Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data.

Xiaoxiang Yang

dblp:175/6867 · DBLP profile ↗
← Back
1ranked-venue papers
0as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Image and video coding · 70% Multimedia systems and quality of experience · 23% Image and video processing · 7%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video coding › video compression
3d video coding
0.212016
High-Efficiency 3D Depth Coding Based on Perceptual Quality of Synthesized Video · IEEE Trans. Image Process. 2016
Image and video coding › video compression › 3d video coding
depth map coding
0.212016
High-Efficiency 3D Depth Coding Based on Perceptual Quality of Synthesized Video · IEEE Trans. Image Process. 2016
Image and video coding
rate-distortion optimization
0.212016
High-Efficiency 3D Depth Coding Based on Perceptual Quality of Synthesized Video · IEEE Trans. Image Process. 2016
Multimedia systems and quality of experience
video quality assessment
0.212016
High-Efficiency 3D Depth Coding Based on Perceptual Quality of Synthesized Video · IEEE Trans. Image Process. 2016

Methods — techniques the papers use, named apart from their topics

rate-distortion optimization · 0.2gaussian process regression · 0.2
YearPublicationVenuePosition
2016 High-Efficiency 3D Depth Coding Based on Perceptual Quality of Synthesized Video
abstract
In 3D video systems, imperfect depth images often induce annoying temporal noise, e.g., flickering, to the synthesized video. However, the quality of synthesized view is usually measured with peak signal-to-noise ratio or mean squared error, which mainly focuses on pixelwise frame-by-frame distortion regardless of the obvious temporal artifacts. In this paper, a novel full reference synthesized video quality metric (SVQM) is proposed to measure the perceptual quality of the synthesized video in 3D video systems. Based on the proposed SVQM, an improved rate-distortion optimization (RDO) algorithm is developed with the target of minimizing the perceptual distortion of synthesized view at given bit rate. Then, the improved RDO algorithm is incorporated into the 3D High Efficiency Video Coding (3D-HEVC) software to improve the 3D depth video coding efficiency. Experimental results show that the proposed SVQM metric has better consistency with human perception on evaluating the synthesized view compared with the state-of-the-art image/video quality assessment algorithms. Meanwhile, this SVQM metric maintains low complexity and easy integration to the current video codec. In addition, the proposed SVQM-based depth coding scheme can achieve approximately 15.27% and 17.63% overall bit rate reduction or 0.42- and 0.46-dB gain in terms of SVQM quality score on average as compared with the latest 3D-HEVC reference model and the state-of-the-art depth coding algorithm, respectively.
Yun Zhang 0002, Xiaoxiang Yang, Xiangkai Liu, Yongbing Zhang 0002, Gangyi Jiang, Sam Kwong
IEEE Trans. Image Process.2