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Xiangyu Xu 0004

dblp:172/1282-4 · DBLP profile ↗
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6ranked-venue papers
3as first author
5since 2021 · last 2025
0009-0008-5469-4972ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 4 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
3D vision · 57% Robot navigation and mapping · 28% Reinforcement learning · 15%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 15 heaviest of 17, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
3.452025
PlanarNeRF: Online Learning of Planar Primitives with Neural Radiance Fields · ICRA 2025
ActiveGAMER: Active GAussian Mapping through Efficient Rendering · CVPR 2025
NARUTO: Neural Active Reconstruction from Uncertain Target Observations · CVPR 2024
Robotics › Robot navigation and mapping › active perception
active mapping
0.912025
ActiveGAMER: Active GAussian Mapping through Efficient Rendering · CVPR 2025
Machine learning › Reinforcement learning
exploration
0.912025
ActiveGAMER: Active GAussian Mapping through Efficient Rendering · CVPR 2025
Robotics › Robot navigation and mapping › view planning
next-best-view planning
0.912025
ActiveGAMER: Active GAussian Mapping through Efficient Rendering · CVPR 2025
Robotics › Robot navigation and mapping › active perception
active reconstruction
0.812024
NARUTO: Neural Active Reconstruction from Uncertain Target Observations · CVPR 2024
Computer vision › 3D vision › 3d reconstruction › surface reconstruction
neural surface reconstruction
0.812024
NARUTO: Neural Active Reconstruction from Uncertain Target Observations · CVPR 2024
Machine learning › Reinforcement learning › exploration
uncertainty-guided exploration
0.812024
NARUTO: Neural Active Reconstruction from Uncertain Target Observations · CVPR 2024
Computer vision › 3D vision › 3d reconstruction › dynamic 3d reconstruction
trajectory triangulation
0.512021
GTT-Net: Learned Generalized Trajectory Triangulation · ICCV 2021
Computer vision › 3D vision › 3d reconstruction
dynamic 3d reconstruction
0.412019
Discrete Laplace Operator Estimation for Dynamic 3D Reconstruction · ICCV 2019
Computer vision › 3D vision › neural rendering
3d gaussian splatting
0.312025
ActiveGAMER: Active GAussian Mapping through Efficient Rendering · CVPR 2025
Computer vision › 3D vision
neural radiance field
0.312025
PlanarNeRF: Online Learning of Planar Primitives with Neural Radiance Fields · ICRA 2025
Computer vision › 3D vision
novel view synthesis
0.312025
ActiveGAMER: Active GAussian Mapping through Efficient Rendering · CVPR 2025
Computer vision › 3D vision › 3d scene modeling
scene representation
0.312025
PlanarNeRF: Online Learning of Planar Primitives with Neural Radiance Fields · ICRA 2025
Robotics › Robot navigation and mapping › SLAM
neural SLAM
0.212024
NARUTO: Neural Active Reconstruction from Uncertain Target Observations · CVPR 2024
Robotics › Robot navigation and mapping
SLAM
0.212024
NARUTO: Neural Active Reconstruction from Uncertain Target Observations · CVPR 2024

Methods — techniques the papers use, named apart from their topics

graph-theoretic formulation · 1.0plane fitting · 0.9neural radiance field · 0.9memory bank · 0.9keyframe selection · 0.9information gain · 0.93d gaussian splatting · 0.9uncertainty learning · 0.8tri-convex optimization · 0.8multi-resolution hashgrid · 0.8discrete laplace operator · 0.8active ray sampling · 0.8supervised learning · 0.5
YearPublicationVenuePosition
2025 Dynamic Voxel Grid Optimization for High-Fidelity RGB-D Supervised Surface Reconstruction
Xiangyu Xu 0004, Qingan Yan, Changjiang Cai, Huangying Zhan, Pan Ji, Junsong Yuan 0001, Yi Xu 0002
CGI (2)1
2025 ActiveGAMER: Active GAussian Mapping through Efficient Rendering
abstract
We introduce ActiveGAMER, an active mapping system that utilizes 3D Gaussian Splatting (3DGS) to achieve high-quality scene mapping and efficient exploration. Unlike recent NeRF-based methods, which are computationally demanding and limit mapping performance, our approach leverages the efficient rendering capabilities of 3DGS to enable effective and efficient exploration in complex environments. The core of our system is a rendering-based information gain module that identifies the most informative viewpoints for next-best-view planning, enhancing both geometric and photometric reconstruction accuracy. ActiveGAMER also integrates a carefully balanced framework, combining coarse-to-fine exploration, post-refinement, and a global-local keyframe selection strategy to maximize reconstruction completeness and fidelity. Our system autonomously explores and reconstructs environments with state-of-the-art geometric and photometric accuracy and completeness, significantly surpassing existing approaches in both aspects. Extensive evaluations on benchmark datasets such as Replica and MP3D highlight ActiveGAMER’s effectiveness in active mapping tasks.
Huangying Zhan, Xiangyu Xu 0004, Qingan Yan, Changjiang Cai, Yi Xu 0002
CVPR4
2025 PlanarNeRF: Online Learning of Planar Primitives with Neural Radiance Fields
abstract
Identifying spatially complete planar primitives from visual data is a crucial task in computer vision. Prior methods are largely restricted to either 2D segment recovery or simplifying 3D structures, even with extensive plane annotations. We present PlanarNeRF, a novel framework capable of detecting dense 3D planes through online learning. Drawing upon the neural field representation, PlanarNeRF brings three major contributions. First, it enhances 3D plane detection with concurrent appearance and geometry knowledge. Second, a lightweight plane fitting module is used to estimate plane parameters. Third, a novel global memory bank structure with an update mechanism is introduced, ensuring consistent cross-frame correspondence. The flexible architecture of PlanarNeRF allows it to function in both 2D-supervised and self-supervised solutions, in each of which it can effectively learn from sparse training signals, significantly improving training efficiency. Through extensive experiments, we demonstrate the effectiveness of PlanarNeRF in various real-world scenarios and remarkable improvement in 3D plane detection over existing works.
Zheng Chen 0016, Qingan Yan, Huangying Zhan, Changjiang Cai, Xiangyu Xu 0004, Yuzhong Huang, Ziyue Feng, Yi Xu 0002, Lantao Liu
ICRA5
2024 NARUTO: Neural Active Reconstruction from Uncertain Target Observations
abstract
We present NARUTO, a neural active reconstruction system that combines a hybrid neural representation with uncertainty learning, enabling high-fidelity surface reconstruction. Our approach leverages a multi-resolution hashgrid as the mapping backbone, chosen for its exceptional convergence speed and capacity to capture high-frequency local features. The centerpiece of our work is the incorporation of an uncertainty learning module that dynamically quantifies reconstruction uncertainty while actively reconstructing the environment. By harnessing learned uncertainty, we propose a novel uncertainty aggregation strategy for goal searching and efficient path planning. Our system autonomously explores by targeting uncertain observations and reconstructs environments with remarkable completeness and fidelity. We also demonstrate the utility of this uncertainty-aware approach by enhancing SOTA neural SLAM systems through an active ray sampling strategy. Extensive evaluations of NARUTO in various environments, using an indoor scene simulator, confirm its superior performance and state-of-the-art status in active reconstruction, as evidenced by its impressive results on benchmark datasets like Replica and MP3D. Project page: oppo-usresearch.github.io/NARUTO-website/
Ziyue Feng, Huangying Zhan, Zheng Chen 0016, Qingan Yan, Xiangyu Xu 0004, Changjiang Cai, Qilun Zhu, Yi Xu 0002
CVPR5
2021 GTT-Net: Learned Generalized Trajectory Triangulation
abstract
We present GTT-Net, a supervised learning framework for the reconstruction of sparse dynamic 3D geometry. We build on a graph-theoretic formulation of the generalized trajectory triangulation problem, where non-concurrent multi-view imaging geometry is known but global image sequencing is not provided. GTT-Net learns pairwise affinities modeling the spatio-temporal relationships among our input observations and leverages them to determine 3D geometry estimates. Experiments reconstructing 3D motion-capture sequences show GTT-Net outperforms the state of the art in terms of accuracy and robustness. Within the context of articulated motion reconstruction, our proposed architecture is 1) able to learn and enforce semantic 3D motion priors for shared training and test domains, while being 2) able to generalize its performance across different training and test domains. Moreover, GTT-Net provides a computationally streamlined framework for trajectory triangulation with applications to multi-instance reconstruction and event segmentation.
Xiangyu Xu 0004, Enrique Dunn
ICCV1
2019 Discrete Laplace Operator Estimation for Dynamic 3D Reconstruction
abstract
We present a general paradigm for dynamic 3D reconstruction from multiple independent and uncontrolled image sources having arbitrary temporal sampling density and distribution. Our graph-theoretic formulation models the spatio-temporal relationships among our observations in terms of the joint estimation of their 3D geometry and its discrete Laplace operator. Towards this end, we define a tri-convex optimization framework that leverages the geometric properties and dependencies found among a Euclidean shape-space and the discrete Laplace operator describing its local and global topology. We present a reconstructability analysis, experiments on motion capture data and multi-view image datasets, as well as explore applications to geometry-based event segmentation and data association.
Xiangyu Xu 0004, Enrique Dunn
ICCV1