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V. S. R. Veeravasarapu

dblp:173/5428 · DBLP profile ↗
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4ranked-venue papers
3as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-authorArtificial intelligence and machine learning · 3 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Generative modeling · 28% Representation and self-supervised learning · 28% Segmentation and scene understanding · 25%
Computer graphics and multimedia
2 papers
Image and video processing · 60% Visual content generation and editing · 40%

Topics — the 6 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Representation and self-supervised learning › representation learning
disentangled representation learning
0.312018
Disentangling Factors of Variation with Cycle-Consistent Variational Auto-encoders · ECCV (3) 2018
Machine learning › Generative modeling
variational autoencoder
0.312018
Disentangling Factors of Variation with Cycle-Consistent Variational Auto-encoders · ECCV (3) 2018
Computer vision › Segmentation and scene understanding
semantic segmentation
0.312017
Adversarially Tuned Scene Generation · CVPR 2017
Visual content generation and editing › scene authoring
scene generation
0.312017
Adversarially Tuned Scene Generation · CVPR 2017
Computer vision › Image recognition and object detection › object detection
contour detection
0.112020
ProAlignNet: Unsupervised Learning for Progressively Aligning Noisy Contours · CVPR 2020
Machine learning › Transfer learning and domain adaptation
domain adaptation
0.112017
Adversarially Tuned Scene Generation · CVPR 2017

Methods — techniques the papers use, named apart from their topics

unsupervised learning · 0.9progressive alignment · 0.9rejection sampling · 0.6posterior density estimation · 0.6graphical model · 0.6generative adversarial training · 0.6variational inference · 0.3cycle consistency · 0.3
YearPublicationVenuePosition
2020 ProAlignNet: Unsupervised Learning for Progressively Aligning Noisy Contours
V. S. R. Veeravasarapu, Abhishek Goel, Deepak Mittal, Maneesh Kumar Singh 0001
CVPR1
2018 Disentangling Factors of Variation with Cycle-Consistent Variational Auto-encoders
Ananya Harsh Jha, Saket Anand, Maneesh Kumar Singh 0001, V. S. R. Veeravasarapu
ECCV (3)4
2017 Adversarially Tuned Scene Generation
abstract
Generalization performance of trained computer vision (CV) systems that use computer graphics (CG) generated data is not yet effective due to the concept of domain-shift between virtual and real data. Although simulated data augmented with a few real-world samples has been shown to mitigate domain shift and improve transferability of trained models, guiding or bootstrapping the virtual data generation with the distributions learnt from target real world domain is desired, especially in the fields where annotating even few real images is laborious (such as semantic labeling, optical flow, and intrinsic images etc.). In order to address this problem in an unsupervised manner, our work combines recent advances in CG, which aims at generating stochastic scene layouts using large collections of 3D object models, and generative adversarial training, which aims at training generative models by measuring discrepancy between generated and real data in terms of their separability in the space of a deep discriminatively-trained classifier. Our method uses iterative estimation of the posterior density of prior distributions for a generative graphical model. This is done within a rejection sampling framework. Initially, we assume uniform distributions as priors over parameters of a scene described by a generative graphical model. As iterations proceed the uniform prior distributions are updated sequentially to distributions that are closer to the unknown distributions of target data. We demonstrate the utility of adversarially tuned scene generation on two real world benchmark datasets (CityScapes and CamVid) for traffic scene semantic labeling with a deep convolutional net (DeepLab). We obtained performance improvements by 2.28 and 3.14 points on the IoU metric between the DeepLab models trained on simulated sets prepared from the scene generation models before and after tuning to CityScapes and CamVid respectively.
V. S. R. Veeravasarapu, Constantin A. Rothkopf, Visvanathan Ramesh
CVPR1
2017 Model-Driven Simulations for Computer Vision
abstract
There is a growing interest to utilize Computer Graphics (CG) renderings to generate large scale annotated data in order to train machine learning systems, such as Deep convolutional neural networks, for Computer Vision (CV). However, there has been a long debate on the usefulness of CG generated data for tuning CV systems (even from the 1980's). Especially, the impact of modeling errors and computational rendering approximations, due to choices in the rendering pipeline, on trained CV systems generalization performance is still not clear. In this paper, we take a case study in traffic scenario to empirically analyze the performance degradation when CV systems trained with virtual data are transferred to real data. We: a) discuss a generative model coupled with 3D CAD shapes for scene instance synthesis and, b) explore system performance tradeoffs due to the choice of rendering engine (e.g. Lambertian shader (LS), ray-tracing (RT), and Monte-carlo path tracing (MCPT)) and their respective parameters. DeepLab, that performs semantic segmentation, is chosen as the CV system being evaluated. In our case study, involving traffic scenes, when the CV system is trained with CG data samples (that use MCPT or RT) and augmented with only 10% of real-world training data from CityScapes dataset, the performance levels achieved are comparable to that of training DeepLab with the complete CityScapes dataset. Use of samples from LS degraded the performance of DeepLab by 20%. Physics-based MCPT rendering improved the performance by 6% but at the cost of more than 3 times the rendering time.
V. S. R. Veeravasarapu, Constantin A. Rothkopf, Visvanathan Ramesh
WACV1