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Wanze Xie

dblp:174/5304 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2022
0000-0002-0399-7040ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Video understanding and tracking · 64% Vision and language · 16% Knowledge representation and reasoning · 16%
Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 100%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking › activity recognition
activity parsing
1.122022
MOMA-LRG: Language-Refined Graphs for Multi-Object Multi-Actor Activity Parsing · NeurIPS 2022
MOMA: Multi-Object Multi-Actor Activity Parsing · NeurIPS 2021
Computer vision › Video understanding and tracking
activity recognition
0.612022
MOMA-LRG: Language-Refined Graphs for Multi-Object Multi-Actor Activity Parsing · NeurIPS 2022
Knowledge, reasoning and agents › Knowledge representation and reasoning › knowledge engineering › knowledge integration
structured knowledge integration
0.612022
MOMA-LRG: Language-Refined Graphs for Multi-Object Multi-Actor Activity Parsing · NeurIPS 2022
Computer vision › Vision and language
video-language model
0.612022
MOMA-LRG: Language-Refined Graphs for Multi-Object Multi-Actor Activity Parsing · NeurIPS 2022
Computer vision › Video understanding and tracking
action recognition
0.512021
MOMA: Multi-Object Multi-Actor Activity Parsing · NeurIPS 2021
Collaborative and social computing
mixed reality collaboration
0.512021
ARTEMIS: A Collaborative Mixed-Reality System for Immersive Surgical Telementoring · CHI 2021
Computer vision › Video understanding and tracking › activity recognition
hierarchical activity representation
0.212022
MOMA-LRG: Language-Refined Graphs for Multi-Object Multi-Actor Activity Parsing · NeurIPS 2022
Collaborative and social computing
remote collaboration
0.112021
ARTEMIS: A Collaborative Mixed-Reality System for Immersive Surgical Telementoring · CHI 2021

Methods — techniques the papers use, named apart from their topics

vision-language model · 0.6graph-based representation · 0.6temporal segmentation · 0.5role-playing · 0.5observational study · 0.5iterative prototyping · 0.5hypergraph neural network · 0.5
YearPublicationVenuePosition
2022 MOMA-LRG: Language-Refined Graphs for Multi-Object Multi-Actor Activity Parsing
abstract
Video-language models (VLMs), large models pre-trained on numerous but noisy video-text pairs from the internet, have revolutionized activity recognition through their remarkable generalization and open-vocabulary capabilities. While complex human activities are often hierarchical and compositional, most existing tasks for evaluating VLMs focus only on high-level video understanding, making it difficult to accurately assess and interpret the ability of VLMs to understand complex and fine-grained human activities. Inspired by the recently proposed MOMA framework, we define activity graphs as a single universal representation of human activities that encompasses video understanding at the activity, sub-activity, and atomic action level. We redefine activity parsing as the overarching task of activity graph generation, requiring understanding human activities across all three levels. To facilitate the evaluation of models on activity parsing, we introduce MOMA-LRG (Multi-Object Multi-Actor Language-Refined Graphs), a large dataset of complex human activities with activity graph annotations that can be readily transformed into natural language sentences. Lastly, we present a model-agnostic and lightweight approach to adapting and evaluating VLMs by incorporating structured knowledge from activity graphs into VLMs, addressing the individual limitations of language and graphical models. We demonstrate strong performance on few-shot activity parsing, and our framework is intended to foster future research in the joint modeling of videos, graphs, and language.
Zelun Luo, Zane Durante, Linden Li, Wanze Xie, Emily Jin, Zhuoyi Huang, Lun Yu Li, Jiajun Wu 0001, Juan Carlos Niebles, Ehsan Adeli-Mosabbeb, Li Fei-Fei 0001
NeurIPS4
2021 ARTEMIS: A Collaborative Mixed-Reality System for Immersive Surgical Telementoring
abstract
Traumatic injuries require timely intervention, but medical expertise is not always available at the patient’s location. Despite recent advances in telecommunications, surgeons still have limited tools to remotely help inexperienced surgeons. Mixed Reality hints at a future where remote collaborators work side-by-side as if co-located; however, we still do not know how current technology can improve remote surgical collaboration. Through role-playing and iterative-prototyping, we identify collaboration practices used by expert surgeons to aid novice surgeons as well as technical requirements to facilitate these practices. We then introduce ARTEMIS, an AR-VR collaboration system that supports these key practices. Through an observational study with two expert surgeons and five novice surgeons operating on cadavers, we find that ARTEMIS supports remote surgical mentoring of novices through synchronous point, draw, and look affordances and asynchronous video clips. Most participants found that ARTEMIS facilitates collaboration despite existing technology limitations explored in this paper.
Danilo Gasques, Janet G. Johnson, Thomas Sharkey, Yuanyuan Feng, Ru Wang 0002, Zhuoqun Robin Xu, Enrique Zavala, Wanze Xie, Konrad Davis, Michael C. Yip, Nadir Weibel
CHI9
2021 MOMA: Multi-Object Multi-Actor Activity Parsing
abstract
Complex activities often involve multiple humans utilizing different objects to complete actions (e.g., in healthcare settings, physicians, nurses, and patients interact with each other and various medical devices). Recognizing activities poses a challenge that requires a detailed understanding of actors' roles, objects' affordances, and their associated relationships. Furthermore, these purposeful activities are composed of multiple achievable steps, including sub-activities and atomic actions, which jointly define a hierarchy of action parts. This paper introduces Activity Parsing as the overarching task of temporal segmentation and classification of activities, sub-activities, atomic actions, along with an instance-level understanding of actors, objects, and their relationships in videos. Involving multiple entities (actors and objects), we argue that traditional pair-wise relationships, often used in scene or action graphs, do not appropriately represent the dynamics between them. Hence, we introduce Action Hypergraph, a spatial-temporal graph containing hyperedges (i.e., edges with higher-order relationships), as a new representation. In addition, we introduce Multi-Object Multi-Actor (MOMA), the first benchmark and dataset dedicated to activity parsing. Lastly, to parse a video, we propose the HyperGraph Activity Parsing (HGAP) network, which outperforms several baselines, including those based on regular graphs and raw video data.
Zelun Luo, Wanze Xie, Siddharth Kapoor, Yiyun Liang, Michael Cooper, Juan Carlos Niebles, Ehsan Adeli-Mosabbeb, Li Fei-Fei 0001
NeurIPS2