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Luo Jiang

dblp:173/9427 · DBLP profile ↗
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4ranked-venue papers
2as first author
1since 2021 · last 2023
0000-0002-7578-8723ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 1 since 2021Artificial intelligence and machine learning · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Face, body and person analysis · 40% 3D vision · 30% Trustworthy machine learning · 20%
Computer graphics and multimedia
2 papers
Geometric modeling and processing · 85% Computational fabrication · 15%

Topics — the 9 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › mesh processing › mesh signal processing
mesh convolution networks
0.712023
Self-Parameterization Based Multi-Resolution Mesh Convolution Networks · Comput. Aided Des. 2023
Geometric modeling and processing
mesh processing
0.712023
Self-Parameterization Based Multi-Resolution Mesh Convolution Networks · Comput. Aided Des. 2023
Computer vision › Face, body and person analysis
face recognition
0.412020
Robust RGB-D Face Recognition Using Attribute-Aware Loss · IEEE Trans. Pattern Anal. Mach. Intell. 2020
Machine learning › Trustworthy machine learning
fairness and bias
0.412020
Robust RGB-D Face Recognition Using Attribute-Aware Loss · IEEE Trans. Pattern Anal. Mach. Intell. 2020
Computer vision › Face, body and person analysis › face recognition › 3d face recognition
RGB-D face recognition
0.412020
Robust RGB-D Face Recognition Using Attribute-Aware Loss · IEEE Trans. Pattern Anal. Mach. Intell. 2020
Computer vision › 3D vision
3d face reconstruction
0.312018
3D Face Reconstruction With Geometry Details From a Single Image · IEEE Trans. Image Process. 2018
Computer vision › 3D vision
shape from shading
0.312018
3D Face Reconstruction With Geometry Details From a Single Image · IEEE Trans. Image Process. 2018
Machine learning › Graph learning
graph neural network
0.212023
Self-Parameterization Based Multi-Resolution Mesh Convolution Networks · Comput. Aided Des. 2023
Geometric modeling and processing › shape representation
shape approximation
0.112016
Designing Planar Deployable Objects via Scissor Structures · IEEE Trans. Vis. Comput. Graph. 2016

Methods — techniques the papers use, named apart from their topics

self-parameterization · 1.3multiresolution analysis · 1.3mesh convolution · 1.3convolutional neural network · 0.4attribute-aware loss · 0.4photometric consistency · 0.3coarse-to-fine optimization · 0.3bilinear face model · 0.3topology construction · 0.2geometry optimization · 0.23d printing · 0.2
YearPublicationVenuePosition
2023 Self-Parameterization Based Multi-Resolution Mesh Convolution Networks
Hezi Shi, Luo Jiang, Jianmin Zheng
Comput. Aided Des.2
2020 Robust RGB-D Face Recognition Using Attribute-Aware Loss
abstract
Existing convolutional neural network (CNN) based face recognition algorithms typically learn a discriminative feature mapping, using a loss function that enforces separation of features from different classes and/or aggregation of features within the same class. However, they may suffer from bias in the training data such as uneven sampling density, because they optimize the adjacency relationship of the learned features without considering the proximity of the underlying faces. Moreover, since they only use facial images for training, the learned feature mapping may not correctly indicate the relationship of other attributes such as gender and ethnicity, which can be important for some face recognition applications. In this paper, we propose a new CNN-based face recognition approach that incorporates such attributes into the training process. Using an attribute-aware loss function that regularizes the feature mapping using attribute proximity, our approach learns more discriminative features that are correlated with the attributes. We train our face recognition model on a large-scale RGB-D data set with over 100K identities captured under real application conditions. By comparing our approach with other methods on a variety of experiments, we demonstrate that depth channel and attribute-aware loss greatly improve the accuracy and robustness of face recognition.
Luo Jiang, Juyong Zhang, Bailin Deng
IEEE Trans. Pattern Anal. Mach. Intell.1
2018 3D Face Reconstruction With Geometry Details From a Single Image
abstract
3D face reconstruction from a single image is a classical and challenging problem, with wide applications in many areas. Inspired by recent works in face animation from RGBD or monocular video inputs, we develop a novel method for reconstructing 3D faces from unconstrained 2D images, using a coarse-to-fine optimization strategy. First, a smooth coarse 3D face is generated from an example-based bilinear face model, by aligning the projection of 3D face landmarks with 2D landmarks detected from the input image. Afterwards, using local corrective deformation fields, the coarse 3D face is refined using photometric consistency constraints, resulting in a medium face shape. Finally, a shape-from-shading method is applied on the medium face to recover fine geometric details. Our method outperforms stateof- the-art approaches in terms of accuracy and detail recovery, which is demonstrated in extensive experiments using real world models and publicly available datasets.
Luo Jiang, Juyong Zhang, Bailin Deng, Ligang Liu 0001
IEEE Trans. Image Process.1
2016 Designing Planar Deployable Objects via Scissor Structures
abstract
Scissor structure is used to generate deployable objects for space-saving in a variety of applications, from architecture to aerospace science. While deployment from a small, regular shape to a larger one is easy to design, we focus on a more challenging task: designing a planar scissor structure that deploys from a given source shape into a specific target shape. We propose a two-step constructive method to generate a scissor structure from a high-dimensional parameter space. Topology construction of the scissor structure is first performed to approximate the two given shapes, as well as to guarantee the deployment. Then the geometry of the scissor structure is optimized in order to minimize the connection deflections and maximize the shape approximation. With the optimized parameters, the deployment can be simulated by controlling an anchor scissor unit. Physical deployable objects are fabricated according to the designed scissor structures by using 3D printing or manual assembly. We show a number of results for different shapes to demonstrate that even with fabrication errors, our designed structures can deform fluently between the source and target shapes.
Shiwei Wang 0004, Xuejin Chen, Luo Jiang, Jie Zhou 0010, Ligang Liu 0001
IEEE Trans. Vis. Comput. Graph.5