EDBT 2026 Demo / reviewers in the wild / expert
Paul Henderson
dblp:172/1394
· DBLP profile ↗
29ranked-venue papers
7as first author
22since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 20 · 5 first-author · 15 since 2021Artificial intelligence and machine learning · 19 · 6 first-author · 13 since 2021Systems, architecture and hardware · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Pixel-to-4D: Camera-Controlled Image-to-Video Generation with Dynamic 3D Gaussians
Melonie de Almeida, Daniela Ivanova, John Williamson 0001, Paul Henderson |
ICPR (3) | 5 |
| 2026 | Splat-Portrait: Generalizing Talking Heads with Gaussian Splatting
Melonie de Almeida, Daniela Ivanova, Nicolas Pugeault, Paul Henderson |
MMM (1) | 5 |
| 2026 | Virtually Unrolling the Herculaneum Papyri by Diffeomorphic Spiral FittingabstractThe Herculaneum Papyri are a collection of rolled papyrus documents that were charred and buried by the famous eruption of Mount Vesuvius. They promise to contain a wealth of previously unseen Greek and Latin texts, but are extremely fragile and thus most cannot be unrolled physically. A solution to access these texts is virtual unrolling, where the papyrus surface is digitally traced out in a CT scan of the scroll, to create a flattened representation. This tracing is very laborious to do manually in gigavoxel-sized scans, so automated approaches are desirable. We present the first top-down method that automatically fits a surface model to a CT scan of a severely damaged scroll. We take a novel approach that globally fits an explicit parametric model of the deformed scroll to existing neural network predictions of where the rolled papyrus likely passes. Our method guarantees the resulting surface is a single continuous 2D sheet, even passing through regions where the surface is not detectable in the CT scan. We conduct comprehensive experiments on high-resolution CT scans of two scrolls, showing that our approach successfully unrolls large regions, and exceeds the performance of the only existing automated unrolling method suitable for this data. Paul Henderson |
WACV | 1 |
| 2026 | Unsupervised Segmentation by Diffusing, Walking and CuttingabstractWe propose a zero-shot unsupervised image segmentation method by utilising self-attention activations extracted from Stable Diffusion. We demonstrate that self-attention can directly be interpreted as transition probabilities in a Markov random walk between image patches. This property enables us to modulate multi-hop relationships through matrix exponentiation, which captures k-step transitions between patches. We then construct a graph representation based on self-attention feature similarity and apply Normalised Cuts to cluster them. We quantitatively analyse the effects of incorporating multi-node paths when constructing the NCuts adjacency matrix, showing that higher-order transitions enhance hierarchical relationships in the proposed segmentations. Finally, we describe an approach to automatically determine the NCut threshold criterion, avoiding the need to manually tune it. Our approach surpasses all existing methods for zero-shot unsupervised segmentation based on pretrained diffusion models features, achieving state-of-the-art results on COCO-Stuff-27, Cityscapes and ADE20K. Daniela Ivanova, Marco Aversa, Paul Henderson, John Williamson 0001 |
WACV | 3 |
| 2026 | Guest Editorial: Special Issue for the British Machine Vision Conference (BMVC), 2024 (Glasgow, Scotland, UK)
Carlos Francisco Moreno-García, Gerardo Aragon-Camarasa, Edmond S. L. Ho, Paul Henderson, Nicolas Pugeault, Jungong Han, Sergio Escalera |
Int. J. Comput. Vis. | 4 |
| 2026 | Generative Motion In-Betweening by Diffusion Over Continuous Implicit RepresentationsabstractRecent advances in generative models have yielded impressive progress on motion in-betweening, allowing for more complex, varied, and realistic motion transitions. However, recent methods still exhibit noticeable limitations in preserving keyframe information and ensuring motion continuity. In this paper, we propose a novel pipeline and sampling optimization strategy for latent diffusion models (LDM) based on motion implicit neural representations (INR). By establishing a mapping between INR and sparse spatial or temporal information within latent diffusion, our model can sample the INR parameters from extremely sparse and ambiguous keyframe data and reconstruct plausible and smooth motions from the manifold. Our experiments demonstrate the superior performance of our model, which significantly improves motion generation quality in scenarios with few keyframes while ensuring both keyframe accuracy and diversity of in-between motions. Shiyu Fan, Paul Henderson, Edmond S. L. Ho |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2025 | Beyond Reconstruction: A Physics Based Neural Deferred Shader for Photo-Realistic Rendering
Zhuo He, Paul Henderson, Nicolas Pugeault |
ICANN (4) | 2 |
| 2025 | Flat'n'Fold: A Diverse Multi-Modal Dataset for Garment Perception and ManipulationabstractWe present Flat'n'Fold, a novel large-scale dataset for garment manipulation that addresses critical gaps in existing datasets. Comprising 1,212 human and 887 robot demonstrations of flattening and folding 44 unique garments across 8 categories, Flat'n'Fold surpasses prior datasets in size, scope, and diversity. Our dataset uniquely captures the entire manipulation process from crumpled to folded states, providing synchronized multi-view RGB-D images, point clouds, and action data, including hand or gripper positions and rotations. We quantify the dataset's diversity and complexity compared to existing benchmarks and show that our dataset features natural and diverse manipulations of real-world demonstrations of human and robot demonstrations in terms of visual and action information. To showcase Flat'n'Fold's utility, we establish new benchmarks for grasping point prediction and subtask decomposition. Our evaluation of state-of-the-art models on these tasks reveals significant room for improvement. This underscores Flat'n'Fold's potential to drive advances in robotic perception and manipulation of deformable objects. Our dataset can be downloaded at https://cvas-ug.github.io/flat-n-fold Lipeng Zhuang, Shiyu Fan, Yingdong Ru, Florent P. Audonnet, Paul Henderson, Gerardo Aragon-Camarasa |
ICRA | 5 |
| 2025 | ICE-Pruning: An Iterative Cost-Efficient Pruning Pipeline for Deep Neural NetworksabstractPruning is a widely used method for compressing Deep Neural Networks (DNNs), where less relevant parameters are removed from a DNN model to reduce its size. However, removing parameters reduces model accuracy, so pruning is typically combined with fine-tuning, and sometimes other operations such as rewinding weights, to recover accuracy. A common approach is to repeatedly prune and then fine-tune, with increasing amounts of model parameters being removed in each step. While straightforward to implement, pruning pipelines that follow this approach are computationally expensive due to the need for repeated fine-tuning.In this paper we propose ICE-Pruning, an iterative pruning pipeline for DNNs that significantly decreases the time required for pruning by reducing the overall cost of fine-tuning, while maintaining a similar accuracy to existing pruning pipelines. ICE-Pruning is based on three main components: i) an automatic mechanism to determine after which pruning steps fine-tuning should be performed; ii) a freezing strategy for faster fine-tuning in each pruning step; and iii) a custom pruning-aware learning rate scheduler to further improve the accuracy of each pruning step and reduce the overall time consumption. We also propose an efficient auto-tuning stage for the hyperparameters (e.g., freezing percentage) introduced by the three components. We evaluate ICE-Pruning on several DNN models and datasets, showing that it can accelerate pruning by up to 9.61×. Code is available at https://github.com/gicLAB/ICE-Pruning Paul Henderson |
IJCNN | 2 |
| 2025 | Diffusion Augmented Retrieval: A Training-Free Approach to Interactive Text-to-Image RetrievalabstractInteractive Text-to-image retrieval (I-TIR) is an important enabler for a wide range of state-of-the-art services in domains such as e-commerce and education.However, current methods rely on finetuned Multimodal Large Language Models (MLLMs), which are costly to train and update, and exhibit poor generalizability.This latter issue is of particular concern, as: 1) finetuning narrows the pretrained distribution of MLLMs, thereby reducing generalizability; and 2) I-TIR introduces increasing query diversity and complexity.As a result, I-TIR solutions are highly likely to encounter queries and images not well represented in any training dataset.To address this, we propose leveraging Diffusion Models (DMs) for text-to-image mapping, to avoid finetuning MLLMs while preserving robust performance on complex queries.Specifically, we introduce Diffusion Augmented Retrieval (DAR), a framework that generates multiple intermediate representations via LLM-based dialogue refinements and DMs, producing a richer depiction of the user's information needs.This augmented representation facilitates more accurate identification of semantically and visually related images.Extensive experiments on four benchmarks show that for simple queries, DAR achieves results on par with finetuned I-TIR models, yet without incurring their tuning overhead.Moreover, as queries become more complex through additional conversational turns, DAR surpasses finetuned I-TIR models by up to 7.61% in Hits@10 after ten turns, illustrating its improved generalization for more intricate queries. Zijun Long, Kangheng Liang, Gerardo Aragon-Camarasa, Richard McCreadie, Paul Henderson |
SIGIR | 5 |
| 2025 | ARTeFACT: Benchmarking Segmentation Models on Diverse Analogue Media DamageabstractAccurately detecting and classifying damage in analogue media such as paintings, photographs, textiles, mosaics, and frescoes is essential for cultural heritage preservation. While machine learning models excel in correcting degradation if the damage operator is known a priori, we show that they fail to robustly predict where the damage is even after supervised training; thus, reliable damage detection remains a challenge. Motivated by this, we introduce ARTeFACT, a dataset for damage detection in diverse types analogue media, with over 11,000 annotations covering 15 kinds of damage across various subjects, media, and historical provenance. Furthermore, we contribute human-verified text prompts describing the semantic contents of the images, and derive additional textual descriptions of the annotated damage. We evaluate CNN, transformer, diffusion-based segmentation models, and foundation vision models in zero-shot, supervised, unsupervised and text-guided settings, revealing their limitations in generalising across media types. Our dataset is available at https://daniela997.github.ioIARTeFACTI as the first-of-its-kind benchmark for analogue media damage detection and restoration. Daniela Ivanova, Marco Aversa, Paul Henderson, John Williamson 0001 |
WACV | 3 |
| 2025 | Learning Semi-Supervised Medical Image Segmentation from Spatial RegistrationabstractSemi-supervised medical image segmentation has shown promise in training models with limited labeled data and abundant unlabeled data. However, state-of-the-art methods ignore a potentially valuable source of unsupervised semantic information-spatial registration transforms between image volumes. To address this, we propose CCT-R, a contrastive cross-teaching framework incorporating registration information. To leverage the semantic information available in registrations between volume pairs, CCT-R incorporates two proposed modules: Registration Supervision Loss (RSL) and Registration-Enhanced Positive Sampling (REPS). The RSL leverages segmentation knowledge derived from transforms between labeled and unlabeled volume pairs, providing an additional source of pseudo-labels. REPS enhances contrastive learning by identifying anatomically-corresponding positives across volumes using registration transforms. Experimental results on two challenging medical segmentation benchmarks demonstrate the effectiveness and superiority of CCT-R across various semi-supervised settings, with as few as one labeled case. Our code is available at https://github.com/kathyliu579/ContrastiveCross-teachingWithRegistration. Qianying Liu, Paul Henderson, Xiao Gu 0003, Hang Dai, Fani Deligianni |
WACV | 2 |
| 2025 | Differentially Private Integrated Decision Gradients (IDG-DP) for Radar-Based Human Activity RecognitionabstractHuman motion analysis offers significant potential for healthcare monitoring and early detection of diseases. The advent of radar-based sensing systems has captured the spotlight for they are able to operate without physical contact and they can integrate with pre-existing Wi-Fi networks. They are also seen as less privacy-invasive compared to camera-based systems. However, recent research has shown high accuracy in recognizing subjects or gender from radar gait patterns, raising privacy concerns. This study addresses these issues by investigating privacy vulnerabilities in radar-based Human Activity Recognition (HAR) systems and proposing a novel method for privacy preservation using Differential Privacy (DP) driven by attributions derived with Integrated Decision Gradient (IDG) algorithm. We investigate Black-box Membership Inference Attack (MIA) Models in HAR settings across various levels of attacker-accessible information. We extensively evaluated the effectiveness of the proposed IDG-DP method by designing a CNN-based HAR model and rigorously assessing its resilience against MIAs. Experimental results demonstrate the potential of IDG-DP in mitigating privacy attacks while maintaining utility across all settings, particularly excelling against label-only and shadow model blackbox MIA attacks. This work represents a crucial step towards balancing the need for effective radar-based HAR with robust privacy protection in healthcare environments. Idris Zakariyya, Linda Tran, Kaushik Bhargav Sivangi, Paul Henderson, Fani Deligianni |
WACV | 4 |
| 2024 | Understanding and Mitigating Human-Labelling Errors in Supervised Contrastive Learning
Zijun Long, Lipeng Zhuang, George Killick, Richard McCreadie, Gerardo Aragon-Camarasa, Paul Henderson |
ECCV (54) | 6 |
| 2024 | Denoising Diffusion via Image-Based RenderingabstractGenerating 3D scenes is a challenging open problem, which requires synthesizing plausible content that is fully consistent in 3D space. While recent methods such as neural radiance fields excel at view synthesis and 3D reconstruction, they cannot synthesize plausible details in unobserved regions since they lack a generative capability. Conversely, existing generative methods are typically not capable of reconstructing detailed, large-scale scenes in the wild, as they use limited-capacity 3D scene representations, require aligned camera poses, or rely on additional regularizers. In this work, we introduce the first diffusion model able to perform fast, detailed reconstruction and generation of real-world 3D scenes. To achieve this, we make three contributions. First, we introduce a new neural scene representation, IB-planes, that can efficiently and accurately represent large 3D scenes, dynamically allocating more capacity as needed to capture details visible in each image. Second, we propose a denoising-diffusion framework to learn a prior over this novel 3D scene representation, using only 2D images without the need for any additional supervision signal such as masks or depths. This supports 3D reconstruction and generation in a unified architecture. Third, we develop a principled approach to avoid trivial 3D solutions when integrating the image-based rendering with the diffusion model, by dropping out representations of some images. We evaluate the model on several challenging datasets of real and synthetic images, and demonstrate superior results on generation, novel view synthesis and 3D reconstruction. Titas Anciukevicius, Fabian Manhardt, Federico Tombari, Paul Henderson |
ICLR | 4 |
| 2024 | Detail-Enhanced Intra- and Inter-modal Interaction for Audio-Visual Emotion Recognition
Xuri Ge, Joemon M. Jose, Nicolas Pugeault, Paul Henderson |
ICPR (21) | 5 |
| 2023 | Foveation in the Era of Deep Learning
George Killick, Paul Henderson, J. Paul Siebert, Gerardo Aragon-Camarasa |
BMVC | 2 |
| 2023 | Multi-Scale Cross Contrastive Learning for Semi-Supervised Medical Image Segmentation
Qianying Liu, Xiao Gu 0003, Paul Henderson, Fani Deligianni |
BMVC | 3 |
| 2023 | RenderDiffusion: Image Diffusion for 3D Reconstruction, Inpainting and GenerationabstractDiffusion models currently achieve state-of-the-art performance for both conditional and unconditional image generation. However, so far, image diffusion models do not support tasks required for 3D understanding, such as view-consistent 3D generation or single-view object reconstruction. In this paper, we present RenderDiffusion, the first diffusion model for 3D generation and inference, trained using only monocular 2D supervision. Central to our method is a novel image denoising architecture that generates and renders an intermediate three-dimensional representation of a scene in each denoising step. This enforces a strong inductive structure within the diffusion process, providing a 3D consistent representation while only requiring 2D supervision. The resulting 3D representation can be rendered from any view. We evaluate RenderDiffusion on FFHQ, AFHQ, ShapeNet and CLEVR datasets, showing competitive performance for generation of 3D scenes and inference of 3D scenes from 2D images. Additionally, our diffusion-based approach allows us to use 2D inpainting to edit 3D scenes. Titas Anciukevicius, Zexiang Xu, Matthew Fisher, Paul Henderson, Hakan Bilen, Niloy J. Mitra, Paul Guerrero 0001 |
CVPR | 4 |
| 2023 | Simulating analogue film damage to analyse and improve artefact restoration on high-resolution scansabstractAbstract Digital scans of analogue photographic film typically contain artefacts such as dust and scratches. Automated removal of these is an important part of preservation and dissemination of photographs of historical and cultural importance. While state‐of‐the‐art deep learning models have shown impressive results in general image inpainting and denoising, film artefact removal is an understudied problem. It has particularly challenging requirements, due to the complex nature of analogue damage, the high resolution of film scans, and potential ambiguities in the restoration. There are no publicly available high‐quality datasets of real‐world analogue film damage for training and evaluation, making quantitative studies impossible. We address the lack of ground‐truth data for evaluation by collecting a dataset of 4K damaged analogue film scans paired with manually‐restored versions produced by a human expert, allowing quantitative evaluation of restoration performance. We have made the dataset available at https://doi.org/10.6084/m9.figshare.21803304. We construct a larger synthetic dataset of damaged images with paired clean versions using a statistical model of artefact shape and occurrence learnt from real, heavily‐damaged images. We carefully validate the realism of the simulated damage via a human perceptual study, showing that even expert users find our synthetic damage indistinguishable from real. In addition, we demonstrate that training with our synthetically damaged dataset leads to improved artefact segmentation performance when compared to previously proposed synthetic analogue damage overlays. The synthetically damaged dataset can be found at https://doi.org/10.6084/m9.figshare.21815844, and the annotated authentic artefacts along with the resulting statistical damage model at https://github.com/daniela997/FilmDamageSimulator. Finally, we use these datasets to train and analyse the performance of eight state‐of‐the‐art image restoration methods on high‐resolution scans. We compare both methods which directly perform the restoration task on scans with artefacts, and methods which require a damage mask to be provided for the inpainting of artefacts. We modify the methods to process the inputs in a patch‐wise fashion to operate on original high resolution film scans. Daniela Ivanova, John Williamson 0001, Paul Henderson |
Comput. Graph. Forum | 3 |
| 2022 | Learning to Predict Keypoints and Structure of Articulated Objects without SupervisionabstractReasoning about the structure and motion of novel object classes is a core ability in human cognition, crucial for manipulating objects and predicting their possible motion. We present a method that learns to infer the skeleton structure of a novel articulated object from a single image, in terms of joints and rigid links connecting them. The model learns without supervision from a dataset of objects having diverse structures, in different poses and states of articulation. To achieve this, it is trained to explain the differences between pairs of images in terms of a latent skeleton that defines how to transform one into the other. Experiments on several datasets show that our model predicts joint locations significantly more accurately than prior works on unsupervised keypoint discovery; moreover, unlike existing methods, it can predict varying numbers of joints depending on the observed object. It also successfully predicts the connections between joints, even for structures not seen during training. Titas Anciukevicius, Paul Henderson, Hakan Bilen |
ICPR | 2 |
| 2022 | Unsupervised Causal Generative Understanding of ImagesabstractWe present a novel framework for unsupervised object-centric 3D scene understanding that generalizes robustly to out-of-distribution images. To achieve this, we design a causal generative model reflecting the physical process by which an image is produced, when a camera captures a scene containing multiple objects. This model is trained to reconstruct multi-view images via a latent representation describing the shapes, colours and positions of the 3D objects they show. It explicitly represents object instances as separate neural radiance fields, placed into a 3D scene. We then propose an inference algorithm that can infer this latent representation given a single out-of-distribution image as input -- even when it shows an unseen combination of components, unseen spatial compositions or a radically new viewpoint. We conduct extensive experiments applying our approach to test datasets that have zero probability under the training distribution. These show that it accurately reconstructs a scene's geometry, segments objects and infers their positions, despite not receiving any supervision. Our approach significantly out-performs baselines that do not capture the true causal image generation process. Titas Anciukevicius, Patrick Fox-Roberts, Edward Rosten, Paul Henderson |
NeurIPS | 4 |
| 2020 | Leveraging 2D Data to Learn Textured 3D Mesh GenerationabstractNumerous methods have been proposed for probabilistic generative modelling of 3D objects. However, none of these is able to produce textured objects, which renders them of limited use for practical tasks. In this work, we present the first generative model of textured 3D meshes. Training such a model would traditionally require a large dataset of textured meshes, but unfortunately, existing datasets of meshes lack detailed textures. We instead propose a new training methodology that allows learning from collections of 2D images without any 3D information. To do so, we train our model to explain a distribution of images by modelling each image as a 3D foreground object placed in front of a 2D background. Thus, it learns to generate meshes that when rendered, produce images similar to those in its training set. A well-known problem when generating meshes with deep networks is the emergence of self-intersections, which are problematic for many use-cases. As a second contribution we therefore introduce a new generation process for 3D meshes that guarantees no self-intersections arise, based on the physical intuition that faces should push one another out of the way as they move. We conduct extensive experiments on our approach, reporting quantitative and qualitative results on both synthetic data and natural images. These show our method successfully learns to generate plausible and diverse textured 3D samples for five challenging object classes. Paul Henderson, Vagia Tsiminaki, Christoph H. Lampert |
CVPR | 1 |
| 2020 | Unsupervised object-centric video generation and decomposition in 3DabstractA natural approach to generative modeling of videos is to represent them as a composition of moving objects. Recent works model a set of 2D sprites over a slowly-varying background, but without considering the underlying 3D scene that gives rise to them. We instead propose to model a video as the view seen while moving through a scene with multiple 3D objects and a 3D background. Our model is trained from monocular videos without any supervision, yet learns to generate coherent 3D scenes containing several moving objects. We conduct detailed experiments on two datasets, going beyond the visual complexity supported by state-of-the-art generative approaches. We evaluate our method on depth-prediction and 3D object detection---tasks which cannot be addressed by those earlier works---and show it out-performs them even on 2D instance segmentation and tracking. Paul Henderson, Christoph H. Lampert |
NeurIPS | 1 |
| 2020 | Learning Single-Image 3D Reconstruction by Generative Modelling of Shape, Pose and ShadingabstractAbstract We present a unified framework tackling two problems: class-specific 3D reconstruction from a single image, and generation of new 3D shape samples. These tasks have received considerable attention recently; however, most existing approaches rely on 3D supervision, annotation of 2D images with keypoints or poses, and/or training with multiple views of each object instance. Our framework is very general: it can be trained in similar settings to existing approaches, while also supporting weaker supervision. Importantly, it can be trained purely from 2D images, without pose annotations, and with only a single view per instance. We employ meshes as an output representation, instead of voxels used in most prior work. This allows us to reason over lighting parameters and exploit shading information during training, which previous 2D-supervised methods cannot. Thus, our method can learn to generate and reconstruct concave object classes. We evaluate our approach in various settings, showing that: (i) it learns to disentangle shape from pose and lighting; (ii) using shading in the loss improves performance compared to just silhouettes; (iii) when using a standard single white light, our model outperforms state-of-the-art 2D-supervised methods, both with and without pose supervision, thanks to exploiting shading cues; (iv) performance improves further when using multiple coloured lights, even approaching that of state-of-the-art 3D-supervised methods; (v) shapes produced by our model capture smooth surfaces and fine details better than voxel-based approaches; and (vi) our approach supports concave classes such as bathtubs and sofas, which methods based on silhouettes cannot learn. Paul Henderson, Vittorio Ferrari |
Int. J. Comput. Vis. | 1 |
| 2020 | Computational design of cold bent glass façadesabstractCold bent glass is a promising and cost-efficient method for realizing doubly curved glass façades. They are produced by attaching planar glass sheets to curved frames and must keep the occurring stress within safe limits. However, it is very challenging to navigate the design space of cold bent glass panels because of the fragility of the material, which impedes the form finding for practically feasible and aesthetically pleasing cold bent glass façades. We propose an interactive, data-driven approach for designing cold bent glass façades that can be seamlessly integrated into a typical architectural design pipeline. Our method allows non-expert users to interactively edit a parametric surface while providing real-time feedback on the deformed shape and maximum stress of cold bent glass panels. The designs are automatically refined to minimize several fairness criteria, while maximal stresses are kept within glass limits. We achieve interactive frame rates by using a differentiable Mixture Density Network trained from more than a million simulations. Given a curved boundary, our regression model is capable of handling multistable configurations and accurately predicting the equilibrium shape of the panel and its corresponding maximal stress. We show that the predictions are highly accurate and validate our results with a physical realization of a cold bent glass surface. Konstantinos Gavriil, Ruslan Guseinov, Jesús Pérez 0003, Davide Pellis, Paul Henderson, Florian Rist 0001, Helmut Pottmann, Bernd Bickel |
ACM Trans. Graph. | 5 |
| 2018 | Learning to Generate and Reconstruct 3D Meshes with only 2D Supervision
Paul Henderson, Vittorio Ferrari |
BMVC | 1 |
| 2016 | End-to-End Training of Object Class Detectors for Mean Average Precision
Paul Henderson, Vittorio Ferrari |
ACCV (5) | 1 |
| 2016 | Automatically Selecting Inference Algorithms for Discrete Energy Minimisation
Paul Henderson, Vittorio Ferrari |
ECCV (5) | 1 |