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Ying Sheng 0004

dblp:175/7589-4 · DBLP profile ↗
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4ranked-venue papers
0as first author
0since 2021 · last 2019
0000-0002-3012-507XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2Theory of computation · 2Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
4 papers
Computational complexity · 69% Algorithms and data structures · 16% Algorithmic game theory and mechanism design · 14%

Topics — the 12 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational complexity › property testing
distribution-free testing
0.722019
Distribution-free Junta Testing · ACM Trans. Algorithms 2019
Distribution-free junta testing · STOC 2018
Computational complexity › property testing › boolean function testing
junta testing
0.722019
Distribution-free Junta Testing · ACM Trans. Algorithms 2019
Distribution-free junta testing · STOC 2018
Computational complexity
property testing
0.722019
Distribution-free Junta Testing · ACM Trans. Algorithms 2019
Distribution-free junta testing · STOC 2018
Computational complexity
query complexity
0.422019
Distribution-free junta testing · STOC 2018
Distribution-free Junta Testing · ACM Trans. Algorithms 2019
Computational complexity › query complexity
adaptive vs nonadaptive
0.312018
Distribution-free junta testing · STOC 2018
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts › nash equilibrium
approximate nash equilibrium
0.312018
On the Approximation of Nash Equilibria in Sparse Win-Lose Games · AAAI 2018
Algorithms and data structures › numerical linear algebra
linear regression
0.312018
Subspace Embedding and Linear Regression with Orlicz Norm · ICML 2018
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
nash equilibrium
0.312018
On the Approximation of Nash Equilibria in Sparse Win-Lose Games · AAAI 2018
Computational complexity › complexity classes › PPAD
PPAD-hardness
0.312018
On the Approximation of Nash Equilibria in Sparse Win-Lose Games · AAAI 2018
Algorithms and data structures › numerical linear algebra › dimensionality reduction
subspace embedding
0.312018
Subspace Embedding and Linear Regression with Orlicz Norm · ICML 2018
Computational complexity › property testing
adaptive vs non-adaptive testing
0.112019
Distribution-free Junta Testing · ACM Trans. Algorithms 2019
Algorithms and data structures › matrix approximation
low-rank approximation
0.112018
Subspace Embedding and Linear Regression with Orlicz Norm · ICML 2018

Methods — techniques the papers use, named apart from their topics

lower bound · 0.4adaptive query algorithm · 0.4oblivious subspace embedding · 0.3convex optimization · 0.3complexity reduction · 0.3chasing games · 0.3
YearPublicationVenuePosition
2019 Distribution-free Junta Testing
abstract
We study the problem of testing whether an unknown n -variable Boolean function is a k -junta in the distribution-free property testing model, where the distance between functions is measured with respect to an arbitrary and unknown probability distribution over {0,1} n . Our first main result is that distribution-free k -junta testing can be performed, with one-sided error, by an adaptive algorithm that uses Õ( k 2 )/ϵ queries (independent of n ). Complementing this, our second main result is a lower bound showing that any non-adaptive distribution-free k -junta testing algorithm must make Ω(2 k /3 ) queries even to test to accuracy ϵ = 1/3. These bounds establish that while the optimal query complexity of non-adaptive k -junta testing is 2 Θ( k ) , for adaptive testing it is poly( k ), and thus show that adaptivity provides an exponential improvement in the distribution-free query complexity of testing juntas.
Zhengyang Liu 0002, Xi Chen 0001, Rocco A. Servedio, Ying Sheng 0004, Jinyu Xie
ACM Trans. Algorithms4
2018 On the Approximation of Nash Equilibria in Sparse Win-Lose Games
abstract
We show that the problem of finding an approximate Nash equilibrium with a polynomial precision is PPAD-hard even for two-player sparse win-lose games (i.e., games with {0,1}-entries such that each row and column of the two n×n payoff matrices have at most O(log n) many ones). The proof is mainly based on a new class of prototype games called Chasing Games, which we think is of independent interest in understanding the complexity of Nash equilibrium.
Zhengyang Liu 0002, Ying Sheng 0004
AAAI2
2018 Subspace Embedding and Linear Regression with Orlicz Norm
abstract
We consider a generalization of the classic linear regression problem to the case when the loss is an Orlicz norm. An Orlicz norm is parameterized by a non-negative convex function G: R_+ - > R_+ with G(0) = 0: the Orlicz norm of a n-dimensional vector x is defined as |x|_G = inf{ alpha > 0 | sum_{i = 1}^n G( |x_i| / alpha ) < = 1 }. We consider the cases where the function G grows subquadratically. Our main result is based on a new oblivious embedding which embeds the column space of a given nxd matrix A with Orlicz norm into a lower dimensional space with L2 norm. Specifically, we show how to efficiently find an mxn embedding matrix S (m < n), such that for every d-dimensional vector x, we have Omega(1/(d log n)) |Ax|_G < = |SAx|_2 < = O(d^2 log n) |Ax|_G. By applying this subspace embedding technique, we show an approximation algorithm for the regression problem min_x |Ax-b|_G, up to a O( d log^2 n ) factor. As a further application of our techniques, we show how to also use them to improve on the algorithm for the Lp low rank matrix approximation problem for 1 < = p < 2.
Alexandr Andoni, Chengyu Lin 0001, Ying Sheng 0004, Peilin Zhong, Ruiqi Zhong
ICML3
2018 Distribution-free junta testing
abstract
We study the problem of testing whether an unknown n-variable Boolean function is a k-junta in the distribution-free property testing model, where the distance between functions is measured with respect to an arbitrary and unknown probability distribution over {0,1}n. Our first main result is that distribution-free k-junta testing can be performed, with one-sided error, by an adaptive algorithm that uses Õ(k2)/є queries (independent of n). Complementing this, our second main result is a lower bound showing that any non-adaptive distribution-free k-junta testing algorithm must make Ω(2k/3) queries even to test to accuracy є=1/3. These bounds establish that while the optimal query complexity of non-adaptive k-junta testing is 2Θ(k), for adaptive testing it is poly(k), and thus show that adaptivity provides an exponential improvement in the distribution-free query complexity of testing juntas.
Zhengyang Liu 0002, Xi Chen 0001, Rocco A. Servedio, Ying Sheng 0004, Jinyu Xie
STOC4