EDBT 2026 Demo / reviewers in the wild / expert
Tomas Hodan
dblp:172/4589 · also Tomás Hodan
· DBLP profile ↗
14ranked-venue papers
5as first author
8since 2021 · last 2025
0000-0003-0576-9997ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 13 · 4 first-author · 8 since 2021Artificial intelligence and machine learning · 10 · 3 first-author · 6 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Systems, architecture and hardware · 1 · 1 first-author
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | HOT3D: Hand and Object Tracking in 3D from Egocentric Multi-View VideosabstractWe introduce HOT3D, a publicly available dataset for egocentric hand and object tracking in 3D. The dataset offers over 833 minutes (3.7M+ images) of recordings that feature 19 subjects interacting with 33 diverse rigid objects. In addition to simple pickup, observe, and put-down actions, the subjects perform actions typical for a kitchen, office, and living room environment. The recordings include multiple synchronized data streams containing egocentric multi-view RGB/monochrome images, eye gaze signal, scene point clouds, and 3D poses of cameras, hands, and objects. The dataset is recorded with two headsets from Meta: Project Aria, which is a research prototype of AI glasses, and Quest 3, a virtual-reality headset that has shipped millions of units. Ground-truth poses were obtained by a motion-capture system using small optical markers attached to hands and objects. Hand annotations are provided in the UmeTrack and MANO formats, and objects are represented by 3D meshes with PBR materials obtained by an in-house scanner. In our experiments, we demonstrate the effectiveness of multi-view egocentric data for three popular tasks: 3D hand tracking, model-based 6DoF object pose estimation, and 3D lifting of unknown in-hand objects. The evaluated multi-view methods, whose benchmarking is uniquely enabled by HOT3D, significantly outperform their single-view counterparts. Prithviraj Banerjee, Sindi Shkodrani, Pierre Moulon, Shreyas Hampali, Shangchen Han, Linguang Zhang, Jade Fountain, Edward Miller 0001, Selen Basol, Richard A. Newcombe, Robert Wang 0002, Jakob J. Engel, Tomas Hodan |
CVPR | 14 |
| 2024 | FoundPose: Unseen Object Pose Estimation with Foundation Features
Evin Pinar Örnek, Yann Labbé, Bugra Tekin, Lingni Ma, Cem Keskin, Christian Forster, Tomas Hodan |
ECCV (26) | 7 |
| 2024 | DiffH2O: Diffusion-Based Synthesis of Hand-Object Interactions from Textual Descriptions
Sammy Joe Christen, Shreyas Hampali, Fadime Sener, Edoardo Remelli, Tomas Hodan, Eric Sauser, Shugao Ma, Bugra Tekin |
SIGGRAPH Asia | 5 |
| 2023 | In-Hand 3D Object Scanning from an RGB SequenceabstractWe propose a method for in-hand 3D scanning of an unknown object with a monocular camera. Our method relies on a neural implicit surface representation that captures both the geometry and the appearance of the object, however, by contrast with most NeRF-based methods, we do not assume that the camera-object relative poses are known. Instead, we simultaneously optimize both the object shape and the pose trajectory. As direct optimization over all shape and pose parameters is prone to fail without coarse-level initialization, we propose an incremental approach that starts by splitting the sequence into carefully selected overlapping segments within which the optimization is likely to succeed. We reconstruct the object shape and track its poses independently within each segment, then merge all the segments before performing a global optimization. We show that our method is able to reconstruct the shape and color of both textured and challenging texture-less objects, outperforms classical methods that rely only on appearance features, and that its performance is close to recent methods that assume known camera poses. Shreyas Hampali, Tomas Hodan, Luan Tran, Lingni Ma, Cem Keskin, Vincent Lepetit |
CVPR | 2 |
| 2023 | AssemblyHands: Towards Egocentric Activity Understanding via 3D Hand Pose EstimationabstractWe present AssemblyHands, a large-scale benchmark dataset with accurate 3D hand pose annotations, to facilitate the study of egocentric activities with challenging hand-object interactions. The dataset includes synchronized egocentric and exocentric images sampled from the recent Assembly101 dataset, in which participants assemble and disassemble take-apart toys. To obtain high-quality 3D hand pose annotations for the egocentric images, we develop an efficient pipeline, where we use an initial set of manual annotations to train a model to automatically annotate a much larger dataset. Our annotation model uses multi-view feature fusion and an iterative refinement scheme, and achieves an average keypoint error of 4.20 mm, which is 85% lower than the error of the original annotations in Assembly101. AssemblyHands provides 3.0M annotated images, including 490K egocentric images, making it the largest existing benchmark dataset for egocentric 3D hand pose estimation. Using this data, we develop a strong single-view baseline of 3D hand pose estimation from egocentric images. Furthermore, we design a novel action classification task to evaluate predicted 3D hand poses. Our study shows that having higher-quality hand poses directly improves the ability to recognize actions. Takehiko Ohkawa, Fadime Sener, Tomas Hodan, Luan Tran, Cem Keskin |
CVPR | 4 |
| 2022 | LISA: Learning Implicit Shape and Appearance of HandsabstractThis paper proposes a do-it-all neural model of human hands, named LISA. The model can capture accurate hand shape and appearance, generalize to arbitrary hand sub-jects, provide dense surface correspondences, be reconstructed from images in the wild, and can be easily an-imated. We train LISA by minimizing the shape and appearance losses on a large set of multi-view RGB image se-quences annotated with coarse 3D poses of the hand skele-ton. For a 3D point in the local hand coordinates, our model predicts the color and the signed distance with respect to each hand bone independently, and then combines the per-bone predictions using the predicted skinning weights. The shape, color, and pose representations are disentangled by design, enabling fine control of the selected hand param-eters. We experimentally demonstrate that LISA can ac-curately reconstruct a dynamic hand from monocular or multi-view sequences, achieving a noticeably higher qual-ity of reconstructed hand shapes compared to baseline approaches. Project page: https://www.iri.upc.edu/people/ecorona/lisa/. Enric Corona, Tomas Hodan, Minh Vo, Francesc Moreno-Noguer, Chris Sweeney, Richard A. Newcombe, Lingni Ma |
CVPR | 2 |
| 2022 | Neural Correspondence Field for Object Pose Estimation
Lin Huang 0004, Tomas Hodan, Lingni Ma, Linguang Zhang, Luan Tran, Christopher D. Twigg, Po-Chen Wu, Junsong Yuan 0001, Cem Keskin, Robert Wang 0002 |
ECCV (10) | 2 |
| 2022 | UmeTrack: Unified multi-view end-to-end hand tracking for VRabstractReal-time tracking of 3D hand pose in world space is a challenging problem and plays an important role in VR interaction. Existing work in this space are limited to either producing root-relative (versus world space) 3D pose or rely on multiple stages such as generating heatmaps and kinematic optimization to obtain 3D pose. Moreover, the typical VR scenario, which involves multi-view tracking from wide field of view (FOV) cameras is seldom addressed by these methods. In this paper, we present a unified end-to-end differentiable framework for multi-view, multi-frame hand tracking that directly predicts 3D hand pose in world space. We demonstrate the benefits of end-to-end differentiabilty by extending our framework with downstream tasks such as jitter reduction and pinch prediction. To demonstrate the efficacy of our model, we further present a new large-scale egocentric hand pose dataset that consists of both real and synthetic data. Experiments show that our system trained on this dataset handles various challenging interactive motions, and has been successfully applied to real-time VR applications. Shangchen Han, Po-Chen Wu, Linguang Zhang, Weiguang Si, Peizhao Zhang, Yujun Cai, Tomas Hodan, Randi Cabezas, Luan Tran, Muzaffer Akbay, Tsz-Ho Yu, Cem Keskin, Robert Wang 0002 |
SIGGRAPH Asia | 10 |
| 2020 | EPOS: Estimating 6D Pose of Objects With SymmetriesabstractWe present a new method for estimating the 6D pose of rigid objects with available 3D models from a single RGB input image. The method is applicable to a broad range of objects, including challenging ones with global or partial symmetries. An object is represented by compact surface fragments which allow handling symmetries in a systematic manner. Correspondences between densely sampled pixels and the fragments are predicted using an encoder-decoder network. At each pixel, the network predicts: (i) the probability of each object's presence, (ii) the probability of the fragments given the object's presence, and (iii) the precise 3D location on each fragment. A data-dependent number of corresponding 3D locations is selected per pixel, and poses of possibly multiple object instances are estimated using a robust and efficient variant of the PnP-RANSAC algorithm. In the BOP Challenge 2019, the method outperforms all RGB and most RGB-D and D methods on the T-LESS and LM-O datasets. On the YCB-V dataset, it is superior to all competitors, with a large margin over the second-best RGB method. Source code is at: cmp.felk.cvut.cz/epos. Tomas Hodan, Daniel Barath, Jiri Matas |
CVPR | 1 |
| 2020 | Learning Surrogates via Deep Embedding
Tomas Hodan, Jiri Matas |
ECCV (30) | 2 |
| 2019 | Photorealistic Image Synthesis for Object Instance DetectionabstractWe present an approach to synthesize highly photorealistic images of 3D object models, which we use to train a convolutional neural network for detecting the objects in real images. The proposed approach has three key ingredients: (1) 3D object models are rendered in 3D models of complete scenes with realistic materials and lighting, (2) plausible geometric configuration of objects and cameras in a scene is generated using physics simulation, and (3) high photorealism of the synthesized images is achieved by physically based rendering. When trained on images synthesized by the proposed approach, the Faster R-CNN object detector [1] achieves a 24% absolute improvement of [email protected] on Rutgers APC [2] and 11% on LineMod-Occluded [3] datasets, compared to a baseline where the training images are synthesized by rendering object models on top of random photographs. This work is a step towards being able to effectively train object detectors without capturing or annotating any real images. A dataset of 400K synthetic images with ground truth annotations for various computer vision tasks will be released on the project website: thodan.github.io/objectsynth. Tomas Hodan, Vibhav Vineet, Ran Gal, Emanuel Shalev, Jon Hanzelka, Treb Connell, Pedro Urbina, Sudipta N. Sinha, Brian Guenter |
ICIP | 1 |
| 2018 | BOP: Benchmark for 6D Object Pose Estimation
Tomas Hodan, Frank Michel 0002, Eric Brachmann, Wadim Kehl, Anders Glent Buch, Dirk Kraft, Bertram Drost, Joel Vidal, Stephan Ihrke, Xenophon Zabulis, Caner Sahin, Fabian Manhardt, Federico Tombari, Tae-Kyun Kim 0001, Jiri Matas, Carsten Rother |
ECCV (10) | 1 |
| 2017 | T-LESS: An RGB-D Dataset for 6D Pose Estimation of Texture-Less ObjectsabstractWe introduce T-LESS, a new public dataset for estimating the 6D pose, i.e. translation and rotation, of texture-less rigid objects. The dataset features thirty industry-relevant objects with no significant texture and no discriminative color or reflectance properties. The objects exhibit symmetries and mutual similarities in shape and/or size. Compared to other datasets, a unique property is that some of the objects are parts of others. The dataset includes training and test images that were captured with three synchronized sensors, specifically a structured-light and a time-of-flight RGB-D sensor and a high-resolution RGB camera. There are approximately 39K training and 10K test images from each sensor. Additionally, two types of 3D models are provided for each object, i.e. a manually created CAD model and a semi-automatically reconstructed one. Training images depict individual objects against a black background. Test images originate from twenty test scenes having varying complexity, which increases from simple scenes with several isolated objects to very challenging ones with multiple instances of several objects and with a high amount of clutter and occlusion. The images were captured from a systematically sampled view sphere around the object/scene, and are annotated with accurate ground truth 6D poses of all modeled objects. Initial evaluation results indicate that the state of the art in 6D object pose estimation has ample room for improvement, especially in difficult cases with significant occlusion. The T-LESS dataset is available online at cmp:felk:cvut:cz/t-less. Tomas Hodan, Pavel Haluza, Stepán Obdrzálek, Jiri Matas, Manolis I. A. Lourakis, Xenophon Zabulis |
WACV | 1 |
| 2015 | Detection and fine 3D pose estimation of texture-less objects in RGB-D imagesabstractDespite their ubiquitous presence, texture-less objects present significant challenges to contemporary visual object detection and localization algorithms. This paper proposes a practical method for the detection and accurate 3D localization of multiple texture-less and rigid objects depicted in RGB-D images. The detection procedure adopts the sliding window paradigm, with an efficient cascade-style evaluation of each window location. A simple pre-filtering is performed first, rapidly rejecting most locations. For each remaining location, a set of candidate templates (i.e. trained object views) is identified with a voting procedure based on hashing, which makes the method's computational complexity largely unaffected by the total number of known objects. The candidate templates are then verified by matching feature points in different modalities. Finally, the approximate object pose associated with each detected template is used as a starting point for a stochastic optimization procedure that estimates accurate 3D pose. Experimental evaluation shows that the proposed method yields a recognition rate comparable to the state of the art, while its complexity is sub-linear in the number of templates. Tomas Hodan, Xenophon Zabulis, Manolis I. A. Lourakis, Stepán Obdrzálek, Jiri Matas |
IROS | 1 |