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Jake Bruce

dblp:173/6014 · DBLP profile ↗
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7ranked-venue papers
2as first author
4since 2021 · last 2024
0000-0002-4162-5707ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 2 first-author · 4 since 2021Systems, architecture and hardware · 2Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
Reinforcement learning · 54% Probabilistic and Bayesian machine learning · 10% Generative modeling · 10%
Human-computer interaction and pervasive computing
1 paper
Wearable and physiological sensing · 100%

Topics — the 15 heaviest of 16, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Probabilistic and Bayesian machine learning › structured models › latent variable model › sequential latent variable model
latent action models
0.812024
Genie: Generative Interactive Environments · ICML 2024
Machine learning › Reinforcement learning › model-based reinforcement learning › model-based planning
planning with learned models
0.812024
Position: Video as the New Language for Real-World Decision Making · ICML 2024
Machine learning › Generative modeling
video generation
0.812024
Position: Video as the New Language for Real-World Decision Making · ICML 2024
Machine learning › Reinforcement learning › model-based reinforcement learning
world model
0.812024
Genie: Generative Interactive Environments · ICML 2024
Machine learning › Reinforcement learning › imitation learning
learning from observation
0.722024
Imitation by Predicting Observations · ICML 2021
Genie: Generative Interactive Environments · ICML 2024
Robotics › Robot manipulation
learning from demonstration
0.712023
Learning About Progress From Experts · ICLR 2023
Machine learning › Reinforcement learning
reward learning
0.712023
Learning About Progress From Experts · ICLR 2023
Machine learning › Reinforcement learning
imitation learning
0.512021
Imitation by Predicting Observations · ICML 2021
Machine learning › Reinforcement learning › imitation learning
inverse reinforcement learning
0.512021
Imitation by Predicting Observations · ICML 2021
Robotics › Robot navigation and mapping › visual navigation
language-guided navigation
0.312018
Vision-and-Language Navigation: Interpreting Visually-Grounded Navigation Instructions in Real Environments · CVPR 2018
Computer vision › Vision and language
vision-and-language navigation
0.312018
Vision-and-Language Navigation: Interpreting Visually-Grounded Navigation Instructions in Real Environments · CVPR 2018
Wearable and physiological sensing
sensor fusion
0.312017
Robust sensor fusion for finding HRI partners in a crowd · ICRA 2017
Computer vision › 3D vision
embodied vision
0.112018
Vision-and-Language Navigation: Interpreting Visually-Grounded Navigation Instructions in Real Environments · CVPR 2018
Robotics › Robot navigation and mapping
occupancy grid mapping
0.112017
Robust sensor fusion for finding HRI partners in a crowd · ICRA 2017
Computer vision › Face, body and person analysis
person localization
0.112017
Robust sensor fusion for finding HRI partners in a crowd · ICRA 2017

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 1.1unsupervised learning · 0.8spatiotemporal tokenizer · 0.8planning · 0.8in-context learning · 0.8autoregressive dynamics models · 0.8progress estimation · 0.7expert demonstration · 0.7generative modeling · 0.5GAIL · 0.5probabilistic sensor fusion · 0.3multimodal sensing · 0.3
YearPublicationVenuePosition
2024 Genie: Generative Interactive Environments
abstract
We introduce Genie, the first *generative interactive environment* trained in an unsupervised manner from unlabelled Internet videos. The model can be prompted to generate an endless variety of action-controllable virtual worlds described through text, synthetic images, photographs, and even sketches. At 11B parameters, Genie can be considered a *foundation world model*. It is comprised of a spatiotemporal video tokenizer, an autoregressive dynamics model, and a simple and scalable latent action model. Genie enables users to act in the generated environments on a frame-by-frame basis *despite training without any ground-truth action labels* or other domain specific requirements typically found in the world model literature. Further the resulting learned latent action space facilitates training agents to imitate behaviors from unseen videos, opening the path for training generalist agents of the future.
Jake Bruce, Michael Dennis 0001, Ashley Edwards, Jack Parker-Holder, Yuge Shi, Edward Hughes 0001, Matthew Lai, Aditi Mavalankar, Richie Steigerwald, Chris Apps, Yusuf Aytar, Sarah Bechtle, Feryal M. P. Behbahani, Stephanie C. Y. Chan, Nicolas Heess, Lucy Gonzalez, Simon Osindero, Sherjil Ozair, Scott E. Reed, Jingwei Zhang 0001, Konrad Zolna, Jeff Clune, Nando de Freitas, Satinder Singh 0001, Tim Rocktäschel
ICML1
2024 Position: Video as the New Language for Real-World Decision Making
abstract
Both text and video data are abundant on the internet and support large-scale self-supervised learning through next token or frame prediction. However, they have not been equally leveraged: language models have had significant real-world impact, whereas video generation has remained largely limited to media entertainment. Yet video data captures important information about the physical world that is difficult to express in language. To address this gap, we discuss an under-appreciated opportunity to extend video generation to solve tasks in the real world. We observe how, akin to language, video can serve as a unified interface that can absorb internet knowledge and represent diverse tasks. Moreover, we demonstrate how, like language models, video generation can serve as planners, agents, compute engines, and environment simulators through techniques such as in-context learning, planning and reinforcement learning. We identify major impact opportunities in domains such as robotics, self-driving, and science, supported by recent work that demonstrates how such advanced capabilities in video generation are plausibly within reach. Lastly, we identify key challenges in video generation that mitigate progress. Addressing these challenges will enable video generation models to demonstrate unique value alongside language models in a wider array of AI applications.
Sherry Yang 0001, Jacob C. Walker, Jack Parker-Holder, Yilun Du, Jake Bruce, André Barreto 0001, Pieter Abbeel, Dale Schuurmans
ICML5
2023 Learning About Progress From Experts
Jake Bruce, Ankit Anand, Bogdan Mazoure, Rob Fergus
ICLR1
2021 Imitation by Predicting Observations
abstract
Imitation learning enables agents to reuse and adapt the hard-won expertise of others, offering a solution to several key challenges in learning behavior. Although it is easy to observe behavior in the real-world, the underlying actions may not be accessible. We present a new method for imitation solely from observations that achieves comparable performance to experts on challenging continuous control tasks while also exhibiting robustness in the presence of observations unrelated to the task. Our method, which we call FORM (for "Future Observation Reward Model") is derived from an inverse RL objective and imitates using a model of expert behavior learned by generative modelling of the expert’s observations, without needing ground truth actions. We show that FORM performs comparably to a strong baseline IRL method (GAIL) on the DeepMind Control Suite benchmark, while outperforming GAIL in the presence of task-irrelevant features.
Andrew Jaegle, Yury Sulsky, Arun Ahuja, Jake Bruce, Rob Fergus, Greg Wayne
ICML4
2018 Vision-and-Language Navigation: Interpreting Visually-Grounded Navigation Instructions in Real Environments
abstract
A robot that can carry out a natural-language instruction has been a dream since before the Jetsons cartoon series imagined a life of leisure mediated by a fleet of attentive robot helpers. It is a dream that remains stubbornly distant. However, recent advances in vision and language methods have made incredible progress in closely related areas. This is significant because a robot interpreting a natural-language navigation instruction on the basis of what it sees is carrying out a vision and language process that is similar to Visual Question Answering. Both tasks can be interpreted as visually grounded sequence-to-sequence translation problems, and many of the same methods are applicable. To enable and encourage the application of vision and language methods to the problem of interpreting visually-grounded navigation instructions, we present the Matter-port3D Simulator - a large-scale reinforcement learning environment based on real imagery [11]. Using this simulator, which can in future support a range of embodied vision and language tasks, we provide the first benchmark dataset for visually-grounded natural language navigation in real buildings - the Room-to-Room (R2R) dataset1.
Peter Anderson 0001, Qi Wu 0001, Damien Teney, Jake Bruce, Mark Johnson 0001, Niko Sünderhauf, Ian D. Reid 0001, Stephen Gould, Anton van den Hengel
CVPR4
2017 Robust sensor fusion for finding HRI partners in a crowd
abstract
We present a simple probabilistic framework for multimodal sensor fusion that allows a mobile robot to reliably locate and approach the most promising interaction partner among a group of people, in an uncontrolled environment. Our demonstration integrates three complementary sensor modalities, each of which detects features of nearby people. The output is an occupancy grid approximation of a probability density function over the locations of people that are actively seeking interaction with the robot. We show empirically that simply driving towards the peak of this distribution is sufficient to allow the robot to correctly engage an interested user in a crowd of bystanders.
Shokoofeh Pourmehr, Jack Thomas, Jake Bruce, Jens Wawerla, Richard Vaughan 0001
ICRA3
2015 UAV, do you see me? Establishing mutual attention between an uninstrumented human and an outdoor UAV in flight
abstract
We present the first demonstration of establishing mutual attention between an outdoor UAV in autonomous normal flight and an uninstrumented human user. We use the familiar periodic waving gesture as a signal to attract the UAV's attention. The UAV can discriminate this gesture from human walking and running that appears similarly periodic. Once a signaling person is observed and tracked, the UAV acknowledges that the user has its attention by hovering and performing a “wobble” behavior. Both parties are now ready for further interaction. The system works on-board the UAV using a single camera for input and is demonstrated working reliably in real-robot trials.
Valiallah Monajjemi, Jake Bruce, Seyed Abbas Sadat, Jens Wawerla, Richard Vaughan 0001
IROS2