EDBT 2026 Demo / reviewers in the wild / expert
Kanata Suzuki
dblp:172/4992
· DBLP profile ↗
10ranked-venue papers
6as first author
6since 2021 · last 2025
0000-0001-7122-7649ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 10 · 6 first-author · 6 since 2021Systems, architecture and hardware · 5 · 4 first-author · 4 since 2021Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Interactive Object Detection by Mitigating Uncertainty of Robot Task Plans using Large Language ModelabstractRecently, many attempts have been made to integrate the foundation model with robotics. In most of those attempts, the model recognition results were treated as unique; however, the recognition results required for real robot tasks vary with the task goal. The recognition results of the foundation model are determined from the detection query; therefore, in the case of an ambiguous query, the query must be modified to match the purpose of the robot task. In this study, we propose an object recognition method that considers the task goal through application of an interactive task planning method using a large language model. The proposed method clarifies the purpose of the robot task by asking the user a question. Hence, uncertainty in the task plan due to ambiguous operation instructions is mitigated. During the task plan update arising from the dialog process, the object-detection results obtained from the query in the planning results are also updated to match the task goal. In our experiments, the proposed method’s effectiveness is verified quantitatively and qualitatively via object-detection tasks conducted on a custom-built verification dataset. Kanata Suzuki, Akane Ushizaka, Kazuki Hori, Tetsuya Ogata |
IROS | 1 |
| 2024 | Sensorimotor Attention and Language-based Regressions in Shared Latent Variables for Integrating Robot Motion Learning and LLMabstractIn recent years, studies have been actively conducted on combining large language models (LLM) and robotics; however, most have not considered end-to-end feed-back in the robot-motion generation phase. The prediction of deep neural networks must contain errors, it is required to update the trained model to correspond to the real environment to generate robot motion adaptively. This study proposes an integration method that connects the robot-motion learning model and LLM using shared latent variables. When generating robot motion, the proposed method updates shared parameters based on prediction errors from both sensorimotor attention points and task language instructions given to the robot. This allows the model to search for latent parameters appropriate for the robot task efficiently. Through simulator experiments on multiple robot tasks, we demonstrated the effectiveness of our proposed method from two perspectives: position generalization and language instruction generalization abilities. Kanata Suzuki, Tetsuya Ogata |
IROS | 1 |
| 2023 | Multi-Timestep-Ahead Prediction with Mixture of Experts for Embodied Question Answering
Kanata Suzuki, Yuya Kamiwano, Naoya Chiba, Hiroki Mori, Tetsuya Ogata |
ICANN (6) | 1 |
| 2022 | Three approaches to facilitate invariant neurons and generalization to out-of-distribution orientations and illuminationsabstractThe training data distribution is often biased towards objects in certain orientations and illumination conditions. While humans have a remarkable capability of recognizing objects in out-of-distribution (OoD) orientations and illuminations, Deep Neural Networks (DNNs) severely suffer in this case, even when large amounts of training examples are available. Neurons that are invariant to orientations and illuminations have been proposed as a neural mechanism that could facilitate OoD generalization, but it is unclear how to encourage the emergence of such invariant neurons. In this paper, we investigate three different approaches that lead to the emergence of invariant neurons and substantially improve DNNs in recognizing objects in OoD orientations and illuminations. Namely, these approaches are (i) training much longer after convergence of the in-distribution (InD) validation accuracy, i.e., late-stopping, (ii) tuning the momentum parameter of the batch normalization layers, and (iii) enforcing invariance of the neural activity in an intermediate layer to orientation and illumination conditions. Each of these approaches substantially improves the DNN's OoD accuracy (more than 20% in some cases). We report results in four datasets: two datasets are modified from the MNIST and iLab datasets, and the other two are novel (one of 3D rendered cars and another of objects taken from various controlled orientations and illumination conditions). These datasets allow to study the effects of different amounts of bias and are challenging as DNNs perform poorly in OoD conditions. Finally, we demonstrate that even though the three approaches focus on different aspects of DNNs, they all tend to lead to the same underlying neural mechanism to enable OoD accuracy gains - individual neurons in the intermediate layers become invariant to OoD orientations and illuminations. We anticipate this study to be a basis for further improvement of deep neural networks' OoD generalization performance, which is highly demanded to achieve safe and fair AI applications. Akira Sakai, Taro Sunagawa, Spandan Madan, Kanata Suzuki, Takashi Katoh, Hiromichi Kobashi, Hanspeter Pfister, Pawan Sinha, Xavier Boix, Tomotake Sasaki |
Neural Networks | 4 |
| 2021 | In-air Knotting of Rope using Dual-Arm Robot based on Deep LearningabstractIn this study, we report the successful execution of in-air knotting of rope using a dual-arm two-finger robot based on deep learning. Owing to its flexibility, the state of the rope was in constant flux during the operation of the robot. This required the robot control system to dynamically correspond to the state of the object at all times. However, a manual description of appropriate robot motions corresponding to all object states is difficult to be prepared in advance. To resolve this issue, we constructed a model that instructed the robot to perform bowknots and overhand knots based on two deep neural networks trained using the data gathered from its sensorimotor, including visual and proximity sensors. The resultant model was verified to be capable of predicting the appropriate robot motions based on the sensory information available online. In addition, we designed certain task motions based on the Ian knot method using the dual-arm two-fingers robot. The designed knotting motions do not require a dedicated workbench or robot hand, thereby enhancing the versatility of the proposed method. Finally, experiments were performed to estimate the knotting performance of the real robot while executing overhand knots and bowknots on rope and its success rate. The experimental results established the effectiveness and high performance of the proposed method. Kanata Suzuki, Momomi Kanamura, Yuki Suga, Hiroki Mori, Tetsuya Ogata |
IROS | 1 |
| 2021 | Annotation Cost Reduction of Stream-based Active Learning by Automated Weak Labeling using a Robot ArmabstractStream-based active learning (AL) is an efficient training data collection method, and it is used to reduce human annotation cost required in machine learning. However, it is difficult to say that the human cost is low enough because most previous studies have assumed that an oracle is a human with domain knowledge. In this study, we propose a method to replace a part of the oracle’s work in stream-based AL by self-training with weak labeling using a robot arm. A camera attached to a robot arm takes a series of image data related to a streamed object, which should have the same label. We use this information as a weak label to connect a pseudo-label (estimated class label) and a target instance. Our method selects two data from a series of image data; high confidence data for correcting pseudo-labels and low confidence data for improving the performance of the classifier. We paired a pseudo-label provided to high confidence data with a target instance (low confidence data). By using this technique, we mitigate the inefficiency in self-training, that is, difficulty in creating pseudo-labeled training data with a high impact on the target classifier. In the experiments, we employed the proposed method in the classification task of objects on a belt conveyor. We evaluated the performance against human cost on multiple scenarios considering the temporal variation of data. The proposed method achieves the same or better performance as the conventional methods while reducing human cost. Kanata Suzuki, Taro Sunagawa, Tomotake Sasaki, Takashi Katoh |
IROS | 1 |
| 2020 | Stable Deep Reinforcement Learning Method by Predicting Uncertainty in Rewards as a Subtask
Kanata Suzuki, Tetsuya Ogata |
ICONIP (2) | 1 |
| 2020 | HATSUKI : An anime character like robot figure platform with anime-style expressions and imitation learning based action generationabstractJapanese character figurines are popular and have a pivot position in Otaku culture. Although numerous robots have been developed, few have focused on otaku-culture or on embodying anime character figurines. Therefore, we take the first steps to bridge this gap by developing Hatsuki, which is a humanoid robot platform with anime based design. Hatsuki's novelty lies in its aesthetic design, 2D facial expressions, and anime-style behaviors that allows Hatsuki to deliver rich interaction experiences resembling anime-characters. We explain our design implementation process of Hatsuki, followed by our evaluations. In order to explore user impressions and opinions towards Hatsuki, we conducted a questionnaire in the world's largest anime-figurine event. The results indicate that participants were generally very satisfied with Hatsuki's design, and proposed various use case scenarios and deployment contexts for Hatsuki. The second evaluation focused on imitation learning, as such a method can provide better interaction ability in the real world and generate rich, context-adaptive behaviors in different situations. We made Hatsuki learn 11 actions, combining voice, facial expressions and motions, through the neural network based policy model with our proposed interface. Results show our approach was successfully able to generate the actions through self-organized contexts, which shows the potential for generalizing our approach in further actions under different contexts. Lastly, we present our future research direction for Hatsuki and provide our conclusion. Pin-Chu Yang, Mohammed AlSada, Chang-Chieh Chiu, Kevin Kuo, Tito Pradhono Tomo, Kanata Suzuki, Nelson Enrique Yalta Soplin, Kuo-Hao Shu, Tetsuya Ogata |
RO-MAN | 6 |
| 2018 | Put-in-Box Task Generated from Multiple Discrete Tasks by aHumanoid Robot Using Deep LearningabstractFor robots to have a wide range of applications, they must be able to execute numerous tasks. However, recent studies into robot manipulation using deep neural networks (DNN) have primarily focused on single tasks. Therefore, we investigate a robot manipulation model that uses DNNs and can execute long sequential dynamic tasks by performing multiple short sequential tasks at appropriate times. To generate compound tasks, we propose a model comprising two DNNs: a convolutional autoencoder that extracts image features and a multiple timescale recurrent neural network (MTRNN) to generate motion. The internal state of the MTRNN is constrained to have similar values at the initial and final motion steps; thus, motions can be differentiated based on the initial image input. As an example compound task, we demonstrate that the robot can generate a “Put-In-Box” task that is divided into three subtasks: open the box, grasp the object and put it into the box, and close the box. The subtasks were trained as discrete tasks, and the connections between each subtask were not trained. With the proposed model, the robot could perform the Put-In-Box task by switching among subtasks and could skip or repeat subtasks depending on the situation. Kei Kase, Kanata Suzuki, Pin-Chu Yang, Hiroki Mori, Tetsuya Ogata |
ICRA | 2 |
| 2015 | Efficient Motor Babbling Using Variance Predictions from a Recurrent Neural Network
Kuniyuki Takahashi, Kanata Suzuki, Tetsuya Ogata, Hadi Tjandra, Shigeki Sugano |
ICONIP (3) | 2 |