EDBT 2026 Demo / reviewers in the wild / expert
Benjamin Ahlbrand
dblp:172/6630
· DBLP profile ↗
3ranked-venue papers
0as first author
1since 2021 · last 2026
0000-0002-7616-9625ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 91% Geometric modeling and processing · 9% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics
multi-scale spatial aggregation |
0.3 | 1 | 2017 | TopoGroups: Context-Preserving Visual Illustration of Multi-Scale Spatial Aggregates · CHI 2017 |
Visualization and visual analytics › spatial visualization
spatial data visualization |
0.3 | 1 | 2017 | TopoGroups: Context-Preserving Visual Illustration of Multi-Scale Spatial Aggregates · CHI 2017 |
Visualization and visual analytics › visualization design
visual clutter reduction |
0.3 | 1 | 2017 | TopoGroups: Context-Preserving Visual Illustration of Multi-Scale Spatial Aggregates · CHI 2017 |
Methods — techniques the papers use, named apart from their topics
user study · 0.3boundary distortion algorithm · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | ProcTex: Consistent and Interactive Text-to-texture Synthesis for Part-based Procedural ModelsabstractAbstract Recent advances in generative modeling have driven significant progress in text‐guided texture synthesis. However, current methods focus on synthesizing texture for single static 3D object, and struggle to handle entire families of shapes, such as those produced by procedural programs. Applying existing methods naively to each procedural shape is too slow to support exploring different parameter configurations at interactive rates, and also results in inconsistent textures across the procedural shapes. To this end, we introduce ProcTex, the first text‐to‐texture system designed for part‐based procedural models. ProcTex enables consistent and real‐time text‐guided texture synthesis for families of shapes, which integrates seamlessly with the interactive design flow of procedural modeling. To ensure consistency, our core approach is to synthesize texture for a template shape from the procedural model, followed by a texture transfer stage to apply the texture to other procedural shapes via solving dense correspondence. To ensure interactiveness, we propose a novel correspondence network and show that dense correspondence can be effectively learned by a neural network for procedural models. We also develop several techniques, including a retexturing pipeline to support structural variation from procedural parameters, and part‐level UV texture map generation for local appearance editing. Extensive experiments on a diverse set of procedural models validate ProcTex's ability to produce high‐quality, visually consistent textures while supporting interactive applications. Code and data are available at: https://github.com/ruiqixu37/ProcTex.git Zihan Zhu, Benjamin Ahlbrand, Srinath Sridhar 0002, Daniel Ritchie 0001 |
Comput. Graph. Forum | 3 |
| 2017 | TopoGroups: Context-Preserving Visual Illustration of Multi-Scale Spatial AggregatesabstractSpatial datasets, such as tweets in a geographic area, often exhibit different distribution patterns at multiple levels of scale, such as live updates about events occurring in very specific locations on the map. Navigating in such multi-scale data-rich spaces is often inefficient, requires users to choose between overview or detail information, and does not support identifying spatial patterns at varying scales. In this paper, we propose TopoGroups, a novel context-preserving technique that aggregates spatial data into hierarchical clusters to improve exploration and navigation at multiple spatial scales. The technique uses a boundary distortion algorithm to minimize the visual clutter caused by overlapping aggregates. Our user study explores multiple visual encoding strategies for TopoGroups including color, transparency, shading, and shapes in order to convey the hierarchical and statistical information of the geographical aggregates at different scales. Jiawei Zhang 0003, Abish Malik, Benjamin Ahlbrand, Niklas Elmqvist, Ross Maciejewski, David S. Ebert |
CHI | 3 |
| 2016 | A Visual Analytics Framework for Microblog Data Analysis at Multiple Scales of AggregationabstractAbstract Real‐time microblogs can be utilized to provide situational awareness during emergency and disaster events. However, the utilization of these datasets requires the decision makers to perform their exploration and analysis across a range of data scales from local to global, while maintaining a cohesive thematic context of the transition between the different granularity levels. The exploration of different information dimensions at the varied data and human scales remains to be a non‐trivial task. To this end, we present a visual analytics situational awareness environment that supports the real‐time exploration of microblog data across multiple scales of analysis. We classify microblogs based on a fine‐grained, crisis‐related categorization approach, and visualize the spatiotemporal evolution of multiple categories by coupling a spatial lens with a glyph‐based visual design. We propose a transparency‐based spatial context preserving technique that maintains a smooth transition between different spatial scales. To evaluate our system, we conduct user studies and provide domain expert feedback. Jiawei Zhang 0003, Benjamin Ahlbrand, Abish Malik, Junghoon Chae, Zhiyu Min, Sungahn Ko, David S. Ebert |
Comput. Graph. Forum | 2 |