Demo Data from EDBT 2026 / reviewers in the wild / expert
Atrisha Sarkar
dblp:174/2019 · also Atri Sarkar
· DBLP profile ↗
9ranked-venue papers
5as first author
5since 2021 · last 2026
0000-0003-3276-1683ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 4 first-author · 5 since 2021Software engineering, systems software and programming languages · 3 · 1 first-authorSystems, architecture and hardware · 2 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Multi-agent systems · 49% Autonomous driving · 23% Motion planning and robot control · 19% | |
| Theoretical computer science
1 paper |
Algorithmic game theory and mechanism design · 100% | |
| Software engineering, system software, and programming languages
1 paper |
Software maintenance and evolution · 100% |
Topics — the 13 heaviest of 16, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Multi-agent systems
bounded rationality |
1.1 | 2 | 2022 | Generalized Dynamic Cognitive Hierarchy Models for Strategic Driving Behavior · AAAI 2022 Solution Concepts in Hierarchical Games Under Bounded Rationality With Applications to Autonomous Driving · AAAI 2021 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning › agent planning
action planning |
0.6 | 1 | 2022 | Generalized Dynamic Cognitive Hierarchy Models for Strategic Driving Behavior · AAAI 2022 |
Robotics › Motion planning and robot control › motion planning
game-theoretic planning |
0.6 | 1 | 2022 | Generalized Dynamic Cognitive Hierarchy Models for Strategic Driving Behavior · AAAI 2022 |
Robotics › Autonomous driving
risk assessment |
0.6 | 1 | 2022 | I Know You Can't See Me: Dynamic Occlusion-Aware Safety Validation of Strategic Planners for Autonomous Vehicles Using Hypergames · ICRA 2022 |
Robotics › Autonomous driving
safety validation |
0.6 | 1 | 2022 | I Know You Can't See Me: Dynamic Occlusion-Aware Safety Validation of Strategic Planners for Autonomous Vehicles Using Hypergames · ICRA 2022 |
Knowledge, reasoning and agents › Multi-agent systems › multi-agent reasoning
strategic reasoning |
0.6 | 1 | 2022 | Generalized Dynamic Cognitive Hierarchy Models for Strategic Driving Behavior · AAAI 2022 |
Knowledge, reasoning and agents › Multi-agent systems › game theory
game-theoretic modeling |
0.5 | 1 | 2021 | Solution Concepts in Hierarchical Games Under Bounded Rationality With Applications to Autonomous Driving · AAAI 2021 |
Knowledge, reasoning and agents › Multi-agent systems
game theory |
0.5 | 1 | 2021 | Solution Concepts in Hierarchical Games Under Bounded Rationality With Applications to Autonomous Driving · AAAI 2021 |
Robotics › Motion planning and robot control
motion planning |
0.5 | 1 | 2021 | Solution Concepts in Hierarchical Games Under Bounded Rationality With Applications to Autonomous Driving · AAAI 2021 |
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
quantal response equilibrium |
0.5 | 1 | 2021 | Solution Concepts in Hierarchical Games Under Bounded Rationality With Applications to Autonomous Driving · AAAI 2021 |
Algorithmic game theory and mechanism design › cooperative game theory
solution concepts |
0.5 | 1 | 2021 | Solution Concepts in Hierarchical Games Under Bounded Rationality With Applications to Autonomous Driving · AAAI 2021 |
Robotics › Autonomous driving
driver behavior modeling |
0.2 | 1 | 2022 | Generalized Dynamic Cognitive Hierarchy Models for Strategic Driving Behavior · AAAI 2022 |
Performance modeling and evaluation
performance prediction |
0.1 | 1 | 2015 | Cost-Efficient Sampling for Performance Prediction of Configurable Systems (T) · ASE 2015 |
Methods — techniques the papers use, named apart from their topics
quantal level-k · 1.0nash equilibrium with quantal errors · 1.0scenario-based validation · 0.6satisficing · 0.6hypergame theory · 0.6game theory · 0.6cognitive hierarchy · 0.6automata strategies · 0.6t-way feature coverage · 0.4sampling · 0.4feature-frequency heuristic · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Rational Silence and False Polarization: How Viewpoint Organizations and Recommender Systems Distort the Expression of Public OpinionabstractSocial media platforms are one of the most important domains in which artificial intelligence (AI) has already transformed the nature of economic and social interaction. AI enables the massive scale and highly personalized nature of online information sharing that we now take for granted. Extensive attention has been devoted to the polarization that social media platforms appear to facilitate. However, a key implication of the transformation we are experiencing due to these AI-powered platforms has received much less attention: how platforms impact what observers of online discourse come to believe about community views. These observers include policymakers and legislators, who look to social media to gauge the prospects for policy and legislative change, as well as developers of AI models trained on large-scale internet data, whose outputs may similarly reflect a distorted view of public opinion. In this paper, we present a nested game-theoretic model to show how observed online opinion is produced by the interaction of the decisions made by users about whether and with what rhetorical intensity to share their opinions on a platform, the efforts of viewpoint organizations (such as traditional media and advocacy organizations) that seek to encourage or discourage opinion-sharing online, and the operation of AI-powered recommender systems controlled by social media platforms. We show that signals from ideological viewpoint organizations encourage an increase in rhetorical intensity, leading to the rational silence of moderate users. This, in turn, creates a polarized impression of where average opinions lie. We also show that this observed polarization can also be amplified by recommender systems that, pursuant to a platform’s incentive to maximize engagement, encourage the formation of viewpoint communities online that end up seeing a skewed sample of opinion. Unlike existing models, these well-known online phenomena are not here attributed to distortion in the formation of opinions nor to the seeking out of like-minded others, but rather to the interaction of the incentives of users, viewpoint organizations, and platforms implementing recommender systems. In addition to showing how these interactions can play out in simulations, we also identify practical strategies platforms can implement, such as reducing exposure to signals from ideological viewpoint organizations and a tailored approach to content moderation. Atrisha Sarkar, Gillian K. Hadfield |
J. Artif. Intell. Res. | 1 |
| 2022 | Generalized Dynamic Cognitive Hierarchy Models for Strategic Driving BehaviorabstractWhile there has been an increasing focus on the use of game theoretic models for autonomous driving, empirical evidence shows that there are still open questions around dealing with the challenges of common knowledge assumptions as well as modeling bounded rationality. To address some of these practical challenges, we develop a framework of generalized dynamic cognitive hierarchy for both modelling naturalistic human driving behavior as well as behavior planning for autonomous vehicles (AV). This framework is built upon a rich model of level-0 behavior through the use of automata strategies, an interpretable notion of bounded rationality through safety and maneuver satisficing, and a robust response for planning. Based on evaluation on two large naturalistic datasets as well as simulation of critical traffic scenarios, we show that i) automata strategies are well suited for level-0 behavior in a dynamic level-k framework, and ii) the proposed robust response to a heterogeneous population of strategic and non-strategic reasoners can be an effective approach for game theoretic planning in AV. Atrisha Sarkar, Kate Larson, Krzysztof Czarnecki 0001 |
AAAI | 1 |
| 2022 | I Know You Can't See Me: Dynamic Occlusion-Aware Safety Validation of Strategic Planners for Autonomous Vehicles Using HypergamesabstractA particular challenge for both autonomous and human driving is dealing with risk associated with dynamic occlusion, i.e., occlusion caused by other vehicles in traffic. Based on the theory of hypergames, we develop a novel multi-agent dynamic occlusion risk (DOR) measure for assessing situational risk in dynamic occlusion scenarios. Furthermore, we present a white-box, scenario-based, accelerated safety validation framework for assessing safety of strategic planners in AV. Based on evaluation over a large naturalistic database, our proposed validation method achieves a 4000% speedup compared to direct validation on naturalistic data, a more diverse coverage, and ability to generalize beyond the dataset and generate commonly observed dynamic occlusion crashes in traffic in an automated manner. Maximilian Kahn, Atrisha Sarkar, Krzysztof Czarnecki 0001 |
ICRA | 2 |
| 2022 | A Hierarchical Pedestrian Behavior Model to Generate Realistic Human Behavior in Traffic SimulationabstractModelling pedestrian behavior is crucial in the development and testing of autonomous vehicles. In this work, we present a hierarchical pedestrian behavior model that generates high-level decisions through the use of behavior trees, in order to produce maneuvers executed by a low-level motion planner using an adapted Social Force model. A full implementation of our work is integrated into GeoScenario Server, a scenario definition and execution engine, extending its vehicle simulation capabilities with pedestrian simulation. The extended environment allows simulating test scenarios involving both vehicles and pedestrians to assist in the scenario-based testing process of autonomous vehicles. The presented hierarchical model is evaluated on two real-world data sets collected at separate locations with different road structures. Our model is shown to replicate the real-world pedestrians’ trajectories with a high degree of fidelity and a decision-making accuracy of 98% or better, given only high-level routing information for each pedestrian. Scott Larter, Rodrigo Queiroz, Sean Sedwards, Atrisha Sarkar, Krzysztof Czarnecki 0001 |
IV | 4 |
| 2021 | Solution Concepts in Hierarchical Games Under Bounded Rationality With Applications to Autonomous DrivingabstractWith autonomous vehicles (AV) set to integrate further into regular human traffic, there is an increasing consensus of treating AV motion planning as a multi-agent problem. However, the traditional game theoretic assumption of complete rationality is too strong for the purpose of human driving, and there is a need for understanding human driving as a bounded rational activity through a behavioral game theoretic lens. To that end, we adapt three metamodels of bounded rational behavior; two based on Quantal level-k and one based on Nash equilibria with quantal errors. We formalize the different solution concepts that can be applied in the context of hierarchical games, a framework used in multi-agent motion planning, for the purpose of creating game theoretic models of driving behavior. Furthermore, based on a contributed dataset of human driving at a busy urban intersection with a total of ~4k agents and ~44k decision points, we evaluate the behavior models on the basis of model fit to naturalistic data, as well as their predictive capacity. Our results suggest that among the behavior models evaluated, modeling driving behavior as pure strategy Nash equilibria with quantal errors at the level of maneuvers with bounds sampling of actions at the level of trajectories provides the best fit to naturalistic driving behavior, and there is a significant impact of situational factors on the performance of behavior models. Atrisha Sarkar, Krzysztof Czarnecki 0001 |
AAAI | 1 |
| 2019 | A behavior driven approach for sampling rare event situations for autonomous vehiclesabstractPerformance evaluation of urban autonomous vehicles (AVs) requires a realistic model of the behavior of other road users in the environment. Learning such models from data involves collecting naturalistic data of real-world human behavior. In many cases, acquisition of this data can be prohibitively expensive or intrusive. Additionally, the available data often contain only typical behaviors and exclude behaviors that are classified as rare events. To evaluate the performance of AVs in such situations, we develop a model of traffic behavior based on the theory of bounded rationality. Based on the experiments performed on a large naturalistic driving data, we show that the developed model can be applied to estimate probability of rare events, as well as to generate new traffic situations for testing. Atrisha Sarkar, Krzysztof Czarnecki 0001 |
IROS | 1 |
| 2019 | Example-driven modeling: on effects of using examples on structural model comprehension, what makes them useful, and how to create them
Dina Zayan, Atrisha Sarkar, Michal Antkiewicz, Rita Suzana Pitangueira Maciel, Krzysztof Czarnecki 0001 |
Softw. Syst. Model. | 2 |
| 2018 | Data-efficient performance learning for configurable systems
Jianmei Guo, Dingyu Yang, Norbert Siegmund, Sven Apel, Atrisha Sarkar, Pavel Valov, Krzysztof Czarnecki 0001, Andrzej Wasowski, Huiqun Yu |
Empir. Softw. Eng. | 5 |
| 2015 | Cost-Efficient Sampling for Performance Prediction of Configurable Systems (T)abstractA key challenge of the development and maintenanceof configurable systems is to predict the performance ofindividual system variants based on the features selected. It isusually infeasible to measure the performance of all possible variants, due to feature combinatorics. Previous approaches predictperformance based on small samples of measured variants, butit is still open how to dynamically determine an ideal samplethat balances prediction accuracy and measurement effort. Inthis paper, we adapt two widely-used sampling strategies forperformance prediction to the domain of configurable systemsand evaluate them in terms of sampling cost, which considersprediction accuracy and measurement effort simultaneously. Togenerate an initial sample, we introduce a new heuristic based onfeature frequencies and compare it to a traditional method basedon t-way feature coverage. We conduct experiments on six realworldsystems and provide guidelines for stakeholders to predictperformance by sampling. Atrisha Sarkar, Jianmei Guo, Norbert Siegmund, Sven Apel, Krzysztof Czarnecki 0001 |
ASE | 1 |