Demo Data from EDBT 2026 / reviewers in the wild / expert
Meng Chu
dblp:174/1419
· DBLP profile ↗
7ranked-venue papers
4as first author
6since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 4 since 2021Artificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021Computer networks · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
Video understanding and tracking · 33% Language models and text generation · 29% Question answering and dialogue systems · 10% | |
| Databases, data mining, and information retrieval
1 paper |
Graph data management · 100% |
Topics — the 10 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Video understanding and tracking
video question answering |
1.7 | 2 | 2025 | GraphVideoAgent: Enhancing Long-form Video Understanding with Entity Relation Graphs · ACM Multimedia 2025 VRBench: A Benchmark for Multi-Step Reasoning in Long Narrative Videos · ICCV 2025 |
Natural language and speech › Language models and text generation
LLM agents |
1.0 | 1 | 2026 | SearchGym: Bootstrapping Real-World Search Agents via Cost-Effective and High-Fidelity Environment Simulation · ACL (1) 2026 |
Natural language and speech › Language models and text generation
multimodal language model |
1.0 | 1 | 2026 | TraveLLaMA: A Multimodal Travel Assistant with Large-Scale Dataset and Structured Reasoning · AAAI 2026 |
Computer vision › Segmentation and scene understanding
scene understanding |
1.0 | 1 | 2026 | TraveLLaMA: A Multimodal Travel Assistant with Large-Scale Dataset and Structured Reasoning · AAAI 2026 |
Natural language and speech › Language models and text generation › LLM agents
search agents |
1.0 | 1 | 2026 | SearchGym: Bootstrapping Real-World Search Agents via Cost-Effective and High-Fidelity Environment Simulation · ACL (1) 2026 |
Machine learning › Reinforcement learning › reinforcement learning environment
simulation environment |
1.0 | 1 | 2026 | SearchGym: Bootstrapping Real-World Search Agents via Cost-Effective and High-Fidelity Environment Simulation · ACL (1) 2026 |
Computer vision › Video understanding and tracking
long video understanding |
0.9 | 1 | 2025 | GraphVideoAgent: Enhancing Long-form Video Understanding with Entity Relation Graphs · ACM Multimedia 2025 |
Computer vision › Video understanding and tracking
video understanding evaluation |
0.9 | 1 | 2025 | VRBench: A Benchmark for Multi-Step Reasoning in Long Narrative Videos · ICCV 2025 |
Computer vision › Vision and language
vision-and-language navigation |
0.8 | 1 | 2024 | Towards Natural Language-Guided Drones: GeoText-1652 Benchmark with Spatial Relation Matching · ECCV (11) 2024 |
Graph data management › heterogeneous graph
entity-relation graph |
0.3 | 1 | 2025 | GraphVideoAgent: Enhancing Long-form Video Understanding with Entity Relation Graphs · ACM Multimedia 2025 |
Methods — techniques the papers use, named apart from their topics
vision-language model · 1.9multimodal large language model · 1.7graph reasoning · 1.7fine-tuning · 1.0environment simulation · 1.0chain-of-thought reasoning · 1.0bootstrapping · 1.0large language model · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | TraveLLaMA: A Multimodal Travel Assistant with Large-Scale Dataset and Structured ReasoningabstractTourism and travel planning increasingly rely on digital assistance, yet existing multimodal AI systems often lack specialized knowledge and contextual understanding of urban environments. We present TraveLLaMA, a specialized multimodal language model designed for comprehensive travel assistance. Our work addresses the fundamental challenge of developing practical AI travel assistants through three key contributions: (1) TravelQA, a novel dataset of 265k question-answer pairs combining 160k text QA from authentic travel sources, 100k vision-language QA featuring maps and location imagery, and 5k expert-annotated Chain-of-Thought reasoning examples; (2) Travel-CoT, a structured reasoning framework that decomposes travel queries into spatial, temporal, and practical dimensions, improving answer accuracy by 10.8% while providing interpretable decision paths; and (3) an interactive agent system validated through extensive user studies. Through fine-tuning experiments on state-of-the-art vision-language models (LLaVA, Qwen-VL, Shikra), we achieve 6.2-9.4% base improvements, further enhanced by Travel-CoT reasoning. Our model demonstrates superior capabilities in contextual travel recommendations, map interpretation, and scene understanding while providing practical information such as operating hours and cultural insights. User studies with 500 participants show TraveLLaMA achieves a System Usability Scale score of 82.5, significantly outperforming general-purpose models and establishing new standards for multimodal travel assistance systems. Meng Chu, Yukang Chen, Haokun Gui, Shaozuo Yu, Yi Wang 0074, Jiaya Jia |
AAAI | 1 |
| 2026 | SearchGym: Bootstrapping Real-World Search Agents via Cost-Effective and High-Fidelity Environment SimulationabstractXichen Zhang, Ziyi He, Yinghao Zhu, Sitong Wu, Shaozuo Yu, Meng Chu, Wenhu Zhang, Haoru Tan, Jiaya Jia. Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2026. Xichen Zhang, Ziyi He, Yinghao Zhu, Sitong Wu, Shaozuo Yu, Meng Chu, Wenhu Zhang, Haoru Tan, Jiaya Jia |
ACL (1) | 6 |
| 2025 | VRBench: A Benchmark for Multi-Step Reasoning in Long Narrative VideosabstractWe present VRBench, the first long narrative video benchmark crafted for evaluating large models' multi-step reasoning capabilities, addressing limitations in existing evaluations that overlook temporal reasoning and procedural validity. It comprises 960 long videos (with an average duration of 1.6 hours), along with 8,243 human-labeled multi-step question-answering pairs and 25,106 reasoning steps with timestamps. These videos are curated via a multi-stage filtering process including expert inter-rater reviewing to prioritize plot coherence. We develop a human-AI collaborative framework that generates coherent reasoning chains, each requiring multiple temporally grounded steps, spanning seven types (e.g., event attribution, implicit inference). VRBench designs a multi-phase evaluation pipeline that assesses models at both the outcome and process levels. Apart from the MCQs for the final results, we propose a progress-level LLM-guided scoring metric to evaluate the quality of the reasoning chain from multiple dimensions comprehensively. Through extensive evaluations of 12 LLMs and 19 VLMs on VRBench, we undertake a thorough analysis and provide valuable insights that advance the field of multi-step reasoning. Jiashuo Yu, Yue Wu 0013, Meng Chu, Zhifei Ren, Zizheng Huang, Pei Chu, Yinan He, Zhenxiang Li, Zhongying Tu, Conghui He, Yu Qiao 0001, Yali Wang 0001, Yi Wang 0074, Limin Wang 0002 |
ICCV | 3 |
| 2025 | GraphVideoAgent: Enhancing Long-form Video Understanding with Entity Relation GraphsabstractLong-form video understanding (LVU) addresses the challenge of answering complex questions over extended video length, where informative cues are sparse and easily overwhelmed by redundant content. To tackle this, it requires selecting a small set of question-relevant keyframes and reasoning over long-range, temporally dispersed visual evidence. However, current methods typically extract frame-level features with limited temporal context and store them in sequential memory structures. As a result, they struggle to capture the evolving relations among entities and fail to maintain identity consistency when entities temporarily leave and later reappear in the video. These limitations prevent accurate keyframe localization and coherent reasoning. Meng Chu, Yicong Li 0004, Tat-Seng Chua |
ACM Multimedia | 1 |
| 2024 | Towards Natural Language-Guided Drones: GeoText-1652 Benchmark with Spatial Relation Matching
Meng Chu, Zhedong Zheng, Wei Ji 0008, Tingyu Wang 0002, Tat-Seng Chua |
ECCV (11) | 1 |
| 2022 | Multisensory Fusion, Haptic, and Visual Feedback Teleoperation System Under IoT FrameworkabstractThe combination of teleoperating robots and the Internet of Things (IoT) could be employed in many areas, including remote nursing and semi-mechanical control. However, it is known that subjects can quickly encounter physical and mental fatigue, which can potentially lower accuracy in teleoperation. To address this issue, this article presents a closed-loop teleoperation system based on multisensory fusion, visual, and haptic feedback within the IoT framework. Various sensors for electromyography, inertial measurement unit, and mechanical hand control system are deployed to obtain body signals from participants, subsequently processed by artificial intelligence methods. Resistive sensors are installed at the robotic hand side to learn the contact force between the robot hand and the grasped object. To allow the user to understand the contact force levels, a haptic interface is equipped to provide three-level mechanical vibrations. To help users identify and trace different objects, a region convolution neural network for detecting 100 different categories of things is constructed. In addition, the real-time control (delay$\mathbf {< } 110$ms) is offered by a tri-layered IoT architecture. The feasibility of the proposed technique is validated by a grasping task carried out by 20 volunteers. During experiments, it is observed that merely 10.8 s is averagely needed for participants in finishing the task, with a high average success rate of 97%. Besides, NASA-TLX questionnaire and maximum voluntary contraction test report that users suffer light mental and physical fatigue when the proposed technique is used. Meng Chu, Ziang Cui, Jiale Yao, Chenyu Tang, Zhe Fu 0004, Arokia Nathan, Shuo Gao 0001 |
IEEE Internet Things J. | 1 |
| 2016 | A FWCL-based method for visual vocabulary formation
Sulan Zhang, Jifu Zhang, Ping Guo 0002, Meng Chu, Kai-Hsiung Chang |
Multim. Tools Appl. | 4 |