EDBT 2026 Demo / reviewers in the wild / expert
Ahalya Prabhakar
dblp:175/9327
· DBLP profile ↗
6ranked-venue papers
1as first author
4since 2021 · last 2024
0000-0002-3565-8430ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 1 first-author · 3 since 2021Systems, architecture and hardware · 3 · 3 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Active Exploration for Real-Time Haptic TrainingabstractTactile perception is important for robotic systems that interact with the world through touch. Touch is an active sense in which tactile measurements depend on the contact properties of an interaction—e.g., velocity, force, acceleration— as well as properties of the sensor and object under test. These dependencies make training tactile perceptual models challenging. Additionally, the effects of limited sensor life and the near-field nature of tactile sensors preclude the practical collection of exhaustive data sets even for fairly simple objects. Active learning provides a mechanism for focusing on only the most informative aspects of an object during data collection. Here we employ an active learning approach that uses a data-driven model’s entropy as an uncertainty measure and explore relative to that entropy conditioned on the sensor state variables. Using a coverage-based ergodic controller, we train perceptual models in near-real time. We demonstrate our approach using a biomimentic sensor, exploring "tactile scenes" composed of shapes, textures, and objects. Each learned representation provides a perceptual sensor model for a particular tactile scene. Models trained on actively collected data outperform their randomly collected counterparts in real-time training tests. Additionally, we find that the resulting network entropy maps can be used to identify high salience portions of a tactile scene. Jake Ketchum, Ahalya Prabhakar, Todd D. Murphey |
ICRA | 2 |
| 2023 | Measuring Human-Robot Team Benefits Under Time Pressure in a Virtual Reality TestbedabstractDuring a natural disaster such as hurricane, earthquake, or fire, robots have the potential to explore vast areas and provide valuable aid in search & rescue efforts. These scenarios are often high-pressure and time-critical with dynamically-changing task goals. One limitation to these large scale deployments is effective human-robot interaction. Prior work shows that collaboration between one human and one robot benefits from shared control. Here we evaluate the efficacy of shared control for human-swarm teaming in an immersive virtual reality environment. Although there are many human-swarm interaction paradigms, few are evaluated in high-pressure settings representative of their intended end use. We have developed an open-source virtual reality testbed for realistic evaluation of human-swarm teaming performance under pressure. We conduct a user study ($\mathrm{n}=16$) comparing four human-swarm paradigms to a baseline condition with no robotic assistance. Shared control significantly reduces the number of instructions needed to operate the robots. While shared control leads to marginally improved team performance in experienced participants, novices perform best when the robots are fully autonomous. Our experimental results suggest that in immersive, high-pressure settings, the benefits of robotic assistance may depend on how the human and robots interact, and the human operator's expertise. Katarina Popovic, Millicent Schlafly, Ahalya Prabhakar, Christopher Kim, Todd D. Murphey |
IROS | 3 |
| 2021 | Ergodic imitation: Learning from what to do and what not to doabstractWith growing access to versatile robotics, it is beneficial for end users to be able to teach robots tasks without needing to code a control policy. One possibility is to teach the robot through successful task executions. However, near-optimal demonstrations of a task can be difficult to provide and even successful demonstrations can fail to capture task aspects key to robust skill replication. Here, we propose a learning from demonstration (LfD) approach that enables learning of robust task definitions without the need for near-optimal demonstrations. We present a novel algorithmic framework for learning tasks based on the ergodic metric—a measure of information content in motion. Moreover, we make use of negative demonstrations—demonstrations of what not to do—and show that they can help compensate for imperfect demonstrations, reduce the number of demonstrations needed, and highlight crucial task elements improving robot performance. In a proof-of-concept example of cart-pole inversion, we show that negative demonstrations alone can be sufficient to successfully learn and recreate a skill. Through a human subject study with 24 participants, we show that consistently more information about a task can be captured from combined positive and negative (posneg) demonstrations than from the same amount of just positive demonstrations. Finally, we demonstrate our learning approach on simulated tasks of target reaching and table cleaning with a 7-DoF Franka arm. Our results point towards a future with robust, data-efficient LfD for novice users. Aleksandra Kalinowska, Ahalya Prabhakar, Kathleen Fitzsimons, Todd D. Murphey |
ICRA | 2 |
| 2021 | An Ergodic Measure for Active Learning From EquilibriumabstractThis article develops KL-ergodic exploration from equilibrium (KL-E3), a method for robotic systems to integrate stability into actively generating informative measurements through ergodic exploration. Ergodic exploration enables robotic systems to indirectly sample from informative spatial distributions globally, avoiding local optima, and without the need to evaluate the derivatives of the distribution against the robot dynamics. Using a hybrid systems theory, we derive a controller that allows a robot to exploit equilibrium policies (i.e., policies that solve a task) while allowing the robot to explore and generate informative data using an ergodic measure that can extend to high-dimensional states. We show that our method is able to maintain Lyapunov attractiveness with respect to the equilibrium task while actively generating data for learning tasks such, as Bayesian optimization, model learning, and off-policy reinforcement learning. In each example, we show that our proposed method is capable of generating an informative distribution of data while synthesizing smooth control signals. We illustrate these examples using simulated systems and provide simplification of our method for real-time online learning in robotic systems.Note to Practitioners—Robotic systems need to adapt to sensor measurements and learn to exploit an understanding of the world around them such that they can truly begin to experiment in the real world. Standard learning methods do not have any restrictions on how the robot can explore and learn, making the robot dynamically volatile. Those that do are often too restrictive in terms of the stability of the robot, resulting in a lack of improved learning due to poor data collection. Applying our method would allow robotic systems to be able to adapt online without the need for human intervention. We show that considering both the dynamics of the robot and the statistics of where the robot has been, we are able to naturally encode where the robot needs to explore and collect measurements for efficient learning that is dynamically safe. With our method, we are able to effectively learn while being energetically efficient compared with state-of-the-art active learning methods. Our approach accomplishes such tasks in a single execution of the robotic system, i.e., the robot does not need human intervention to reset it. Future work will consider multiagent robotic systems that actively learn and explore in a team of collaborative robots. Ian Abraham, Ahalya Prabhakar, Todd D. Murphey |
IEEE Trans Autom. Sci. Eng. | 2 |
| 2018 | Active Area Coverage from Equilibrium
Ian Abraham, Ahalya Prabhakar, Todd D. Murphey |
WAFR | 2 |
| 2016 | Autonomous Visual Rendering using Physical Motion
Ahalya Prabhakar, Anastasia Mavrommati, Jarvis A. Schultz, Todd D. Murphey |
WAFR | 1 |