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Jose A. Arjona-Medina

dblp:174/0416 · also José Antonio Arjona-Medina · DBLP profile ↗
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4ranked-venue papers
2as first author
2since 2021 · last 2023
0000-0002-5033-4725ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 83% Robot manipulation · 17%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › reward design › reward shaping
reward redistribution
1.022022
Align-RUDDER: Learning From Few Demonstrations by Reward Redistribution · ICML 2022
RUDDER: Return Decomposition for Delayed Rewards · NeurIPS 2019
Machine learning › Reinforcement learning › reward design
reward shaping
1.022022
Align-RUDDER: Learning From Few Demonstrations by Reward Redistribution · ICML 2022
RUDDER: Return Decomposition for Delayed Rewards · NeurIPS 2019
Robotics › Robot manipulation
learning from demonstration
0.612022
Align-RUDDER: Learning From Few Demonstrations by Reward Redistribution · ICML 2022
Machine learning › Reinforcement learning › value-based reinforcement learning
q-value estimation
0.412019
RUDDER: Return Decomposition for Delayed Rewards · NeurIPS 2019
Machine learning › Reinforcement learning
value-based reinforcement learning
0.412019
RUDDER: Return Decomposition for Delayed Rewards · NeurIPS 2019
Machine learning › Reinforcement learning
deep reinforcement learning
0.112019
RUDDER: Return Decomposition for Delayed Rewards · NeurIPS 2019
Machine learning › Reinforcement learning
policy optimization
0.112019
RUDDER: Return Decomposition for Delayed Rewards · NeurIPS 2019

Methods — techniques the papers use, named apart from their topics

profile model · 0.6multiple sequence alignment · 0.6temporal difference learning · 0.4monte carlo tree search · 0.4contribution analysis · 0.4
YearPublicationVenuePosition
2023 MEET: A Monte Carlo Exploration-Exploitation Trade-Off for Buffer Sampling
abstract
Data selection is essential for any data-based optimization technique, such as Reinforcement Learning. State-of-the-art sampling strategies for the experience replay buffer improve the performance of the Reinforcement Learning agent. However, they do not incorporate uncertainty in the Q-Value estimation. Consequently, they cannot adapt the sampling strategies, including exploration and exploitation of transitions, to the complexity of the task. To address this, this paper proposes a new sampling strategy that leverages the exploration-exploitation trade-off. This is enabled by the uncertainty estimation of the Q-Value function, which guides the sampling to explore more significant transitions and, thus, learn a more efficient policy. Experiments on classical control environments demonstrate stable results across various environments. They show that the proposed method outperforms state-of-the-art sampling strategies for dense rewards w.r.t. convergence and peak performance by 26% on average.
Julius Ott, Lorenzo Servadei, Jose A. Arjona-Medina, Enrico Rinaldi, Gianfranco Mauro, Daniela Sanchez Lopera, Michael Stephan, Thomas Stadelmayer, Avik Santra, Robert Wille
ICASSP3
2022 Align-RUDDER: Learning From Few Demonstrations by Reward Redistribution
abstract
Reinforcement learning algorithms require many samples when solving complex hierarchical tasks with sparse and delayed rewards. For such complex tasks, the recently proposed RUDDER uses reward redistribution to leverage steps in the Q-function that are associated with accomplishing sub-tasks. However, often only few episodes with high rewards are available as demonstrations since current exploration strategies cannot discover them in reasonable time. In this work, we introduce Align-RUDDER, which utilizes a profile model for reward redistribution that is obtained from multiple sequence alignment of demonstrations. Consequently, Align-RUDDER employs reward redistribution effectively and, thereby, drastically improves learning on few demonstrations. Align-RUDDER outperforms competitors on complex artificial tasks with delayed rewards and few demonstrations. On the Minecraft ObtainDiamond task, Align-RUDDER is able to mine a diamond, though not frequently. Code is available at github.com/ml-jku/align-rudder.
Vihang Patil, Markus Hofmarcher, Marius-Constantin Dinu, Matthias Dorfer, Patrick M. Blies, Johannes Brandstetter, Jose A. Arjona-Medina, Sepp Hochreiter
ICML7
2019 RUDDER: Return Decomposition for Delayed Rewards
abstract
We propose RUDDER, a novel reinforcement learning approach for delayed rewards in finite Markov decision processes (MDPs). In MDPs the Q-values are equal to the expected immediate reward plus the expected future rewards. The latter are related to bias problems in temporal difference (TD) learning and to high variance problems in Monte Carlo (MC) learning. Both problems are even more severe when rewards are delayed. RUDDER aims at making the expected future rewards zero, which simplifies Q-value estimation to computing the mean of the immediate reward. We propose the following two new concepts to push the expected future rewards toward zero. (i) Reward redistribution that leads to return-equivalent decision processes with the same optimal policies and, when optimal, zero expected future rewards. (ii) Return decomposition via contribution analysis which transforms the reinforcement learning task into a regression task at which deep learning excels. On artificial tasks with delayed rewards, RUDDER is significantly faster than MC and exponentially faster than Monte Carlo Tree Search (MCTS), TD(λ), and reward shaping approaches. At Atari games, RUDDER on top of a Proximal Policy Optimization (PPO) baseline improves the scores, which is most prominent at games with delayed rewards.
Jose A. Arjona-Medina, Michael Gillhofer, Michael Widrich, Thomas Unterthiner, Johannes Brandstetter, Sepp Hochreiter
NeurIPS1
2015 Computational Synteny Block: A framework to identify evolutionary events
abstract
Motivation: The identification and accurate description of large genomic rearrangements is crucial for the study of evolutionary events among species and implicitly defining breakpoints. Although there is a number of software tools available to perform this task, they usually either a) require a collection of pre-computed non-conflicting High Scoring Pairs (HSPs) and gene annotations or involve working at protein level (which excludes non-coding regions); or b) need many parameters to adjust software behavior and performance; or c) imply working with duplications, repeats and tandem repeats, which complicates the identification of rearrangements task. Although there are many programs specialized in the detection of these repetitions, they are not designed for the identification of main genomic rearrangements. Methods: The methodology we envisage starts with the detection of all HSPs by pairwise genome comparison. The second step involves solving conflicts generated by fragments that overlap in both sequences (double-overlapped fragments) to end yielding a collection of gapped fragments. In the third step, the quality measures (length, score, identities) of the gapped fragment are refined by using a modified dynamic programming approach. This collection of refined gapped fragments represents the input of a recursive process in which we identify blocks of gapped fragments that maintain co-localization, regardless of them occurring in coding or non-coding regions. The identification of interspersed repeats is an important step in the subsequent refinement of these blocks. This step allows for the separation of repetitions and the correct identification in turns of longer blocks. Finally, groups of interspersed repeats, duplications, inversions and translocations are identified. Results: The set of algorithms presented in this manuscript is able to detect and identify blocks of large rearrangements -tacking into account interspersed repeats, tandem repeats and duplications starting with the simple collection of un gapped local alignments. To the best of our knowledge, this is the first method to approach the whole process as a coherent workflow -thus outperforming current state-of-the-art software tools while it allows to classify the type of rearrangement. The results obtained are an important source of information for breakpoint refinement and featuring, as well as for the estimation of the evolutionary event frequencies to be used in inter-genome distance proposals, etc. Data sets and Supplementary Material are available at: http://bitlab-es.comlgecko-csb/.
Jose A. Arjona-Medina, Oswaldo Trelles
BIBM1