EDBT 2026 Demo / reviewers in the wild / expert
Thanard Kurutach
dblp:173/5182
· DBLP profile ↗
7ranked-venue papers
2as first author
1since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 2 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
7 papers |
Reinforcement learning · 48% Planning, search and constraint satisfaction · 20% Generative modeling · 14% |
Topics — the 20 heaviest of 22, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
model-based reinforcement learning |
2.0 | 5 | 2021 | Mastering Atari Games with Limited Data · NeurIPS 2021 Trajectory-wise Multiple Choice Learning for Dynamics Generalization in Reinforcement Learning · NeurIPS 2020 Hallucinative Topological Memory for Zero-Shot Visual Planning · ICML 2020 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game tree search
monte carlo tree search |
0.5 | 1 | 2021 | Mastering Atari Games with Limited Data · NeurIPS 2021 |
Machine learning › Reinforcement learning › deep reinforcement learning › visual reinforcement learning
sample-efficient visual RL |
0.5 | 1 | 2021 | Mastering Atari Games with Limited Data · NeurIPS 2021 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning
adaptive planning |
0.4 | 1 | 2020 | Trajectory-wise Multiple Choice Learning for Dynamics Generalization in Reinforcement Learning · NeurIPS 2020 |
Machine learning › Generative modeling › variational autoencoder
conditional variational autoencoder |
0.4 | 1 | 2020 | Hallucinative Topological Memory for Zero-Shot Visual Planning · ICML 2020 |
Machine learning › Reinforcement learning › generalization in reinforcement learning
dynamics generalization |
0.4 | 1 | 2020 | Trajectory-wise Multiple Choice Learning for Dynamics Generalization in Reinforcement Learning · NeurIPS 2020 |
Machine learning › Reinforcement learning
goal-conditioned reinforcement learning |
0.4 | 1 | 2020 | Sparse Graphical Memory for Robust Planning · NeurIPS 2020 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › search-based planning
graph-based planning |
0.4 | 1 | 2020 | Sparse Graphical Memory for Robust Planning · NeurIPS 2020 |
Robotics › Robot navigation and mapping › robot mapping › cognitive map
topological memory |
0.4 | 1 | 2020 | Hallucinative Topological Memory for Zero-Shot Visual Planning · ICML 2020 |
Machine learning › Generative modeling
variational autoencoder |
0.4 | 1 | 2020 | Hallucinative Topological Memory for Zero-Shot Visual Planning · ICML 2020 |
Robotics › Robot navigation and mapping
visual navigation |
0.4 | 1 | 2020 | Sparse Graphical Memory for Robust Planning · NeurIPS 2020 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning
visual planning |
0.4 | 1 | 2020 | Hallucinative Topological Memory for Zero-Shot Visual Planning · ICML 2020 |
Machine learning › Generative modeling
generative adversarial network |
0.3 | 1 | 2018 | Learning Plannable Representations with Causal InfoGAN · NeurIPS 2018 |
Machine learning › Reinforcement learning
policy optimization |
0.3 | 1 | 2018 | Model-Ensemble Trust-Region Policy Optimization · ICLR (Poster) 2018 |
Machine learning › Probabilistic and Bayesian machine learning › statistical inference › bayesian inference
bayesian nonparametric model |
0.2 | 1 | 2016 | Object-Based World Modeling in Semi-Static Environments with Dependent Dirichlet Process Mixtures · IJCAI 2016 |
Machine learning › Probabilistic and Bayesian machine learning › statistical inference › bayesian inference › bayesian nonparametric model
dirichlet process mixture model |
0.2 | 1 | 2016 | Object-Based World Modeling in Semi-Static Environments with Dependent Dirichlet Process Mixtures · IJCAI 2016 |
Machine learning › Reinforcement learning › model-based reinforcement learning
world model |
0.2 | 1 | 2016 | Object-Based World Modeling in Semi-Static Environments with Dependent Dirichlet Process Mixtures · IJCAI 2016 |
Machine learning › Reinforcement learning › function approximation
state aggregation |
0.1 | 1 | 2020 | Sparse Graphical Memory for Robust Planning · NeurIPS 2020 |
Machine learning › Representation and self-supervised learning
mutual information maximization |
0.1 | 1 | 2018 | Learning Plannable Representations with Causal InfoGAN · NeurIPS 2018 |
Robotics › Robot manipulation › deformable object manipulation
rope manipulation |
0.1 | 1 | 2018 | Learning Plannable Representations with Causal InfoGAN · NeurIPS 2018 |
Methods — techniques the papers use, named apart from their topics
muzero · 0.5MCTS · 0.5two-way consistency · 0.4sparse graphical memory · 0.4multiple choice learning · 0.4graph search · 0.4energy-based model · 0.4contrastive predictive coding · 0.4context learning · 0.4a* search · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Mastering Atari Games with Limited DataabstractReinforcement learning has achieved great success in many applications. However, sample efficiency remains a key challenge, with prominent methods requiring millions (or even billions) of environment steps to train. Recently, there has been significant progress in sample efficient image-based RL algorithms; however, consistent human-level performance on the Atari game benchmark remains an elusive goal. We propose a sample efficient model-based visual RL algorithm built on MuZero, which we name EfficientZero. Our method achieves 194.3% mean human performance and 109.0% median performance on the Atari 100k benchmark with only two hours of real-time game experience and outperforms the state SAC in some tasks on the DMControl 100k benchmark. This is the first time an algorithm achieves super-human performance on Atari games with such little data. EfficientZero's performance is also close to DQN's performance at 200 million frames while we consume 500 times less data. EfficientZero's low sample complexity and high performance can bring RL closer to real-world applicability. We implement our algorithm in an easy-to-understand manner and it is available at https://github.com/YeWR/EfficientZero. We hope it will accelerate the research of MCTS-based RL algorithms in the wider community. Weirui Ye, Shaohuai Liu, Thanard Kurutach, Pieter Abbeel, Yang Gao 0029 |
NeurIPS | 3 |
| 2020 | Hallucinative Topological Memory for Zero-Shot Visual PlanningabstractIn visual planning (VP), an agent learns to plan goal-directed behavior from observations of a dynamical system obtained offline, e.g., images obtained from self-supervised robot interaction. Most previous works on VP approached the problem by planning in a learned latent space, resulting in low-quality visual plans, and difficult training algorithms. Here, instead, we propose a simple VP method that plans directly in image space and displays competitive performance. We build on the semi-parametric topological memory (SPTM) method: image samples are treated as nodes in a graph, the graph connectivity is learned from image sequence data, and planning can be performed using conventional graph search methods. We propose two modifications on SPTM. First, we train an energy-based graph connectivity function using contrastive predictive coding that admits stable training. Second, to allow zero-shot planning in new domains, we learn a conditional VAE model that generates images given a context describing the domain, and use these hallucinated samples for building the connectivity graph and planning. We show that this simple approach significantly outperform the SOTA VP methods, in terms of both plan interpretability and success rate when using the plan to guide a trajectory-following controller. Interestingly, our method can pick up non-trivial visual properties of objects, such as their geometry, and account for it in the plans. Kara Liu, Thanard Kurutach, Christine Tung, Pieter Abbeel, Aviv Tamar |
ICML | 2 |
| 2020 | Sparse Graphical Memory for Robust PlanningabstractTo operate effectively in the real world, agents should be able to act from high-dimensional raw sensory input such as images and achieve diverse goals across long time-horizons. Current deep reinforcement and imitation learning methods can learn directly from high-dimensional inputs but do not scale well to long-horizon tasks. In contrast, classical graphical methods like A* search are able to solve long-horizon tasks, but assume that the state space is abstracted away from raw sensory input. Recent works have attempted to combine the strengths of deep learning and classical planning; however, dominant methods in this domain are still quite brittle and scale poorly with the size of the environment. We introduce Sparse Graphical Memory (SGM), a new data structure that stores states and feasible transitions in a sparse memory. SGM aggregates states according to a novel two-way consistency objective, adapting classic state aggregation criteria to goal-conditioned RL: two states are redundant when they are interchangeable both as goals and as starting states. Theoretically, we prove that merging nodes according to two-way consistency leads to an increase in shortest path lengths that scales only linearly with the merging threshold. Experimentally, we show that SGM significantly outperforms current state of the art methods on long horizon, sparse-reward visual navigation tasks. Project video and code are available at https://sites.google.com/view/sparse-graphical-memory. Scott Emmons, Ajay Jain, Michael Laskin, Thanard Kurutach, Pieter Abbeel, Deepak Pathak |
NeurIPS | 4 |
| 2020 | Trajectory-wise Multiple Choice Learning for Dynamics Generalization in Reinforcement LearningabstractModel-based reinforcement learning (RL) has shown great potential in various control tasks in terms of both sample-efficiency and final performance. However, learning a generalizable dynamics model robust to changes in dynamics remains a challenge since the target transition dynamics follow a multi-modal distribution. In this paper, we present a new model-based RL algorithm, coined trajectory-wise multiple choice learning, that learns a multi-headed dynamics model for dynamics generalization. The main idea is updating the most accurate prediction head to specialize each head in certain environments with similar dynamics, i.e., clustering environments. Moreover, we incorporate context learning, which encodes dynamics-specific information from past experiences into the context latent vector, enabling the model to perform online adaptation to unseen environments. Finally, to utilize the specialized prediction heads more effectively, we propose an adaptive planning method, which selects the most accurate prediction head over a recent experience. Our method exhibits superior zero-shot generalization performance across a variety of control tasks, compared to state-of-the-art RL methods. Source code and videos are available at https://sites.google.com/view/trajectory-mcl. Younggyo Seo, Kimin Lee, Ignasi Clavera Gilaberte, Thanard Kurutach, Jinwoo Shin, Pieter Abbeel |
NeurIPS | 4 |
| 2018 | Model-Ensemble Trust-Region Policy Optimization
Thanard Kurutach, Ignasi Clavera, Yan Duan, Aviv Tamar, Pieter Abbeel |
ICLR (Poster) | 1 |
| 2018 | Learning Plannable Representations with Causal InfoGANabstractIn recent years, deep generative models have been shown to 'imagine' convincing high-dimensional observations such as images, audio, and even video, learning directly from raw data. In this work, we ask how to imagine goal-directed visual plans -- a plausible sequence of observations that transition a dynamical system from its current configuration to a desired goal state, which can later be used as a reference trajectory for control. We focus on systems with high-dimensional observations, such as images, and propose an approach that naturally combines representation learning and planning. Our framework learns a generative model of sequential observations, where the generative process is induced by a transition in a low-dimensional planning model, and an additional noise. By maximizing the mutual information between the generated observations and the transition in the planning model, we obtain a low-dimensional representation that best explains the causal nature of the data. We structure the planning model to be compatible with efficient planning algorithms, and we propose several such models based on either discrete or continuous states. Finally, to generate a visual plan, we project the current and goal observations onto their respective states in the planning model, plan a trajectory, and then use the generative model to transform the trajectory to a sequence of observations. We demonstrate our method on imagining plausible visual plans of rope manipulation. Thanard Kurutach, Aviv Tamar, Ge Yang 0003, Stuart Russell 0001, Pieter Abbeel |
NeurIPS | 1 |
| 2016 | Object-Based World Modeling in Semi-Static Environments with Dependent Dirichlet Process Mixtures
Lawson L. S. Wong, Thanard Kurutach, Tomás Lozano-Pérez, Leslie Pack Kaelbling |
IJCAI | 2 |