Demo Data from EDBT 2026 / reviewers in the wild / expert
Xingchen Cao
dblp:175/6016
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Reinforcement learning · 100% |
Topics — the 10 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
imitation learning |
1.6 | 2 | 2025 | Improving Reward Model Generalization from Adversarial Process Enhanced Preferences · ICML 2025 Limited Preference Aided Imitation Learning from Imperfect Demonstrations · ICML 2024 |
Machine learning › Reinforcement learning › imitation learning › occupancy matching
adversarial imitation learning |
0.9 | 1 | 2025 | Improving Reward Model Generalization from Adversarial Process Enhanced Preferences · ICML 2025 |
Machine learning › Reinforcement learning › reward learning
preference-based reward learning |
0.9 | 1 | 2025 | Improving Reward Model Generalization from Adversarial Process Enhanced Preferences · ICML 2025 |
Machine learning › Reinforcement learning › reward learning
reward modeling |
0.9 | 1 | 2025 | Improving Reward Model Generalization from Adversarial Process Enhanced Preferences · ICML 2025 |
Machine learning › Reinforcement learning › generalization in reinforcement learning
dynamics generalization |
0.8 | 1 | 2024 | Reward-Consistent Dynamics Models are Strongly Generalizable for Offline Reinforcement Learning · ICLR 2024 |
Machine learning › Reinforcement learning › imitation learning
learning from imperfect demonstrations |
0.8 | 1 | 2024 | Limited Preference Aided Imitation Learning from Imperfect Demonstrations · ICML 2024 |
Machine learning › Reinforcement learning
model-based reinforcement learning |
0.8 | 1 | 2024 | Reward-Consistent Dynamics Models are Strongly Generalizable for Offline Reinforcement Learning · ICLR 2024 |
Machine learning › Reinforcement learning
offline reinforcement learning |
0.8 | 1 | 2024 | Reward-Consistent Dynamics Models are Strongly Generalizable for Offline Reinforcement Learning · ICLR 2024 |
Machine learning › Reinforcement learning › reinforcement learning from human feedback
preference-based reinforcement learning |
0.8 | 1 | 2024 | Limited Preference Aided Imitation Learning from Imperfect Demonstrations · ICML 2024 |
Machine learning › Reinforcement learning
policy optimization |
0.2 | 1 | 2024 | Limited Preference Aided Imitation Learning from Imperfect Demonstrations · ICML 2024 |
Methods — techniques the papers use, named apart from their topics
theoretical analysis · 0.9automated preference generation · 0.9transition filtering · 0.8reward-consistent dynamics model · 0.8preference learning · 0.8imitation learning · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Improving Reward Model Generalization from Adversarial Process Enhanced PreferencesabstractIn sequential decision-making, the reward function serves as the primary supervision signal, guiding agents to acquire the desired behaviors. Traditional reward modeling methods rely heavily on human expertise, limiting their scalability. Automated preference generation from suboptimal demonstrations has emerged as a promising alternative to address this limitation. This approach first generates preference data from suboptimal demonstrations and then trains reward models based on these preferences. Despite its potential, existing methods often struggle to generate preference data with sufficient coverage, limiting the accuracy and generalizability of the resulting reward models. To overcome this limitation, we propose APEC (Automated Preference generation with Enhanced Coverage), a novel method that improves the coverage of preference data. APEC achieves this by selecting policy pairs with significantly different iteration indices from the whole adversarial imitation learning process. We provide a theoretical analysis to validate that the selected policy pairs provably hold preference relationships. Experimental results demonstrate that APEC consistently outperforms baseline methods in generating preferences with broader coverage across both vector-based and pixel-based control tasks. Consequently, the reward models trained with APEC align more closely with ground-truth rewards, deriving improved policy performance. Tian Xu 0003, Xinghao Du, Xingchen Cao, Yang Yu 0001 |
ICML | 4 |
| 2024 | Reward-Consistent Dynamics Models are Strongly Generalizable for Offline Reinforcement LearningabstractLearning a precise dynamics model can be crucial for offline reinforcement learning, which, unfortunately, has been found to be quite challenging. Dynamics models that are learned by fitting historical transitions often struggle to generalize to unseen transitions. In this study, we identify a hidden but pivotal factor termed dynamics reward that remains consistent across transitions, offering a pathway to better generalization. Therefore, we propose the idea of reward-consistent dynamics models: any trajectory generated by the dynamics model should maximize the dynamics reward derived from the data. We implement this idea as the MOREC (Model-based Offline reinforcement learning with Reward Consistency) method, which can be seamlessly integrated into previous offline model-based reinforcement learning (MBRL) methods. MOREC learns a generalizable dynamics reward function from offline data, which is subsequently employed as a transition filter in any offline MBRL method: when generating transitions, the dynamics model generates a batch of transitions and selects the one with the highest dynamics reward value. On a synthetic task, we visualize that MOREC has a strong generalization ability and can surprisingly recover some distant unseen transitions. On 21 offline tasks in D4RL and NeoRL benchmarks, MOREC improves the previous state-of-the-art performance by a significant margin, i.e., 4.6\% on D4RL tasks and 25.9\% on NeoRL tasks. Notably, MOREC is the first method that can achieve above 95\% online RL performance in 6 out of 12 D4RL tasks and 3 out of 9 NeoRL tasks. Code is available at https://github.com/polixir/morec. Fan-Ming Luo, Tian Xu 0003, Xingchen Cao, Yang Yu 0001 |
ICLR | 3 |
| 2024 | Limited Preference Aided Imitation Learning from Imperfect DemonstrationsabstractImitation learning mimics high-quality policies from expert data for sequential decision-making tasks. However, its efficacy is hindered in scenarios where optimal demonstrations are unavailable, and only imperfect demonstrations are present. To address this issue, introducing additional limited human preferences is a suitable approach as it can be obtained in a human-friendly manner, offering a promising way to learn the policy that exceeds the performance of imperfect demonstrations. In this paper, we propose a novel imitation learning (IL) algorithm, Preference Aided Imitation Learning from imperfect demonstrations (PAIL). Specifically, PAIL learns a preference reward by querying experts for limited preferences from imperfect demonstrations. This serves two purposes during training: 1) Reweighting imperfect demonstrations with the preference reward for higher quality. 2) Selecting explored trajectories with high cumulative preference rewards to augment imperfect demonstrations. The dataset with continuously improving quality empowers the performance of PAIL to transcend the initial demonstrations. Comprehensive empirical results across a synthetic task and two locomotion benchmarks show that PAIL surpasses baselines by 73.2% and breaks through the performance bottleneck of imperfect demonstrations. Xingchen Cao, Fan-Ming Luo, Junyin Ye, Tian Xu 0003, Yang Yu 0001 |
ICML | 1 |