EDBT 2026 Demo / reviewers in the wild / expert
Wei-Tse Lee
dblp:174/7337
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 2017
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorArtificial intelligence and machine learning · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Image and video processing · 50% Rendering · 50% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
novel view synthesis |
0.2 | 1 | 2015 | Integrating Dashcam Views through Inter-Video Mapping · ICCV 2015 |
Image and video processing › video processing
video stitching |
0.2 | 1 | 2015 | Integrating Dashcam Views through Inter-Video Mapping · ICCV 2015 |
Methods — techniques the papers use, named apart from their topics
motion estimation · 0.2incremental view merging · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2017 | High-resolution 360 Video Foveated Stitching for Real-time VRabstractAbstract In virtual reality (VR) applications, the contents are usually generated by creating a 360° Video panorama of a real‐world scene. Although many capture devices are being released, getting high‐resolution panoramas and displaying a virtual world in real‐time remains challenging due to its computationally demanding nature. In this paper, we propose a real‐time 360° Video foveated stitching framework, that renders the entire scene in different level of detail, aiming to create a high‐resolution panoramic Video in real‐time that can be streamed directly to the client. Our foveated stitching algorithm takes Videos from multiple cameras as input, combined with measurements of human visual attention (i.e. the acuity map and the saliency map), can greatly reduce the number of pixels to be processed. We further parallelize the algorithm using GPU to achieve a responsive interface and validate our results via a user study. Our system accelerates graphics computation by a factor of 6 on a Google Cardboard display. Wei-Tse Lee, Hsin-I Chen, Ming-Shiuan Chen, I-Chao Shen, Bing-Yu Chen 0004 |
Comput. Graph. Forum | 1 |
| 2015 | Integrating Dashcam Views through Inter-Video MappingabstractIn this paper, an inter-video mapping approach is proposed to integrate video footages from two dashcams installed on a preceding and its following vehicle to provide the illusion that the driver of the following vehicle can see-through the preceding one. The key challenge is to adapt the perspectives of the two videos based on a small number of common features since a large portion of the common region in the video captured by the following vehicle is occluded by the preceding one. Inspired by the observation that images with the most similar viewpoints yield dense and high-quality matches, the proposed inter-video mapping estimates spatially-varying motions across two videos utilizing images of very similar contents. Specifically, we estimate frame-to-frame motions of each two consecutive images and incrementally add new views into a merged representation. In this way, long-range motion estimation is achieved, and the observed perspective discrepancy between the two videos can be well approximated our motion estimation. Once the inter-video mapping is established, the correspondences can be updated incrementally, so the proposed method is suitable for on-line applications. Our experiments demonstrate the effectiveness of our approach on real-world challenging videos demonstrate the effectiveness of our approach. Hsin-I Chen, Yi-Ling Chen 0004, Wei-Tse Lee, Bing-Yu Chen 0004 |
ICCV | 3 |