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Akanksha Saran

dblp:173/6209 · DBLP profile ↗
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12ranked-venue papers
6as first author
7since 2021 · last 2026
0000-0002-9637-6699ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 10 · 6 first-author · 5 since 2021Systems, architecture and hardware · 4 · 4 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 3 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Reinforcement learning · 42% Efficient and distributed learning · 42% Video understanding and tracking · 16%
Human-computer interaction and pervasive computing
2 papers
Wearable and physiological sensing · 48% Human-robot interaction · 27% Human-AI interaction · 24%

Topics — the 11 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › sample efficiency
sample-efficient reinforcement learning
0.812024
Towards Principled Representation Learning from Videos for Reinforcement Learning · ICLR 2024
Computer vision › Video understanding and tracking
video representation learning
0.812024
Towards Principled Representation Learning from Videos for Reinforcement Learning · ICLR 2024
Machine learning › Efficient and distributed learning
active learning
0.712023
Streaming Active Learning with Deep Neural Networks · ICML 2023
Machine learning › Efficient and distributed learning › active learning
batch active learning
0.712023
Streaming Active Learning with Deep Neural Networks · ICML 2023
Machine learning › Reinforcement learning
reward learning
0.712023
Personalized Reward Learning with Interaction-Grounded Learning (IGL) · ICLR 2023
Machine learning › Efficient and distributed learning › active learning › active data collection
stream-based active learning
0.712023
Streaming Active Learning with Deep Neural Networks · ICML 2023
Machine learning › Reinforcement learning
policy optimization
0.612022
Interaction-Grounded Learning with Action-Inclusive Feedback · NeurIPS 2022
Wearable and physiological sensing › eye tracking › gaze-based interaction
gaze-assisted interaction
0.412020
Human Gaze Assisted Artificial Intelligence: A Review · IJCAI 2020
Wearable and physiological sensing › eye tracking
gaze behavior modeling
0.412020
Human Gaze Assisted Artificial Intelligence: A Review · IJCAI 2020
Human-AI interaction
human-centered AI
0.412020
Human Gaze Assisted Artificial Intelligence: A Review · IJCAI 2020
Human-robot interaction
robot learning
0.412019
Enhancing Robot Learning with Human Social Cues · HRI 2019

Methods — techniques the papers use, named apart from their topics

temporal contrastive learning · 0.8forward modeling · 0.8autoencoding · 0.8uncertainty sampling · 0.7diversity sampling · 0.7contextual bandit · 0.6
YearPublicationVenuePosition
2026 Human-Interactive Robot Learning: Definition, Challenges, and Recommendations
abstract
Robot learning from humans has been proposed and researched for several decades as a means to enable robots to learn new skills or adapt existing ones to new situations. Recent advances in AI, including learning approaches like reinforcement learning and architectures like transformers and foundation models, combined with access to massive datasets, have created attractive opportunities to apply those data-hungry techniques to this problem. We argue that the focus on massive amounts of pre-collected data, and the resulting learning paradigm, where humans demonstrate and robots learn in isolation, is overshadowing a specialized area of work we term Human-Interactive Robot Learning (HIRL). This paradigm, wherein robots and humans interact during the learning process , is at the intersection of multiple fields (AI, robotics, human–computer interaction, design and others) and holds unique promise. Using HIRL, robots can achieve greater sample efficiency (as humans can provide task knowledge through interaction), align with human preferences (as humans can guide the robot behavior toward their expectations), and explore more meaningfully and safely (as humans can utilize domain knowledge to guide learning and prevent catastrophic failures). This can result in robotic systems that can more quickly and easily adapt to new tasks in human environments. The objective of this article is to provide a broad and consistent overview of HIRL research and to guide researchers toward understanding the scope of HIRL, and current open or underexplored challenges related to four themes—namely, human, robot learning, interaction, and broader context. The article includes concrete use cases to illustrate the interaction between these challenges and inspire further research according to broad recommendations and a call for action for the growing HIRL community.
Kim Baraka, Ifrah Idrees, Taylor Kessler Faulkner, Erdem Biyik, Serena Booth, Mohamed Chetouani, Daniel H. Grollman, Akanksha Saran, Emmanuel Senft, Silvia Tulli, Anna-Lisa Vollmer, Antonio Andriella, Helen Beierling, Tiffany Horter, Jens Kober, Isaac S. Sheidlower, Matthew E. Taylor, Sanne van Waveren, Xuesu Xiao
ACM Trans. Hum. Robot Interact.8
2024 Towards Principled Representation Learning from Videos for Reinforcement Learning
abstract
We study pre-training representations for decision-making using video data, which is abundantly available for tasks such as game agents and software testing. Even though significant empirical advances have been made on this problem, a theoretical understanding remains absent. We initiate the theoretical investigation into principled approaches for representation learning and focus on learning the latent state representations of the underlying MDP using video data. We study two types of settings: one where there is iid noise in the observation, and a more challenging setting where there is also the presence of exogenous noise, which is non-iid noise that is temporally correlated, such as the motion of people or cars in the background. We study three commonly used approaches: autoencoding, temporal contrastive learning, and forward modeling. We prove upper bounds for temporal contrastive learning and forward modeling in the presence of only iid noise. We show that these approaches can learn the latent state and use it to do efficient downstream RL with polynomial sample complexity. When exogenous noise is also present, we establish a lower bound result showing that the sample complexity of learning from video data can be exponentially worse than learning from action-labeled trajectory data. This partially explains why reinforcement learning with video pre-training is hard. We evaluate these representational learning methods in two visual domains, yielding results that are consistent with our theoretical findings.
Dipendra Misra, Akanksha Saran, Tengyang Xie, Alex Lamb, John Langford 0001
ICLR2
2024 Leveraging Prosody as an Informative Teaching Signal for Agent Learning: Exploratory Studies and Algorithmic Implications
abstract
Agent learning from human interaction often relies on explicit signals, but implicit social cues, such as prosody in speech, could provide valuable information for more effective learning. This paper advocates for the integration of prosody as a teaching signal to enhance agent learning from human teachers. Through two exploratory studies—one examining voice feedback in an interactive reinforcement learning setup and the other analyzing restricted audio from human demonstrations in three Atari games—we demonstrate that prosody carries significant information about task dynamics. Our findings suggest that prosodic features, when coupled with explicit feedback, can enhance reinforcement learning outcomes. Moreover, we propose guidelines for prosody-sensitive algorithm design and discuss insights into teaching behavior. Our work underscores the potential of leveraging prosody as an implicit signal for more efficient agent learning, thus advancing human-agent interaction paradigms.
Matilda Knierim, Sahil Jain, Murat Han Aydogan, Kenneth Mitra, Kush Desai, Akanksha Saran, Kim Baraka
ICMI6
2023 Personalized Reward Learning with Interaction-Grounded Learning (IGL)
Jessica Maghakian, Paul Mineiro, Kishan Panaganti, Mark Rucker, Akanksha Saran
ICLR5
2023 Streaming Active Learning with Deep Neural Networks
abstract
Active learning is perhaps most naturally posed as an online learning problem. However, prior active learning approaches with deep neural networks assume offline access to the entire dataset ahead of time. This paper proposes VeSSAL, a new algorithm for batch active learning with deep neural networks in streaming settings, which samples groups of points to query for labels at the moment they are encountered. Our approach trades off between uncertainty and diversity of queried samples to match a desired query rate without requiring any hand-tuned hyperparameters. Altogether, we expand the applicability of deep neural networks to realistic active learning scenarios, such as applications relevant to HCI and large, fractured datasets.
Akanksha Saran, Safoora Yousefi, Akshay Krishnamurthy, John Langford 0001, Jordan T. Ash
ICML1
2022 Understanding Acoustic Patterns of Human Teachers Demonstrating Manipulation Tasks to Robots
abstract
Humans use audio signals in the form of spoken language or verbal reactions effectively when teaching new skills or tasks to other humans. While demonstrations allow humans to teach robots in a natural way, learning from trajectories alone does not leverage other available modalities including audio from human teachers. To effectively utilize audio cues accompanying human demonstrations, first it is important to understand what kind of information is present and conveyed by such cues. This work characterizes audio from human teachers demonstrating multi-step manipulation tasks to a situated Sawyer robot along three dimensions: (1) duration of speech used, (2) expressiveness in speech or prosody, and (3) semantic content of speech. We analyze these features for four different independent variables and find that teachers convey similar semantic content via spoken words for different conditions of (1) demonstration types, (2) audio usage instructions, (3) subtasks, and (4) errors during demonstrations. However, differentiating properties of speech in terms of duration and expressiveness are present for the four independent variables, highlighting that human audio carries rich information, potentially beneficial for technological advancement of robot learning from demonstration methods.
Akanksha Saran, Kush Desai, Mai Lee Chang, Rudolf Lioutikov, Andrea Thomaz, Scott Niekum
IROS1
2022 Interaction-Grounded Learning with Action-Inclusive Feedback
abstract
Consider the problem setting of Interaction-Grounded Learning (IGL), in which a learner's goal is to optimally interact with the environment with no explicit reward to ground its policies. The agent observes a context vector, takes an action, and receives a feedback vector, using this information to effectively optimize a policy with respect to a latent reward function. Prior analyzed approaches fail when the feedback vector contains the action, which significantly limits IGL’s success in many potential scenarios such as Brain-computer interface (BCI) or Human-computer interface (HCI) applications. We address this by creating an algorithm and analysis which allows IGL to work even when the feedback vector contains the action, encoded in any fashion. We provide theoretical guarantees and large-scale experiments based on supervised datasets to demonstrate the effectiveness of the new approach.
Tengyang Xie, Akanksha Saran, Dylan J. Foster, Lekan P. Molu, Ida Momennejad, Nan Jiang 0008, Paul Mineiro, John Langford 0001
NeurIPS2
2020 Human Gaze Assisted Artificial Intelligence: A Review
abstract
Human gaze reveals a wealth of information about internal cognitive state. Thus, gaze-related research has significantly increased in computer vision, natural language processing, decision learning, and robotics in recent years. We provide a high-level overview of the research efforts in these fields, including collecting human gaze data sets, modeling gaze behaviors, and utilizing gaze information in various applications, with the goal of enhancing communication between these research areas. We discuss future challenges and potential applications that work towards a common goal of human-centered artificial intelligence.
Akanksha Saran, Bo Liu 0042, Sihang Guo, Scott Niekum, Dana H. Ballard, Mary M. Hayhoe
IJCAI2
2019 Enhancing Robot Learning with Human Social Cues
abstract
Imagine a learning scenario between two humans: a teacher demonstrating how to play a new musical instrument or a craftsman teaching a new skill like pottery or knitting to a novice. Even though learning a skill has a learning curve to get the nuances of the technique right, some basic social principles are followed between the teacher and the student to make the learning process eventually succeed. There are several assumptions or social priors in this communication for teaching: mutual eye contact to draw attention to instructions, following the gaze of the teacher to understand the skill, the teacher following the student's gaze during imitation to give feedback, the teacher demonstrating by pointing towards something she is going to approach or manipulate and verbal interruptions or corrections during the learning process [1], [2]. In prior research, verbal and non-verbal social cues such as eye gaze and gestures have been shown to make human-human interactions seamless and augment verbal, collaborative behavior [3], [4]. They serve as an indicator of engagement, interest and attention when people interact face-to-face with one another [5], [6].
Akanksha Saran, Elaine Short, Andrea Thomaz, Scott Niekum
HRI1
2018 Human Gaze Following for Human-Robot Interaction
abstract
Gaze provides subtle informative cues to aid fluent interactions among people. Incorporating human gaze predictions can signify how engaged a person is while interacting with a robot and allow the robot to predict a human's intentions or goals. We propose a novel approach to predict human gaze fixations relevant for human-robot interaction tasks-both referential and mutual gaze-in real time on a robot. We use a deep learning approach which tracks a human's gaze from a robot's perspective in real time. The approach builds on prior work which uses a deep network to predict the referential gaze of a person from a single 2D image. Our work uses an interpretable part of the network, a gaze heat map, and incorporates contextual task knowledge such as location of relevant objects, to predict referential gaze. We find that the gaze heat map statistics also capture differences between mutual and referential gaze conditions, which we use to predict whether a person is facing the robot's camera or not. We highlight the challenges of following a person's gaze on a robot in real time and show improved performance for referential gaze and mutual gaze prediction.
Akanksha Saran, Srinjoy Majumdar, Elaine Short, Andrea Thomaz, Scott Niekum
IROS1
2017 Viewpoint selection for visual failure detection
abstract
The visual difference between outcomes in many robotics tasks is often subtle, such as the tip of a screw being near a hole versus in the hole. Furthermore, these small differences are often only observable from certain viewpoints or may even require information from multiple viewpoints to fully verify. We introduce and compare three approaches to selecting viewpoints for verifying successful execution of tasks: (1) a random forest-based method that discovers highly informative fine-grained visual features, (2) SVM models trained on features extracted from pre-trained convolutional neural networks, and (3) an active, hybrid approach that uses the above methods for two-stage multi-viewpoint classification. These approaches are experimentally validated on an IKEA furniture assembly task and a quadrotor surveillance domain.
Akanksha Saran, Branka Lakic, Srinjoy Majumdar, Jürgen Hess 0003, Scott Niekum
IROS1
2015 Hand parsing for fine-grained recognition of human grasps in monocular images
abstract
We propose a novel method for performing fine-grained recognition of human hand grasp types using a single monocular image to allow computational systems to better understand human hand use. In particular, we focus on recognizing challenging grasp categories which differ only by subtle variations in finger configurations. While much of the prior work on understanding human hand grasps has been based on manual detection of grasps in video, this is the first work to automate the analysis process for fine-grained grasp classification. Instead of attempting to utilize a parametric model of the hand, we propose a hand parsing framework which leverages a data-driven learning to generate a pixel-wise segmentation of a hand into finger and palm regions. The proposed approach makes use of appearance-based cues such as finger texture and hand shape to accurately determine hand parts. We then build on the hand parsing result to compute high-level grasp features to learn a supervised fine-grained grasp classifier. To validate our approach, we introduce a grasp dataset recorded with a wearable camera, where the hand and its parts have been manually segmented with pixel-wise accuracy. Our results show that our proposed automatic hand parsing technique can improve grasp classification accuracy by over 30 percentage points over a state-of-the-art grasp recognition technique.
Akanksha Saran, Damien Teney, Kris Makoto Kitani
IROS1