Demo Data from EDBT 2026 / reviewers in the wild / expert
Boxi Liu
dblp:172/4715
· DBLP profile ↗
9ranked-venue papers
4as first author
4since 2021 · last 2026
0000-0003-0476-4510ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Computer networks · 7 · 4 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer networks
4 papers |
Content delivery and video streaming · 73% Wireless networking · 15% Network optimization and economics · 9% |
Topics — the 9 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Content delivery and video streaming
interactive video streaming |
2.5 | 3 | 2026 | Octopus: Optimizing Interactive Video QoE via Loosely Coupled Codec-Transport Adaptation · IEEE Trans. Mob. Comput. 2026 Themis: Toward Stable Near-Zero Queuing Delay in Congestion Control for Low-Latency Interactive Video Streaming · ACM Multimedia 2025 From Ember to Blaze: Swift Interactive Video Adaptation via Meta-Reinforcement Learning · INFOCOM 2023 |
Content delivery and video streaming
bitrate adaptation |
1.7 | 2 | 2026 | Octopus: Optimizing Interactive Video QoE via Loosely Coupled Codec-Transport Adaptation · IEEE Trans. Mob. Comput. 2026 From Ember to Blaze: Swift Interactive Video Adaptation via Meta-Reinforcement Learning · INFOCOM 2023 |
Wireless networking › scheduling › transmission scheduling
access point scheduling |
1.0 | 1 | 2026 | Mitigating CDN Cache Misses with Scheduling: An Origin Shield for Billion-QPS Social Platforms · EuroSys 2026 |
Content delivery and video streaming › caching
cache miss reduction |
1.0 | 1 | 2026 | Mitigating CDN Cache Misses with Scheduling: An Origin Shield for Billion-QPS Social Platforms · EuroSys 2026 |
Content delivery and video streaming
content delivery network |
1.0 | 1 | 2026 | Mitigating CDN Cache Misses with Scheduling: An Origin Shield for Billion-QPS Social Platforms · EuroSys 2026 |
Content delivery and video streaming
adaptive video streaming |
0.7 | 1 | 2023 | From Ember to Blaze: Swift Interactive Video Adaptation via Meta-Reinforcement Learning · INFOCOM 2023 |
Network optimization and economics › reinforcement learning
meta-reinforcement learning |
0.7 | 1 | 2023 | From Ember to Blaze: Swift Interactive Video Adaptation via Meta-Reinforcement Learning · INFOCOM 2023 |
Content delivery and video streaming
quality of experience |
0.7 | 1 | 2023 | From Ember to Blaze: Swift Interactive Video Adaptation via Meta-Reinforcement Learning · INFOCOM 2023 |
Network performance modeling › delay analysis
queueing delay |
0.3 | 1 | 2025 | Themis: Toward Stable Near-Zero Queuing Delay in Congestion Control for Low-Latency Interactive Video Streaming · ACM Multimedia 2025 |
Methods — techniques the papers use, named apart from their topics
scheduling · 1.0production trace analysis · 1.0multi-head network · 1.0meta-imitation reinforcement learning · 1.0auto-regressive action module · 1.0utility feedback · 0.9three-phase bitrate adjustment · 0.9adaptive pacing · 0.9meta-reinforcement learning · 0.7few-shot learning · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Mitigating CDN Cache Misses with Scheduling: An Origin Shield for Billion-QPS Social PlatformsabstractThe explosive growth of modern short-video platforms like WeChat Channels — approaching 1.4 billion monthly active users (MAU) while serving over one billion queries per second (QPS) — has exposed fundamental limitations in conventional content delivery network (CDN) architectures, particularly their inability to handle highly dynamic content popularity patterns. The traditional cache-centric approach proves to be catastrophic when faced with ephemeral content exhibiting a "million-item waist" distribution. This phenomenon results in severe cache pollution (manifesting as 5–40% origin miss ratios) and introduces prohibitive back-to-origin bandwidth costs. Our TritonFlow overcomes these challenges by introducing access point scheduling as a novel origin traffic compensator, which reduces the operational cost of back-to-origin fetches by enhancing CDN cache affinity. Through analysis of production traces (peak >1B QPS), we demonstrate that TritonFlow reduces scheduling fluctuations by 96% and decreases back-to-origin traffic caused by non-compulsory cache misses by 35%, all while maintaining sub-200ms fetch latency. Zixuan Yang 0003, Jiaqi Zheng 0001, Boxi Liu, Guihai Chen, Quan Xia, Zhihai Huang, Shangce Yuan |
EuroSys | 4 |
| 2026 | Octopus: Optimizing Interactive Video QoE via Loosely Coupled Codec-Transport AdaptationabstractEnhancing the quality of experience (QoE) in interactive video streaming (IVS) remains a persistent challenge due to the need for ultra-low latency and rising bandwidth demands. Conventional algorithms, whether rule-based or learning-based, are obsessed with achieving tight coupling between encoding and sending bitrate adaptations for low-latency guarantee. However, our measurement studies reveal alarming harms of tight coupling in suppressing throughput, encoding bitrates and smoothness, as application- and transport-layer bitrate adaptations inherently have different mechanisms and goals. To tackle this problem, we propose Octopus, the first loosely coupled cross-layer bitrate adaptation algorithm for IVS to maximize QoE. Instead of blind synchronization, Octopus promotes mutual cooperation and independence between encoding and sending bitrate adaptations by integrating a multi-head network with shortcut connections and auto-regressive action modules. Additionally, based on meta-imitation reinforcement learning, we design a network condition-aware online adaptation scheme that enables the loosely coupled policy to swiftly adapt to diverse and dynamic wireless networks. We implement Octopus on a testbed, a microcosm of real-world deployment, with transceiver pairs running WebRTC on the WeChat for Business dataset. Results show that Octopus outperforms state-of-the-art algorithms, either improving bitrates by 37.1%, or optimizing stalling rate and smoothness by 54.1% and 9.2%, or achieving all-around improvements. Xuedou Xiao, Mingxuan Yan, Yingying Zuo, Boxi Liu, Paul Ruan, Yang Cao 0002, Yue Cao 0002, Wei Wang 0050 |
IEEE Trans. Mob. Comput. | 4 |
| 2025 | Themis: Toward Stable Near-Zero Queuing Delay in Congestion Control for Low-Latency Interactive Video StreamingabstractLow-latency interactive video streaming services critically depend on robust congestion control algorithms (CCA). However, existing CCAs often exhibit frequent self-induced oscillations from unconstrained probing, causing periodic heavy queuing and degrading the user experience. We propose Themis, a novel end-to-end CCA designed to achieve stabilized near-zero queuing delay with high bitrate. By precisely quantifying the trade-off between bitrate and queuing delay within a utility feedback mechanism, Themis effectively controls the amplitude and frequency of probing while ensuring fairness. In parallel, Themis incorporates the awareness of the queuing state through an adaptive-pacing method, combined with utility feedback to guide a three-phase bitrate adjustment strategy. This enables rapid and stable convergence to the optimal utility. We implemented Themis in QUIC, evaluated it on the Mahimahi and conducted a 90-day large-scale A/B test in a real-world network. Compared to state-of-the-art CCAs, Themis effectively suppresses self-induced oscillations, increases the average frame bitrate by 66.8%, and reduces the average frame delay by 13.5%, demonstrating a superior trade-off between high bitrate and low queuing delay. Feida Liu, Jiaqi Zheng 0001, Boxi Liu, Guihai Chen |
ACM Multimedia | 4 |
| 2023 | From Ember to Blaze: Swift Interactive Video Adaptation via Meta-Reinforcement LearningabstractMaximizing quality of experience (QoE) for interactive video streaming has been a long-standing challenge, as its delay-sensitive nature makes it more vulnerable to bandwidth fluctuations. While reinforcement learning (RL) has demonstrated great potential, existing works are either limited by fixed models or require enormous data/time for online adaptation, which struggle to fit time-varying and diverse network states. Driven by these practical concerns, we perform large-scale measurements on WeChat for Business’s interactive video service to study real-world network fluctuations. Surprisingly, our analysis shows that, compared to time-varying network metrics, network sequences exhibit noticeable short-term continuity, sufficient for few-shot learning requirement. We thus propose Fiammetta, the first meta-RL-based bitrate adaptation algorithm for interactive video streaming. Building on the short-term continuity, Fiammetta accumulates learning experiences through offline meta-training and enables fast online adaptation to changing network states through few gradient updates. Moreover, Fiammetta innovatively incorporates a probing mechanism for real-time monitoring of network states, and proposes an adaptive meta-testing mechanism for seamless adaptation. We implement Fiammetta on a testbed whose end-to-end network follows the real-world WeChat for Business traces. The results show that Fiammetta outperforms prior algorithms significantly, improving video bitrate by 3.6%-16.2% without increasing stalling rate. Xuedou Xiao, Mingxuan Yan, Yingying Zuo, Boxi Liu, Paul Ruan, Yang Cao 0002, Wei Wang 0050 |
INFOCOM | 4 |
| 2020 | A Distributed Framework for Task Offloading in Edge Computing Networks of Arbitrary TopologyabstractAn important issue in an edge computing (EC) network is to increase the utilities of the end users concurrently accessing the computation resources. In this paper, we consider the task offloading in EC-enabled networks where the end users efficiently utilize the dispersed computation and communication resources in a multi-path multi-hop manner. We propose a binary optimization framework that generalizes multi-hop wireless EC task offloading as jointly making decisions of server selecting and traffic routing in networks of arbitrary topology (JoSRAT). We further develop an approximation algorithm JoSRAT that enables for a fully distributed implementation together with the worst-case performance guarantees. Interestingly, our proposed distributed algorithm achieves nearly optimal in the numerical evaluations, significantly outperforming the worst-case guarantees. The proposed algorithm also outperforms a widely-used heuristic, i.e., First Fit, in terms of computational time complexity, indicating the superior capability of the proposed framework. Boxi Liu, Yang Cao 0002, Yue Zhang 0011, Tao Jiang 0002 |
IEEE Trans. Wirel. Commun. | 1 |
| 2019 | Joint Caching and Routing in Congestible Networks of Arbitrary TopologyabstractIn-network caching constitutes a promising approach to reduce traffic loads and alleviate congestion in both wired and wireless networks. In this article, we study the joint caching and routing problem in congestible networks of arbitrary topology (JoCRAT) as a generalization of previous efforts in this particular field. We show that JoCRAT extends many previous problems in the caching literature that are intractable even with specific topologies and/or assumed unlimited bandwidth of communications. To handle this significant but challenging problem, we develop a novel approximation algorithm with guaranteed performance bound based on a randomized rounding technique. Evaluation results demonstrate that our proposed algorithm achieves near-optimal performance over a broad array of synthetic and real networks, while significantly outperforming the state-of-the-art methods. Boxi Liu, Konstantinos Poularakis, Leandros Tassiulas, Tao Jiang 0002 |
IEEE Internet Things J. | 1 |
| 2017 | Object-Oriented Network: A Named-Data Architecture Toward the Future InternetabstractRecently, many applications (e.g., wearable cognitive assistance) with the devices of Internet of Things (IoT) (e.g., Apple Watch and Google Glass) have been fast developed. However, the current Internet may not be suitable for the future IoT applications due to the limited capabilities of the data caching and content processing services with the existing Internet architecture. In this paper, we extend the named data networking and develop the object-oriented network (OON) as a novel Internet architecture to implement both the native data caching and content processing in the network layer. The datagrams with processable payloads as well as the cached contents are both referred to as the operable objects in OON for abstraction. With the proposed OON architecture, operable objects can be processed and transmitted by forwarding them to the subroutines of content processing programs and the interfaces of content deliveries, respectively, according to the proposed naming rules. For performance evaluation, we implement the dynamic adaptive multimedia streaming application atop the proposed OON architecture in ns-3. Our simulation results show that the proposed OON architecture can effectively increase the potential quality of experience for mobile users. Boxi Liu, Tao Jiang 0002, Zehua Wang 0001, Yang Cao 0002 |
IEEE Internet Things J. | 1 |
| 2016 | Energy-Aware Incentive Mechanism for Content Sharing through Device-to-Device CommunicationsabstractThe traffic of the base station can be offloaded by content sharing through device-to-device (D2D) communications if popular on-demand contents have been cached in user devices. In D2D content sharing, the receiving user gains benefit by obtaining contents while the transmitting user has to consume the transmission energy. However, users are selfish and have no obligation to help others. To motivate user involvement in D2D content sharing, we propose an energy-aware incentive mechanism where the key idea is that physically neighboring users can form a collaborative group. In a collaborative group, a user obtains contents from other users while consuming energy on providing contents to other users. We model the problem as a coalition formation game with non- transferable utility. To solve the problem, we also propose an algorithm which is proved to be of convergence and stability. Finally, simulation results show that our proposed mechanism has significant performance gains compared with two baseline schemes. Yang Cao 0002, Boxi Liu, Tao Jiang 0002 |
GLOBECOM | 3 |
| 2015 | Energy Budget Aware Device-to-Device Cooperation for Mobile VideosabstractDevice-to-device (D2D) communication is known as a promising way to cope with the growing mobile video traffic, which may suffer from the short duration caused by the limited energy supply. In this paper, we propose a practical D2D cooperation framework based on distributed optimization to extend the video transmission duration. In the multi-path multi-hop D2D communication scenario, we effectively schedule the routes and video traffic workloads to avoid low-battery D2D outages due to non-uniform energy consumption. Specifically, we formulate the D2D cooperation as a consensus problem among the network operator and cooperative devices, and then solve it in a flexible distributed fashion. Numerical results show that the proposed framework could reach the optimality quickly in time division duplex communication systems and significantly increase the duration of the cooperative video transmission. Boxi Liu, Yang Cao 0002, Wei Wang 0050, Tao Jiang 0002 |
GLOBECOM | 1 |