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Christian Duncan

dblp:175/1183 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3Graphics, computer vision, multimedia, augmented reality and games · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Geometric modeling and processing · 95% Rendering · 5%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Medical and health informatics · 100%

Topics — the 4 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
3d morphable model
0.722020
Statistical Modeling of Craniofacial Shape and Texture · Int. J. Comput. Vis. 2020
A 3D Morphable Model of Craniofacial Shape and Texture Variation · ICCV 2017
Geometric modeling and processing › shape modeling › data-driven shape modeling
statistical shape model
0.722020
Statistical Modeling of Craniofacial Shape and Texture · Int. J. Comput. Vis. 2020
A 3D Morphable Model of Craniofacial Shape and Texture Variation · ICCV 2017
Geometric modeling and processing
shape modeling
0.312017
A 3D Morphable Model of Craniofacial Shape and Texture Variation · ICCV 2017
Rendering
texture mapping
0.112017
A 3D Morphable Model of Craniofacial Shape and Texture Variation · ICCV 2017

Methods — techniques the papers use, named apart from their topics

texture map refinement · 0.9coherent point drift · 0.92d facial landmarking · 0.9template morphing · 0.3pixel embedding · 0.3optical flow · 0.3dense correspondence · 0.3
YearPublicationVenuePosition
2020 Statistical Modeling of Craniofacial Shape and Texture
abstract
Abstract We present a fully-automatic statistical 3D shape modeling approach and apply it to a large dataset of 3D images, the Headspace dataset, thus generating the first public shape-and-texture 3D morphable model (3DMM) of the full human head. Our approach is the first to employ a template that adapts to the dataset subject before dense morphing. This is fully automatic and achieved using 2D facial landmarking, projection to 3D shape, and mesh editing. In dense template morphing, we improve on the well-known Coherent Point Drift algorithm, by incorporating iterative data-sampling and alignment. Our evaluations demonstrate that our method has better performance in correspondence accuracy and modeling ability when compared with other competing algorithms. We propose a texture map refinement scheme to build high quality texture maps and texture model. We present several applications that include the first clinical use of craniofacial 3DMMs in the assessment of different types of surgical intervention applied to a craniosynostosis patient group.
Hang Dai, Nick E. Pears, William A. P. Smith, Christian Duncan
Int. J. Comput. Vis.4
2018 Symmetric Shape Morphing for 3D Face and Head Modelling
abstract
We propose a shape template morphing approach suitable for any class of shapes that exhibits approximate reflective symmetry over some plane. The human face and full head are examples. A shape morphing algorithm that constrains all morphs to be symmetric is a form of deformation regulation. This mitigates undesirable effects seen in standard morphing algorithms that are not symmetry-aware, such as tangential sliding. Our method builds on the Coherent Point Drift (CPD) algorithm and is called Symmetry-aware CPD (SACPD). Global symmetric deformations are obtained by removal of asymmetric shear from CPD's global affine transformations. Symmetrised local deformations are then used to improve the symmetric template fit. These symmetric deformations are followed by Laplace-Beltrami regularized projection which allows the shape template to fit to any asymmetries in the raw shape data. The pipeline facilitates construction of statistical models that are readily factored into symmetrical and asymmetrical components. Evaluations demonstrate that SA-CPD mitigates tangential sliding problem in CPD and outperforms other competing shape morphing methods, in some cases substantially. 3D morphable models are constructed from over 1200 full head scans, and we evaluate the constructed models in terms of age and gender classification. The best performance, in the context of SVM classification, is achieved using the proposed SA-CPD deformation algorithm.
Hang Dai, Nick E. Pears, William A. P. Smith, Christian Duncan
FG4
2017 A 3D Morphable Model of Craniofacial Shape and Texture Variation
abstract
We present a fully automatic pipeline to train 3D Morphable Models (3DMMs), with contributions in pose normalisation, dense correspondence using both shape and texture information, and high quality, high resolution texture mapping. We propose a dense correspondence system, combining a hierarchical parts-based template morphing framework in the shape channel and a refining optical flow in the texture channel. The texture map is generated using raw texture images from five views. We employ a pixel-embedding method to maintain the texture map at the same high resolution as the raw texture images, rather than using per-vertex color maps. The high quality texture map is then used for statistical texture modelling. The Headspace dataset used for training includes demographic information about each subject, allowing for the construction of both global 3DMMs and models tailored for specific gender and age groups. We build both global craniofacial 3DMMs and demographic sub-population 3DMMs from more than 1200 distinct identities. To our knowledge, we present the first public 3DMM of the full human head in both shape and texture: the Liverpool-York Head Model. Furthermore, we analyse the 3DMMs in terms of a range of performance metrics. Our evaluations reveal that the training pipeline constructs state-of-the-art models.
Hang Dai, Nick E. Pears, William A. P. Smith, Christian Duncan
ICCV4