Demo Data from EDBT 2026 / reviewers in the wild / expert
Shengxi Wu
dblp:173/2902
· DBLP profile ↗
8ranked-venue papers
2as first author
6since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Image and video coding · 57% Virtual and augmented reality · 43% | |
| Computer networks
1 paper |
Wireless sensing and localization · 100% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video coding › point cloud compression
geometry compression |
1.0 | 1 | 2026 | Implicit Surface Compression - with Good Old Discrete Cosine Transform and Motion Compensation · ACM Trans. Graph. 2026 |
Image and video coding › video compression
motion compensation |
1.0 | 1 | 2026 | Implicit Surface Compression - with Good Old Discrete Cosine Transform and Motion Compensation · ACM Trans. Graph. 2026 |
Virtual and augmented reality
augmented reality |
0.8 | 1 | 2024 | StageAR: Markerless Mobile Phone Localization for AR in Live Events · VR 2024 |
Virtual and augmented reality › tracking
pose tracking |
0.8 | 1 | 2024 | StageAR: Markerless Mobile Phone Localization for AR in Live Events · VR 2024 |
Methods — techniques the papers use, named apart from their topics
stereo camera · 1.5LiDAR · 1.53d feature map · 1.5motion compensation · 1.0discrete cosine transform · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Implicit Surface Compression - with Good Old Discrete Cosine Transform and Motion CompensationabstractThe rapid adoption of volumetric capture technologies has created a pressing need for efficient storage and streaming of dynamic 3D content. Unfortunately, current compression standards often treat dynamic sequences as independent frames or rely on computationally expensive non-rigid registration, making them unsuitable for real-time applications or large-scale environments. In this paper, we present a novel end-to-end compression framework for dynamic Truncated Signed Distance Field volumes derived from captured 3D content, leveraging a representation that is temporally stable, easily parallelizable, and already widely used in scene reconstruction and volumetric fusion pipelines. We then adapt classic 2D video coding paradigms such as spatial coding via Discrete Cosine Transform and temporal coding using a real-time motion compensation pipeline to provide robust, real-time, and training-free encoding and decoding for 3D content. Extensive evaluations on human performance captures demonstrate that our codec achieves ~35% bitrate savings at equal distortion while operating in real time at 30 FPS, while stronger temporal coherence in large-scale synthetic environments yields up to 12× bitrate reduction at equal distortion. Shengxi Wu, Tianshu Huang, Mallesham Dasari, Srinivasan Seshan, Anthony Rowe 0001 |
ACM Trans. Graph. | 2 |
| 2024 | RevPose: A Multi-Stage Reversible Networks for Human Pose EstimationabstractWe propose a novel multi-stage reversible network for human pose estimation, which is called RevPose. The proposed RevPose consists of network modules with a variable number of columns that can be continuously increased. Multi-column reversible connection approach is employed in each sub-network. This approach is distinct from existing traditional networks, as it gradually unfolds the learned information during the forward propagation process across multiple stages while avoiding operations that can lead to loss of feature, such as fusion and downsampling. Our experiments show that the RevPose achieves fascinating performance. For example, with no pre-train, RevPose get 77.3% AP on the human pose estimation on the COCO dataset. It prove the RevPose, as a new try of reversible network, exhibits superior replaceable properties and can be used as a new direction for future research. Annan Wang, Xuewu Wang, Shengxi Wu |
IJCNN | 4 |
| 2024 | StageAR: Markerless Mobile Phone Localization for AR in Live EventsabstractLocalizing mobile phone users precisely enough to provide AR content in theaters and concert venues is extremely challenging due to dynamic staging and variable lighting. Visual markers are often disruptive in terms of aesthetics, and static pre-defined feature maps are not robust to visual changes. In this paper, we study several techniques that leverage sparse fixed infrastructure to monitor and adapt to changes in the environment at runtime to enable robust AR quality pose tracking for large audiences. Our most basic technique uses one or more fixed cameras in the environment to prune away poor feature points due to motion and lighting from a static model. For more challenging environments, we propose transmitting dynamic 3D feature maps that adapt to changes in the scene in real-time. Users with a mobile phone camera can use these maps to accurately localize across highly dynamic environments without explicit markers. We show the performance trade-offs resulting from StageAR’s different reconstruction techniques, ranging from multiple stereo cameras to cameras paired with LiDAR. We evaluate each approach in our system across a wide variety of simulated and real environments at auditorium/theater scale and find that our most accurate technique can match the performance of large ($1.5 \times 1.5{\mathrm {m}}$) back-lit static markers without being visible to users. Shengxi Wu, Mallesham Dasari, Kittipat Apicharttrisorn, Anthony Rowe 0001 |
VR | 2 |
| 2023 | GoatPose: A Lightweight and Efficient Network with Attention Mechanism
Yaxuan Sun, Annan Wang, Shengxi Wu |
ICONIP (10) | 3 |
| 2023 | ConvPose: A modern pure ConvNet for human pose estimation
Annan Wang, Xuewu Wang, Shengxi Wu |
Neurocomputing | 4 |
| 2022 | YOLO-Xweld: Efficiently Detecting Pipeline Welding Defects in X-Ray Images for Constrained EnvironmentsabstractX-ray inspection of pipeline welds brings benefits for the industrial quality and safety of production. However, noise and complex texture structure in X-ray images caused by issues such as poor contrast and blurry defects lead to extraordinary obstacles for lightweight and high-precision identification to satisfy almost 100% accuracy requirements, especially in constrained environments. This paper proposes a novel method, named YOLO-Xweld, to detect pipeline welding defects for constrained application scenarios. YOLO-Xweld is derived from YOLO v3-tiny by adding an SPP module to the backbone network to enhance multi-scale feature extraction, and weakening large-scale network detection branch based on characteristics of pipeline weld X-ray images. Depthwise separable convolution is introduced to achieve a lightweight model and reduce the dependence on the high-performance hardware. Experiments show that the number of the model's parameters and floating-point operations have dropped by over 70%, and the model size has been reduced to 1/15 of the original size, while the test accuracy is close to 100%. This is of great significance in reducing the dependence on high-performance hardware and enhancing the convenience and operability during inspections in the constrained pipeline weld detection environment. Bo Fu 0007, Jinquan Zeng, Shengxi Wu |
IJCNN | 4 |
| 2016 | Research on data reconciliation based on generalized T distribution with historical data
Shengxi Wu, Xingsheng Gu |
Neurocomputing | 1 |
| 2016 | Corrigendum to "Research on data reconciliation based on generalized T distribution with historical data" [Neurocomputing 175PA (2015) 808-815]
Shengxi Wu, Xingsheng Gu |
Neurocomputing | 1 |