Jae Shin Yoon

dblp:174/1073 · DBLP profile ↗
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24ranked-venue papers
9as first author
15since 2021 · last 2025
0000-0003-0181-4869ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 20 · 7 first-author · 13 since 2021Artificial intelligence and machine learning · 19 · 8 first-author · 12 since 2021Applied, interdisciplinary, general and emerging computing · 1
YearPublicationVenuePosition
2025 Text2Relight: Creative Portrait Relighting with Text Guidance
abstract
We present a lighting-aware image editing pipeline that, given a portrait image and a text prompt, performs single image relighting. Our model modifies the lighting and color of both the foreground and background to align with the provided text description. The unbounded nature in creativeness of a text allows us to describe the lighting of a scene with any sensory features including temperature, emotion, smell, time, and so on. However, the modeling of such mapping between the unbounded text and lighting is extremely challenging due to the lack of dataset where there exists no scalable data that provides large pairs of text and relighting, and therefore, current text-driven image editing models does not generalize to lighting-specific use cases. We overcome this problem by introducing a novel data synthesis pipeline: First, diverse and creative text prompts that describe the scenes with various lighting are automatically generated under a crafted hierarchy using a large language model (e.g., ChatGPT). A text-guided image generation model creates a lighting image that best matches the text. As a condition of the lighting images, we perform image-based relighting for both foreground and background using a single portrait image or a set of OLAT (One-Light-at-A-Time) images captured from lightstage system. Particularly for the background relighting, we represent the lighting image as a set of point lights and transfer them to other background images. A generative diffusion model learns the synthesized large-scale data with auxiliary task augmentation (e.g., portrait delighting and light positioning) to correlate the latent text and lighting distribution for text-guided portrait relighting. In our experiment, we demonstrate that our model outperforms existing text-guided image generation models, showing high-quality portrait relighting results with a strong generalization to unconstrained scenes.
Junuk Cha, Mengwei Ren, Krishna Kumar Singh, He Zhang 0004, Yannick Hold-Geoffroy, Hyunjoon Jung, Jae Shin Yoon, Seungryul Baek
AAAI8
2025 Comprehensive Relighting: Generalizable and Consistent Monocular Human Relighting and Harmonization
abstract
This paper introduces Comprehensive Relighting, the first all-in-one approach that can both control and harmonize the lighting from an image or video of humans with arbitrary body parts from any scene. Building such a generalizable model is extremely challenging due to the lack of dataset, restricting existing image-based relighting models to a specific scenario (e.g., face or static human). To address this challenge, we repurpose a pre-trained diffusion model as a general image prior and jointly model the human relighting and background harmonization in the coarse-to-fine framework. To further enhance the temporal coherence of the relighting, we introduce an unsupervised temporal lighting model that learns the lighting cycle consistency from many real-world videos without any ground truth. In inference time, our temporal lighting module is combined with the diffusion models through the spatio-temporal feature blending algorithms without extra training; and we apply a new guided refinement as a post-processing to pre-serve the high-frequency details from the input image. In the experiments, Comprehensive Relighting shows a strong generalizability and lighting temporal coherence, outperforming existing image-based human relighting and harmonization methods.
Xin Sun 0014, Krishna Kumar Singh, Zhixin Shu, He Zhang 0004, Jimei Yang, Nanxuan Zhao, Tuanfeng Y. Wang, Simon S. Chen, Ulrich Neumann, Jae Shin Yoon
CVPR12
2025 Can3Tok: Canonical 3D Tokenization and Latent Modeling of Scene-Level 3D Gaussians
abstract
3D generation has made significant progress, however, it still largely remains at the object-level. Feedforward 3D scene-level generation has been rarely explored due to the lack of models capable of scaling-up latent representation learning on 3D scene-level data. Unlike object-level generative models, which are trained on well-labeled 3D data in a bounded canonical space, scene-level generations with 3D scenes represented by 3D Gaussian Splatting (3DGS) are unbounded and exhibit scale inconsistency across different scenes, making unified latent representation learning for generative purposes extremely challenging. In this paper, we introduce Can3Tok, the first 3D scene-level variational autoencoder (VAE) capable of encoding a large number of Gaussian primitives into a low-dimensional latent embedding, which effectively captures both semantic and spatial information of the inputs. Beyond model design, we propose a general pipeline for 3D scene data processing to address scale inconsistency issue. We validate our method on the recent scene-level 3D dataset DL3DV-10K, where we found that only Can3Tok successfully generalizes to novel 3D scenes, while compared methods fail to converge on even a few hundred scene inputs during training and exhibit zero generalization ability during inference. Finally, we demonstrate image-to-3DGS and text-to-3DGS generation as our applications to demonstrate its ability to facilitate downstream generation tasks.
Quankai Gao, Iliyan Georgiev, Tuanfeng Y. Wang, Krishna Kumar Singh, Ulrich Neumann, Jae Shin Yoon
ICCV6
2025 IntrinsicEdit: Precise generative image manipulation in intrinsic space
abstract
Generative diffusion models have advanced image editing by delivering high-quality results through intuitive interfaces such as prompts, scribbles, and semantic drawing. However, these interfaces lack precise control, and associated editing methods often specialize in a single task. We introduce a versatile workflow for a range of editing tasks which operates in an intrinsic-image latent space, enabling semantic, local manipulation with pixel precision while automatically handling effects like reflections and shadows. We build on the RGB↔X diffusion framework and address its key deficiencies: the lack of identity preservation and the need to update multiple channels to achieve plausible results. We propose an edit-friendly diffusion inversion and prompt-embedding optimization to enable precise and efficient editing of only the relevant channels. Our method achieves identity preservation and resolves global illumination, without requiring task-specific model fine-tuning. We demonstrate state-of-the-art performance across a variety of tasks on complex images, including material adjustments, object insertion and removal, global relighting, and their combinations.
Linjie Lyu, Valentin Deschaintre, Yannick Hold-Geoffroy, Milos Hasan, Jae Shin Yoon, Thomas Leimkühler, Christian Theobalt, Iliyan Georgiev
ACM Trans. Graph.5
2024 Text2HOI: Text-Guided 3D Motion Generation for Hand-Object Interaction
abstract
This paper introduces the first text-guided work for generating the sequence of hand-object interaction in 3D. The main challenge arises from the lack of labeled data where existing ground-truth datasets are nowhere near generalizable in interaction type and object category, which inhibits the modeling of diverse 3D hand-object interaction with the correct physical implication (e.g., contacts and semantics) from text prompts. To address this challenge, we propose to decompose the interaction generation task into two subtasks: hand-object contact generation; and hand-object motion generation. For contact generation, a VAE-based network takes as input a text and an object mesh, and generates the probability of contacts between the surfaces of hands and the object during the interaction. The network learns a variety of local geometry structure of diverse objects that is independent of the objects' category, and thus, it is applicable to general objects. For motion generation, a Transformer-based diffusion model utilizes this 3D contact map as a strong prior for generating physically plausible hand-object motion as a function of text prompts by learning from the augmented labeled dataset; where we annotate text labels from many existing 3D hand and object motion data. Finally, we further introduce a hand refiner module that minimizes the distance between the object surface and hand joints to improve the temporal stability of the object-hand contacts and to suppress the penetration artifacts. In the experiments, we demonstrate that our method can generate more realistic and diverse interactions compared to other baseline methods. We also show that our method is applicable to unseen objects. We will release our model and newly labeled data as a strong foundation for future research. Codes and data are available in: https://github.com/JunukCha/Text2HOI.
Junuk Cha, Jihyeon Kim, Jae Shin Yoon, Seungryul Baek
CVPR3
2024 Relightful Harmonization: Lighting-Aware Portrait Background Replacement
abstract
Portrait harmonization aims to composite a subject into a new background, adjusting its lighting and color to ensure harmony with the background scene. Existing harmo-nization techniques often only focus on adjusting the global color and brightness of the foreground and ignore crucial illumination cues from the background such as apparent lighting direction, leading to unrealistic compositions. We introduce Relightful Harmonization, a lighting-aware diffusion model designed to seamlessly harmonize sophisticated lighting effect for the foreground portrait using any back-ground image. Our approach unfolds in three stages. First, we introduce a lighting representation module that allows our diffusion model to encode lighting information from target image background. Second, we introduce an alignment network that aligns lighting features learned from image background with lighting features learned from panorama environment maps, which is a complete representation for scene illumination. Last, to further boost the photorealism of the proposed method, we introduce a novel data simulation pipeline that generates synthetic training pairs from a diverse range of natural images, which are used to refine the model. Our method outperforms existing benchmarks in visual fidelity and lighting coherence, showing superior generalization in real-world testing scenarios, highlighting its versatility and practicality.
Mengwei Ren, Wei Xiong 0008, Jae Shin Yoon, Zhixin Shu, Jianming Zhang 0001, Hyunjoon Jung, Guido Gerig, He Zhang 0004
CVPR3
2024 High-Fidelity Modeling of Generalizable Wrinkle Deformation
Jingfan Guo, Jae Shin Yoon, Shunsuke Saito, Takaaki Shiratori, Hyun Soo Park
ECCV (81)2
2024 COMPOSE: Comprehensive Portrait Shadow Editing
Andrew Hou, Zhixin Shu, Xuaner Cecilia Zhang, He Zhang 0004, Yannick Hold-Geoffroy, Jae Shin Yoon, Xiaoming Liu 0002
ECCV (61)6
2024 Bidirectional Temporal Diffusion Model for Temporally Consistent Human Animation
abstract
We introduce a method to generate temporally coherent human animation from a single image, a video, or a random noise. This problem has been formulated as modeling of an auto-regressive generation, i.e., to regress past frames to decode future frames. However, such unidirectional generation is highly prone to motion drifting over time, generating unrealistic human animation with significant artifacts such as appearance distortion. We claim that bidirectional temporal modeling enforces temporal coherence on a generative network by largely suppressing the appearance ambiguity. To prove our claim, we design a novel human animation framework using a denoising diffusion model: a neural network learns to generate the image of a person by denoising temporal Gaussian noises whose intermediate results are cross-conditioned bidirectionally between consecutive frames. In the experiments, our method demonstrates strong performance compared to existing unidirectional approaches with realistic temporal coherence.
Tserendorj Adiya, Jae Shin Yoon, Sanghun Kim, Hwasup Lim
ICLR2
2024 3D Reconstruction of Interacting Multi-Person in Clothing from a Single Image
abstract
This paper introduces a novel pipeline to reconstruct the geometry of interacting multi-person in clothing on a globally coherent scene space from a single image. The main challenge arises from the occlusion: a part of a human body is not visible from a single view due to the occlusion by others or the self, which introduces missing geometry and physical implausibility (e.g., penetration). We overcome this challenge by utilizing two human priors for complete 3D geometry and surface contacts. For the geometry prior, an encoder learns to regress the image of a person with missing body parts to the latent vectors; a decoder decodes these vectors to produce 3D features of the associated geometry; and an implicit network combines these features with a surface normal map to reconstruct a complete and detailed 3D humans. For the contact prior, we develop an image-space contact detector that outputs a probability distribution of surface contacts between people in 3D. We use these priors to globally refine the body poses, enabling the penetration-free and accurate reconstruction of interacting multi-person in clothing on the scene space. The results demonstrate that our method is complete, globally coherent, and physically plausible compared to existing methods.
Junuk Cha, Nhat Nguyen Bao Truong, Jae Shin Yoon, Seungryul Baek
WACV5
2024 Generative Portrait Shadow Removal
abstract
We introduce a high-fidelity portrait shadow removal model that can effectively enhance the image of a portrait by predicting its appearance under disturbing shadows and highlights. Portrait shadow removal is a highly ill-posed problem where multiple plausible solutions can be found based on a single image. For example, disentangling complex environmental lighting from original skin color is a non-trivial problem. While existing works have solved this problem by predicting the appearance residuals that can propagate local shadow distribution, such methods are often incomplete and lead to unnatural predictions, especially for portraits with hard shadows. We overcome the limitations of existing local propagation methods by formulating the removal problem as a generation task where a diffusion model learns to globally rebuild the human appearance from scratch as a condition of an input portrait image. For robust and natural shadow removal, we propose to train the diffusion model with a compositional repurposing framework: a pre-trained text-guided image generation model is first fine-tuned to harmonize the lighting and color of the foreground with a background scene by using a background harmonization dataset; and then the model is further fine-tuned to generate a shadow-free portrait image via a shadow-paired dataset. To overcome the limitation of losing fine details in the latent diffusion model, we propose a guided-upsampling network to restore the original high-frequency details (e.g. , wrinkles and dots) from the input image. To enable our compositional training framework, we construct a high-fidelity and large-scale dataset using a lightstage capturing system and synthetic graphics simulation. Our generative framework effectively removes shadows caused by both self and external occlusions while maintaining original lighting distribution and high-frequency details. Our method also demonstrates robustness to diverse subjects captured in real environments.
Jae Shin Yoon, Zhixin Shu, Mengwei Ren, Cecilia Zhang, Yannick Hold-Geoffroy, Krishna Kumar Singh, He Zhang 0004
ACM Trans. Graph.1
2023 Complete 3D Human Reconstruction from a Single Incomplete Image
abstract
This paper presents a method to reconstruct a complete human geometry and texture from an image of a person with only partial body observed, e.g., a torso. The core challenge arises from the occlusion: there exists no pixel to reconstruct where many existing single-view human reconstruction methods are not designed to handle such invisible parts, leading to missing data in 3D. To address this challenge, we introduce a novel coarse-to-fine human reconstruction framework. For coarse reconstruction, explicit volumetric features are learned to generate a complete human geometry with 3D convolutional neural networks conditioned by a 3D body model and the style features from visible parts. An implicit network combines the learned 3D features with the high-quality surface normals enhanced from multiviews to produce fine local details, e.g., high-frequency wrinkles. Finally, we perform progressive texture inpainting to reconstruct a complete appearance of the person in a view-consistent way, which is not possible without the reconstruction of a complete geometry. In experiments, we demonstrate that our method can reconstruct high-quality 3D humans, which is robust to occlusion.
Jae Shin Yoon, Tuanfeng Y. Wang, Krishna Kumar Singh, Ulrich Neumann
CVPR2
2023 HUMBI: A Large Multiview Dataset of Human Body Expressions and Benchmark Challenge
abstract
This paper presents a new large multiview dataset called HUMBI for human body expressions with natural clothing. The goal of HUMBI is to facilitate modeling view-specific appearance and geometry of five primary body signals including gaze, face, hand, body, and garment from assorted people. 107 synchronized HD cameras are used to capture 772 distinctive subjects across gender, ethnicity, age, and style. With the multiview image streams, we reconstruct the geometry of body expressions using 3D mesh models, which allows representing view-specific appearance. We demonstrate that HUMBI is highly effective in learning and reconstructing a complete human model and is complementary to the existing datasets of human body expressions with limited views and subjects such as MPII-Gaze, Multi-PIE, Human3.6M, and Panoptic Studio datasets. Based on HUMBI, we formulate a new benchmark challenge of a pose-guided appearance rendering task that aims to substantially extend photorealism in modeling diverse human expressions in 3D, which is the key enabling factor of authentic social tele-presence. HUMBI is publicly available at http://humbi-data.net.
Jae Shin Yoon, Zhixuan Yu, Jaesik Park, Hyun Soo Park
IEEE Trans. Pattern Anal. Mach. Intell.1
2022 Learning Motion-Dependent Appearance for High-Fidelity Rendering of Dynamic Humans from a Single Camera
abstract
Appearance of dressed humans undergoes a complex geometric transformation induced not only by the static pose but also by its dynamics, i.e., there exists a number of cloth geometric configurations given a pose depending on the way it has moved. Such appearance modeling conditioned on motion has been largely neglected in existing human rendering methods, resulting in rendering of physically implausible motion. A key challenge of learning the dynamics of the appearance lies in the requirement of a prohibitively large amount of observations. In this paper, we present a compact motion representation by enforcing equivariance—a representation is expected to be transformed in the way that the pose is transformed. We model an equivariant encoder that can generate the generalizable representation from the spatial and temporal derivatives of the 3D body surface. This learned representation is decoded by a compositional multi-task decoder that renders high fidelity time-varying appearance. Our experiments show that our method can generate a temporally coherent video of dynamic humans for unseen body poses and novel views given a single view video.
Jae Shin Yoon, Duygu Ceylan, Tuanfeng Y. Wang, Jingwan Lu, Jimei Yang, Zhixin Shu, Hyun Soo Park
CVPR1
2021 Pose-Guided Human Animation From a Single Image in the Wild
abstract
We present a new pose transfer method for synthesizing a human animation from a single image of a person controlled by a sequence of body poses. Existing pose transfer methods exhibit significant visual artifacts when applying to a novel scene, resulting in temporal inconsistency and failures in preserving the identity and textures of the person. To address these limitations, we design a compositional neural network that predicts the silhouette, garment labels, and textures. Each modular network is explicitly dedicated to a subtask that can be learned from the synthetic data. At the inference time, we utilize the trained network to produce a unified representation of appearance and its labels in UV coordinates, which remains constant across poses. The unified representation provides an incomplete yet strong guidance to generating the appearance in response to the pose change. We use the trained network to complete the appearance and render it with the background. With these strategies, we are able to synthesize human animations that can preserve the identity and appearance of the person in a temporally coherent way without any fine-tuning of the network on the testing scene. Experiments show that our method outperforms the state-of-the-arts in terms of synthesis quality, temporal coherence, and generalization ability.
Jae Shin Yoon, Lingjie Liu, Vladislav Golyanik, Kripasindhu Sarkar, Hyun Soo Park, Christian Theobalt
CVPR1
2020 Novel View Synthesis of Dynamic Scenes With Globally Coherent Depths From a Monocular Camera
abstract
This paper presents a new method to synthesize an image from arbitrary views and times given a collection of images of a dynamic scene. A key challenge for the novel view synthesis arises from dynamic scene reconstruction where epipolar geometry does not apply to the local motion of dynamic contents. To address this challenge, we propose to combine the depth from single view (DSV) and the depth from multi-view stereo (DMV), where DSV is complete, i.e., a depth is assigned to every pixel, yet view-variant in its scale, while DMV is view-invariant yet incomplete. Our insight is that although its scale and quality are inconsistent with other views, the depth estimation from a single view can be used to reason about the globally coherent geometry of dynamic contents. We cast this problem as learning to correct the scale of DSV, and to refine each depth with locally consistent motions between views to form a coherent depth estimation. We integrate these tasks into a depth fusion network in a self-supervised fashion. Given the fused depth maps, we synthesize a photorealistic virtual view in a specific location and time with our deep blending network that completes the scene and renders the virtual view. We evaluate our method of depth estimation and view synthesis on a diverse real-world dynamic scenes and show the outstanding performance over existing methods.
Jae Shin Yoon, Orazio Gallo, Hyun Soo Park, Jan Kautz
CVPR1
2020 HUMBI: A Large Multiview Dataset of Human Body Expressions
abstract
This paper presents a new large multiview dataset called HUMBI for human body expressions with natural clothing. The goal of HUMBI is to facilitate modeling view-specific appearance and geometry of gaze, face, hand, body, and garment from assorted people. 107 synchronized HD cam- eras are used to capture 772 distinctive subjects across gen- der, ethnicity, age, and physical condition. With the mul- tiview image streams, we reconstruct high fidelity body ex- pressions using 3D mesh models, which allows representing view-specific appearance using their canonical atlas. We demonstrate that HUMBI is highly effective in learning and reconstructing a complete human model and is complemen- tary to the existing datasets of human body expressions with limited views and subjects such as MPII-Gaze, Multi-PIE, Human3.6M, and Panoptic Studio datasets.
Zhixuan Yu, Jae Shin Yoon, In Kyu Lee, Prashanth Venkatesh, Jaesik Park, Jihun Yu, Hyun Soo Park
CVPR2
2019 Self-Supervised Adaptation of High-Fidelity Face Models for Monocular Performance Tracking
abstract
Improvements in data-capture and face modeling techniques have enabled us to create high-fidelity realistic face models. However, driving these realistic face models requires special input data, e.g., 3D meshes and unwrapped textures. Also, these face models expect clean input data taken under controlled lab environments, which is very different from data collected in the wild. All these constraints make it challenging to use the high-fidelity models in tracking for commodity cameras. In this paper, we propose a self-supervised domain adaptation approach to enable the animation of high-fidelity face models from a commodity camera. Our approach first circumvents the requirement for special input data by training a new network that can directly drive a face model just from a single 2D image. Then, we overcome the domain mismatch between lab and uncontrolled environments by performing self-supervised domain adaptation based on ``consecutive frame texture consistency'' based on the assumption that the appearance of the face is consistent over consecutive frames, avoiding the necessity of modeling the new environment such as lighting or background. Experiments show that we are able to drive a high-fidelity face model to perform complex facial motion from a cellphone camera without requiring any labeled data from the new domain.
Jae Shin Yoon, Takaaki Shiratori, Shoou-I Yu, Hyun Soo Park
CVPR1
2018 3D Semantic Trajectory Reconstruction From 3D Pixel Continuum
abstract
This paper presents a method to assign a semantic label to a 3D reconstructed trajectory from multiview image streams. The key challenge of the semantic labeling lies in the self-occlusion and photometric inconsistency caused by object and social interactions, resulting in highly fragmented trajectory reconstruction with noisy semantic labels. We address this challenge by introducing a new representation called 3D semantic map-a probability distribution over labels per 3D trajectory constructed by a set of semantic recognition across multiple views. Our conjecture is that among many views, there exist a set of views that are more informative than the others. We build the 3D semantic map based on a likelihood of visibility and 2D recognition confidence and identify the view that best represents the semantics of the trajectory. We use this 3D semantic map and trajectory affinity computed by local rigid transformation to precisely infer labels as a whole. This global inference quantitatively outperforms the baseline approaches in terms of predictive validity, representation robustness, and affinity effectiveness. We demonstrate that our algorithm can robustly compute the semantic labels of a large scale trajectory set (e.g., millions of trajectories) involving real-world human interactions with object, scenes, and people.
Jae Shin Yoon, Hyun Soo Park
CVPR1
2018 KAIST Multi-Spectral Day/Night Data Set for Autonomous and Assisted Driving
abstract
We introduce the KAIST multi-spectral data set, which covers a great range of drivable regions, from urban to residential, for autonomous systems. Our data set provides the different perspectives of the world captured in coarse time slots (day and night), in addition to fine time slots (sunrise, morning, afternoon, sunset, night, and dawn). For all-day perception of autonomous systems, we propose the use of a different spectral sensor, i.e., a thermal imaging camera. Toward this goal, we develop a multi-sensor platform, which supports the use of a co-aligned RGB/Thermal camera, RGB stereo, 3-D LiDAR, and inertial sensors (GPS/IMU) and a related calibration technique. We design a wide range of visual perception tasks including the object detection, drivable region detection, localization, image enhancement, depth estimation, and colorization using a single/multi-spectral approach. In this paper, we provide a description of our benchmark with the recording platform, data format, development toolkits, and lessons about the progress of capturing data sets.
Yukyung Choi, Namil Kim, Soonmin Hwang, Kibaek Park, Jae Shin Yoon, Kyounghwan An, In-So Kweon
IEEE Trans. Intell. Transp. Syst.5
2017 VPGNet: Vanishing Point Guided Network for Lane and Road Marking Detection and Recognition
abstract
In this paper, we propose a unified end-to-end trainable multi-task network that jointly handles lane and road marking detection and recognition that is guided by a vanishing point under adverse weather conditions. We tackle rainy and low illumination conditions, which have not been extensively studied until now due to clear challenges. For example, images taken under rainy days are subject to low illumination, while wet roads cause light reflection and distort the appearance of lane and road markings. At night, color distortion occurs under limited illumination. As a result, no benchmark dataset exists and only a few developed algorithms work under poor weather conditions. To address this shortcoming, we build up a lane and road marking benchmark which consists of about 20,000 images with 17 lane and road marking classes under four different scenarios: no rain, rain, heavy rain, and night. We train and evaluate several versions of the proposed multi-task network and validate the importance of each task. The resulting approach, VPGNet, can detect and classify lanes and road markings, and predict a vanishing point with a single forward pass. Experimental results show that our approach achieves high accuracy and robustness under various conditions in realtime (20 fps). The benchmark and the VPGNet model will be publicly available.
Seokju Lee, Junsik Kim 0001, Jae Shin Yoon, Seunghak Shin, Oleksandr Bailo, Namil Kim, Hyun Seok Hong, Seung-Hoon Han, In-So Kweon
ICCV3
2017 Pixel-Level Matching for Video Object Segmentation Using Convolutional Neural Networks
abstract
We propose a novel video object segmentation algorithm based on pixel-level matching using Convolutional Neural Networks (CNN). Our network aims to distinguish the target area from the background on the basis of the pixel-level similarity between two object units. The proposed network represents a target object using features from different depth layers in order to take advantage of both the spatial details and the category-level semantic information. Furthermore, we propose a feature compression technique that drastically reduces the memory requirements while maintaining the capability of feature representation. Two-stage training (pretraining and fine-tuning) allows our network to handle any target object regardless of its category (even if the object's type does not belong to the pre-training data) or of variations in its appearance through a video sequence. Experiments on large datasets demonstrate the effectiveness of our model - against related methods - in terms of accuracy, speed, and stability. Finally, we introduce the transferability of our network to different domains, such as the infrared data domain.
Jae Shin Yoon, François Rameau, Junsik Kim 0001, Seokju Lee, Seunghak Shin, In-So Kweon
ICCV1
2017 Robust Road Marking Detection and Recognition Using Density-Based Grouping and Machine Learning Techniques
abstract
This paper presents a robust approach for road marking detection and recognition from images captured by an embedded camera mounted on a car. Our method is designed to cope with illumination changes, shadows, and harsh meteorological conditions. Furthermore, the algorithm can effectively group complex multi-symbol shapes into an individual road marking. For this purpose, the proposed technique relies on MSER features to obtain candidate regions which are further merged using density-based clustering. Finally, these regions of interest are recognized using machine learning approaches. Worth noting, the algorithm is versatile since it does not utilize any prior information about lane position or road space. The proposed method compares favorably to other existing works through a large number of experiments on an extensive road marking dataset.
Oleksandr Bailo, Seokju Lee, François Rameau, Jae Shin Yoon, In-So Kweon
WACV4
2016 Thermal-infrared based drivable region detection
abstract
Drivable region detection is challenging since various types of road, occlusion or poor illumination condition have to be considered in a outdoor environment, particularly at night. In the past decade, Many efforts have been made to solve these problems, however, most of the already existing methods are designed for visible light cameras, which are inherently inefficient under low light conditions. In this paper, we present a drivable region detection algorithm designed for thermal-infrared cameras in order to overcome the aforementioned problems. The novelty of the proposed method lies in the utilization of on-line road initialization with a highly scene-adaptive sampling mask. Furthermore, our prior road information extraction is tailored to enforce temporal consistency among a series of images. In this paper, we also propose a large number of experiments in various scenarios (on-road, off-road and cluttered road). A total of about 6000 manually annotated images are made available in our website for the research community. Using this dataset, we compared our method against multiple state-of-the-art approaches including convolutional neural network (CNN) based methods to emphasize the robustness of our approach under challenging situations.
Jae Shin Yoon, Kibaek Park, Soonmin Hwang, Namil Kim, Yukyung Choi, François Rameau, In-So Kweon
Intelligent Vehicles Symposium1