Demo Data from EDBT 2026 / reviewers in the wild / expert
Garvita Tiwari
dblp:172/9163
· DBLP profile ↗
6ranked-venue papers
3as first author
4since 2021 · last 2024
0000-0002-3484-942XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 3 first-author · 4 since 2021Artificial intelligence and machine learning · 5 · 3 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
3D vision · 89% Face, body and person analysis · 11% | |
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% |
Topics — the 8 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d human reconstruction |
0.9 | 2 | 2021 | Neural-GIF: Neural Generalized Implicit Functions for Animating People in Clothing · ICCV 2021 Multi-Garment Net: Learning to Dress 3D People From Images · ICCV 2019 |
Computer vision › 3D vision › implicit neural representation
neural field |
0.8 | 1 | 2024 | NRDF: Neural Riemannian Distance Fields for Learning Articulated Pose Priors · CVPR 2024 |
Computer vision › 3D vision
pose estimation |
0.8 | 1 | 2024 | NRDF: Neural Riemannian Distance Fields for Learning Articulated Pose Priors · CVPR 2024 |
Computer vision › Face, body and person analysis
human pose |
0.6 | 1 | 2022 | Pose-NDF: Modeling Human Pose Manifolds with Neural Distance Fields · ECCV (5) 2022 |
Computer vision › 3D vision › 3d shape representation
implicit function |
0.5 | 1 | 2021 | Neural-GIF: Neural Generalized Implicit Functions for Animating People in Clothing · ICCV 2021 |
Computer vision › 3D vision
3d shape modeling |
0.4 | 1 | 2020 | SIZER: A Dataset and Model for Parsing 3D Clothing and Learning Size Sensitive 3D Clothing · ECCV (3) 2020 |
Computer vision › 3D vision › 3d human reconstruction
clothed human reconstruction |
0.4 | 1 | 2019 | Multi-Garment Net: Learning to Dress 3D People From Images · ICCV 2019 |
Computer animation and physical simulation
character animation |
0.1 | 1 | 2021 | Neural-GIF: Neural Generalized Implicit Functions for Animating People in Clothing · ICCV 2021 |
Methods — techniques the papers use, named apart from their topics
signed distance field · 1.0neural implicit functions · 1.0deformation field · 1.0riemannian optimization · 0.8product-quaternion space · 0.8geodesic distance · 0.8neural distance fields · 0.6size-sensitive modeling · 0.4template registration · 0.4SMPL · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | CloSe: A 3D Clothing Segmentation Dataset and Modelabstract3D Clothing modeling and datasets play crucial role in the entertainment, animation, and digital fashion industries. Existing work often lacks detailed semantic understanding or uses synthetic datasets, lacking realism and personalization. To address this, we first introduce CloSe-D: a novel large-scale dataset containing 3D clothing segmentation of 3167 scans, covering a range of 18 distinct clothing classes. Additionally, we propose CloSe-Net, the first learning-based 3D clothing segmentation model for fine-grained segmentation from colored point clouds. CloSe-Net uses local point features, body-clothing correlation, and a garment-class and point features-based attention module, improving performance over baselines and prior work. The proposed attention module enables our model to learn appearance and geometry-dependent clothing prior from data. We further validate the efficacy of our approach by successfully segmenting publicly available datasets of people in clothing. We also introduce CloSe-T, a 3D interactive tool for refining segmentation labels. Combining the tool with CloSe-Net in a continual learning setup demonstrates improved generalization on real-world data. Dataset, model, and tool can be found at https://virtualhumans.mpi-inf.mpg.de/close3dv24/. Dimitrije Antic, Garvita Tiwari, Batuhan Ozcomlekci, Riccardo Marin, Gerard Pons-Moll |
3DV | 2 |
| 2024 | NRDF: Neural Riemannian Distance Fields for Learning Articulated Pose PriorsabstractFaithfully modeling the space of articulations is a cru-cial task that allows recovery and generation of realistic poses, and remains a notorious challenge. To this end, we introduce Neural Riemannian Distance Fields (NRDFs), data-driven priors modeling the space of plausible articu-lations, represented as the zero-level-set of a neural field in a high-dimensional product-quaternion space. To train NRDFs only on positive examples, we introduce a new sam-pling algorithm, ensuring that the geodesic distances fol-low a desired distribution, yielding a principled distance field learning paradigm. We then devise a projection al-gorithm to map any random pose onto the level-set by an adaptive-step Riemannian optimizer, adhering to the product manifold of joint rotations at all times. NRDFs can compute the Riemannian gradient via backpropagation and by mathematical analogy, are related to Rieman-nian flow matching, a recent generative model. We conduct a comprehensive evaluation of NRDF against other pose priors in various downstream tasks, i.e., pose generation, image-based pose estimation, and solving inverse kinematics, highlighting NRDF's superior performance. Besides humans, NRDF's versatility extends to hand and animal poses, as it can effectively represent any articulation. Yannan He, Garvita Tiwari, Tolga Birdal, Jan Eric Lenssen, Gerard Pons-Moll |
CVPR | 2 |
| 2022 | Pose-NDF: Modeling Human Pose Manifolds with Neural Distance Fields
Garvita Tiwari, Dimitrije Antic, Jan Eric Lenssen, Nikolaos Sarafianos, Tony Tung, Gerard Pons-Moll |
ECCV (5) | 1 |
| 2021 | Neural-GIF: Neural Generalized Implicit Functions for Animating People in ClothingabstractWe present Neural Generalized Implicit Functions (Neural-GIF), to animate people in clothing as a function of the body pose. Given a sequence of scans of a subject in various poses, we learn to animate the character for new poses. Existing methods have relied on template-based representations of the human body (or clothing). However such models usually have fixed and limited resolutions, require difficult data pre-processing steps and cannot be used with complex clothing. We draw inspiration from template-based methods, which factorize motion into articulation and nonrigid deformation, but generalize this concept for implicit shape learning to obtain a more flexible model. We learn to map every point in the space to a canonical space, where a learned deformation field is applied to model non-rigid effects, before evaluating the signed distance field. Our formulation allows the learning of complex and non-rigid deformations of clothing and soft tissue, without computing a template registration as it is common with current approaches. Neural-GIF can be trained on raw 3D scans and reconstructs detailed complex surface geometry and deformations. Moreover, the model can generalize to new poses. We evaluate our method on a variety of characters from different public datasets in diverse clothing styles and show significant improvements over baseline methods, quantitatively and qualitatively. We also extend our model to multiple shape setting. To stimulate further research, we will make the model, code and data publicly available at [1]. Garvita Tiwari, Nikolaos Sarafianos, Tony Tung, Gerard Pons-Moll |
ICCV | 1 |
| 2020 | SIZER: A Dataset and Model for Parsing 3D Clothing and Learning Size Sensitive 3D Clothing
Garvita Tiwari, Bharat Lal Bhatnagar, Tony Tung, Gerard Pons-Moll |
ECCV (3) | 1 |
| 2019 | Multi-Garment Net: Learning to Dress 3D People From ImagesabstractWe present Multi-Garment Network (MGN), a method to predict body shape and clothing, layered on top of the SMPL [40] model from a few frames (1-8) of a video. Several experiments demonstrate that this representation allows higher level of control when compared to single mesh or voxel representations of shape. Our model allows to predict garment geometry, relate it to the body shape, and transfer it to new body shapes and poses. To train MGN, we leverage a digital wardrobe containing 712 digital garments in correspondence, obtained with a novel method to register a set of clothing templates to a dataset of real 3D scans of people in different clothing and poses. Garments from the digital wardrobe, or predicted by MGN, can be used to dress any body shape in arbitrary poses. We will make publicly available the digital wardrobe, the MGN model, and code to dress SMPL with the garments at [1]. Bharat Lal Bhatnagar, Garvita Tiwari, Christian Theobalt, Gerard Pons-Moll |
ICCV | 2 |