Demo Data from EDBT 2026 / reviewers in the wild / expert
Xiangyu Xu 0004
dblp:172/1282-4
· DBLP profile ↗
6ranked-venue papers
3as first author
5since 2021 · last 2025
0009-0008-5469-4972ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 4 since 2021Systems, architecture and hardware · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
3D vision · 57% Robot navigation and mapping · 28% Reinforcement learning · 15% | |
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 100% |
Topics — the 15 heaviest of 17, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d reconstruction |
3.4 | 5 | 2025 | PlanarNeRF: Online Learning of Planar Primitives with Neural Radiance Fields · ICRA 2025 ActiveGAMER: Active GAussian Mapping through Efficient Rendering · CVPR 2025 NARUTO: Neural Active Reconstruction from Uncertain Target Observations · CVPR 2024 |
Robotics › Robot navigation and mapping › active perception
active mapping |
0.9 | 1 | 2025 | ActiveGAMER: Active GAussian Mapping through Efficient Rendering · CVPR 2025 |
Machine learning › Reinforcement learning
exploration |
0.9 | 1 | 2025 | ActiveGAMER: Active GAussian Mapping through Efficient Rendering · CVPR 2025 |
Robotics › Robot navigation and mapping › view planning
next-best-view planning |
0.9 | 1 | 2025 | ActiveGAMER: Active GAussian Mapping through Efficient Rendering · CVPR 2025 |
Robotics › Robot navigation and mapping › active perception
active reconstruction |
0.8 | 1 | 2024 | NARUTO: Neural Active Reconstruction from Uncertain Target Observations · CVPR 2024 |
Computer vision › 3D vision › 3d reconstruction › surface reconstruction
neural surface reconstruction |
0.8 | 1 | 2024 | NARUTO: Neural Active Reconstruction from Uncertain Target Observations · CVPR 2024 |
Machine learning › Reinforcement learning › exploration
uncertainty-guided exploration |
0.8 | 1 | 2024 | NARUTO: Neural Active Reconstruction from Uncertain Target Observations · CVPR 2024 |
Computer vision › 3D vision › 3d reconstruction › dynamic 3d reconstruction
trajectory triangulation |
0.5 | 1 | 2021 | GTT-Net: Learned Generalized Trajectory Triangulation · ICCV 2021 |
Computer vision › 3D vision › 3d reconstruction
dynamic 3d reconstruction |
0.4 | 1 | 2019 | Discrete Laplace Operator Estimation for Dynamic 3D Reconstruction · ICCV 2019 |
Computer vision › 3D vision › neural rendering
3d gaussian splatting |
0.3 | 1 | 2025 | ActiveGAMER: Active GAussian Mapping through Efficient Rendering · CVPR 2025 |
Computer vision › 3D vision
neural radiance field |
0.3 | 1 | 2025 | PlanarNeRF: Online Learning of Planar Primitives with Neural Radiance Fields · ICRA 2025 |
Computer vision › 3D vision
novel view synthesis |
0.3 | 1 | 2025 | ActiveGAMER: Active GAussian Mapping through Efficient Rendering · CVPR 2025 |
Computer vision › 3D vision › 3d scene modeling
scene representation |
0.3 | 1 | 2025 | PlanarNeRF: Online Learning of Planar Primitives with Neural Radiance Fields · ICRA 2025 |
Robotics › Robot navigation and mapping › SLAM
neural SLAM |
0.2 | 1 | 2024 | NARUTO: Neural Active Reconstruction from Uncertain Target Observations · CVPR 2024 |
Robotics › Robot navigation and mapping
SLAM |
0.2 | 1 | 2024 | NARUTO: Neural Active Reconstruction from Uncertain Target Observations · CVPR 2024 |
Methods — techniques the papers use, named apart from their topics
graph-theoretic formulation · 1.0plane fitting · 0.9neural radiance field · 0.9memory bank · 0.9keyframe selection · 0.9information gain · 0.93d gaussian splatting · 0.9uncertainty learning · 0.8tri-convex optimization · 0.8multi-resolution hashgrid · 0.8discrete laplace operator · 0.8active ray sampling · 0.8supervised learning · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Dynamic Voxel Grid Optimization for High-Fidelity RGB-D Supervised Surface Reconstruction
Xiangyu Xu 0004, Qingan Yan, Changjiang Cai, Huangying Zhan, Pan Ji, Junsong Yuan 0001, Yi Xu 0002 |
CGI (2) | 1 |
| 2025 | ActiveGAMER: Active GAussian Mapping through Efficient RenderingabstractWe introduce ActiveGAMER, an active mapping system that utilizes 3D Gaussian Splatting (3DGS) to achieve high-quality scene mapping and efficient exploration. Unlike recent NeRF-based methods, which are computationally demanding and limit mapping performance, our approach leverages the efficient rendering capabilities of 3DGS to enable effective and efficient exploration in complex environments. The core of our system is a rendering-based information gain module that identifies the most informative viewpoints for next-best-view planning, enhancing both geometric and photometric reconstruction accuracy. ActiveGAMER also integrates a carefully balanced framework, combining coarse-to-fine exploration, post-refinement, and a global-local keyframe selection strategy to maximize reconstruction completeness and fidelity. Our system autonomously explores and reconstructs environments with state-of-the-art geometric and photometric accuracy and completeness, significantly surpassing existing approaches in both aspects. Extensive evaluations on benchmark datasets such as Replica and MP3D highlight ActiveGAMER’s effectiveness in active mapping tasks. Huangying Zhan, Xiangyu Xu 0004, Qingan Yan, Changjiang Cai, Yi Xu 0002 |
CVPR | 4 |
| 2025 | PlanarNeRF: Online Learning of Planar Primitives with Neural Radiance FieldsabstractIdentifying spatially complete planar primitives from visual data is a crucial task in computer vision. Prior methods are largely restricted to either 2D segment recovery or simplifying 3D structures, even with extensive plane annotations. We present PlanarNeRF, a novel framework capable of detecting dense 3D planes through online learning. Drawing upon the neural field representation, PlanarNeRF brings three major contributions. First, it enhances 3D plane detection with concurrent appearance and geometry knowledge. Second, a lightweight plane fitting module is used to estimate plane parameters. Third, a novel global memory bank structure with an update mechanism is introduced, ensuring consistent cross-frame correspondence. The flexible architecture of PlanarNeRF allows it to function in both 2D-supervised and self-supervised solutions, in each of which it can effectively learn from sparse training signals, significantly improving training efficiency. Through extensive experiments, we demonstrate the effectiveness of PlanarNeRF in various real-world scenarios and remarkable improvement in 3D plane detection over existing works. Zheng Chen 0016, Qingan Yan, Huangying Zhan, Changjiang Cai, Xiangyu Xu 0004, Yuzhong Huang, Ziyue Feng, Yi Xu 0002, Lantao Liu |
ICRA | 5 |
| 2024 | NARUTO: Neural Active Reconstruction from Uncertain Target ObservationsabstractWe present NARUTO, a neural active reconstruction system that combines a hybrid neural representation with uncertainty learning, enabling high-fidelity surface reconstruction. Our approach leverages a multi-resolution hashgrid as the mapping backbone, chosen for its exceptional convergence speed and capacity to capture high-frequency local features. The centerpiece of our work is the incorporation of an uncertainty learning module that dynamically quantifies reconstruction uncertainty while actively reconstructing the environment. By harnessing learned uncertainty, we propose a novel uncertainty aggregation strategy for goal searching and efficient path planning. Our system autonomously explores by targeting uncertain observations and reconstructs environments with remarkable completeness and fidelity. We also demonstrate the utility of this uncertainty-aware approach by enhancing SOTA neural SLAM systems through an active ray sampling strategy. Extensive evaluations of NARUTO in various environments, using an indoor scene simulator, confirm its superior performance and state-of-the-art status in active reconstruction, as evidenced by its impressive results on benchmark datasets like Replica and MP3D. Project page: oppo-usresearch.github.io/NARUTO-website/ Ziyue Feng, Huangying Zhan, Zheng Chen 0016, Qingan Yan, Xiangyu Xu 0004, Changjiang Cai, Qilun Zhu, Yi Xu 0002 |
CVPR | 5 |
| 2021 | GTT-Net: Learned Generalized Trajectory TriangulationabstractWe present GTT-Net, a supervised learning framework for the reconstruction of sparse dynamic 3D geometry. We build on a graph-theoretic formulation of the generalized trajectory triangulation problem, where non-concurrent multi-view imaging geometry is known but global image sequencing is not provided. GTT-Net learns pairwise affinities modeling the spatio-temporal relationships among our input observations and leverages them to determine 3D geometry estimates. Experiments reconstructing 3D motion-capture sequences show GTT-Net outperforms the state of the art in terms of accuracy and robustness. Within the context of articulated motion reconstruction, our proposed architecture is 1) able to learn and enforce semantic 3D motion priors for shared training and test domains, while being 2) able to generalize its performance across different training and test domains. Moreover, GTT-Net provides a computationally streamlined framework for trajectory triangulation with applications to multi-instance reconstruction and event segmentation. Xiangyu Xu 0004, Enrique Dunn |
ICCV | 1 |
| 2019 | Discrete Laplace Operator Estimation for Dynamic 3D ReconstructionabstractWe present a general paradigm for dynamic 3D reconstruction from multiple independent and uncontrolled image sources having arbitrary temporal sampling density and distribution. Our graph-theoretic formulation models the spatio-temporal relationships among our observations in terms of the joint estimation of their 3D geometry and its discrete Laplace operator. Towards this end, we define a tri-convex optimization framework that leverages the geometric properties and dependencies found among a Euclidean shape-space and the discrete Laplace operator describing its local and global topology. We present a reconstructability analysis, experiments on motion capture data and multi-view image datasets, as well as explore applications to geometry-based event segmentation and data association. Xiangyu Xu 0004, Enrique Dunn |
ICCV | 1 |