the predicted kernels, weights, and offsets to generate the output. This design can handle more general-ized and complex motion in a spatially differentiated man-ner. Furthermore, we analyze the relationships between the motion estimation network and the residual reconstruction network. Extensive experiments on four widely used bench-marks demonstrate that our method provides an effective solution for real-world motion blur removal and achieves state-of-the-art performance. Code is available at https://github.com/ChengxuLiu/MISCFilter. Chengxu Liu 0001, Xuan Wang 0018, Xiangyu Xu 0002, Ruhao Tian, Xueming Qian, Ming-Hsuan Yang 0001 |
CVPR | 3 |
| 2024 | InfNeRF: Towards Infinite Scale NeRF Rendering with O(log n) Space ComplexityabstractThe conventional mesh-based Level of Detail (LoD) technique, exemplified by applications such as Google Earth and many game engines, exhibits the capability to holistically represent a large scene even the Earth, and achieves rendering with a space complexity of O(log n). This constrained data requirement not only enhances rendering efficiency but also facilitates dynamic data fetching, thereby enabling a seamless 3D navigation experience for users. In this work, we extend this proven LoD technique to Neural Radiance Fields (NeRF) by introducing an octree structure to represent the scenes in different scales. This innovative approach provides a mathematically simple and elegant representation with a rendering space complexity of O(log n), aligned with the efficiency of mesh-based LoD techniques. We also present a novel training strategy that maintains a complexity of O(n). This strategy allows for parallel training with minimal overhead, ensuring the scalability and efficiency of our proposed method. Our contribution is not only in extending the capabilities of existing techniques but also in establishing a foundation for scalable and efficient large-scale scene representation using NeRF and octree structures. Jiabin Liang, Lanqing Zhang, Zhuoran Zhao 0003, Xiangyu Xu 0002 |
SIGGRAPH Asia | 4 |
| 2024 | Instant3D: Instant Text-to-3D Generation
Ming Li 0073, Pan Zhou 0002, Jia-Wei Liu, Jussi Keppo, Shuicheng Yan, Xiangyu Xu 0002 |
Int. J. Comput. Vis. | 7 |
| 2024 | SMPLer: Taming Transformers for Monocular 3D Human Shape and Pose EstimationabstractExisting Transformers for monocular 3D human shape and pose estimation typically have a quadratic computation and memory complexity with respect to the feature length, which hinders the exploitation of fine-grained information in high-resolution features that is beneficial for accurate reconstruction. In this work, we propose an SMPL-based Transformer framework (SMPLer) to address this issue. SMPLer incorporates two key ingredients: a decoupled attention operation and an SMPL-based target representation, which allow effective utilization of high-resolution features in the Transformer. In addition, based on these two designs, we also introduce several novel modules including a multi-scale attention and a joint-aware attention to further boost the reconstruction performance. Extensive experiments demonstrate the effectiveness of SMPLer against existing 3D human shape and pose estimation methods both quantitatively and qualitatively. Notably, the proposed algorithm achieves an MPJPE of 45.2mm on the Human3.6M dataset, improving upon the state-of-the-art approach (Lin et al., 2021) by more than 10% with fewer than one-third of the parameters. Xiangyu Xu 0002, Shuicheng Yan |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2024 | Cylin-Painting: Seamless 360° Panoramic Image Outpainting and BeyondabstractImage outpainting gains increasing attention since it can generate the complete scene from a partial view, providing a valuable solution to construct 360° panoramic images. As image outpainting suffers from the intrinsic issue of unidirectional completion flow, previous methods convert the original problem into inpainting, which allows a bidirectional flow. However, we find that inpainting has its own limitations and is inferior to outpainting in certain situations. The question of how they may be combined for the best of both has as yet remained under-explored. In this paper, we provide a deep analysis of the differences between inpainting and outpainting, which essentially depends on how the source pixels contribute to the unknown regions under different spatial arrangements. Motivated by this analysis, we present a Cylin-Painting framework that involves meaningful collaborations between inpainting and outpainting and efficiently fuses the different arrangements, with a view to leveraging their complementary benefits on a seamless cylinder. Nevertheless, straightforwardly applying the cylinder-style convolution often generates visually unpleasing results as it discards important positional information. To address this issue, we further present a learnable positional embedding strategy to incorporate the missing component of positional encoding into the cylinder convolution, which significantly improves the panoramic results. It is noted that while developed for image outpainting, the proposed algorithm can be effectively extended to other panoramic vision tasks, such as object detection, depth estimation, and image super-resolution. Code will be made available at https://github.com/KangLiao929/Cylin-Painting. Kang Liao, Xiangyu Xu 0002, Chunyu Lin, Wenqi Ren, Yunchao Wei, Yao Zhao 0001 |
IEEE Trans. Image Process. | 2 |
| 2023 | STPrivacy: Spatio-Temporal Privacy-Preserving Action RecognitionabstractExisting methods of privacy-preserving action recognition (PPAR) mainly focus on frame-level (spatial) privacy removal through 2D CNNs. Unfortunately, they have two major drawbacks. First, they may compromise temporal dynamics in input videos, which are critical for accurate action recognition. Second, they are vulnerable to practical attacking scenarios where attackers probe for privacy from an entire video rather than individual frames. To address these issues, we propose a novel framework STPrivacy to perform video-level PPAR. For the first time, we introduce vision Transformers into PPAR by treating a video as a tubelet sequence, and accordingly design two complementary mechanisms, i.e., sparsification and anonymization, to remove privacy from a spatio-temporal perspective. In specific, our privacy sparsification mechanism applies adaptive token selection to abandon action-irrelevant tubelets. Then, our anonymization mechanism implicitly manipulates the remaining action-tubelets to erase privacy in the embedding space through adversarial learning. These mechanisms provide significant advantages in terms of privacy preservation for human eyes and action-privacy trade-off adjustment during deployment. We additionally contribute the first two large-scale PPAR benchmarks, VP-HMDB51 and VP-UCF101, to the community. Extensive evaluations on them, as well as two other tasks, validate the effectiveness and generalization capability of our framework. Ming Li 0073, Xiangyu Xu 0002, Hehe Fan, Pan Zhou 0002, Jun Liu 0036, Jia-Wei Liu, Jiahe Li 0009, Jussi Keppo, Zheng Shou 0001, Shuicheng Yan |
ICCV | 2 |
| 2023 | GLEAN: Generative Latent Bank for Image Super-Resolution and BeyondabstractWe show that pre-trained Generative Adversarial Networks (GANs) such as StyleGAN and BigGAN can be used as a latent bank to improve the performance of image super-resolution. While most existing perceptual-oriented approaches attempt to generate realistic outputs through learning with adversarial loss, our method, Generative LatEnt bANk (GLEAN), goes beyond existing practices by directly leveraging rich and diverse priors encapsulated in a pre-trained GAN. But unlike prevalent GAN inversion methods that require expensive image-specific optimization at runtime, our approach only needs a single forward pass for restoration. GLEAN can be easily incorporated in a simple encoder-bank-decoder architecture with multi-resolution skip connections. Employing priors from different generative models allows GLEAN to be applied to diverse categories (e.g., human faces, cats, buildings, and cars). We further present a lightweight version of GLEAN, named LightGLEAN, which retains only the critical components in GLEAN. Notably, LightGLEAN consists of only 21% of parameters and 35% of FLOPs while achieving comparable image quality. We extend our method to different tasks including image colorization and blind image restoration, and extensive experiments show that our proposed models perform favorably in comparison to existing methods. Codes and models are available at https://github.com/open-mmlab/mmediting. Kelvin C. K. Chan, Xiangyu Xu 0002, Xintao Wang 0002, Jinwei Gu, Chen Change Loy |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2023 | Towards Garment Sewing Pattern Reconstruction from a Single ImageabstractGarment sewing pattern represents the intrinsic rest shape of a garment, and is the core for many applications like fashion design, virtual try-on, and digital avatars. In this work, we explore the challenging problem of recovering garment sewing patterns from daily photos for augmenting these applications. To solve the problem, we first synthesize a versatile dataset, named SewFactory, which consists of around 1M images and ground-truth sewing patterns for model training and quantitative evaluation. SewFactory covers a wide range of human poses, body shapes, and sewing patterns, and possesses realistic appearances thanks to the proposed human texture synthesis network. Then, we propose a two-level Transformer network called Sewformer, which significantly improves the sewing pattern prediction performance. Extensive experiments demonstrate that the proposed framework is effective in recovering sewing patterns and well generalizes to casually-taken human photos. Code, dataset, and pre-trained models will be released. Xiangyu Xu 0002, Zhijie Lin 0001, Jiabin Liang, Shuicheng Yan |
ACM Trans. Graph. | 2 |
| 2022 | Investigating Tradeoffs in Real-World Video Super-ResolutionabstractThe diversity and complexity of degradations in real-world video super-resolution (VSR) pose non-trivial challenges in inference and training. First, while long-term propagation leads to improved performance in cases of mild degradations, severe in-the-wild degradations could be exaggerated through propagation, impairing output quality. To balance the tradeoff between detail synthesis and artifact suppression, we found an image precleaning stage in-dispensable to reduce noises and artifacts prior to propagation. Equipped with a carefully designed cleaning module, our RealBasicVSR outperforms existing methods in both quality and efficiency (Fig. 1). Second, real-world VSR models are often trained with diverse degradations to improve generalizability, requiring increased batch size to produce a stable gradient. Inevitably, the increased computational burden results in various problems, including 1) speed-performance tradeoff and 2) batch-length trade-off. To alleviate the first tradeoff, we propose a stochastic degradation scheme that reduces up to 40% of training time without sacrificing performance. We then analyze different training settings and suggest that employing longer sequences rather than larger batches during training allows more effective uses of temporal information, leading to more stable performance during inference. To facilitate fair comparisons, we propose the new VideoLQ dataset, which contains a large variety of real-world low-quality video sequences containing rich textures and patterns. Our dataset can serve as a common ground for benchmarking. Code, models, and the dataset are publicly available at https://github.com/ckkelvinchan/RealBasicVSR. Kelvin C. K. Chan, Shangchen Zhou, Xiangyu Xu 0002, Chen Change Loy |
CVPR | 3 |
| 2022 | BasicVSR++: Improving Video Super-Resolution with Enhanced Propagation and AlignmentabstractA recurrent structure is a popular framework choice for the task of video super-resolution. The state-of-the-art method BasicVSR adopts bidirectional propagation with feature alignment to effectively exploit information from the entire input video. In this study, we redesign BasicVsr by proposing second-order grid propagation and flow-guided deformable alignment. We show that by empowering the re-current framework with enhanced propagation and align-ment, one can exploit spatiotemporal information across misaligned video frames more effectively. The new components lead to an improved performance under a simi-lar computational constraint. In particular, our model Ba-sicVSR++ surpasses BasicVSR by a significant 0.82 dB in PSNR with similar number of parameters. BasicVSR++ is generalizable to other video restoration tasks, and obtains three champions and one first runner-up in NTIRE 2021 video restoration challenge. Kelvin C. K. Chan, Shangchen Zhou, Xiangyu Xu 0002, Chen Change Loy |
CVPR | 3 |
| 2022 | Video Frame Interpolation TransformerabstractExisting methods for video interpolation heavily rely on deep convolution neural networks, and thus suffer from their intrinsic limitations, such as content-agnostic kernel weights and restricted receptive field. To address these issues, we propose a Transformer-based video interpolation framework that allows content-aware aggregation weights and considers long-range dependencies with the self-attention operations. To avoid the high computational cost of global self-attention, we introduce the concept of local attention into video interpolation and extend it to the spatial-temporal domain. Furthermore, we propose a space-time separation strategy to save memory usage, which also improves performance. In addition, we develop a multi-scale frame synthesis scheme to fully realize the potential of Transformers. Extensive experiments demonstrate the proposed model performs favorably against the state-of-the-art methods both quantitatively and qualitatively on a variety of benchmark datasets. The code and models are released at https://github.com/zhshi0816/Video-Frame-Interpolation-Transformer. Zhihao Shi, Xiangyu Xu 0002, Xiaohong Liu 0001, Jun Chen 0005, Ming-Hsuan Yang 0001 |
CVPR | 2 |
| 2022 | Geometry-Guided Progressive NeRF for Generalizable and Efficient Neural Human Rendering
Mingfei Chen, Xiangyu Xu 0002, Yujun Cai, Jiashi Feng, Shuicheng Yan |
ECCV (23) | 3 |
| 2022 | 3D Human Pose, Shape and Texture From Low-Resolution Images and Videosabstract3D human pose and shape estimation from monocular images has been an active research area in computer vision. Existing deep learning methods for this task rely on high-resolution input, which however, is not always available in many scenarios such as video surveillance and sports broadcasting. Two common approaches to deal with low-resolution images are applying super-resolution techniques to the input, which may result in unpleasant artifacts, or simply training one model for each resolution, which is impractical in many realistic applications. To address the above issues, this paper proposes a novel algorithm called RSC-Net, which consists of a Resolution-aware network, a Self-supervision loss, and a Contrastive learning scheme. The proposed method is able to learn 3D body pose and shape across different resolutions with one single model. The self-supervision loss enforces scale-consistency of the output, and the contrastive learning scheme enforces scale-consistency of the deep features. We show that both these new losses provide robustness when learning in a weakly-supervised manner. Moreover, we extend the RSC-Net to handle low-resolution videos and apply it to reconstruct textured 3D pedestrians from low-resolution input. Extensive experiments demonstrate that the RSC-Net can achieve consistently better results than the state-of-the-art methods for challenging low-resolution images. Xiangyu Xu 0002, Hao Chen 0102, Francesc Moreno-Noguer, László A. Jeni, Fernando De la Torre |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2022 | Exploiting Raw Images for Real-Scene Super-ResolutionabstractSuper-resolution is a fundamental problem in computer vision which aims to overcome the spatial limitation of camera sensors. While significant progress has been made in single image super-resolution, most algorithms only perform well on synthetic data, which limits their applications in real scenarios. In this paper, we study the problem of real-scene single image super-resolution to bridge the gap between synthetic data and real captured images. We focus on two issues of existing super-resolution algorithms: lack of realistic training data and insufficient utilization of visual information obtained from cameras. To address the first issue, we propose a method to generate more realistic training data by mimicking the imaging process of digital cameras. For the second issue, we develop a two-branch convolutional neural network to exploit the radiance information originally-recorded in raw images. In addition, we propose a dense channel-attention block for better image restoration as well as a learning-based guided filter network for effective color correction. Our model is able to generalize to different cameras without deliberately training on images from specific camera types. Extensive experiments demonstrate that the proposed algorithm can recover fine details and clear structures, and achieve high-quality results for single image super-resolution in real scenes. Xiangyu Xu 0002, Yongrui Ma, Wenxiu Sun, Ming-Hsuan Yang 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2021 | Super-Resolution Capacitive TouchscreensabstractCapacitive touchscreens are near-ubiquitous in today’s touch-driven devices, such as smartphones and tablets. By using rows and columns of electrodes, specialized touch controllers are able to capture a 2D image of capacitance at the surface of a screen. For over a decade, capacitive “pixels” have been around 4 millimeters in size – a surprisingly low resolution that precludes a wide range of interesting applications. In this paper, we show how super-resolution techniques, long used in fields such as biology and astronomy, can be applied to capacitive touchscreen data. By integrating data from many frames, our software-only process is able to resolve geometric details finer than the original sensor resolution. This opens the door to passive tangibles with higher-density fiducials and also recognition of every-day metal objects, such as keys and coins. We built several applications to illustrate the potential of our approach and report the findings of a multipart evaluation. Sven Mayer, Xiangyu Xu 0002, Chris Harrison 0001 |
CHI | 2 |
| 2021 | GLEAN: Generative Latent Bank for Large-Factor Image Super-ResolutionabstractWe show that pre-trained Generative Adversarial Networks (GANs), e.g., StyleGAN, can be used as a latent bank to improve the restoration quality of large-factor image super-resolution (SR). While most existing SR approaches attempt to generate realistic textures through learning with adversarial loss, our method, Generative LatEnt bANk (GLEAN), goes beyond existing practices by directly leveraging rich and diverse priors encapsulated in a pre-trained GAN. But unlike prevalent GAN inversion methods that require expensive image-specific optimization at runtime, our approach only needs a single forward pass to generate the upscaled image. GLEAN can be easily incorporated in a simple encoder-bank-decoder architecture with multi-resolution skip connections. Switching the bank allows the method to deal with images from diverse categories, e.g., cat, building, human face, and car. Images upscaled by GLEAN show clear improvements in terms of fidelity and texture faithfulness in comparison to existing methods as shown in Fig. 1. Kelvin C. K. Chan, Xintao Wang 0002, Xiangyu Xu 0002, Jinwei Gu, Chen Change Loy |
CVPR | 3 |
| 2021 | 3D Human Texture Estimation from a Single Image with TransformersabstractWe propose a Transformer-based framework for 3D human texture estimation from a single image. The proposed Transformer is able to effectively exploit the global information of the input image, overcoming the limitations of existing methods that are solely based on convolutional neural networks. In addition, we also propose a mask-fusion strategy to combine the advantages of the RGB-based and texture-flow-based models. We further introduce a part-style loss to help reconstruct high-fidelity colors without introducing unpleasant artifacts. Extensive experiments demonstrate the effectiveness of the proposed method against state-of-the-art 3D human texture estimation approaches both quantitatively and qualitatively. The project page is at https://www.mmlab-ntu.com/project/texformer. Xiangyu Xu 0002, Chen Change Loy |
ICCV | 1 |
| 2020 | 3D Human Shape and Pose from a Single Low-Resolution Image with Self-Supervised Learning
Xiangyu Xu 0002, Hao Chen 0102, Francesc Moreno-Noguer, László A. Jeni, Fernando De la Torre |
ECCV (9) | 1 |
| 2020 | Learning Factorized Weight Matrix for Joint FilteringabstractJoint filtering is a fundamental problem in computer vision with applications in many different areas. Most existing algorithms solve this problem with a weighted averaging process to aggregate input pixels. However, the weight matrix of this process is often empirically designed and not robust to complex input. In this work, we propose to learn the weight matrix for joint image filtering. This is a challenging problem, as directly learning a large weight matrix is computationally intractable. To address this issue, we introduce the correlation of deep features to approximate the aggregation weights. However, this strategy only uses inner product for the weight matrix estimation, which limits the performance of the proposed algorithm. Therefore, we further propose to learn a nonlinear function to predict sparse residuals of the feature correlation matrix. Note that the proposed method essentially factorizes the weight matrix into a low-rank and a sparse matrix and then learn both of them simultaneously with deep neural networks. Extensive experiments show that the proposed algorithm compares favorably against the state-of-the-art approaches on a wide variety of joint filtering tasks. Xiangyu Xu 0002, Yongrui Ma, Wenxiu Sun |
ICML | 1 |
| 2020 | Learning Spatial and Spatio-Temporal Pixel Aggregations for Image and Video DenoisingabstractExisting denoising methods typically restore clear results by aggregating pixels from the noisy input. Instead of relying on hand-crafted aggregation schemes, we propose to explicitly learn this process with deep neural networks. We present a spatial pixel aggregation network and learn the pixel sampling and averaging strategies for image denoising. The proposed model naturally adapts to image structures and can effectively improve the denoised results. Furthermore, we develop a spatio-temporal pixel aggregation network for video denoising to efficiently sample pixels across the spatio-temporal space. Our method is able to solve the misalignment issues caused by large motion in dynamic scenes. In addition, we introduce a new regularization term for effectively training the proposed video denoising model. We present extensive analysis of the proposed method and demonstrate that our model performs favorably against the state-of-the-art image and video denoising approaches on both synthetic and real-world data. Xiangyu Xu 0002, Muchen Li, Wenxiu Sun, Ming-Hsuan Yang 0001 |
IEEE Trans. Image Process. | 1 |
| 2019 | Towards Real Scene Super-Resolution With Raw ImagesabstractMost existing super-resolution methods do not perform well in real scenarios due to lack of realistic training data and information loss of the model input. To solve the first problem, we propose a new pipeline to generate realistic training data by simulating the imaging process of digital cameras. And to remedy the information loss of the input, we develop a dual convolutional neural network to exploit the originally captured radiance information in raw images. In addition, we propose to learn a spatially-variant color transformation which helps more effective color corrections. Extensive experiments demonstrate that super-resolution with raw data helps recover fine details and clear structures, and more importantly, the proposed network and data generation pipeline achieve superior results for single image super-resolution in real scenarios. Xiangyu Xu 0002, Yongrui Ma, Wenxiu Sun |
CVPR | 1 |
| 2019 | Quadratic Video InterpolationabstractVideo interpolation is an important problem in computer vision, which helps overcome the temporal limitation of camera sensors. Existing video interpolation methods usually assume uniform motion between consecutive frames and use linear models for interpolation, which cannot well approximate the complex motion in the real world. To address these issues, we propose a quadratic video interpolation method which exploits the acceleration information in videos. This method allows prediction with curvilinear trajectory and variable velocity, and generates more accurate interpolation results. For high-quality frame synthesis, we develop a flow reversal layer to estimate flow fields starting from the unknown target frame to the source frame. In addition, we present techniques for flow refinement. Extensive experiments demonstrate that our approach performs favorably against the existing linear models on a wide variety of video datasets. Xiangyu Xu 0002, Li Siyao, Wenxiu Sun, Qian Yin 0001, Ming-Hsuan Yang 0001 |
NeurIPS | 1 |
| 2019 | Low-Light Image Enhancement via a Deep Hybrid NetworkabstractCamera sensors often fail to capture clear images or videos in a poorly lit environment. In this paper, we propose a trainable hybrid network to enhance the visibility of such degraded images. The proposed network consists of two distinct streams to simultaneously learn the global content and the salient structures of the clear image in a unified network. More specifically, the content stream estimates the global content of the low-light input through an encoder-decoder network. However, the encoder in the content stream tends to lose some structure details. To remedy this, we propose a novel spatially variant recurrent neural network (RNN) as an edge stream to model edge details, with the guidance of another auto-encoder. The experimental results show that the proposed network favorably performs against the state-of-the-art low-light image enhancement algorithms. Wenqi Ren, Sifei Liu, Lin Ma 0002, Qianqian Xu 0001, Xiangyu Xu 0002, Xiaochun Cao, Junping Du 0001, Ming-Hsuan Yang 0001 |
IEEE Trans. Image Process. | 5 |
| 2019 | Deep Video Dehazing With Semantic SegmentationabstractRecent research have shown the potential of using convolutional neural networks (CNNs) to accomplish single image dehazing. In this work, we take one step further to explore the possibility of exploiting a network to perform haze removal for videos. Unlike single image dehazing, video based approaches can take advantage of the abundant information that exists across neighboring frames. In this work, assuming that a scene point yields highly correlated transmission values between adjacent video frames, we develop a deep learning solution for video dehazing, where a CNN is trained end-to-end to learn how to accumulate information across frames for transmission estimation. The estimated transmission map is subsequently used to recover a haze-free frame via atmospheric scattering model. In addition, as the semantic information of a scene provides a strong prior for image restoration, we propose to incorporate global semantic priors as input to regularize the transmission maps so that the estimated maps can be smooth in the regions of the same object and only discontinuous across the boundaries of different objects. To train this network, we generate a dataset consisted of synthetic hazy and haze-free videos for supervision based on the NYU depth dataset. We show that the features learned from this dataset are capable of removing haze that arises in outdoor scenes in a wide range of videos. Extensive experiments demonstrate that the proposed algorithm performs favorably against the state-of-the-art methods on both synthetic and real-world videos. Wenqi Ren, Jingang Zhang, Xiangyu Xu 0002, Lin Ma 0002, Xiaochun Cao, Gaofeng Meng, Wei Liu 0005 |
IEEE Trans. Image Process. | 3 |
| 2018 | Monocular Depth Estimation with Affinity, Vertical Pooling, and Label Enhancement
Yukang Gan, Xiangyu Xu 0002, Wenxiu Sun, Liang Lin 0004 |
ECCV (3) | 2 |
| 2018 | Rendering Portraitures from Monocular Camera and Beyond
Xiangyu Xu 0002, Deqing Sun, Sifei Liu, Wenqi Ren, Yu-Jin Zhang, Ming-Hsuan Yang 0001 |
ECCV (9) | 1 |
| 2018 | Motion Blur Kernel Estimation via Deep LearningabstractThe success of the state-of-the-art deblurring methods mainly depends on the restoration of sharp edges in a coarse-to-fine kernel estimation process. In this paper, we propose to learn a deep convolutional neural network for extracting sharp edges from blurred images. Motivated by the success of the existing filtering-based deblurring methods, the proposed model consists of two stages: suppressing extraneous details and enhancing sharp edges. We show that the two-stage model simplifies the learning process and effectively restores sharp edges. Facilitated by the learned sharp edges, the proposed deblurring algorithm does not require any coarse-to-fine strategy or edge selection, thereby significantly simplifying kernel estimation and reducing computation load. Extensive experimental results on challenging blurry images demonstrate that the proposed algorithm performs favorably against the state-of-the-art methods on both synthetic and real-world images in terms of visual quality and run-time. Xiangyu Xu 0002, Jinshan Pan, Yu-Jin Zhang, Ming-Hsuan Yang 0001 |
IEEE Trans. Image Process. | 1 |
| 2017 | Learning to Super-Resolve Blurry Face and Text ImagesabstractWe present an algorithm to directly restore a clear highresolution image from a blurry low-resolution input. This problem is highly ill-posed and the basic assumptions for existing super-resolution methods (requiring clear input) and deblurring methods (requiring high-resolution input) no longer hold. We focus on face and text images and adopt a generative adversarial network (GAN) to learn a category-specific prior to solve this problem. However, the basic GAN formulation does not generate realistic high-resolution images. In this work, we introduce novel training losses that help recover fine details. We also present a multi-class GAN that can process multi-class image restoration tasks, i.e., face and text images, using a single generator network. Extensive experiments demonstrate that our method performs favorably against the state-of-the-art methods on both synthetic and real-world images at a lower computational cost. Xiangyu Xu 0002, Deqing Sun, Jinshan Pan, Hanspeter Pfister, Ming-Hsuan Yang 0001 |
ICCV | 1 |